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Lux/Ability Details

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< Lux | Redirected from Lux the Lady of Luminosity/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Lux
the Lady of Luminosity
Mage, Nuke, Ranged, Scout, Shield, Slow, Snare, Support Release date 19 October 2010
20
40
90
60
Statistics
Health 345 (+79) Attack damage 50 (+3.3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.36%)
Mana 250 (+50) Armor 8 (+4)
Mana regen. 6.6 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 330

Abilities Edit

Patch v1.0.0.142

Illumination
(Innate): Lux's damaging spells charge the enemies hit with energy for 6 seconds. Lux's next attack will ignite the energy, dealing 10 + (10 x level) magic damage to the target.
Illumination is a passive ability that places a mark on any enemy unit hit by one of Lux's champion abilities. Lux can detonate the mark with an autoattack or  Final Spark to deal bonus magic damage.
  • Illumination does not stack. Another damaging spell other than  Final Spark will simply refresh the duration.
  •  Final Spark will detonate the mark and apply a new one.
  • Only Lux is capable of detonating Illumination.
  • Illumination does not proc Rylai's slow or spell vamp.
  • Illumination's detonation will damage  Black Shield, but the autoattack physical damage will bypass the shield.
Ability Description Leveling up

Light Binding
(Active): Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is bound for 2 seconds, and the second unit for 1 second.
  • Range: 1175
  • Projectile Speed: 1200

Cost: 50 / 60 / 70 / 80 / 90 mana

Cooldown: 15 / 14 / 13 / 12 / 11 seconds

Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)

Light Binding is a linear collision skillshot that can hit up to 2 enemy units, dealing magic damage and snaring them for a short duration. The first target receives the full damage and snare, while the second receives half the damage and snare effect.
  • Light Binding procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Light Binding pops Spell Shield.
  • Light Binding will damage  Black Shield and the bind is negated.
  • Light Binding's range is slightly longer than the targeting indicator shows.

Prismatic Barrier
(Active): Lux throws her wand to a target location and back, bending the light around herself and any friendly champions it touches, shielding them from damage for 3 seconds.
  • Cost: 60 mana
  • Range: 1075
  • Projectile Speed: 1400

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Shield Strength: 80 / 105 / 130 / 155 / 180 (+0.35 per ability power)

Prismatic Barrier is a pass-through linear skillshot that applies an absorption shield on any allied champion it passes through. The projectile returns to Lux upon reaching its maximum range, reapplying the shield on any allied champions it passes through.
  • Prismatic Barrier will immediately shield Lux upon activation.
  • Prismatic Barrier's shield does not stack. If the shield is re-applied by the wand's return, its strength and duration will be refreshed.

Lucent Singularity
(Active): Lux sends an anomaly of twisted light to a target area, which slows enemies on the zone. The zone will deal magic damage to the enemies on the area upon detonation. The zone will detonate itself after 5 seconds or it can be detonated early by Lux.
  • Cooldown: 10 seconds upon cast
  • Range to Center of AoE: 1100
  • Diameter of Damage AoE: 350
  • Diameter of Sight AoE: 575 (estimate)

Cost: 70 / 85 / 100 / 115 / 130 mana

Slow: 20 / 24 / 28 / 32 / 36 %

Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)

Lucent Singularity is a ground targeted area of effect skillshot that sends an orb of light to a target location, marking the area around it upon arrival and slowing enemy units in the marked area. After 5 seconds the orb will detonate, dealing magic damage to enemy units in the marked area. Lucent Singularity may be re-activated any time after the orb reaches the target location, causing the detonation early. Lucent Singularity will activate itself upon Lux's death if it has reached its destination. If Lucent Singularity is in the process of flying to its location and Lux dies, the spell will detonate after 5 seconds like normal.
  • Lucent Singularity's detonation procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Lucent Singularity's detonation pops Spell Shield.
  • Lucent Singularity's detonation will damage  Black Shield.
  • Lucent Singularity does not apply  Illumination until detonated.
  • Lucent Singularity grants vision of its path while in flight.
    • It also reveals all Fog of War and brush in an area around the spell for the duration (roughly 1.5 × the diameter of the indicator circle).
  • Lucent Singularity's slow lingers for 0.5 seconds after leaving the marked area.
  • Lucent Singularity will not double the damage from Liandry's Torment.
  • Lucent Singularity will activate itself upon Lux's death if it has reached its destination. If Lucent Singularity is in the process of flying to its location and Lux dies, the spell will detonate after 5 seconds like normal.

Final Spark
(Active): After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. In addition, the beam will trigger Lux's innate ability and re-apply the Illumination debuff.
  • Cost: 100 mana
  • Range: 3000

Cooldown: 80 / 65 / 50 seconds

Magic Damage: 300 / 400 / 500 (+0.75 per ability power)

Final Spark is an instant skillshot. After a 0.5 seconds casting time, Lux deals magic damage to all enemy units in the target area.
  • Final Spark procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Final Spark pops Spell Shield.
  • Final Spark will damage  Black Shield.
  • Final Spark cannot be cancelled by enemy crowd control, in spite of having a channel-like timebar and animation.
    • If Lux is moved by knockback or pull effects such as  Rocket Grab, the laser will still fire from the original position of casting.
    • If Lux dies while casting Final Spark, the ability will not deal any damage.
  • Enemy units that are marked with  Illumination and are hit by Final Spark have the mark trigger for bonus magic damage, and then have the mark re-applied.
  • Final Spark grants vision of the affected area and enemy champions hit for a short duration.[1]

References Edit

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