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Named item effect

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Named item effects function similarly to unique effects, except that the effect is unique across any and all items which provide the named effect. Similar effects that do not share a name will stack, such as Quicksilver and Mikael's Crucible item.png Mikael's Crucible.

Named effect

Arctic Embrace

Arctic Embrace is an active ability that fires an ice lance that explodes within 600 range in a 200 radius, dealing 「 55 – 140 」「 50 + (5 × level) 」 magic damage and slowing enemies by 80%, decaying over 2 seconds (60 second cooldown).

The following item grants Arctic Embrace:

Avarice

Avarice grants 3 gold every 10 seconds.

The following item grants Avarice:

The effect could have been named to emphasize the fact it would stack with Frostfang item.jpg Frostfang's former passive Lucky Shadow (when it was still Kage's Lucky Pick item.png Kage's Lucky Pick) and Philosopher's Stone item.png Philosopher's Stone's Transmute (removed item), as there was some confusion in Season Two about whether or not the gold per 10 passives stacked.

Awe

Awe grants bonus attack damage equal to 2% of your maximum mana.

The following items grant Awe:

Battle Cry

Battle Cry is an active ability that grants 30% movement speed, 20 armor and magic resistance for 3 seconds (25 second cooldown).

The following items grant Battle Cry:

Cleave

Cleave causes the champion's autoattacks to deal physical splash damage of up to 60% of their attack damage centered around their target, decaying to 20% of their attack damage towards the edge.

The following items grant Cleave:

Cold Steel

Cold Steel grants the user an effect that on being hit by basic attacks, reduces attacker's attack speed by 15% for 1 second.

The following items grant Cold Steel:

Crescent

Crescent is an active effect that causes the champion to deal physical damage up to 100% of their attack damage in an area around them, decaying to 60% of their attack damage towards the edge (10 second cooldown).

The following items grant Crescent:

Critical Vision

Critical Vision causes your critical strikes to bleed for additional magical damage over 3 seconds and are revealed for the duration of the bleed.

The following items grant Critical Vision:

Deadly Phalanx

Deadly Phalanx is an active ability that shields the wielder or an allied champion for 10% of the wielder's maximum health for up to 4 seconds. After 4 seconds, the shield explodes and deals 100% of the shielded champion's attack damage plus 30% of their ability power as magic damage to enemies around it (60 second cooldown).

The following item grants Deadly Phalanx:

Devouring

Devouring causes takedowns (kills or assists) to grant Devourer stacks, increasing on-hit magic damage by +1. Takedowns on: Large monsters and champions grant 1 stack. Rift ScuttlerSquare.png Rift Scuttlers grant 2 stacks. DragonSquare.png Dragon and Baron NashorSquare.png Nashor grant 5 stacks.

The following item grants Devouring:

Enhanced Movement

Enhanced Movement grants the user bonus movement speed.

The following items grant Enhanced Movement:

Eyes of Pain

Eyes of Pain grants 15 magic penetration.

The following items grant Eyes of Pain:

Favor

Favor grants gold and heals each time a nearby enemy minion dies that you didn't kill.

The following items grant Favor:

Ghost Ward/Ward Refresh

Ward Refresh grants the user a number of charges, which are refreshed by upon returning to the fountain. Ghost Ward consumes a charge to place a Sight Ward item.png Stealth Ward at the target location. A player may only have 3 Stealth Wards on the map at one time.

Both Sightstone items share the same counter for the number of charges and active wards.

The following items grant Ghost Ward and Ward Refresh:

Greed

Greed grants your champion an additional 2 gold on every kill.

The following item grants Greed:

Hunt

Hunt is an active ability that summons up to 2 invulnerable ghosts that seek out the 2 nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their movement speed by 40% for 2.5 seconds. If a ghost cannot find a target, it tries to return to the caster. Ghosts that successfully return in this way reduce the item's cooldown by 20 / 40 seconds (60 / 120 second cooldown).

The following item grants Hunt:

Icy

Icy slows an opponent's movement speed. Slows from items with Icy do not stack with each other (only the strongest slow will apply).

The following items provide Icy:

  • Frozen Mallet item.png Frozen Mallet – Slows target of champion's basic attack by 40% for 1.5 seconds (30% on ranged attacks)
  • Iceborn Gauntlet item.png Iceborn Gauntlet – Slows by 30% all anemies in an area created after applying Spellblade.
  • Rylai's Crystal Scepter item.png Rylai's Crystal Scepter – Slows all enemies hit by your spells by 40% for 1 second (40% for 1.5 seconds on single target spells, and 20% for 1 second for multi-hit or damage-over-time spells and pets).
    • This passive is not labeled as Icy, but behaves as if it was.

Immolate

Immolate deals magic damage to surrounding enemies every second in a 400-radius.

The following items provide Immolate:

  • Bami's Cinder item.png Bami's Cinder – 5 + (1 × level) magic damage per second. Deals 50% bonus damage to minions and monsters.
  • Juggernaut item.png Cinderhulk – 15 + (0.6 × level) magic damage per second. Deals 100% bonus damage to monsters.
  • Sunfire Cape item.png Sunfire Cape – 25 + (1 × level) magic damage per second.

Insight

Insight may also refer to Insight (S1), Summoner's Insight (S2) and Summoner's Insight (S3).

Insight grants the user bonus ability power equal to 3% of their maximum mana.

The following items grant Insight:

Jungler

Jungler allows the user to deal magic damage on hit to monsters over 2 seconds and gain health and mana per second while in combat with monsters. This ability is meant to facilitate jungling, as the items that grant this ability can only be purchased by a champion using Smite.png Smite.

The following items grant Jungler:

  • Hunter's Machete item.png Hunter's Machete – 30 magic damage on hit to monsters over 2 seconds, 7 health and 3 mana per second while in combat with monsters
  • Poacher's Knife item.png Poacher's Knife – 45 additional magic damage to monsters over 2 seconds, 10 health regen and 5 mana regen per second while in combat with monsters
  • Ranger's Trailblazer item.png Ranger's Trailblazer – 45 additional magic damage to monsters over 2 seconds, 10 health regen and 5 mana regen per second while in combat with monsters
  • Skirmisher's Sabre item.png Skirmisher's Saber – 45 additional magic damage to monsters over 2 seconds, 10 health regen and 5 mana regen per second while in combat with monsters
  • Stalker's Blade item.png Stalker's Blade – 45 additional magic damage to monsters over 2 seconds, 10 health regen and 5 mana regen per second while in combat with monsters

Legion

Legion is an aura that grants nearby allied minions and champions +20 magic resistance and +75% base health regeneration at a 1100 range.

The following items grant Legion:

Lifeline

Lifeline grants you a magic damage shield for 5 seconds if you would take magic damage that would leave you at less than 30% health. Lifeline cannot trigger again for 90 seconds.

Items that grant Lifeline:

Mana Font

Mana Font grants the user an effect which restores 2% of missing mana every 5 seconds.

The following items grant Mana Font:

Mana Charge

Mana Charge increases the user's maximum mana, upon casting spells, for a maximum of 2 times every 8 seconds. This caps at 750 bonus mana.

The following items grant Mana Charge:

Mana Shield

Mana Shield drains 20% of the users current mana to shield the user for 150 + (20% of current mana).

The following item grants Mana Shield:

Mementos of the Hunt

RengarSquare.png Rengar collects trophies when killing champions and gains bonus effects based on how many trophies he has. RengarSquare.png Rengar gains one Trophy whenever he scores a kill or assist.

Scoring a kill or assist on KhaZixSquare.png Kha'Zix during the event, The Hunt is On!, causes Rengar's Bonetooth Necklace to upgrade into the Head of Kha'Zix item.png Head of Kha'Zix, which permanently grants the effects of all 20 trophies.

The following item grants Mementos of the Hunt:

Point Runner

Point Runner causes your champion to build up up to 30% movement speed bonus while near turrets (including fallen turrets).

The following items grant Point Runner:

Progress

Progress allows ViktorSquare.png Viktor to upgrade one of his abilities.

The following items grant Progress:

Promote

Promote is an active ability that transforms a nearby minion to a more powerful unit, and granting it immunity to magic damage. This Promoted minion credits the user for all the kills it obtains. This effect has a 120 second base cooldown.

The following item grants Promote:

Prospector

Prospector grants 150 additional health.

The following items grant Prospector:

Notably, this effect is exclusive to Dominion-only items.

Quicksilver

Quicksilver is an active ability which removes all crowd control, damage over time and other debuffs. This effect has a 90 second base cooldown.

The following items grant Quicksilver:

Notes:

  • Quicksilver will not remove persistent areas of effect.
  • If Quicksilver removes VeigarSquare.png Veigar's Event Horizon.png Event Horizon, the user will gain immunity to that instance of the skill.
  • Quicksilver detaches the effect of Chum the Waters.png Chum the Waters, prevents it from reattaching to the same champion, and removes the initial slow, but conveys no immunity to the damage, knockup/knockback, and AoE slow when the ability goes off at the end of the delay period.
  • Quicksilver's interaction with leashed effects is somewhat complex, and it would appear that each is coded individually:

Mikael's Crucible item.png Mikael's Crucible provides a similar effect, allowing you to remove crowd control from the target ally. Note that Mikael's Crucible item.png Mikael's Crucible does not remove damage over time or other debuffs, and it cannot be activated while unable to activate abilities (such as a Silence icon silence).

Rage

Rage causes basic attacks to grant 20 movement speed for 2 seconds on-hit. Kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved on ranged champions.

The following items grant Rage:

Reload

Reload reduces the cooldown of Hextech Gunblade item.png Hextech Gunblade's active by 3 seconds every time you attack or use a single target ability.

The following item grants Reload:

Slow Resist

Slow Resist causes all slows on the champion to be reduced in effectiveness by 25%.

The following item grants Slow Resist:

Spellblade

Spellblade may also refer to the item, Moonflair Spellblade item.png Moonflair Spellblade, or the Spellsword mastery.

Spellblade causes your next basic attack to deal bonus damage after using an ability (1.5 second cooldown).

The following items grant Spellblade:

  • Iceborn Gauntlet item.png Iceborn Gauntlet – Next basic attack deals 125% base AD as bonus physical damage to surrounding enemies, and also creates a field for 2 seconds that slows enemies inside by 30%.
  • Lich Bane item.png Lich Bane – Next basic attack deals 75% base AD + 50% AP as bonus magic damage.
  • Magus item.png Runeglaive – Next basic attack deals 100% base AD + 30% AP as bonus magic damage, and applies spell affects. Restores 8% of missing mana when used on a monster.
  • Sheen item.png Sheen – Next basic attack deals 100% base AD as bonus physical damage.
  • Trinity Force item.png Trinity Force – Next basic attack deals 200% base AD as bonus physical damage.

Notes:

  • In the event you own multiple spellblade items, only one attack bonus applies, to which the order of priority is:
  • For channeled abilities (such as GarenSquare.png Garen's Judgment.png Judgment), the buff effect timer will start at the beginning of the cast, not after the ability successfully cast off or ended. Leaving the player with less time to proc the effect.
  • The area of effect slow is not considered part of the "Spellblade" effect, and is instead classified as Icy. If you own both Iceborn Gauntlet item.png Iceborn Gauntlet and a higher priority Spellblade item (i.e. Lich Bane item.png Lich Bane and Trinity Force item.png Trinity Force), you will trigger the higher priority's damage component while still triggering the area of effect slow.
  • Abilities that apply on-hit effects such as GangplankSquare.png Gangplank's Parrrley.png Parrrley and EzrealSquare.png Ezreal's Mystic Shot.png Mystic Shot can trigger the damage and slow effects when the ability hits.

Spoils of War

Spoils of War: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.

The following items grant Spoils of War:

  • Relic Shield item.png Relic Shield – Execute minions below 200 health ; heals for 50 health ; has 2 charges, and a 60 second recharge time.
  • Reaper's Emblem item.jpg Targon's Brace – Execute minions below 240 health ; heals for 50 health ; has 3 charges, and a 30 second recharge time.
  • Face of the Mountain item.png Face of the Mountain – Execute minions below 400 health ; heals for 50 + (1% of your maximum health) health ; has 4 charges, and a 30 second recharge time.

Stasis

Stasis is an active ability that makes your champion invulnerable and untargetable, but also renders you unable to perform any actions for 2.5 seconds.

The following items grant Stasis:

Tenacity

Tenacity grants the user crowd control reduction.

The following items grant Tenacity:

Notes:

  • Crowd control reduction stacks multiplicatively.
  • Until patch V1.0.0.118, Tenacity was an unnamed effect unique to Mercury's Treads item.png Mercury's Treads. In the aforementioned patch, the effect was promoted into a champion statistic and three additional items were added: Cloak and Dagger item.png Cloak and Dagger (removed item), Eleisa's Miracle item.png Eleisa's Miracle (removed item) and Moonflair Spellblade item.png Moonflair Spellblade. Tenacity from multiple sources did not stack, similar to Enhanced Movement. With the Season Three item overhaul and the introduction of named item effects, Tenacity was reverted to an item effect. In V3.01, all sources of crowd control reduction were changed to say "Tenacity" and Tenacity was reintroduced as a champion statistic.
  • Tenacity DOES NOT reduce the strength of slows, only the duration.
  • Tenacity does not reduce the duration of suppression, knockups or knockbacks. GalioSquare.png Galio's Idol of Durand.png Idol of Durand also ignores Tenacity when taunting enemies.
  • Until Season Three, Tenacity's in-game icon was the same as the icon used for ChoGathSquare.png Cho'Gath's Vorpal Spikes.png Vorpal Spikes and Baron NashorSquare.png Baron Nashor's passive. Between the introduction of season 3 changes and V3.01, it shared the same icon as the Tenacious mastery s3.png Tenacious mastery. As of V3.01, it no longer has an icon in the buff bar.

Trap Detection

Trap Detection reveals nearby enemy traps that are stealthed.

The following items grant Trap Detection:

Tribute

Tribute: Damaging an enemy champion or structure deals additional damage and grants the wielder gold. Tribute can be triggered up to three times every 30 seconds.

The following items grant Tribute:

  • Spellthief's Edge item.png Spellthief's Edge – 10 additional damage, 5 gold. Passive is disabled for 12 seconds after killing a minion.
  • Frostfang item.jpg Frostfang – 15 additional damage, 10 gold. Passive is disabled for 12 seconds after killing a minion.
  • Frost Queen's Claim item.png Frost Queen's Claim – 15 additional damage, 10 gold. Killing a minion does not disable the passive.

Valor's Reward

Valor's Reward restores 150 health and 200 mana over 8 seconds after leveling up.

The following items grant Valor's Reward:


See also

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