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Magic damage is one of the three types of damage in League of Legends, the others being physical damage and true damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.

Statistics influencing magic damage

Most magic damage can be increased with ability power, or attack damage in some rare cases, but some cannot be modified, such as Sunfire Cape's Sunfire Cape's damage per second or Bilgewater' Bilgewater' active against champions.

The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance. The effectiveness of magic resistance can be reduced with magic penetration.

Items that deal magic damage

Items

  • Bami's Cinder Bami's Cinder: Passive: Unique – Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 13 (+ 0.5% bonus health) magic damage every second to enemies within Range center 325 (+ 100% bonus size) units, with the damage being increased by 25% against minions and monsters. This executes minions that would be killed by one more tick of damage.
  • Bilgewater Cutlass Bilgewater Cutlass: Active: Unique: Impairs the target enemy champion, dealing 100 magic damage and Slow icon slowing them by 25% for 2 seconds (90 second cooldown; Range model 550 range).
  • Blade of the Ruined King Blade of the Ruined King: Passive: Unique – Clawing Shadows: Your next basic attack on-hit against an enemy champion is empowered to Slow icon slow them by (Melee role 30% / Ranged role 15%) for 1 second (15 second cooldown). 
  • Cinderhulk Cinderhulk: Passive: Grants bonus health equal to 15% bonus health.
  • Hextech GLP-800 Hextech GLP-800: Active: Unique – Frost Bolt: After a 0.25-second delay, fires a spray of five icy bolts in a cone over 0.2 seconds, with each bolt dealing 100 − 200 (based on level) (+ 20% AP) magic damage and Slow icon slowing by 65%, decaying over 2 seconds (40 (shared with other Hextech items) second cooldown).
  • Hextech Gunblade Hextech Gunblade: Active: Unique – Lightning Bolt: Shocks the target enemy champion, dealing 175 − 253 (based on level) (+ 30% AP) magic damage and Slow icon slowing them by 40% for 2 seconds (30 second cooldown; Range center 700 range).
  • Hextech Protobelt-01 Hextech Protobelt-01: Active: Unique – Fire Bolt: Dash Dash in the target direction, dealing 75 − 150 (based on level) (+ 25% AP) magic damage to enemies in your way and behind you, after which you fire a nova of 7 rockets in a cone, with each one dealing the same magic damage. Against Champion icon champions and Monster icon monsters, each instance of damage beyond the first deals 90% reduced damage (40 (shared with other Hextech items) second cooldown).
    Fire Bolt Bladework resets the user's basic attack timer.
  • Hextech Revolver Hextech Revolver: Passive: Unique – Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 − 125 (based on level) bonus magic damage on-hit (40 (shared with other Hextech items) second cooldown).
  • Liandry's Torment Liandry's Torment: Passive: Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
  • Lich Bane Lich Bane: Passive: Unique – Spellblade: After using an ability, your next basic attack within 10 seconds gains 50% bonus attack speed and deals 75% base AD (+ 45% AP) bonus magic damage on-hit (1.5 (begins after using the empowered attack) second cooldown).
  • Lord Van Damm's Pillager Lord Van Damm's Pillager: Passive: Unique – Ashes to Ashes: Controlling the Altar on the allied side of the map sets you aflame, dealing 26 − 43 (based on level) magic damage per second to nearby enemies. Deals「 50% increased damage 」「 39 − 64.5 (based on level) magic damage 」to minions and monsters.
    Controlling the Altar on the enemy's side of the map causes your basic attacks to apply a burn that deals 12 − 114 (based on level) true damage over 3 seconds.
  • Luden's Echo Luden's Echo: Passive: Unique – Haste: Grants an additional 10% cooldown reduction.
  • Runic Echoes Runic Echoes: Passive: Unique – Echo: Grants 1 charge per 35 units traveled by any means or 10 charges per ability cast. At 100 charges, the next instance of ability damage dealt expends all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and to 3 enemies within Range center 600 range, prioritizing enemies damaged by the ability and champions over minions.
    Echo deals「 250% damage 」「 150 (+ 25% AP) magic damage 」 to large monsters. Hitting a large monster with this effect restores 25% of your missing mana.
  • Skirmisher's Sabre Skirmisher's Sabre: Passive: Unique – Monster Hunter: Killing large or epic monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
  • Stalker's Blade Stalker's Blade: Passive: Unique – Monster Hunter: Killing large or epic monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
  • Statikk Shiv Statikk Shiv: Passive: Unique – Electroshock: When fully Kircheis Shard item Energized, your next basic attack deals 90 bonus magic damage, increased to 150 against minions. Energized attacks bounce their additional effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
  • Sunfire Cape Sunfire Cape: Passive: Unique – Immolate: Deals 26 − 43 (based on level) magic damage per second to enemies within Range center 325 (+ 100% bonus size) units. Hitting an enemy with an Stun icon immobilizing ability deals 26 − 43 (based on level) (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to enemies within Range center 400 (+ 100% bonus size) units (12 second cooldown).
    Immolate's damage is increased by 50% against Minion icon minions and Monster icon monsters.
  • Tracker's Knife Tracker's Knife: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage on-hit and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to Heal power icon heal for 6 per second for every enemy being burned.
    Killing large or epic monsters grants 50 bonus experience, and gain an additional 50 for each level the monster is higher than you.
  • Thornmail Thornmail: Passive: Unique – Thorns: When struck by a basic attack on-hit, deal 10 (+ 25% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds icon Grievous Wounds for 3 seconds.
  • Wit's End Wit's End: Passive: Unique – Fray: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit.

Champions that don't deal any magic damage

The following list consists of champions that don't deal any magic damage (not counting sources other than abilities and basic attacks, such as Ignite Ignite, Crest of Cinders Crest of Cinders or Leona's Leona's Sunlight Sunlight):

Champion Abilities

These are champions' abilities that deal magic damage but scale with attack damage :

  • Aatrox's Aatrox's Blades of Torment Blades of Torment deals 75 / 110 / 145 / 180 / 215 + (60% bonus AD) + (60% AP) magic damage.
  • Evelynn's Evelynn's Hate Spike Hate Spike deals 40 / 55 / 70 / 85 / 100 + (50 / 55 / 60 / 65 / 70% bonus AD) + (35 / 40 / 45 / 50 / 55% AP) magic damage.
  • Ezreal's Ezreal's Arcane Shift Arcane Shift deals 75 / 125 / 175 / 225 / 275 + (50% bonus AD) + (75% AP) magic damage.
  • Corki's Corki's Phosphorus Bomb Phosphorus Bomb deals 80 / 130 / 180 / 230 / 280 + (50% bonus AD) + (50% AP) magic damage.
    • Corki's Corki's Missile Barrage Missile Barrage deals 100 / 180 / 260 + (20 / 30 / 40% AD) + (30% AP) magic damage. The Big One deals 150 / 270 / 390 + (30 / 45 / 60% AD) + (45% AP) magic damage.
  • Fizz's Fizz's Urchin Strike Urchin Strike deals 10 / 25 / 40 / 55 / 70 + (100% AD) + (30% AP) magic damage.
  • Jayce's Jayce's Thundering Blow Thundering Blow deals (100% bonus AD) + (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health) magic damage.
  • Katarina's Katarina's Sinister Steel Sinister Steel deals 40 / 75 / 110 / 145 / 180 + (60% bonus AD) + (25% AP) magic damage.
    • Katarina's Katarina's Death Lotus Death Lotus deals up to 350 / 550 / 750 + (375% bonus AD) + (250% AP) magic damage over 2.5 seconds.
  • Kayle's Kayle's Reckoning Reckoning deals 60 / 110 / 160 / 210 / 260 + (100% bonus AD) + (60% AP) magic damage.
    • Kayle's Kayle's Righteous Fury Righteous Fury grants her 20 / 30 / 40 / 50 / 60 + (20 / 25 / 30 / 35 / 40% AD) + (30% AP) magic splash damage on her basic attacks.
  • Kennen's Kennen's Electrical Surge Electrical Surge passively makes his 5th basic attack deal (40 / 50 / 60 / 70 / 80% AD) bonus magic damage.
  • Kog'Maw's Kog'Maw's Living Artillery Living Artillery deals 80 / 120 / 160 + (50% bonus AD) + (30% AP) magic damage.
  • Mordekaiser's Mordekaiser's Mace of Spades Mace of Spades deals a total of 28 / 66.5 / 117 / 181 / 260 + (175 / 218.2 / 268.1 / 319.6 / 390% AD) + (140 / 166.3 / 195 / 226.3 / 260% AP) magic damage over 3 enhanced basic attacks.
  • Lee Sin's Lee Sin's Tempest Tempest deals 60 / 95 / 130 / 165 / 200 + (100% bonus AD) magic damage.
  • Nidalee's Nidalee's Takedown Takedown deals from 4 / 20 / 50 / 90 + (75% AD) + (36% AP) magic damage to 13 / 67 / 167 / 300 + (250% AD) + (120% AP) magic damage.
  • Shaco's Shaco's Two-Shiv Poison Two-Shiv Poison deals 50 / 90 / 130 / 170 / 210 + (100% bonus AD) + (100% AP) magic damage.
  • Shyvana's Shyvana's Burnout Burnout deals 20 / 35 / 50 / 65 / 80 + (20% bonus AD) magic damage per second.
  • Thresh's Thresh's Flay Flay passively makes basic attacks deal (Souls Souls + up to (80 / 110 / 140 / 170 / 200% AD)) magic damage.
  • Twisted Fate's Twisted Fate's Pick a Card Pick a Card scales with AD and AP:
    • Blue Card Blue Card deals 40 / 60 / 80 / 100 / 120 + (100% AD) + (50% AP) magic damage.
    • Red Card Red Card deals 30 / 45 / 60 / 75 / 90 + (100% AD) + (50% AP) magic damage.
    • Gold Card Gold Card deals 15 / 22.5 / 30 / 37.5 / 45 + (100% AD) + (50% AP) magic damage.
  • Warwick's Warwick's Infinite Duress Infinite Duress deals 30 / 50 / 70 + (40% bonus AD) magic damage per hit.
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