Magic damage
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Magic damage is one of the three types of damage in League of Legends, the others being physical damage and true damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.
Statistics influencing magic damage
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Most magic damage can be increased with ability power, or attack damage in some rare cases, but some cannot be modified, such as
Sunfire Cape's damage per second or
Madred's Razors' effect against minions.
The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance. The effectiveness of magic resistance can be reduced with magic penetration.
Items that deal magic damage
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Bilgewater Cutlass: Unique Active: Deals 100 magic damage and slows the target enemy champion's movement speed by 30% for 2 seconds. (60 second cooldown)+40 attack damage, +10% life steal. 1925 gold
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Blackfire Torch: Unique Passive: Your spells burn for an additional 3.5% of the target champion's maximum health in magic damage over 2 seconds. Each second burned consumes a charge. Up to 18 charges are generated when not in use. Unique Passive: - Eyes of Pain: +15 magic penetration. Unique Passive: +20% cooldown reduction. +80 ability power, +250 health. 3770 gold
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Deathfire Grasp: Unique Active: Deals 15% of target champion's maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds. 60 second cooldown (750 range) +100 ability power, +15% cooldown reduction. 3000 gold
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Grez's Spectral Lantern: Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds. (60 second cooldown, 1000 Range, 375 AOE), +20 attack damage, +20 armor, +12% life steal. 1250 gold
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Hextech Gunblade: Unique Active: Deals 150 + 40% of your ability power as magic damage and slows the target champion's movement speed by 40% for 2 seconds. (60 second cooldown) Unique Passive - Reload: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. +45 attack damage, +65 ability power, +10% life steal, +20% spell vamp. 3400 gold
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Kitae's Bloodrazor: Unique Passive: On hit, target suffers magic damage equal to 2.5% of the target's maximum health. +30 attack damage, +40% attack speed. 2525 gold
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Liandry's Torment: Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Multi-target or periodic effects deals 2.5% over 1.5 seconds. 300 max damage vs monsters. Unique Passive: - Eyes of Pain: +15 magic penetration. 60 ability power, +300 health. 2900 gold
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Lich Bane: Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown. +80 ability power, +250 mana, +5% movement speed. 3000 gold
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Madred's Razors: Unique Passive - Maim: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage. Unique Passive - Rend: Basic attacks deal 10 bonus true damage to monsters. +25 armor. gold
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Nashor's Tooth: Unique Passive: Your basic attacks deal 15 + 15% AP bonus magic damage. +60 ability power, +50% attack speed. Unique: +20% Cooldown Reduction. 2920 gold
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Odyn's Veil: Unique Active: Deals 200 + (stored magic) [max: 400] to nearby enemy units. (90 second cooldown, 525 range) Unique Passive: Reduces and stores 10% of the magic damage dealt to your champion. +350 health, +50 magic resistance, +350 mana. 2715 gold
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Statikk Shiv: Unique Passive: Moving and attacking builds Static Charges. At 100 charges, your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike. +40% attack speed, +20% critical strike chance, +6% movement speed. 2500 gold
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Sunfire Cape: Unique Passive: Deals 40 magic damage per second to nearby enemies (400 range). +45 armor, +450 health. 2650 gold
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The Lightbringer: Unique Passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage. Effect doubled for non-champions. Unique Passive - Trap Detection: Nearby stealthed enemy traps are revealed. Unique Active: Covers a target area in a stealth-detecting mist that grants vision for 10 seconds. (60 second cooldown) +50 attack damage, +20 armor, +12% life steal. 2425 gold
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Thornmail: Unique Passive: On being hit, returns 30% of damage, before any reductions such as armor, as magic damage. At least 15 damage must be received. +100 armor. 2200 gold
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Wit's End: Unique Passive: On hit, targets suffers 42 magic damage and you gain +5 magic resistance for 5 seconds (maximum 4 stacks).+40% attack speed, +20 magic resist. 2200 gold
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Wriggle's Lantern: Unique Passive - Maim: Your basic attacks against minions and monsters have a 25% chance to deal 500 additional magic damage. Unique Active: Places a Sight Ward at target location. (3 minute cooldown) +30 armor, +15 attack damage, +10% life steal. 1600 gold