Dealing damage with Illumination will trigger the damage over time from Liandry's Torment. However, Illumination will not apply any other spell effects.
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.
Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
Prismatic Barrier will immediately shield Lux upon activation.
Hitting a target a second time will refresh the shield strength, not stack it.
If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
COST: 70 / 85 / 100 / 115 / 130 mana
Active: Lux sends an anomaly of twisted light to a target area, slowing enemies within 300 range and granting sight of a slightly larger area for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Lucent Singularity grants sight while in flight and while on the ground.
The slow lingers for 0.25 seconds after leaving the area of effect.
If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
There is an occasional bug where Lux will be unable to reactivate Lucent Singularity if she does not have enough mana, despite detonating the ability not requiring mana.
COST: 100 mana
COOLDOWN: 80 / 65 / 50
Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
Magic Damage: 300 / 400 / 500 (+ 75% AP)
Any enemies that are already marked by Illumination have it ignited for additional magic damage, then re-applied.