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Lux

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Champion Ability Details Background Strategy Skins & Trivia
Lux
the Lady of Luminosity
Cost: IP 3150 or RP 790
Mage, Ranged, Support Release date 19 October 2010
20
40
90
60
Statistics
Health 345 (+79) Attack damage 50 (+3.3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.36%)
Mana 250 (+50) Armor 8 (+4)
Mana regen. 6.6 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 330

Luxanna "Lux" Crownguard, the Lady of Luminosity is a champion in League of Legends.[1]

Abilities Edit

Illumination
    Illumination

    Lux's damaging spells charge any enemies with energy for 6 seconds. Her autoattacks or Final Spark will ignite the energy, dealing 10 + (10 × level) magic damage to the target.

    Light Binding
    • Range: 1175
    • Cooldown: 15 / 14 / 13 / 12 / 11
    • Cost: 50 / 60 / 70 / 80 / 90 Mana
    Light Binding

    Active: Lux releases a sphere of light in a line, striking up to two enemies along its path. It deals magic damage to the first enemy it touches and half that damage to the second unit. Additionally, the first unit struck is bound for 2 seconds, and the second unit for 1 second.

    • Projectile Speed: 1200
    • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
    • Second Target Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
    Prismatic Barrier
    • Range: 1075
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 60 Mana
    Prismatic Barrier

    Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions in its path and Lux herself upon touching it. When reapplied, the shield does not stack, but is refreshed.

    • Projectile speed: 1400
    • Shield Strength: 80 / 105 / 130 / 155 / 180 (+ 35% AP)
    Lucent Singularity
    • Range: 1100
    • Cooldown: 10
    • Cost: 70 / 85 / 100 / 115 / 130 Mana
    Lucent Singularity

    Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.

    • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
    • Slow: 20 / 24 / 28 / 32 / 36%
    Final Spark
    • Range: 3000
    • Cooldown: 80 / 65 / 50
    • Cost: 100 Mana
    Final Spark

    Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.

    Any enemies that already have the  Illumination debuff have it ignited for additional magic damage, then re-applied.

    • Magic Damage: 300 / 400 / 500 (+ 75% AP)

    References Edit

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