Lux's damaging spells charge any enemies with energy for 6 seconds. Lux's autoattacks or Final Spark will ignite the energy, dealing 10 + (10 x level) magic damage to the target.
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 50 / 60 / 70 / 80 / 90 Mana
Active: Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is bound for 2 seconds, and the second unit for 1 second.
Active: Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
Maximum Possible Shield: 160 / 210 / 260 / 310 / 360 (+ 70% AP)
Cost: 70 / 85 / 100 / 115 / 130 Mana
Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Active: After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
Magic Damage: 300 / 400 / 500 (+ 75% AP)
Magic Damage with Illumination on target (level 6,11,16): 370 / 520 / 670 (+ 75% AP)