Lux's damaging spells charge any enemies with energy for 6 seconds. Her basic attacks or Final Spark will ignite the energy, dealing 10 + (10 × level) magic damage to the target.
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Targeting
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Damage
Illumination is a debuff that is triggered on-hit or by Final Spark.
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Magic
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Notes:
Dealing damage with Illumination will trigger the damage over time from Liandry's Torment. However, Illumination will not apply any other spell effects.
Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is snared for 2 seconds, and the second enemy is snared for 1 second.
Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions in its path and Lux herself upon touching it. When reapplied, the shield does not stack, but is refreshed.
Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Lucent Singularity grants sight while in flight and while on the ground.
The slow lingers for 0.25 seconds after leaving the area of effect.
If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
There is an occassional bug where Lux will be unable to reactivate Lucent Singularity if she does not have the mana cost, despite detonating the ability not requiring mana.
Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
Any enemies that already have the Illumination debuff have it ignited for additional magic damage, then re-applied.
Final Spark grants vision during the cast time and of enemies hit for a short duration afterwards.
Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
If Lux dies during the cast time, Final Spark will not fire but is still placed on cooldown.