Lux's damaging spells charge any enemies with energy for 6 seconds. Her autoattacks or Final Spark will ignite the energy, dealing 10 + (10 × level) magic damage to the target.
Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is snared for 2 seconds, and the second enemy is snared for 1 second.
Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
Any enemies that already have the Illumination debuff have it ignited for additional magic damage, then re-applied.
Final Spark grants vision during the cast time and of enemies hit for a short duration afterwards.
Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
If Lux dies during the cast time, Final Spark will not fire but is still placed on cooldown.