Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.
Lux can re-cast Lucent Singularity in flight to detonate on arrival.
Lucent Singularity grants sight while in flight and while on the ground.
The slow lingers for 0.25 seconds after leaving the area of effect.
If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
COST: 100 mana
COOLDOWN: 80 / 65 / 50
Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area and revealing them briefly.
Magic Damage: 300 / 400 / 500 (+ 75% AP)
Any enemies that are already marked by Illumination have it ignited for additional magic damage, then re-applied.