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Lux

Redirected from Lux the Lady of Luminosity

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 477.72 (+79) Attack damage 53.544 (+3.3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+1.36%)
Mana 384 (+47) Armor 18.72 (+4)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 550 Mov. speed 330


Abilities

Illumination
Illumination

Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark.png Final Spark consume the mark, dealing 20 - 190 (based on level) (+ 20% AP) magic damage.

Ability Details
Illumination is a debuff that is triggered on-hit or by Final Spark.png Final Spark.

Additional Information:


Light Binding
RANGE: 1175
SPEED: 1200
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Light Binding

Active: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and Root icon roots them for 2 seconds.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 70% AP)
Ability Details
Light Binding is a linear, colliding skill shot that roots and damages up to two enemies.

Additional Information:


Prismatic Barrier
RANGE: 1075
SPEED: 1400
COST: 60 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Prismatic Barrier

Active: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 3 seconds.

「 Shield Strength: 50 / 65 / 80 / 95 / 110 (+ 20% AP) 」「 Total Shield Strength: 100 / 130 / 160 / 190 / 220 (+ 40% AP) 」

Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself.

Ability Details
Prismatic Barrier is a linear, pass-through skill shot that returns to Lux upon reaching maximum range.

Additional Information:

  • Prismatic Barrier will immediately shield Lux upon activation.
  • Hitting an allied champion a second time will stack the shield.
  • If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
  • The projectile decelerates on the way out and accelerates on the way back.


Lucent Singularity
RANGE: 1100 / 350
SPEED: 1300
COST: 70 / 85 / 100 / 115 / 130 mana
COOLDOWN: 10
Lucent Singularity

Active: Lux sends an anomaly of twisted light to the target area, Slow icon slowing nearby enemies and granting Sight icon sight of the area around it for up to 5 seconds.

  • Slow: 20 / 24 / 28 / 32 / 36%

At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
Ability Details
Lucent Singularity is a ground targeted area of effect that applies a persistent slow until detonated.

Additional Information:

  • Lux can re-cast Lucent Singularity in flight to detonate on arrival.
  • Lucent Singularity grants sight while in flight and while on the ground.
  • The slow lingers for 0.25 seconds after leaving the area of effect and after detonation.
  • If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.


Final Spark
RANGE: 3340
COST: 100 mana
COOLDOWN: 80 / 65 / 50
Final Spark

Active: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly Sight icon reveals them and the surrounding area.

  • Magic Damage: 300 / 400 / 500 (+ 75% AP)
Ability Details
Final Spark is an linear, instant skill shot.

Additional Information:

  • Lux can not cast any ability, summoner spell, or item active while she channels.
  • Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
  • If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
    • There is a small area in front of Lux's character model which will still deal damage after being displaced. The rest of the laser however will damage from the original point.
  • Final Spark goes on cooldown when the laser fires, not when Lux begins to cast it. If Lux dies during the cast time, Final Spark will not be placed on cooldown.
  • Final Spark cannot hit targets Lux doesn't have vision of. This is usually mitigated by the vision it provides, but if Lux's vision is impaired by Smoke Screen, Blinding Assault, or Paranoia, Final Spark will not grant vision and cannot damage enemies out of her immediate vision range.


References

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