Malady was an advanced item in League of Legends but has since been removed in patch 3.8. Its effects were split between Wit's End item.png Wit's End and Nashor's Tooth item.png Nashor's Tooth.


Malady item
Gold 2035 (Gold 800)
Dagger item
Gold 400
Dagger item
Gold 400

Cost Analysis

Gold Value

Gold Efficiency*

Similar Items


  • Malady item.png Malady's magic resistance shred was able to bring an enemy's magic resistance below zero.
  • The very first auto attack did not get the benefit of the magic resistance reduction. Any magic damage from the auto attack was calculated first, and the debuff was applied after. This means the full benefit of the reduction was seen on the 8th hit after all 7 stacks had been applied.
  • Malady item.png Malady was beneficial on champions that rely on attack speed and on-hit effects.
    • Warwick Warwick is a great example of such; his bonus magic damage and abilities that apply on-hit effects benefit greatly from the added magic reduction and magic damage, as well as his basic attacks being supplemented by the AS.
  • Malady item.png Malady's passive was not named. It was not Spellblade, so it stacked with Lich Bane item.png Lich Bane and similar items.
  • Malady item.png Malady's own AP bonus granted extra 2.5 magic damage per auto attack.
    • Malady item.png Malady's on-hit damage becomes as strong as Wit's End item.png Wit's End's at 270 AP.


Malady old

The Old Malady, and also the Oponn's Razor

  • Malady originally had a red tint over a purple tint in the icon, gave life steal, and was built with Vampiric Scepter item.png Vampiric Scepter instead of Amplifying Tome item.png Amplifying Tome. It also did not reduce the enemy's magic resistance, and had the same stat of a removed alpha item called Oponn's Razor item.png Oponn's Razor.
  • Malady used to be mentioned in Kayle Kayle's tips after its removal.

Patch History

  • Removed.
  • Gold cost increased to 2035 from 1825.
  • Combine cost increased to 800 from 550.
  • Attack speed reduced to 45% from 50%.
  • Passive magic damage changed to 15 + 10% AP from 20 flat magic damage.
  • Magic resistance reduction reduced to 4 per stack from 6.
  • Magic resistance reduction maximum stacks increased to 7 from 4.
  • New icon.
  • Remade
  • Recipe changed to: Dagger item.png Dagger + Dagger item.png Dagger + Amplifying Tome item.png Amplifying Tome + 550 gold = 1825 gold.
  • Base stats changed to +50% attack speed, +25 ability power.
  • Unique passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
  • Magic resistance reduction stacks up to 4 times.
  • Attack speed increased to 50% from 40%.
  • Recipe cost reduced to 600 from 750 gold.
  • Now procs 100% of the time.
  • Bonus damage reduced to 5 from 8.
  • Simplified the tooltip.
  • Added
  • Malady item.png Malady
    • Recipe: Dagger item.png Dagger + Dagger item.png Dagger + Vampiric Scepter item.png Vampiric Scepter + 750g
    • +15% life steal.
    • +40% attack speed.
    • Passive: 30% chance on hit to proc a debuff that increases the damage received from enemy champion attacks by 8 Magic Damage for 8 seconds. This effect stacks to a maximum of 6.


List of Items