Lux can re-cast Lucent Singularity in flight to detonate on arrival.
Lucent Singularity grants sight while in flight and while on the ground.
The slow lingers for 0.25 seconds after leaving the area of effect and after detonation.
If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
COST: 100 mana
COOLDOWN: 80 / 65 / 50
Active: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly reveals them and the surrounding area.
Lux can not cast any ability, summoner spell, or item active while she channels.
Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
There is a small area in front of Lux's character model which will still deal damage after being displaced. The rest of the laser however will damage from the original point.
Final Spark goes on cooldown when the laser fires, not when Lux begins to cast it. If Lux dies during the cast time, Final Spark will not be placed on cooldown.
Final Spark cannot hit targets Lux doesn't have vision of. This is usually mitigated by the vision it provides, but if Lux's vision is impaired by Smoke Screen, Blinding Assault, or Paranoia, Final Spark will not grant vision and cannot damage enemies out of her immediate vision range.