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Magic damage

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Magic damage is one of the three types of damage in League of Legends, the others being physical damage and true damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.

Statistics influencing magic damage

Most magic damage can be increased with ability power, or attack damage in some rare cases, but some cannot be modified, such as Sunfire Cape item.png Sunfire Cape's damage per second or Bilgewater Cutlass item.png Bilgewater' active against champions.

The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance. The effectiveness of magic resistance can be reduced with magic penetration.

Items that deal magic damage

Items

  • Bami's Cinder item.png Bami's Cinder: Passive: Unique – Immolate: Deals 6 - 23 (based on level) magic damage per second to nearby enemies. Deals 「 50% bonus 」「 9 - 34.5 (based on level) 」 magic damage to minions and monsters (400 range).
  • Bilgewater Cutlass item.png Bilgewater Cutlass: Active: Unique: Deals 100 magic damage and Slow icon slows the target enemy champion by 25% for 2 seconds (550 range) (90 second cooldown).
  • Juggernaut item.png Cinderhulk: Passive: Unique – Immolate: Deals 9 - 43 (based on level) magic damage per second to nearby enemies. Deals 「 100% bonus 」「 18 - 86 (based on level) 」 magic damage against monsters (400 range).
  • Hextech GLP-800 item.png Hextech GLP-800: Active: Unique – Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (based on level) (+ 35% AP) magic damage to all enemies hit (40 second cooldown, shared with other Hextech items). Enemies hit are slowed by 65% decaying over 0.5 seconds.
  • Hextech Gunblade item.png Hextech Gunblade: Active: Unique – Lightning Bolt: Instantly deals 250 (+ 30% AP) magic damage and Slow icon slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items).
  • Hextech Protobelt-01 item.png Hextech Protobelt-01: Active: Unique – Fire Bolt: Dash forward and unleash a nova of seven fire bolts that individually deal 75 - 150 (based on level) (+ 25% AP) magic damage (40 second cooldown, shared with other Hextech items). Champions and monsters hit by multiple fire bolts take 20% damage per additional bolt.
  • Hextech Revolver item.png Hextech Revolver: Passive: Unique – Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 (based on level) bonus magic damage. (40 second cooldown, shared with other Hextech items.)
  • Hunter's Machete item.png Hunter's Machete: Passive: Unique – Nail: Basic attacks against monsters deal 25 bonus on-hit magic damage.
  • Liandry's Torment item.png Liandry's Torment: Passive: Unique: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled to 4% of the target's current health against movement-impaired units and capped at 100 damage per second against monsters.
  • Lich Bane item.png Lich Bane: Passive: Unique – Spellblade: After using an ability, your next basic attack (on-hit) deals 75% base AD (+ 50% AP) bonus magic damage (1.5 second cooldown).
  • Lord Van Damm's Pillager item.png Lord Van Damm's Pillager: Passive: Unique – Ashes to Ashes: Controlling the nearest Altar sets you aflame, dealing 26 - 43 (based on level) magic damage per second to nearby enemies while dealing 「 50% bonus 」「 39 - 64.5 (based on level) 」 magic damage to minions and monsters. Controlling the furthest Altar causes your basic attacks to burn targets for 12 - 114 (based on level) true damage over 3 seconds.
  • Luden's Echo item.png Luden's Echo: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • Magus item.png Runic Echoes: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • Skirmisher's Sabre item.png Skirmisher's Sabre: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus magic damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
  • Stalker's Blade item.png Stalker's Blade: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus magic damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
  • Statikk Shiv item.png Statikk Shiv: Passive: Unique – Shiv Lightning: Your next basic attack (on-hit) sparks lightning to up to 5 nearby units, dealing 50 - 120 (based on level) bonus magic damage, increased to 110 - 264 (based on level) against minions.
  • Sunfire Cape item.png Sunfire Cape: Passive: Unique – Immolate: Deals 26 - 43 (based on level) magic damage per second to nearby enemies. Deals 「 50% bonus 」「 39 - 64.5 (based on level) 」 magic damage to minions and monsters (400 range).
  • Tracker's Knife item.png Tracker's Knife: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus maigc damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
  • Thornmail item.png Thornmail: Passive: Unique: Reflects 15% of the physical damage taken (+ 25% bonus armor) from basic attacks and on-hit effects back to its source as magic damage (Calculated before any resistances or reductions are taken into account).
  • Wit's End item.png Wit's End: Passive: Unique: +40 bonus on-hit magic damage

Champions that don't deal any magic damage

The following list consists of champions that don't deal any magic damage (not counting sources other than abilities and basic attacks, such as Ignite.png Ignite, Crest of Cinders.png Crest of Cinders or Leona Leona's Sunlight.png Sunlight):

Champion Abilities

These are champions' abilities that deal magic damage but scale with attack damage :

  • Aatrox Aatrox's Blades of Torment.png Blades of Torment deals 75 / 110 / 145 / 180 / 215 + (60% bonus AD) + (60% AP) magic damage.
  • Evelynn Evelynn's Hate Spike.png Hate Spike deals 40 / 55 / 70 / 85 / 100 + (50 / 55 / 60 / 65 / 70% bonus AD) + (35 / 40 / 45 / 50 / 55% AP) magic damage.
  • Ezreal Ezreal's Arcane Shift.png Arcane Shift deals 75 / 125 / 175 / 225 / 275 + (50% bonus AD) + (75% AP) magic damage.
  • Corki Corki's Phosphorus Bomb.png Phosphorus Bomb deals 80 / 130 / 180 / 230 / 280 + (50% bonus AD) + (50% AP) magic damage.
    • Corki Corki's Missile Barrage.png Missile Barrage deals 100 / 180 / 260 + (20 / 30 / 40% AD) + (30% AP) magic damage. The Big One deals 150 / 270 / 390 + (30 / 45 / 60% AD) + (45% AP) magic damage.
  • Fizz Fizz's Urchin Strike.png Urchin Strike deals 10 / 25 / 40 / 55 / 70 + (100% AD) + (30% AP) magic damage.
  • Jayce Jayce's Thundering Blow.png Thundering Blow deals (100% bonus AD) + (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health) magic damage.
  • Katarina Katarina's Sinister Steel.png Sinister Steel deals 40 / 75 / 110 / 145 / 180 + (60% bonus AD) + (25% AP) magic damage.
    • Katarina Katarina's Death Lotus.png Death Lotus deals up to 350 / 550 / 750 + (375% bonus AD) + (250% AP) magic damage over 2.5 seconds.
  • Kayle Kayle's Reckoning.png Reckoning deals 60 / 110 / 160 / 210 / 260 + (100% bonus AD) + (60% AP) magic damage.
    • Kayle Kayle's Righteous Fury.png Righteous Fury grants her 20 / 30 / 40 / 50 / 60 + (20 / 25 / 30 / 35 / 40% AD) + (30% AP) magic splash damage on her basic attacks.
  • Kennen Kennen's Electrical Surge.png Electrical Surge passively makes his 5th basic attack deal (40 / 50 / 60 / 70 / 80% AD) bonus magic damage.
  • Kog'Maw Kog'Maw's Living Artillery.png Living Artillery deals 80 / 120 / 160 + (50% bonus AD) + (30% AP) magic damage.
  • Mordekaiser Mordekaiser's Mace of Spades.png Mace of Spades deals a total of 28 / 66.5 / 117 / 181 / 260 + (175 / 218.2 / 268.1 / 319.6 / 390% AD) + (140 / 166.3 / 195 / 226.3 / 260% AP) magic damage over 3 enhanced basic attacks.
  • Lee Sin Lee Sin's Tempest.png Tempest deals 60 / 95 / 130 / 165 / 200 + (100% bonus AD) magic damage.
  • Nidalee Nidalee's Takedown.png Takedown deals from 4 / 20 / 50 / 90 + (75% AD) + (36% AP) magic damage to 13 / 67 / 167 / 300 + (250% AD) + (120% AP) magic damage.
  • Shaco Shaco's Two-Shiv Poison.png Two-Shiv Poison deals 50 / 90 / 130 / 170 / 210 + (100% bonus AD) + (100% AP) magic damage.
  • Shyvana Shyvana's Burnout.png Burnout deals 20 / 35 / 50 / 65 / 80 + (20% bonus AD) magic damage per second.
  • Thresh Thresh's Flay.png Flay passively makes basic attacks deal (Damnation.png Souls + up to (80 / 110 / 140 / 170 / 200% AD)) magic damage.
  • Twisted Fate Twisted Fate's Pick A Card.png Pick A Card scales with AD and AP :
    • Blue Card.png Blue Card deals 40 / 60 / 80 / 100 / 120 + (100% AD) + (50% AP) magic damage.
    • Red Card.png Red Card deals 30 / 45 / 60 / 75 / 90 + (100% AD) + (50% AP) magic damage.
    • Gold Card.png Gold Card deals 15 / 22.5 / 30 / 37.5 / 45 + (100% AD) + (50% AP) magic damage.
  • Warwick Warwick's Infinite Duress.png Infinite Duress deals 30 / 50 / 70 + (40% bonus AD) magic damage per hit.

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