Malady
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Malady
| Availability |
Common |
|---|---|
| Tier | Advanced |
| Stats |
+25 ability power +45% attack speed |
| Passive |
Unique: Your basic attacks deal 15 + 10% AP bonus magic damage. |
| Menu |
Attack > Attack Speed Magic > Ability Power |
| Item cost | 2035g (800g) |
| Sell value | 1425g |
| Item code | 3114 |
Malady was an advanced item in League of Legends but has since been removed in patch 3.8.[1]
Recipe
Edit
-
Dagger (400g)
-
Dagger (400g)
-
Amplifying Tome (435g)
- 800g
Cost Analysis
Edit
- 25 ability power = 544g
- 45% attack speed = 1500g
- Total Gold Value = 2044g
Gold Efficiency
-
Malady was gold efficient even without its magic resist shred and on-hit damage.
Similar items
Edit
Notes
Edit
-
Malady's magic resistance shred was able to bring an enemy's magic resistance below zero.
- The very first auto attack did not get the benefit of the magic resistance reduction. Any magic damage from the auto attack was calculated first, and the debuff was applied after. This means the full benefit of the reduction was seen on the 8th hit after all 7 stacks had been applied.
-
Malady was beneficial on champions that rely on attack speed and on-hit effects.
-
Warwick is a great example of such; his bonus magic damage and abilities that apply on-hit effects benefit greatly from the added magic reduction and magic damage, as well as his basic attacks being supplemented by the AS.
-
-
Malady's passive was not named. It was not Spellblade, so it stacked with
Lich Bane and similar items.
-
Malady's own AP bonus granted extra 2.5 magic damage per auto attack.
-
Malady's on-hit damage became as strong as
Wit's End's at 270 AP.
-
Trivia
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- Malady originally had a red tint over a purple tint in the icon, gave lifesteal, and was built with
Vampiric Scepter instead of
Amplifying Tome. It also did not reduce the enemy's magic resistance.
Patch History
Edit
V3.8:
- Removed from the game.
- Gold cost increased to 2035 from 1825.
- Combine cost increased to 800 from 550.
- Attack speed reduced to 45% from 50%.
- Passive magic damage changed to 15 + 10% AP from 20 flat magic damage.
- Magic resistance reduction reduced to 4 per stack from 6.
- Magic resistance reduction maximum stacks increased to 7 from 4.
- In-game icon changed.
V1.0.0.103: Remade
- Recipe changed to:
Dagger +
Dagger +
Amplifying Tome + 550 gold = 1825 gold.
- Base stats changed to +50% attack speed, +25 ability power.
- Unique passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
- Magic resistance reduction stacks up to 4 times.
- Fixed a bug where proc effects like
Malady could occasionally kill a champion through effects like
Guardian Angel,
Chrono Shift, or
Rebirth.
- Attack speed increased to 50% from 40%.
- Recipe cost reduced to 600 from 750 gold.
- Now procs 100% of the time.
- Bonus damage reduced to 5 from 8.
- Simplified the tooltip.
V0.9.22.7: Added
-
Malady
- Recipe:
Dagger +
Dagger +
Vampiric Scepter + 750g
- +15% life steal.
- +40% attack speed.
- Passive: 30% chance on hit to proc a debuff that increases the damage received from enemy champion attacks by 8 Magic Damage for 8 seconds. This effect stacks to a maximum of 6.
- Recipe:
References
Edit
List of Items
| Consumable | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Basic | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Advanced | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Legendary | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Mythical | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Removed items | |||
|---|---|---|---|
| Alpha/Beta Items | ||||
|---|---|---|---|---|
