Lux/Ability Details
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Revision as of 18:26, July 9, 2012 by Luckyvampire (Talk | contribs)
| Champion | Ability Details | Background | Strategy | Skins & Trivia |
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| | Luxanna "Lux" Crownguard | ||
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Abilities
| Patch v1.0.0.142 | ||
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![]() Illumination | (Innate): Lux's damaging spells charge the enemies hit with energy for 6 seconds. Lux's next attack will ignite the energy, dealing 10 + (10 x level) magic damage to the target. | |
Illumination is a passive ability that places a mark on any enemy unit hit by one of Lux's champion abilities. Lux can trigger the mark with an autoattack or
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| Ability | Description | Leveling up |
![]() Light Binding | (Active): Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
| Cost: 50 / 60 / 70 / 80 / 90 mana Cooldown: 15 / 14 / 13 / 12 / 11 seconds Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power) |
Light Binding is a linear collision skillshot that can hit up to 2 enemy units, dealing magic damage and snaring them. The first target receives the full damage and snare, while the second receives half the damage and snare effect.
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![]() Prismatic Barrier | (Active): Lux throws her wand to a target location and back, bending the light around herself and any friendly champions it touches, shielding them from damage for 3 seconds.
| Cooldown: 14 / 13 / 12 / 11 / 10 seconds Shield Strength: 80 / 105 / 130 / 155 / 180 (+0.35 per ability power) |
Prismatic Barrier is a pass-through linear skillshot that applies an absorption shield on any allied champion it passes through. The projectile returns to Lux upon reaching its maximum range, reapplying the shield on any allied champions it passes through.
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![]() Lucent Singularity | (Active): Lux sends an anomaly of twisted light to a target area, which slows enemies on the zone. The zone will deal magic damage to the enemies on the area upon detonation. The zone will detonate itself after 5 seconds or it can be detonated early by Lux.
| Cost: 70 / 85 / 100 / 115 / 130 mana Slow: 20 / 24 / 28 / 32 / 36 % Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power) |
Lucent Singularity is a ground targeted area of effect skillshot that sends a orb of light to a target location, marking the area around it upon arrival and slowing enemy units in the marked area. After 5 seconds the orb will detonate, dealing magic damage to enemy units in the marked area. Lucent Singularity may be re-activated any time after the orb reaches the target location, causing the detonation early.
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![]() Finales Funkeln | (Active): After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. In addition, the beam will trigger Lux's innate ability and re-apply the Illumination debuff.
| Cooldown: 80 / 60 / 40 seconds Magic Damage: 300 / 400 / 500 (+0.75 per ability power) |
Finales Funkeln is a instant skillshot. After a 0.5 seconds casting time, Lux deals magic damage to all enemy units in the target area.
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References
List of Champions




