Magic damage is one of the four types of damage in League of Legends, the others being physical damage, true damage and pure damage (which exist on fountain turrets). Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.

Statistics influencing magic damage

Most magic damage can be increased with ability power, or attack damage in some rare cases, but some cannot be modified, such as Sunfire Cape item Sunfire Cape's damage per second or Bilgewater Cutlass item Bilgewater Cutlass' active against champions.

The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance. The effectiveness of magic resistance can be reduced with magic penetration.

Items that deal magic damage

Items

  • Ardent Censer item Ardent Censer: Passive: Unique: Heals and shields on allied champions (excluding yourself) enhance your basic attacks and theirs for 6 seconds. Granting you and them +10% - 30% (based on target's level) attack speed and 5 - 20 (based on target's level) bonus on-hit magic damage.
  • Bami's Cinder item Bami's Cinder: Passive: Unique – Immolate: Deals 6 - 23 (based on level) magic damage per second to nearby enemies. Deals 「 100% bonus 」「 12 - 46 (based on level) 」 magic damage to minions and monsters (325 range).
  • Bilgewater Cutlass item Bilgewater Cutlass: Active: Unique: Deals 100 magic damage and Slow icon slows the target enemy champion by 25% for 2 seconds (550 range) (90 second cooldown).
  • Blade of the Ruined King item Blade of the Ruined King: Active: Unique: Deals 100 magic damage and steals 25% of the target's movement speed for 3 seconds (550 range) (90 second cooldown).
  • Juggernaut item Cinderhulk: Passive: Unique – Immolate: Deals 12 - 29 (based on level) magic damage per second to nearby enemies. Deals 「 200% bonus 」「 36 - 87 (based on level) 」 magic damage to minions and monsters (325 range).
  • Guinsoo's Rageblade item Guinsoo's Rageblade: Passive: Basic attacks deal +15 on-hit magic damage.
  • Hextech GLP-800 item Hextech GLP-800: Active: Unique – Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (based on level) (+ 35% AP) magic damage and Slow icon slowing by 65%, decaying over 0.5 seconds, all enemies hit (40 second cooldown, shared with other Hextech items).
  • Hextech Gunblade item Hextech Gunblade: Active: Unique – Lightning Bolt: Instantly deals 175 - 253 (based on level) (+ 30% AP) magic damage and Slow icon slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items).
  • Hextech Protobelt-01 item Hextech Protobelt-01: Active: Unique – Fire Bolt: Dash forward and unleash a nova of seven fire bolts that individually deal 75 - 150 (based on level) (+ 25% AP) magic damage (40 second cooldown, shared with other Hextech items). Champions and monsters hit by multiple fire bolts take 10% damage per additional bolt.
  • Hextech Revolver item Hextech Revolver: Passive: Unique – Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 (based on level) bonus magic damage. (40 second cooldown, shared with other Hextech items.)
  • Liandry's Torment item Liandry's Torment: Passive: Unique: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled to 4% of the target's current health against movement-impaired units and capped at 100 damage per second against monsters.
  • Lich Bane item Lich Bane: Passive: Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) on-hit bonus magic damage (1.5 second cooldown).
  • Lord Van Damm's Pillager item Lord Van Damm's Pillager: Passive: Unique – Ashes to Ashes: Controlling the Altar on the allied side of the map sets you aflame, dealing 26 - 43 (based on level) magic damage per second to nearby enemies. Deals 「 50% bonus 」「 39 - 64.5 (based on level) 」 magic damage to minions and monsters.

Controlling the Altar on the enemy's side of the map causes your basic attacks to burn targets for 12 - 114 (based on level) true damage over 3 seconds.

  • Luden's Echo item Luden's Echo: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • Nashor's Tooth item Nashor's Tooth: Passive: Unique: +15 (+ 15% AP) on-hit magic damage
  • Magus item Runic Echoes: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • Skirmisher's Sabre item Skirmisher's Sabre: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
  • Stalker's Blade item Stalker's Blade: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
  • Statikk Shiv item Statikk Shiv: Passive: Unique – Shiv Lightning: Your next basic attack (on-hit) sparks lightning to up to 5 nearby units, dealing 60 - 160 (based on level) bonus magic damage, increased to 99 - 264 (based on level) against minions.
  • Sunfire Cape item Sunfire Cape: Passive: Unique – Immolate: Deals 26 - 43 (based on level) magic damage per second to nearby enemies. Deals 「 50% bonus 」「 39 - 64.5 (based on level) 」 magic damage to minions and monsters (325 range).
  • Tracker's Knife item Tracker's Knife: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
  • Thornmail item Thornmail: Passive: Unique – Thorns: Upon being hit by a basic attack, reflects 25 (+ 10% bonus armor) magic damage, while also inflicting Grievous Wounds icon Grievous Wounds on the attacker for 1 second.
  • Wit's End item Wit's End: Passive: Unique: +40 bonus on-hit magic damage
  • Zeke's Convergence item Zeke's Convergence: Passive: Unique: Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown). Passive: Unique – Frostfire Covenant: Slowing a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.

Champions that don't deal any magic damage

The following list consists of champions that don't deal any magic damage (not counting sources other than abilities and basic attacks, such as Ignite Ignite, Crest of Cinders.png Crest of Cinders or LeonaSquare Leona's Sunlight Sunlight):

Champion Abilities

These are champions' abilities that deal magic damage but scale with attack damage:

  • CorkiSquare Corki's Phosphorus Bomb Phosphorus Bomb deals 80 / 130 / 180 / 230 / 280 + (50% bonus AD) + (50% AP) magic damage.
    • CorkiSquare Corki's Missile Barrage Missile Barrage deals 100 / 180 / 260 + (20 / 30 / 40% AD) + (30% AP) magic damage. The Big One Big One deals 150 / 270 / 390 + (30 / 45 / 60% AD) + (45% AP) magic damage.
  • EzrealSquare Ezreal's Arcane Shift Arcane Shift deals 75 / 125 / 175 / 225 / 275 + (50% bonus AD) + (75% AP) magic damage.
  • FizzSquare Fizz's Urchin Strike Urchin Strike deals 10 / 25 / 40 / 55 / 70 + (100% AD) + (30% AP) magic damage.
  • JayceSquare Jayce's Thundering Blow Thundering Blow deals (100% bonus AD) + (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health) magic damage.
  • KatarinaSquare Katarina's Death Lotus Death Lotus deals up to 350 / 550 / 750 + (375% bonus AD) + (250% AP) magic damage over 2.5 seconds.
  • KayleSquare Kayle's Reckoning Reckoning deals 60 / 110 / 160 / 210 / 260 + (100% bonus AD) + (60% AP) magic damage.
    • KayleSquare Kayle's Righteous Fury Righteous Fury grants her 20 / 30 / 40 / 50 / 60 + (20 / 25 / 30 / 35 / 40% AD) + (30% AP) magic splash damage on her basic attacks.
  • KennenSquare Kennen's Electrical Surge Electrical Surge passively makes his 5th basic attack deal (40 / 50 / 60 / 70 / 80% AD) bonus magic damage.
  • Kog'MawSquare Kog'Maw's Living Artillery Living Artillery deals 80 / 120 / 160 + (50% bonus AD) + (30% AP) magic damage.
  • MordekaiserSquare Mordekaiser's Mace of Spades Mace of Spades deals a total of 28 / 66.5 / 117 / 181 / 260 + (175 / 218.2 / 268.1 / 319.6 / 390% AD) + (140 / 166.3 / 195 / 226.3 / 260% AP) magic damage over 3 enhanced basic attacks.
  • Lee SinSquare Lee Sin's Tempest Tempest deals 60 / 95 / 130 / 165 / 200 + (100% bonus AD) magic damage.
  • NidaleeSquare Nidalee's Takedown Takedown deals from 4 / 20 / 50 / 90 + (75% AD) + (36% AP) magic damage to 13 / 67 / 167 / 300 + (250% AD) + (120% AP) magic damage.
  • ShacoSquare Shaco's Two-Shiv Poison Two-Shiv Poison deals 50 / 90 / 130 / 170 / 210 + (100% bonus AD) + (100% AP) magic damage.
  • ShyvanaSquare Shyvana's Burnout Burnout deals 20 / 35 / 50 / 65 / 80 + (20% bonus AD) magic damage per second.
  • ThreshSquare Thresh's Flay Flay passively makes basic attacks deal (Damnation Souls + up to (80 / 110 / 140 / 170 / 200% AD)) magic damage.
  • Twisted FateSquare Twisted Fate's Pick a Card Pick a Card scales with AD and AP:
    • Blue Card Blue Card deals 40 / 60 / 80 / 100 / 120 + (100% AD) + (50% AP) magic damage.
    • Red Card Red Card deals 30 / 45 / 60 / 75 / 90 + (100% AD) + (50% AP) magic damage.
    • Gold Card Gold Card deals 15 / 22.5 / 30 / 37.5 / 45 + (100% AD) + (50% AP) magic damage.
  • WarwickSquare Warwick's Infinite Duress Infinite Duress deals 30 / 50 / 70 + (40% bonus AD) magic damage per hit.