Previous Lore
There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive.
has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.
There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all and its denizens are but singular pieces of the whole.
has always strived to live up to his full potential as his own personal part of the whole, a distinguished creature questing to enforce the flawless vision of order.Then one day the dimensional rift opened and he was summoned across the cosmos to the world of Runeterra. At first outraged to be taken from the Monolith, Malphite quickly learned of this world's disharmony. There were those who sought to bring order out of chaos and it is they that summoned the rock-creature to aid them in this quest. It was a goal that Malphite could respect and one in which he could participate. Today he hammers those who would seek to upset Valoran's movement towards order, especially those that wield chaotic magic.
Previous Splash Art
Patch History
- Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
- Cooldown reduced to 12 seconds from 14.
- Passive armor increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Active armor ratio increased to 15% armor from 10% armor.
- Stats
- Health regen reduced to 7 from 8.5
- Damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220
- Bug Fix: Sometimes affecting displaced enemies ( ) where they were rather than where they ended up
- General
- Model size increased by ~10%
- Damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85
- AP ratio reduced to (+ 10% AP) from (+ 15% AP)
- New Effect: Has a (+ 10% armor) ratio
- Damage radius increased to 225 from 200
- Bug Fix: Enhanced attacks being visible through fog of war
- Removed: Passive splash damage, bonus armor and bonus attack damage upon activation
- New Effect: Passively grants 10 / 15 / 20 / 25 / 30% bonus armor
- New Effect: Upon activation and for the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies
- New Effect: Enhanced attacks display the area of effect radius
- New Effect: Enhanced attacks use Malphite's critical strike animation
- Cooldown reduced to Error: Parameter '3' is not accepted. seconds from 10 at all ranks
- Cost reduced to 25 at all ranks from 50 / 55 / 60 / 65 / 70
- Stats
- Armor increased to 22 from 18
- Stats
- Movement speed increased to 335 from 310
- Armor ratio reduced to (+ 30% armor) from (+ 50% armor)
- New Effect: Has a (+ 20% AP) ratio
- Attack speed slow duration reduced to 3 seconds from 4
- Stats
- Health growth increased to 90 from 82
- Speed increased
- Bug Fix: Being interrupted by
- Bug Fix: Malphite losing the bonus movement speed if target dies
- Now shows a cooldown timer.
- Impact radius increased to 325 from 300
- Removed: Using while casting
- Bug Fix: Targets appearing to be hit but are unaffected
- Stats
- Armor increased to 18 from 13
- Cooldown reduced to 14 seconds from 16
- Cooldown reduced to 7 seconds from 8
- Passive splash damage shape updated
- Passive splash damage range updated
- New Effect: Visual indicator for targets hit by passive splash damage
- Bug Fix: Armor value in tooltip not being rounded
- Cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75
- Cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80
- Area of effect radius increased to 400 from 350
- Bug Fix: Sometimes being stopped by , , and/or
- Cooldown reduced to 10 seconds from 12
- Cooldown increased to 12 seconds from 8
- Armor ratio reduced to (+ 50% armor) from (+ 70% armor)
- General
- Ability tooltips updated
- Slow changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30
- Bonus movement speed changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30
- Cast range reduced to 625 from 700
- Cost increased to 60 / 65 / 70 / 75 / 80 from 60
- Damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300
- Bug Fix: Bypassing
- Stats
- Magic resistance growth increased to 1.25 from 0
- Bug Fix: Bypassing
- Stun duration increased for 1.5 seconds from 1
- Bug Fix: stun wouldn't last long enough.
- Cooldown reduced to 8 seconds from 10
- Bug Fix: Radius being visually shorter than intended
- Cooldown reduced to 130 / 115 / 100 seconds from 140 / 125 / 110
- Removed: Casting while rooted
- General
- Recommended items updated
- Shield application changed to after 8 seconds of not taking damage from 10 seconds starting from activation
- Bug Fix: Particle not appearing for a second after activation
- Bug Fix: Shield not increasing with bonus health until after breaking and reapplying
- Cooldown reduced to 10 seconds from 12
- Slow duration reduced to 4 seconds from 5
- Cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120
- Cooldown reduced to 16 seconds from 20
- Passive splash damage increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50
- Removed: Splash damage affecting structures
- Bug Fix: Splash damage being calculated with twice the actual bonus attack damage
- Removed: Splash damage being increased by 30 / 40 / 50 / 60 / 70% upon activation
- New Effect: Upon activation Malphite gains 20 / 25 / 30 / 35 / 40% bonus armor and 20 / 25 / 30 / 35 / 40% bonus attack damage
- Cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100
- Tooltip updated to display Armor ratio
- New Effect: Malphite cannot be disabled while casting
- Stats
- Attack range increased to 125 from 100
- Movement speed increased to 310 from 300
- Bug Fix: Sometimes being unable to cast while at low health
- General
- Recommended items updated
- Animation updated
- Removed: Displacing Template:Moi
- Stats
- Armor increased to 13 from 4
- Removed: Cast animation
- Stats
- Armor reduced to 4 from 17
- Armor growth increased to 3.75 from 3
- Attack speed slow changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60
- Cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
- Bonus movement speed changed to target's lost percentage from Malphite's own
- Stun duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5
- Cooldown increased to 140 / 120 / 100 seconds from 120 / 100 / 80
- General
- Secondary and critical strike animations updated
- Moved to Q from W
- Range reduced to 700 from 790
- Moved to W from E
- Cooldown increased to 20 seconds from 16
- Moved to E from Q
- Armor ratio increased to (+ 70% armor) from (+ 50% armor)
- Radius updated to match cast indicator
- Range reduced to 1000 from 1300
- Cooldown increased to 120 / 100 / 80 from 105 / 90 / 75
- Added