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Magic damage

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Magic damage is one of the three types of damage in League of Legends, the others being physical damage and true damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.

Statistics influencing magic damage

Most magic damage can be increased with ability power, or attack damage in some rare cases, but some cannot be modified, such as Sunfire Cape item.png Sunfire Cape's damage per second or Bilgewater Cutlass item.png Bilgewater' active against champions.

The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance. The effectiveness of magic resistance can be reduced with magic penetration.

Items that deal magic damage

Items

  • Bami's Cinder item.png Bami's Cinder: Unique Passive - Immolate: Deals 5 + (1 × level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters
    . +300 health. 1000 Gold
  • Bilgewater Cutlass item.png Bilgewater Cutlass: Unique Active: Deals 100 magic damage and slows the target champion's movement speed by 25% for 2 second (90 second cooldown) (550 range)
    , +25 attack damage, +8% life steal. 1400 Gold
  • Face of the Mountain item.png Face of the Mountain: Unique Active: Shield target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes, dealing (100% of the target's AD) + (30% of the target's AP) magic damage, regardless of if the shield remained intact (60 second cooldown)
    . +500 health, +100% base health regeneration, +10% cooldown reduction. Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 + (100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 + (1% of your maximum health) health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges. You may only be in possession of 1 Gold Income item. 2200 Gold
  • Frost Queen's Claim item.png Frost Queen's Claim: Unique Active: Fires an ice lance that explodes dealing 50 + (5 × level) magic damage to nearby enemies and slowing their movement speed by 80%, decaying over 2 seconds (850 range) (225 radius) (60 second cooldown)
    . +50 ability power, +50% base mana regeneration, +10% cooldown reduction, +2 gold per 10 seconds. Unique Passive – Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 gold. This can occur up to 3 times every 30 seconds. You may only be in possession of 1 Gold Income item. 2200 Gold
  • Hextech Gunblade item.png Hextech Gunblade: Unique Active: Deals 150 + (40% AP) magic damage and slows the target champion's movement speed by 40% for 2 seconds (700 range)(60 second cooldown)
    . +40 attack damage, +80 ability power, +10% life steal. Unique Passive : +20% spell vamp. Unique Passive: Basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. 3400 Gold
  • Liandry's Torment item.png Liandry's Torment: Unique Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deal 2% of target's current health bonus magic damage per second. This bonus damage is doubled against movement-impared units and capped at 100 damage per second vs. monsters
    . +80 ability power, +300 health. Unique Passive – Eyes of Pain: +15 magic penetration. 3000 Gold
  • Lich Bane item.png Lich Bane: Unique Passive – Spellblade: After using an ability, the next basic attack deals (75% base AD) + (50% AP) bonus magic damage (1.5 second cooldown)
    . +80 ability power, +250 mana, +5% movement speed. 3000 Gold
  • Nashor's Tooth item.png Nashor's Tooth: Unique Passive: Basic attacks deal 15 + (15% AP) bonus magic damage on hit
    . +40% attack speed, +80 ability power. Unique Passive: +20% cooldown reduction. 3000 Gold
  • Statikk Shiv item.png Statikk Shiv: Unique Passive: Grants static charges upon moving or attacking. At 100 charges, basic attacking expends all charges to deal 100 bonus magic damage to up to 4 targets on hit (this damage can critically strike)
    . +40% attack speed, +20% critical strike chance, +6% movement speed. 2500 Gold
  • Sunfire Cape item.png Sunfire Cape: Unique Passive – Immolate: Deals 25 + (1 × level) magic damage per second to nearby enemies (400 range)
    . +450 health, +45 armor. 2600 Gold
  • Wit's End item.png Wit's End: Unique Passive: Your basic attacks deal 42 bonus magic damage
    . +50% attack speed, +30 magic resistance. Unique Passive: Your basic attacks steal 5 magic resistance of the target for 5 seconds (stacks up to 5 times). 2600 Gold

Variable Availability

  • Classic Juggernaut item.png Cinderhulk: Unique Passive – Immolate: Deals 15 + (0.6 × level) magic damage a second to nearby enemies. Deals 100% bonus damage to monsters
    . +400 health +15% bonus health. 1400 Gold
  • Classic Devourer item.png Devourer: +30 + (Devourer stacks) magic damage on hit
    , +50% attack speed. Passive – Devouring: Scoring a takedown (kill or assist) on a champion or large monster will grant 1 Devourer stack, 5 Devourer stacks for epic monsters, and 2 Devourer stacks for the Rift Scuttler. While stacking your Devourer, you are accompanied by a Ghost Dog who will grow with stacks. At 30 stacks, the Ghost Dog merges with the wielder and the Devourer transforms into Sated Devourer item.png Sated Devourer. 1400 Gold
  • Classic Hunter's Machete item.png Hunter's Machete: Passive - Jungler: Deal 30 magic damage on hit to monsters over 2 seconds
    , and gain 7 health and 4 mana per second while in combat with monsters. +15 bonus gold per large monster kill. Limited to 1 jungle item. 400 Gold
  • Howling Abyss Lord Van Damm's Pillager item.png Lord Van Damm's Pillager: Unique Passive: Critical strikes cause enemies to bleed for an additional 150% of bonus AD as magic damage over 3 seconds and reveal them for the duration
    . +80 attack damage, +25% critical strike chance. 3800 Gold
  • Summoner's Rift, Howling Abyss Luden's Echo item.png Luden's Echo: Unique Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 + (10% AP) bonus magic damage to up to 4 targets on hit
    . +100 ability power, +10% movement speed. 3000 Gold
  • Howling Abyss Luden's Echo item.png Luden's Echo: Unique Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 + (10% AP) bonus magic damage to up to 4 targets on hit
    . +100 ability power, +7% movement speed. 2800 Gold
  • Howling Abyss Odyn's Veil item.png Odyn's Veil: Unique Active: Deals 200 + (stored magic damage – max 400) magic damage to nearby enemy units (90 second cooldown) (525 range)
    . +350 health, +350 mana, +50 magic resistance. Unique Passive: Reduces and stores 10% of magic damage received. 2500 Gold
  • Classic Magus item.png Runeglaive: Unique Passive – Spellblade: After using an ability, your next basic attack deals 100% base AD + (30% AP) bonus magic damage (1.5 second cooldown). When direclty attacking a monster, the bonus damage is reapplied in an AoE around the target and also restores 8% of your missing mana
    . +50 ability power, +200 mana, +10% cooldown reduction. 1400 Gold
  • Classic Sated Devourer item.png Sated Devourer: +50 on-hit magic damage
    , +50% attack speed. Unique Passive – Phantom Hit: Every other basic attack (Every fourth auto attack for ranged champions) will trigger a phantom attack that triggers all on hit effect a second time. 1400 Gold
  • Howling Abyss The Lightbringer item.png The Lightbringer: Unique Passive – Critical Vision: Critical strikes cause ennemies to bleed for 90% of bonus AD as magic damage over 3 seconds and reaveal them for the duration
    . +30 attack damage, +30% critical strike chance. Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed. Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champion that enter for 3 seconds (60 second cooldown). 2280 Gold
  • Howling Abyss Thornmail item.png Thornmail: Unique Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus armor plus 15% of the incoming damage (before being reduced by defenses)
    . +100 armor. 2300 Gold
  • Howling Abyss Wicked Hatchet item.png Wicked Hatchet: Unique Passive: Critical strikes cause your target to bleed for an additional 60% of bonus AD as magic damage over 3 seconds
    . +20 attack damage, +10% critical strike chance. 1200 Gold

Champions that don't deal any magic damage

The following list consists of champions that don't deal any magic damage (not counting sources other than abilities and basic attacks, such as Ignite.png Ignite, Crest of Cinders.png Crest of Cinders or Leona Leona's Sunlight.png Sunlight):

Champion Abilities

These are champions' abilities that deal magic damage but scale with attack damage :

  • Aatrox Aatrox's Blades of Torment.png Blades of Torment deals 75 / 110 / 145 / 180 / 215 + (60% bonus AD) + (60% AP) magic damage.
  • Evelynn Evelynn's Hate Spike.png Hate Spike deals 40 / 55 / 70 / 85 / 100 + (50 / 55 / 60 / 65 / 70% bonus AD) + (35 / 40 / 45 / 50 / 55% AP) magic damage.
  • Ezreal Ezreal's Arcane Shift.png Arcane Shift deals 75 / 125 / 175 / 225 / 275 + (50% Bonus AD) + (75% AP) magic damage.
  • Corki Corki's Phosphorus Bomb.png Phosphorus Bomb deals 80 / 130 / 180 / 230 / 280 + (50% bonus AD) + (50% AP) magic damage.
    • Corki Corki's Missile Barrage.png Missile Barrage deals 100 / 180 / 260 + (20 / 30 / 40% AD) + (30% AP) magic damage. The Big One deals 150 / 270 / 390 + (30 / 45 / 60% AD) + (45% AP) magic damage.
  • Fizz Fizz's Urchin Strike.png Urchin Strike deals 10 / 25 / 40 / 55 / 70 + (100% AD) + (30% AP) magic damage.
  • Jayce Jayce's Thundering Blow.png Thundering Blow deals (100% bonus AD) + (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health) magic damage.
  • Katarina Katarina's Sinister Steel.png Sinister Steel deals 40 / 75 / 110 / 145 / 180 + (60% bonus AD) + (25% AP) magic damage.
    • Katarina Katarina's Death Lotus.png Death Lotus deals up to 350 / 550 / 750 + (375% bonus AD) + (250% AP) magic damage over 2.5 seconds.
  • Kayle Kayle's Reckoning.png Reckoning deals 60 / 110 / 160 / 210 / 260 + (100% bonus AD) + (60% AP) magic damage.
    • Kayle Kayle's Righteous Fury.png Righteous Fury grants her 20 / 30 / 40 / 50 / 60 + (20 / 25 / 30 / 35 / 40% AD) + (30% AP) magic splash damage on her basic attacks.
  • Kennen Kennen's Electrical Surge.png Electrical Surge passively makes his 5th basic attack deal (40 / 50 / 60 / 70 / 80% AD) bonus magic damage.
  • Kog'Maw Kog'Maw's Living Artillery.png Living Artillery deals 80 / 120 / 160 + (50% bonus AD) + (30% AP) magic damage.
  • Mordekaiser Mordekaiser's Mace of Spades.png Mace of Spades deals a total of 28 / 66.5 / 117 / 181 / 260 + (175 / 218.2 / 268.1 / 319.6 / 390% AD) + (140 / 166.3 / 195 / 226.3 / 260% AP) magic damage over 3 enhanced basic attacks.
  • Lee Sin Lee Sin's Tempest.png Tempest deals 60 / 95 / 130 / 165 / 200 + (100% bonus AD) magic damage.
  • Nidalee Nidalee's Takedown.png Takedown deals from 4 / 20 / 50 / 90 + (75% AD) + (36% AP) magic damage to 13 / 67 / 167 / 300 + (250% AD) + (120% AP) magic damage.
  • Shaco Shaco's Two-Shiv Poison.png Two-Shiv Poison deals 50 / 90 / 130 / 170 / 210 + (100% bonus AD) + (100% AP) magic damage.
  • Shyvana Shyvana's Burnout.png Burnout deals 20 / 35 / 50 / 65 / 80 + (20% bonus AD) magic damage per second.
  • Thresh Thresh's Flay.png Flay passively makes basic attacks deal (Damnation.png Souls + up to (80 / 110 / 140 / 170 / 200% AD)) magic damage.
  • Twisted Fate Twisted Fate's Pick A Card.png Pick A Card scales with AD and AP :
    • Blue Card.png Blue Card deals 40 / 60 / 80 / 100 / 120 + (100% AD) + (50% AP) magic damage.
    • Red Card.png Red Card deals 30 / 45 / 60 / 75 / 90 + (100% AD) + (50% AP) magic damage.
    • Gold Card.png Gold Card deals 15 / 22.5 / 30 / 37.5 / 45 + (100% AD) + (50% AP) magic damage.
  • Warwick Warwick's Infinite Duress.png Infinite Duress deals 30 / 50 / 70 + (40% bonus AD) magic damage per hit.

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