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Lore

There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.

One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.

"Beware, minions of chaos! The Shard of the Monolith has come."

There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all and its denizens are but singular pieces of the whole. Malphite has always strived to live up to his full potential as his own personal part of the whole, a distinguished creature questing to enforce the flawless vision of order. Then one day the dimensional rift opened and he was summoned across the cosmos to the world of Runeterra. At first outraged to be taken from the Monolith, Malphite quickly learned of this world's disharmony. There were those who sought to bring order out of chaos and it is they that summoned the rock-creature to aid them in this quest. It was a goal that Malphite could respect and one in which he could participate. Today he hammers those who would seek to upset Valoran's movement towards order, especially those that wield chaotic magic.

"Beware, minions of chaos! The Shard of the Monolith has come."

Quotes

Upon selection

Co-op vs. AI Responses

Match start

  • "Let's rock."

Player team victory

  • "Well pebbles."
  • "Wait...I lost?"

Player team defeat

  • "GG!"

Development

Patch history

V4.7:

  • Granite Shield Granite Shield
    • Cooldown reduced to Error: Parameter '3' is not accepted. seconds from 10 at all ranks.
  • Brutal Strikes Brutal Strikes
    • Mana cost reduced to 25 from 50 / 55 / 60 / 65 / 70.

V4.5:

  • Stats
    • Base armor increased to 22 from 18.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 335 from 310

V1.0.0.143:

  • Ground Slam Ground Slam
    • Armor ratio reduced to 30% from 50%.
    • Now has a 0.2 ability power ratio.
    • Attack speed reduction duration reduced to 3 seconds from 4.

V1.0.0.140:

  • Stats
    • Health per level increased to 90 from 82.
  • Unstoppable Force Unstoppable Force
    • Travel speed increased.

V1.0.0.139:

V1.0.0.138:

  • Seismic Shard Seismic Shard
    • Fixed a bug where the movement speed bonus was lost if the target died.

V1.0.0.135:

  • Granite Shield Granite Shield
    • Now shows a cooldown timer.
  • Unstoppable Force Unstoppable Force
    • Area of effect radius on impact increased to 325 from 300.
    • Malphite can no longer Flash Flash while using Unstoppable Force Unstoppable Force.
    • Fixed a bug where Malphite would seem to hit the target but would not cause the effect.

V1.0.0.129:

  • Stats
    • Base armor increased to 18 from 13.
  • Brutal Strikes Brutal Strikes
    • Cooldown reduced to 14 seconds from 16.
  • Ground Slam Ground Slam
    • Cooldown reduced to 7 seconds from 8.

V1.0.0.126:

  • Brutal Strikes Brutal Strikes
    • Modified the shape and range of its passive splash component.
    • Added a visual indicator on targets hit by the passive splash damage.

V1.0.0.125:

  • Ground Slam Ground Slam
    • Fixed a bug where the armor value in the tooltip was not rounding.

V1.0.0.123:

V1.0.0.118:

V1.0.0.113:

V1.0.0.111:

  • General
    • Updated tooltips.

V1.0.0.107:

  • Seismic Shard Seismic Shard
    • Slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%.
    • Cast range reduced to 625 from 700.
  • Ground Slam Ground Slam
    • Mana cost increased to 60/65/70/75/80 from 60.

V1.0.0.106:

  • Seismic Shard Seismic Shard
    • Base damage reduced to 70/120/170/220/270 from 80/135/190/245/300.

V1.0.0.105:

  • Ground Slam Ground Slam
    • Fixed a bug where it broke through spell shields and still affected the target.

V1.0.0.104:

  • Stats
    • Magic resistance per level increased to 1.25 from 0.
  • Ground Slam Ground Slam
    • Fixed a bug where it would go through spell shields.
  • Unstoppable Force Unstoppable Force
    • Stun duration increased for 1.5 second from 1.
    • Fixed a bug where the stun wouldn't last long enough.

V1.0.0.103:

  • Seismic Shard Seismic Shard
    • Cooldown reduced to 8 seconds from 10.
  • Ground Slam Ground Slam
    • Fixed a bug causing it to look like it had shorter range than it actually did.
  • Unstoppable Force Unstoppable Force
    • Cooldown reduced to 130/115/100 seconds from 140/125/110.

V1.0.0.100:

V1.0.0.99:

  • General
    • Updated recommended items.
  • Granite Shield Granite Shield
    • Recharge time reduced to 8 seconds from 10.
    • The shield will now automatically restore to full after 8 seconds of not being hit. Previously it would not replenish until a new shield activated.
    • Fixed a bug where the shield particle would not appear for a second after the shield activated.
    • Fixed a bug where the shield strength would not update after buying a health item until a new shield activated.
  • Seismic Shard Seismic Shard
    • Cooldown reduced to 10 seconds from 12.
    • Slow duration reduced to 4 seconds from 5.
    • Mana cost reduced to 70/75/80/85/90 from 80/90/100/110/120.
  • Brutal Strikes Brutal Strikes
    • Cooldown reduced to 16 seconds from 20.
    • Fixed a bug where the cleave percent would take double the amount of bonus attack damage.
    • Cleave percent increased to 30/38/46/54/62% from 30/35/40/45/50%.
    • Cleave will no longer proc while hitting towers.
    • Active effect changed to increase Malphite's armor and damage by 20/25/30/35/40% from increasing his damage by 30/40/50/60/70%.
  • Ground Slam Ground Slam
    • Mana cost reduced to 60 at all ranks from 60/70/80/90/100.
    • Updated the tooltip to display how much bonus damage Ground Slam gains from armor.
  • Unstoppable Force Unstoppable Force
    • Is now unstoppable and cannot be interrupted by disables.

V1.0.0.85:

  • Stats
    • Attack range increased to 125 from 100.
    • Base movement speed increased to 310 from 300.
  • Unstoppable Force Unstoppable Force
    • Fixed a bug where it was sometimes uncastable while Malphite was at low health.

V1.0.0.79:

  • General
    • Updated recommended items to better account for his passive.

V1.0.0.72:

V1.0.0.70:

V1.0.0.63:

  • Stats
    • Base armor increased to 13 from 4.
  • Brutal Strikes Brutal Strikes
    • Removed cast animation.

V1.0.0.61:

  • Stats
    • Base armor reduced to 4 from 17.
    • Base armor per level increased to 3.75 from 3.
  • Ground Slam Ground Slam
    • Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
    • Attack speed reduction changed to 30/35/40/45/50% from 20/30/40/50/60%.

V1.0.0.52:

  • Seismic Shard Seismic Shard
    • Now steals the amount of movement speed that the target has lost instead of increasing Malphite's movement speed by the equivalent percentage lost.
  • Unstoppable Force Unstoppable Force
    • Stun duration reduced to 1.5/1.75/2 seconds from 1.5/2/2.5.
    • Cooldown increased to 140/120/100 seconds from 120/100/80.

V0.9.25.34:

  • General
    • Updated secondary/critical strike animations.

V0.9.25.21:

  • Changed ability hotkeys.
  • Seismic Shard Seismic Shard
    • Range reduced to 700 from 790.
  • Obduracy Obduracy
    • Cooldown increased to 20 seconds from 16.
  • Land Slide Land Slide
    • Armor to damage ratio increased to 70% from 50%.
  • Unstoppable Force Unstoppable Force
    • Updated area of effect to sync up with indicator.
    • Cooldown increased to 120/100/80 from 105/90/75.
    • Range reduced to 1000 from 1300.

V0.9.22.16: Added

  • Granite Shield Granite Shield (Innate)
    • Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
  • Ground Slam Ground Slam (Q)
    • Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
  • Seismic Shard Seismic Shard (W)
    • Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
  • Brutal Strikes Brutal Strikes (E)
    • Passive: Malphite's attacks deal damage to units around his target.
    • Active: Malphite's damage is increased by a large %.
  • Unstoppable Force Unstoppable Force (Ultimate)
    • Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.

References

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