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{{{1}}} is a champion in League of Legends.[2]Lux, the Lady of Luminosity is a champion in League of Legends.[3]

Abilities

Patch v1.0.0.131
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Illumination
(Innate): Lux's damaging spells charge any enemies hit with energy for 6 seconds. Lux's attacks or Finales Funkeln will ignite the energy, dealing 10 + (10 x level) magic damage to the target.


Ability Description Leveling up
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Light Binding
(Active): Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is immobilized for 2 seconds, and the second unit for 1 second.
  • Range: 1000

Cost: 60 / 75 / 90 / 105 / 120 mana

Cooldown: 15 / 14 / 13 / 12 / 11 seconds

Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)

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Prismatic Barrier
(Active): Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
  • Cost: 60 mana
  • Range: 1000
  • Missile speed: 1400

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Shield Strength: 80 / 105 / 130 / 155 / 180 (+0.35 per ability power)

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Lucent Singularity
(Active): Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
  • Cooldown: 10 seconds after being cast
  • Range to Center of AoE: 1100
  • Radius of Damage AoE: 350
  • Radius of Sight AoE: 575 (estimate)

Cost: 70 / 85 / 100 / 115 / 130 mana

Slow: 20 / 24 / 28 / 32 / 36 %

Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)

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Finales Funkeln
(Active): After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
  • Range: 3000

Cost: 100 / 150 / 200 mana

Cooldown: 80 / 60 / 40 seconds

Magic Damage: 300 / 400 / 500 (+0.75 per ability power)

References

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