Lux's damaging spells charge any enemies with energy for 6 seconds. Her autoattacks or Final Spark will ignite the energy, dealing 10 + (10 × level) magic damage to the target.
Light Binding
Range: 1175
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 50 / 60 / 70 / 80 / 90 Mana
Active: Lux releases a sphere of light in a line, striking up to two enemies along its path. It deals magic damage to the first enemy it touches and half that damage to the second unit. Additionally, the first unit struck is bound for 2 seconds, and the second unit for 1 second.
Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions in its path and Lux herself upon touching it. When reapplied, the shield does not stack, but is refreshed.
Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
Any enemies that already have the Illumination debuff have it ignited for additional magic damage, then re-applied.