Tags: Visual edit apiedit |
m (minor typo in R description; changed the word ”acitve” to ”active”) Tags: Visual edit apiedit |
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− | {{C-top}} |
+ | {{C-top}}{{Champion info|{{PAGENAME}}}} |
− | {{champion info|{{PAGENAME}}}}{{C-ref}} |
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== Abilities == |
== Abilities == |
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|name=Illumination |
|name=Illumination |
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|icon=Illumination.png |
|icon=Illumination.png |
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− | |description='''Lux's''' offensive [[abilities]] mark all affected enemies with light energy for 6 seconds |
+ | |description='''Lux's''' offensive [[abilities]] mark all affected enemies with light energy for 6 seconds. Her [[basic attack]]s and {{ai|Final Spark|Lux}} consume the mark, dealing {{pp18|18|26|34|42|50|58|66|74|82|90|98|106|114|122|130|138|146|154|formula=10{{plus}}(8{{times}}level)}} {{as|(+ 20% AP)}} magic damage. |
|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}. |
|targeting='''Illumination''' is a debuff that is triggered [[on-hit]] or by {{ai|Final Spark|Lux}}. |
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|damagetype=magic |
|damagetype=magic |
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|video=Lux IVideo |
|video=Lux IVideo |
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}} |
}} |
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{{Ability|Q |
{{Ability|Q |
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|name=Light Binding |
|name=Light Binding |
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|icon=Light Binding.png |
|icon=Light Binding.png |
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− | |description={{sbc|Active:}} '''Lux''' releases a sphere of light in a line |
+ | |description={{sbc|Active:}} '''Lux''' releases a sphere of light in a line that deals magic damage to the first two enemies hit and {{cctip|root|roots}} them for 2 seconds. |
|leveling={{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}} |
|leveling={{lcaps|Magic Damage|60|110|160|210|260|(+ 70% AP)}} |
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|range=1175 |
|range=1175 |
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+ | |speed = 1200 |
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|cooldown={{ap|15|14|13|12|11}} |
|cooldown={{ap|15|14|13|12|11}} |
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− | |cost={{ap|50|60| |
+ | |cost={{ap|50|55|60|65|70}} |
|costtype=mana |
|costtype=mana |
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|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[root]]s and damages up to two enemies. |
|targeting='''Light Binding''' is a [[skill shot|linear, colliding skill shot]] that [[root]]s and damages up to two enemies. |
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− | {{lc|Missile Speed}} 1200 |
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|damagetype=magic |
|damagetype=magic |
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|projectile=true |
|projectile=true |
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|video=Lux QVideo |
|video=Lux QVideo |
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}} |
}} |
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{{Ability|W |
{{Ability|W |
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|name=Prismatic Barrier |
|name=Prismatic Barrier |
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|icon=Prismatic Barrier.png |
|icon=Prismatic Barrier.png |
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− | |description={{sbc|Active:}} '''Lux''' |
+ | |description={{sbc|Active:}} '''Lux''' throws out her wand in a line, [[shield]]ing herself and allied [[champion]]s in its path for 3 seconds. |
|description2= '''Lux's''' wand then returns to her, reapplying the shield to all allied champions it passes through and herself. This refreshes ''Prismatic Barrier's'' original shield, but does not stack with it. |
|description2= '''Lux's''' wand then returns to her, reapplying the shield to all allied champions it passes through and herself. This refreshes ''Prismatic Barrier's'' original shield, but does not stack with it. |
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|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}} |
|leveling={{lcaps|Shield Strength|80|105|130|155|180|(+ 35% AP)}} |
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|range=1075 |
|range=1075 |
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+ | |speed = 1400 |
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|cooldown={{ap|14|13|12|11|10}} |
|cooldown={{ap|14|13|12|11|10}} |
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|cost=60 |
|cost=60 |
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|costtype=mana |
|costtype=mana |
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|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range. |
|targeting='''Prismatic Barrier''' is a [[skill shot|linear, pass-through skill shot]] that returns to Lux upon reaching maximum range. |
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− | {{lc|Missile Speed}} 1400 |
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|damagetype= |
|damagetype= |
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|projectile=Yasuo |
|projectile=Yasuo |
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|video=Lux WVideo |
|video=Lux WVideo |
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}} |
}} |
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{{Ability|E |
{{Ability|E |
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|name=Lucent Singularity |
|name=Lucent Singularity |
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{{lcaps|Magic Damage|60|105|150|195|240|(+ 60% AP)}} |
{{lcaps|Magic Damage|60|105|150|195|240|(+ 60% AP)}} |
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|range={{ap|{{tt|1100|Cast range}}|{{tt|350|Singularity radius}}}} |
|range={{ap|{{tt|1100|Cast range}}|{{tt|350|Singularity radius}}}} |
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+ | |speed = 1300 |
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|cooldown=10 |
|cooldown=10 |
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|cost={{ap|70|85|100|115|130}} |
|cost={{ap|70|85|100|115|130}} |
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* '''Lux''' can re-cast ''Lucent Singularity'' in flight to detonate on arrival. |
* '''Lux''' can re-cast ''Lucent Singularity'' in flight to detonate on arrival. |
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* ''Lucent Singularity'' grants sight while in flight and while on the ground. |
* ''Lucent Singularity'' grants sight while in flight and while on the ground. |
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− | * The slow lingers for {{fd|0.25}} seconds after leaving the area of effect. |
+ | * The slow lingers for {{fd|0.25}} seconds after leaving the area of effect and after detonation. |
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early. |
* If Lux dies while ''Lucent Singularity'' is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early. |
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|video=Lux EVideo |
|video=Lux EVideo |
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}} |
}} |
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− | |||
{{Ability|R |
{{Ability|R |
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|name=Final Spark |
|name=Final Spark |
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|icon=Final Spark.png |
|icon=Final Spark.png |
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− | |description={{sbc|Active:}} After gathering energy for {{fd|0.5}} seconds, '''Lux''' fires a giant laser in a line that deals magic damage to all enemies |
+ | |description={{sbc|Active:}} After gathering energy for {{fd|0.5}} seconds, '''Lux''' fires a giant laser in a line that deals magic damage to all enemies hit and briefly {{cctip|sight|reveals}} them and the surrounding area. |
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}} |
|leveling={{lcaps|Magic Damage|300|400|500|(+ 75% AP)}} |
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|range=3340 |
|range=3340 |
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|spellshield=Will block the ability. |
|spellshield=Will block the ability. |
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|additional= |
|additional= |
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− | *Lux can not cast any ability, summoner spell, or item |
+ | *Lux can not cast any ability, summoner spell, or item active while she channels. |
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. |
* Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists. |
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* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting. |
* If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting. |
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[[Category:Support champion]] |
[[Category:Support champion]] |
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[[Category:Slow champion]] |
[[Category:Slow champion]] |
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− | [[Category:Snare champion]] |
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[[Category:Shield champion]] |
[[Category:Shield champion]] |
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[[Category:Ranged champion]] |
[[Category:Ranged champion]] |
Revision as of 14:36, 13 February 2016
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