|"Listen close- urgh, I have important- urgh! This is why I can't take you nice places!"
In V4.20, the base statistics of all champions changed. Please be wary that the information displayed below may be out-dated.
|Champion||Background||Strategy||Skins & Trivia|
- Due to Malphite's Granite Shield, Ground Slam and Unstoppable Force, he is extremely well-suited to a tanking and initiating role.
- Seismic Shard is a strong ability with several utilities:
- It can be used for harassment and poking in lane, with some mana regen.
- In a teamfight, Seismic Shard helps Malphite stick to the enemy's carries.
- When escaping or chasing, Seismic Shard will simultaneously slow enemy champions while hasting yourself.
- Seismic Shard can also be used on minions to gain the speed bonus to catch up to someone out of range.
- Using Brutal Strikes will cause Ground Slam to deal more damage due to the increased armor.
- Malphite's standard combo is first activating Brutal Strikes, slowing an enemy with Seismic Shard, charging in with Unstoppable Force, then ending with Ground Slam. With a high amount of armor, this combo can shut down multiple enemies at once, especially if they're melee-DPS.
- Malphite excels at being an anti-carry, designed to stop carries in their tracks with his Ground Slam and then destroy them with his high damage output.
- Malphite can make a strong counter to certain solo top champions, such as Tryndamere, Irelia, or Jax that have few ranged options and need to auto-attack to secure lane control. Use Seismic Shard to harass and Ground Slam to interfere with last hits, giving you free reign to farm yourself.
- If your enemy is on low health and they are behind a wall, Unstoppable Force can go through walls and you can pick up a kill easily.
- Malphite's Unstoppable Force combined with other champions' abilities like Curse of the Sad Mummy, Glacial Prison, and Crescendo can incapacitate most or all of the enemy team members for several seconds.
- Jungling works especially well on Malphite as his Ground Slam can negate most of the Ancient Golem's damage at level one along with Granite Shield, meaning that Malphite can kill the Ancient Golem on an offensive or defensive combination of starting items and potions. After acquiring Seismic Shard and the buff from the Lizard Elder, Malphite can gank lanes to moderate effect, but can do so to the greatest effect against weak, autoattack-dependent AD champions like Ashe or top lane Sion.
- It is difficult to build items that give Malphite all or even most of what he needs. Health, armor and magic resistance, attack damage, ability power, and cooldown reduction are hard to fit into six items, five items if you include boots. Items that provide any combination of these stats are useful and should be prioritized.
- It should be noted, however, that his passive, Granite Shield, scales with maximum health, so planning on building a health item first, even if you are unsure what your endgame build will be, is a wise choice. This will also grant you some early game tankiness and survivability to help you through laning phase.
- Malphite is typically built for a tank role but can be built with ability power, trading off late game utility for damage.
- is a great item, as not only it gives ability power, but also gives health and mana. This not only boosts Malphite's tankyness, but also solves his mana problems.
- is a possible build option, boosting his magic resistance and lowering the enemies'. Since most of Malphite's abilities deal magical damage, this item can increase his damage output significantly.
- is a good but highly situational item on Malphite, as it increases armor for Ground Slam and AP for Unstoppable Force and Seismic Shard. The active effect also allows Granite Shield (as well as all of his other abilities) more time to reactivate.
- is a strong choice if it is your goal to assassinate single high priority targets. The active can be used during Unstoppable Force to massively increase the burst damage of Malphite's combo.
- In an extremely ability-power focused build, Malphite can buy . Remember, however, that Malphite has low ability power ratios, so this item is recommended most of time only as a late-game purchase.
- Consider purchasing a or to support the effect of his Ground Slam.
- also grants mana and cooldown reduction, which are both very desirable stats on Malphite.
- Malphite profits highly from buying armor, so purchasing items with that stat is very efficient.
- and are very strong choices, increasing the effectiveness of his Granite Shield and Ground Slam.
- When purchasing Thornmail, remember that Ground Slam reduces attack speed, therefore it actually makes this item less effective, as the enemy will attack Malphite less times, thus taking less damage from Thornmail. However, this item is still effective against some matchups such as Master Yi, or if the enemy ranged ADC is fed (as he will likely not be in range for Malphite to use Ground Slam).
- Most of time, though, it is better to buy the other mentioned items. When combined with Randuin's Omen and Frozen Heart, Ground Slam leave the enemy's attack speed ridiculously slow, making Malphite take very little damage if they are auto-attack based. Just be wary of caster champions, as they don't care about having their attack speed slowed (as they don't rely on it). If they are AD casters, however, the armor still works against them.
- Although Malphite specializes in tanking physical damage due to his heavy focus on armor and reducing attack speed, be sure to get at least a moderate amount of magic resistance with items like or when facing multiple AP opponents. Your armor will have very little effect against casters like Ryze or Annie.
- Look to buy items with mixed stats to maximize efficiency: , and all combine health and a powerful passive with a resistance.
- is a useful item for the laning phase, allowing Malphite to poke enemies with his Seismic Shard and take lane control despite the high mana costs. The magic resist component can be useful against certain matchups such as Dr. Mundo or Orianna.
- can later be upgraded to , which gives Malphite valuable ability power and cooldown reduction.
- Malphite usually doesn't have the damage to sustain himself in a fight with spell vamp or life steal. Building can give him valuable health regeneration.
- Note that the health regeneration is pathetically small during the actual teamfight. It will get you at most +120 health for a fifteen second teamfight. Health Regeneration is much better during the laning phase, and drops off significantly in usefulness during teamfight situations.
- Because Malphite's abilities deal magic damage, and they have good base damage (but poor scalings, with exception of his ultimate), he benefits a lot from magic penetration.
- Despite this, it is not recommended to buy , as this item does not give any tanky stats.
- , however, is a great item to buy on Malphite. This item actually gives some HP, has flat magic penetration, and a passive that works well with Malphite's Seismic Shard. This item alone will make Malphite deal a lot more damage, not to mention it works well if Malphite decides to buy . Just don't buy this item too early, as it does not give armor, magic resistance, or enough HP.
- Malphite can build a little attack damage with the splash damage passive and attack damage steroid active from Brutal Strikes.
- Buying cooldown reduction is a priority for Malphite as the cooldowns on his abilities persist longer than his abilities' effects.
- Starting items , x5 OR , x4
- Skill Progression: Ground Slam -- Brutal Strikes -- Ground Slam -- Seismic Shard-- Seismic Shard-- Unstoppable Force
- Jungle Route: Blue (smite), Wolves, Red (smite), Wraiths, Wight, Recall, Wolves, Wraiths, Golems.
- Try to destroy Malphite's Granite Shield before using your nukes to ensure you deal your full damage.
- Don't even try to go against Malphite as a melee autoattacker because that is exactly what he excels against with his Brutal Strikes armor and attack damage steroid and Ground Slam attack speed reduction. These alone make him heavily favored in a trade, not to mention his Granite Shield.
- Malphite's strengths come from building a lot armor, due to his Ground Slam scaling off his armor, and his kit in general being very effective against AD champions. Due to this, picking AP champions will negate his strengths by forcing him to build magic resistance and making Malphite weaker overall.
- Note whether or not Malphite is spamming his abilities (especially Seismic Shard) as he isn't exactly the most mana efficient champion around.
- Malphite has no natural sustain. By picking a champion with sustain, you can generally counter Malphite, as you will outlast him. If Malphite decides to harass or trade damage with you, and you heal all the damage back, that means he is only wasting mana (remember that Malphite is very mana hungry).
- When chasing or being chased, it may be a good idea to hold on to any movement speed increasing buffs you may have until after he has used Seismic Shard, as increasing your speed will also increase the amount of movement speed he steals and essentially nullify your boost.
- Wait until the effect of his Brutal Strikes wears off before continuing to attack Malphite as it gives him armor.
- If you are using a champion whose primary damage source is from auto-attacks, try to stay out of range of Ground Slam, as this will reduce your damage significantly.
- Malphite will usually build armor to make the effect of his Ground Slam more useful. Consider getting a to counter this.
- is another effective anti-armor item against Malphite. By reducind his armor, you reduce the damage that Ground Slam deals.
- Since Malphite is more likely to build armor than health, he will be very susceptible to high burst from magic damage. Consider this when picking champions to counter him.
- Don't neglect the burst damage from Unstoppable Force in a 1v1. It has high base damage, not to mention a high ability power ratio.
- Avoid grouping together with your allies to decrease the impact of an Unstoppable Force.
- Vladimir is considered one of the best counters to Malphite due to a few reasons. The first is that Vladimir is an AP champion, and as such he doesn't care for any armor that Malphite buys, and forces him to build early magic resistance items (which make Malphite weaker as he doesn't scale with magic resistance). The second is that Vladimir himself is tanky, and while he isn't as tanky as Malphite, he is tanky enough so that Malphite can't burst him down. The third is that Vladimir has sustain, and is manaless; as such, Malphite has very little hope of outsustaining him, as he is very mana hungry and has no natural health sustain. The fourth is that due to Vladimir's Transfusion and Tides of Blood having low cooldowns, he can constantly keep Granite Shield down and prevent it from regenerating. Finally, a well-timed Sanguine Pool can easily dodge Unstoppable Force.
- While Malphite has much more utility for his team (more CC, an attack speed slow, and is tankier), Vladimir has much more damage, especially AoE sustained damage, and as such, he has as much teamfighting presence as Malphite.