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m (Clarified several ability details.)
Tag: Visual edit
m (minor typo in R description; changed the word ”acitve” to ”active”)
Tags: Visual edit apiedit
(30 intermediate revisions by 21 users not shown)
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{{C-top}}
+
{{C-top}}{{Champion info|{{PAGENAME}}}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
 
   
 
== Abilities ==
 
== Abilities ==
{{Ability frame|I|
+
{{Ability|I
{{Ability info
 
 
|name=Illumination
 
|name=Illumination
 
|icon=Illumination.png
 
|icon=Illumination.png
|description=Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or {{ai|Final Spark|Lux}} will consume the mark, dealing 10{{plus}}(8{{times}}''Lux's level'') {{as|(+ 20% AP)}} magic damage to the target.
+
|description='''Lux's''' offensive [[abilities]] mark all affected enemies with light energy for 6 seconds. Her [[basic attack]]s and {{ai|Final Spark|Lux}} consume the mark, dealing {{pp18|18|26|34|42|50|58|66|74|82|90|98|106|114|122|130|138|146|154|formula=10{{plus}}(8{{times}}level)}} {{as|(+ 20% AP)}} magic damage.
}}
 
|{{Ability2
 
 
|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}.
 
|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}.
 
|damagetype=magic
 
|damagetype=magic
|spelleffects=false
+
|spelleffects=area of effect
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
 
** Critical strikes will not interact with ''Illumination's'' bonus damage.
 
** Critical strikes will not interact with ''Illumination's'' bonus damage.
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|spellshield=Will block the bonus magic damage.
 
|spellshield=Will block the bonus magic damage.
 
|additional=
 
|additional=
* The mark can be removed with [[Quicksilver]].
+
* The mark can be removed with {{ii|Quicksilver Sash}} or {{ii|Mercurial Scimitar}}.
* Dealing damage with ''Illumination'' will trigger the damage over time from {{ii|Liandry's Torment}}. However, ''Illumination'' will not apply any other [[spell effects]].
 
 
|video=Lux IVideo
 
|video=Lux IVideo
 
}}
 
}}
 
{{Ability|Q
}}
 
 
{{Ability frame|Q|
 
{{Ability info
 
 
|name=Light Binding
 
|name=Light Binding
 
|icon=Light Binding.png
 
|icon=Light Binding.png
|description={{sbc|Active:}} Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.
+
|description={{sbc|Active:}} '''Lux''' releases a sphere of light in a line that deals magic damage to the first two enemies hit and {{cctip|root|roots}} them for 2 seconds.
 
|leveling={{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}}
{{lc|Missile Speed}} 1200
 
|leveling=
 
{{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}}
 
{{lcaps|Second Target Magic Damage|30|55|80|105|130|(+ 35% AP)}}
 
 
|range=1175
 
|range=1175
  +
|speed = 1200
 
|cooldown={{ap|15|14|13|12|11}}
 
|cooldown={{ap|15|14|13|12|11}}
|cost={{ap|50|60|70|80|90}}
+
|cost={{ap|50|55|60|65|70}}
 
|costtype=mana
 
|costtype=mana
 
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[root]]s and damages up to two enemies.
}}
 
|{{Ability2
 
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[snare]]s and damages up to two enemies.
 
 
|damagetype=magic
 
|damagetype=magic
 
|projectile=true
 
|projectile=true
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|video=Lux QVideo
 
|video=Lux QVideo
 
}}
 
}}
 
{{Ability|W
}}
 
 
{{Ability frame|W|
 
{{Ability info
 
 
|name=Prismatic Barrier
 
|name=Prismatic Barrier
 
|icon=Prismatic Barrier.png
 
|icon=Prismatic Barrier.png
|description={{sbc|Active:}} Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
+
|description={{sbc|Active:}} '''Lux''' throws out her wand in a line, [[shield]]ing herself and allied [[champion]]s in its path for 3 seconds.
  +
|description2= '''Lux's''' wand then returns to her, reapplying the shield to all allied champions it passes through and herself. This refreshes ''Prismatic Barrier's'' original shield, but does not stack with it.
{{lc| Missile Speed}} 1400
 
 
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}}
 
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}}
 
|range=1075
 
|range=1075
  +
|speed = 1400
 
|cooldown={{ap|14|13|12|11|10}}
 
|cooldown={{ap|14|13|12|11|10}}
 
|cost=60
 
|cost=60
 
|costtype=mana
 
|costtype=mana
}}
 
|{{Ability2
 
 
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range.
 
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range.
 
|damagetype=
 
|damagetype=
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|video=Lux WVideo
 
|video=Lux WVideo
 
}}
 
}}
 
{{Ability|E
}}
 
 
{{Ability frame|E|
 
{{Ability info
 
 
|name=Lucent Singularity
 
|name=Lucent Singularity
 
|icon=Lucent Singularity.png
 
|icon=Lucent Singularity.png
|description = {{sbc|Active:}} Lux sends an anomaly of twisted light to a target area, slowing enemies within '''300'''-range and granting sight of a slightly larger area for up to 5 seconds.
+
|description = {{sbc|Active:}} '''Lux''' sends an anomaly of twisted light to the target area, {{cctip|slow|slowing}} nearby enemies and granting {{cctip|sight}} of the area around it for up to 5 seconds.
|description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the zone will detonate and deal magic damage to enemies in the area.
+
|description2 = At the end of the duration or if ''Lucent Singularity'' is activated again, the singularity detonates, dealing magic damage to all enemies in the area.
 
|leveling =
 
|leveling =
 
{{lcap|Slow|20|24|28|32|36%}}
 
{{lcap|Slow|20|24|28|32|36%}}
 
|leveling2 =
 
|leveling2 =
 
{{lcaps|Magic Damage|60|105|150|195|240|(+ 60% AP)}}
 
{{lcaps|Magic Damage|60|105|150|195|240|(+ 60% AP)}}
  +
|range={{ap|{{tt|1100|Cast range}}|{{tt|350|Singularity radius}}}}
|range=1100
 
  +
|speed = 1300
 
|cooldown=10
 
|cooldown=10
 
|cost={{ap|70|85|100|115|130}}
 
|cost={{ap|70|85|100|115|130}}
 
|costtype=mana
 
|costtype=mana
}}
 
|{{Ability2
 
 
|targeting='''Lucent Singularity''' is a [[area of effect|ground targeted area of effect]] that applies a [[slow|persistent slow]] until detonated.
 
|targeting='''Lucent Singularity''' is a [[area of effect|ground targeted area of effect]] that applies a [[slow|persistent slow]] until detonated.
 
|damagetype=magic
 
|damagetype=magic
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|spellshield=Will block the ability's detonation.
 
|spellshield=Will block the ability's detonation.
 
|additional=
 
|additional=
  +
* '''Lux''' can re-cast ''Lucent Singularity'' in flight to detonate on arrival.
 
* ''Lucent Singularity'' grants sight while in flight and while on the ground.
 
* ''Lucent Singularity'' grants sight while in flight and while on the ground.
* The slow lingers for {{fd|0.25}} seconds after leaving the area of effect.
+
* The slow lingers for {{fd|0.25}} seconds after leaving the area of effect and after detonation.
 
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
 
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
 
|video=Lux EVideo
 
|video=Lux EVideo
 
}}
 
}}
 
{{Ability|R
}}
 
 
{{Ability frame|R|
 
{{Ability info
 
 
|name=Final Spark
 
|name=Final Spark
 
|icon=Final Spark.png
 
|icon=Final Spark.png
|description={{sbc|Active:}} After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
+
|description={{sbc|Active:}} After gathering energy for {{fd|0.5}} seconds, '''Lux''' fires a giant laser in a line that deals magic damage to all enemies hit and briefly {{cctip|sight|reveals}} them and the surrounding area.
|description2= Any enemies that are already marked by {{ai|Illumination|Lux}} have it ignited for additional magic damage, then re-applied.
 
 
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}}
 
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}}
 
|range=3340
 
|range=3340
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|cost=100
 
|cost=100
 
|costtype=mana
 
|costtype=mana
}}
 
|{{Ability2
 
 
|targeting='''Final Spark''' is an [[skill shot|linear, instant skill shot]].
 
|targeting='''Final Spark''' is an [[skill shot|linear, instant skill shot]].
 
|damagetype=Magic
 
|damagetype=Magic
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|spellshield=Will block the ability.
 
|spellshield=Will block the ability.
 
|additional=
 
|additional=
*Lux can not cast any ability, summoner spell, or item acitve while she channels.
+
*Lux can not cast any ability, summoner spell, or item active while she channels.
* ''Final Spark'' grants vision during the cast time and of enemies hit for a short duration afterwards.
 
 
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
 
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
 
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
 
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
Line 136: Line 110:
 
* ''Final Spark'' goes on cooldown when the laser fires, not when Lux begins to cast it. If Lux dies during the cast time, ''Final Spark'' will not be placed on cooldown.
 
* ''Final Spark'' goes on cooldown when the laser fires, not when Lux begins to cast it. If Lux dies during the cast time, ''Final Spark'' will not be placed on cooldown.
 
|video=Lux RVideo
 
|video=Lux RVideo
}}
 
 
}}
 
}}
   
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[[Category:Support champion]]
 
[[Category:Support champion]]
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
[[Category:Snare champion]]
 
 
[[Category:Shield champion]]
 
[[Category:Shield champion]]
 
[[Category:Ranged champion]]
 
[[Category:Ranged champion]]
  +
[[Category:3150 IP champion]]
  +
[[Category:790 RP champion]]
 
[[Category:Root champion]]

Revision as of 14:36, 13 February 2016

Template:C-topTemplate:Champion info

Abilities

Illumination

Illumination

Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark Final Spark consume the mark, dealing Template:Pp18 (+ 20% AP) magic damage.

Info
  • No additional details.

Light Binding

Light Binding

Active: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and Template:Cctip them for 2 seconds.

Template:Lcaps

Info
  • No additional details.

Prismatic Barrier

Prismatic Barrier

Active: Lux throws out her wand in a line, shielding herself and allied champions in its path for 3 seconds.

Template:Lcaps

Lux's wand then returns to her, reapplying the shield to all allied champions it passes through and herself. This refreshes Prismatic Barrier's original shield, but does not stack with it.

Info
  • No additional details.

Lucent Singularity

Lucent Singularity

Active: Lux sends an anomaly of twisted light to the target area, Template:Cctip nearby enemies and granting Template:Cctip of the area around it for up to 5 seconds.

Template:Lcap

At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.

Template:Lcaps

Info
  • No additional details.

Final Spark

Final Spark

Active: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly Template:Cctip them and the surrounding area.

Template:Lcaps

Info
  • No additional details.

References

Template:C-bot