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Redirected from Lux the Lady of Luminosity

Champion Background Strategy Skins & Trivia
Statistics Edit
Health 477.72 (+79) Attack damage 53.544 (+3.3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+1.36%)
Mana 334 (+50) Armor 18.72 (+4)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 550 Mov. speed 330



Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or Final Spark.png Final Spark will consume the mark, dealing 10 + (8 × Lux's level) (+ 20% AP) magic damage to the target.

Ability Details
Illumination is a debuff that is triggered on-hit or by Final Spark.png Final Spark.

Additional Information:

Light Binding
RANGE: 1175
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Light Binding

Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is Root icon rooted for 2 seconds, and the second enemy is Root icon rooted for 1 second.

  • Missile Speed: 1200

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
  • Second Target Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
Ability Details
Light Binding is a linear, colliding skill shot that snares and damages up to two enemies.

Additional Information:

Prismatic Barrier
RANGE: 1075
COST: 60 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Prismatic Barrier

Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.

  • Missile Speed: 1400

  • Shield Strength: 80 / 105 / 130 / 155 / 180 (+ 35% AP)
Ability Details
Prismatic Barrier is a linear, pass-through skill shot that returns to Lux upon reaching maximum range.

Additional Information:

  • Prismatic Barrier will immediately shield Lux upon activation.
  • Hitting a target a second time will refresh the shield strength, not stack it.
  • If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
Lucent Singularity
RANGE: 1100
COST: 70 / 85 / 100 / 115 / 130 mana
Lucent Singularity

Active: Lux sends an anomaly of twisted light to a target area, Slow icon slowing enemies within 300-range and granting sight of a slightly larger area for up to 5 seconds.

  • Slow: 20 / 24 / 28 / 32 / 36%

At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
Ability Details
Lucent Singularity is a ground targeted area of effect that applies a persistent slow until detonated.

Additional Information:

  • Lucent Singularity grants sight while in flight and while on the ground.
  • The slow lingers for 0.25 seconds after leaving the area of effect.
  • If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
Final Spark
RANGE: 3340
COST: 100 mana
COOLDOWN: 80 / 65 / 50
Final Spark

Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.

  • Magic Damage: 300 / 400 / 500 (+ 75% AP)

Any enemies that are already marked by Illumination.png Illumination have it ignited for additional magic damage, then re-applied.

Ability Details
Final Spark is an linear, instant skill shot.

Additional Information:

  • Lux can not cast any ability, summoner spell, or item acitve while she channels.
  • Final Spark grants vision during the cast time and of enemies hit for a short duration afterwards.
  • Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
  • If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
    • There is a small area in front of Lux's character model which will still deal damage after being displaced. The rest of the laser however will damage from the original point.
  • Final Spark goes on cooldown when the laser fires, not when Lux begins to cast it. If Lux dies during the cast time, Final Spark will not be placed on cooldown.


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