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Malphite/History

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Previous Lore

"Beware, minions of chaos! The Shard of the Monolith has come."

There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all and its denizens are but singular pieces of the whole. Malphite Malphite has always strived to live up to his full potential as his own personal part of the whole, a distinguished creature questing to enforce the flawless vision of order. Then one day the dimensional rift opened and he was summoned across the cosmos to the world of Runeterra.

At first outraged to be taken from the Monolith, Malphite quickly learned of this world's disharmony. There were those who sought to bring order out of chaos and it is they that summoned the rock-creature to aid them in this quest. It was a goal that Malphite could respect and one in which he could participate.

Today he hammers those who would seek to upset Valoran's movement towards order, especially those that wield chaotic magic.

Previous Splash Art



Patch History

V6.17
  • Brutal Strikes.png Brutal Strikes
    • Cooldown reduced to 12 seconds from 14
    • Passive armor increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30
    • Active armor ratio increased to (+ 15% Armor) from (+ 10% Armor)
V6.4
  • Stats
    • Health regen reduced to 7 from 8.5
  • Ground Slam.png Ground Slam
    • Damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220
V6.2
V5.23
  • General
    • Model size increased by ~10%
V5.12
  • Brutal Strikes.png Brutal Strikes
    • Damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85
    • AP ratio reduced to (+ 10% AP) from (+ 15% AP)
    • New Effect: Has a (+ 10% Armor) ratio
    • Damage radius increased to 225 from 200
    • Bug Fix: Enhanced attacks being visible through fog of war
V5.11
  • Brutal Strikes.png Brutal Strikes
    • Removed: Passive splash damage, bonus armor and bonus attack damage upon activation
    • New Effect: Passively grants 10 / 15 / 20 / 25 / 30% bonus armor
    • New Effect: Upon activation and for the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies
    • New Effect: Enhanced attacks display the area of effect radius
    • New Effect: Enhanced attacks use Malphite's critical strike animation
V4.7
  • Granite Shield.png Granite Shield
    • Cooldown reduced to 10 / 8 / 6 seconds from 10 at all ranks
  • Brutal Strikes.png Brutal Strikes
    • Cost reduced to 25 at all ranks from 50 / 55 / 60 / 65 / 70
V4.5
  • Stats
    • Armor increased to 22 from 18
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310
V1.0.0.143
  • Ground Slam.png Ground Slam
    • Armor ratio reduced to (+ 30% Armor) from (+ 50% Armor)
    • New Effect: Has a (+ 20% AP) ratio
    • Attack speed slow duration reduced to 3 seconds from 4
V1.0.0.140
V1.0.0.139
V1.0.0.138
  • Seismic Shard.png Seismic Shard
    • Bug Fix: Malphite losing the bonus movement speed if target dies
V1.0.0.135
  • Granite Shield.png Granite Shield
    • Now shows a cooldown timer.
  • Unstoppable Force.png Unstoppable Force
    • Impact radius increased to 325 from 300
    • Removed: Using Flash.png Flash while casting
    • Bug Fix: Targets appearing to be hit but are unaffected
V1.0.0.129
  • Stats
    • Armor increased to 18 from 13
  • Brutal Strikes.png Brutal Strikes
    • Cooldown reduced to 14 seconds from 16
  • Ground Slam.png Ground Slam
    • Cooldown reduced to 7 seconds from 8
V1.0.0.126
  • Brutal Strikes.png Brutal Strikes
    • Passive splash damage shape updated
    • Passive splash damage range updated
    • New Effect: Visual indicator for targets hit by passive splash damage
V1.0.0.125
  • Ground Slam.png Ground Slam
    • Bug Fix: Armor value in tooltip not being rounded
V1.0.0.123
V1.0.0.118
V1.0.0.113
  • Granite Shield.png Granite Shield
    • Cooldown increased to 12 seconds from 8
  • Ground Slam.png Ground Slam
    • Armor ratio reduced to (+ 50% Armor) from (+ 70% Armor)
V1.0.0.111
  • General
    • Ability tooltips updated
V1.0.0.107
  • Seismic Shard.png Seismic Shard
    • Slow changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30
    • Bonus movement speed changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30
    • Cast range reduced to 625 from 700
  • Ground Slam.png Ground Slam
    • Cost increased to 60 / 65 / 70 / 75 / 80 from 60
V1.0.0.106
  • Seismic Shard.png Seismic Shard
    • Damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300
V1.0.0.105
V1.0.0.104
  • Stats
    • Magic resistance growth increased to 1.25 from 0
  • Ground Slam.png Ground Slam
  • Unstoppable Force.png Unstoppable Force
    • Stun duration increased for 1.5 seconds from 1
    • Bug Fix: stun wouldn't last long enough.
V1.0.0.103
  • Seismic Shard.png Seismic Shard
    • Cooldown reduced to 8 seconds from 10
  • Ground Slam.png Ground Slam
    • Bug Fix: Radius being visually shorter than intended
  • Unstoppable Force.png Unstoppable Force
    • Cooldown reduced to 130 / 115 / 100 seconds from 140 / 125 / 110
V1.0.0.100
V1.0.0.99
  • General
    • Recommended items updated
  • Granite Shield.png Granite Shield
    • Shield application changed to after 8 seconds of not taking damage from 10 seconds starting from activation
    • Bug Fix: Particle not appearing for a second after activation
    • Bug Fix: Shield not increasing with bonus health until after breaking and reapplying
  • Seismic Shard.png Seismic Shard
    • Cooldown reduced to 10 seconds from 12
    • Slow duration reduced to 4 seconds from 5
    • Cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120
  • Brutal Strikes.png Brutal Strikes
    • Cooldown reduced to 16 seconds from 20
    • Passive splash damage increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50
    • Removed: Splash damage affecting structures
    • Bug Fix: Splash damage being calculated with twice the actual bonus attack damage
    • Removed: Splash damage being increased by 30 / 40 / 50 / 60 / 70% upon activation
    • New Effect: Upon activation Malphite gains 20 / 25 / 30 / 35 / 40% bonus armor and 20 / 25 / 30 / 35 / 40% bonus attack damage
  • Ground Slam.png Ground Slam
    • Cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100
    • Tooltip updated to display Armor ratio
  • Unstoppable Force.png Unstoppable Force
    • New Effect: Malphite cannot be disabled while casting
V1.0.0.85
  • Stats
    • Attack range increased to 125 from 100
    • Movement speed increased to 310 from 300
  • Unstoppable Force.png Unstoppable Force
    • Bug Fix: Sometimes being unable to cast while at low health
V1.0.0.79
  • General
    • Recommended items updated
V1.0.0.72
V1.0.0.70
V1.0.0.63
  • Stats
    • Armor increased to 13 from 4
  • Brutal Strikes.png Brutal Strikes
    • Removed: Cast animation
V1.0.0.61
  • Stats
    • Armor reduced to 4 from 17
    • Armor growth increased to 3.75 from 3
  • Ground Slam.png Ground Slam
    • Attack speed slow changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60
    • Cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
V1.0.0.52
  • Seismic Shard.png Seismic Shard
    • Bonus movement speed changed to target's lost percentage from Malphite's own
  • Unstoppable Force.png Unstoppable Force
    • Stun duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5
    • Cooldown increased to 140 / 120 / 100 seconds from 120 / 100 / 80
V0.9.25.34
  • General
    • Secondary and critical strike animations updated
V0.9.25.21
  • Seismic Shard.png Seismic Shard
    • Moved to Q from W
    • Range reduced to 700 from 790
  • Brutal Strikes.png Brutal Strikes
    • Moved to W from E
    • Cooldown increased to 20 seconds from 16
  • Ground Slam.png Ground Slam
    • Moved to E from Q
    • Armor ratio increased to (+ 70% Armor) from (+ 50% Armor)
  • Unstoppable Force.png Unstoppable Force
    • Radius updated to match cast indicator
    • Range reduced to 1000 from 1300
    • Cooldown increased to 120 / 100 / 80 from 105 / 90 / 75
V0.9.22.16
  • Added

References

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