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Summoner's Rift
Starting Corrupting Potion item Warding Totem item
Early Bami's Cinder item Boots of Speed item Glacial Shroud item
Essential Sunfire Cape item Iceborn Gauntlet item Ninja Tabi item
Offensive Dead Man's Plate item Titanic Hydra item Abyssal Mask item
Defensive Randuin's Omen item Thornmail item Banshee's Veil item
Consumables Health Potion item Control Ward item Elixir of Iron item
Summoner's Rift (Jungler)
Starting Hunter's Talisman item Refillable Potion item Warding Totem item
Early Stalker's Blade item Boots of Speed item Bami's Cinder item
Essential Stalker's Blade (Cinderhulk) item Ninja Tabi item
Offensive Dead Man's Plate item Titanic Hydra item Abyssal Mask item
Defensive Randuin's Omen item Thornmail item Banshee's Veil item
Consumables Health Potion item Control Ward item Elixir of Iron item
Twisted Treeline
Starting Doran's Shield item Sapphire Crystal item Health Potion item
Early Bami's Cinder item Glacial Shroud item Boots of Speed item
Essential Sunfire Cape item Ninja Tabi item
Defensive Dead Man's Plate item Frozen Heart item Thornmail item
Situational Iceborn Gauntlet item Abyssal Mask item Banshee's Veil item
Consumables Health Potion item Elixir of Iron item
Twisted Treeline (Jungler)
Starting Hunter's Machete item Hunter's Talisman item Health Potion item3
Early Stalker's Blade item Bami's Cinder item Boots of Speed item
Essential Stalker's Blade (Cinderhulk) item Ninja Tabi item
Defensive Dead Man's Plate item Frozen Heart item Thornmail item
Situational Iceborn Gauntlet item Abyssal Mask item Locket of the Iron Solari item
Consumables Health Potion item Elixir of Iron item
Howling Abyss
Starting Guardian's Horn item Boots of Speed item Refillable Potion item
Essential Sunfire Cape item Glacial Shroud item Sorcerer's Shoes item
Offensive Iceborn Gauntlet item Dead Man's Plate item Hextech GLP-800 item
Defensive Frozen Heart item Abyssal Mask item Thornmail item
Consumables Oracle's Extract item Corrupting Potion item Elixir of Sorcery item


Playing As MalphiteSquare Malphite
Playing Against MalphiteSquare Malphite
  • If you're a physical damage champion, stay behind your allies when fighting Malphite. Ground Slam Ground Slam can significantly reduce your damage output.
  • Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite Smite.


Ability Usage
  • MalphiteSquare Malphite is an impenetrable wall of Brutal Strikes armor with stellar Unstoppable Force team-fighting potential. He is mostly played as a tank in top lane, support or jungle.
  • Granite Shield Granite Shield
    • Malphite's passive periodically grants him a shield based on his maximum health.
    • This helps Malphite, who is almost purely melee, cope with enemy poke.
    • It also makes him straight up tankier which helps him absorb as much damage as possible.
    • An added bonus is that the shield makes recalling safer since enemies have to break it to stop the channel.
  • Seismic Shard Seismic Shard
    • Malphite's Q is a projectile that slows and damages the target while speeding him up for 4 seconds.
    • It is recommended to max this first against ranged opponents and/or mages.
    • It has respectable base damage when maxed and can be used for poke. However, it's mana cost is quite high so use it sparingly.
    • Use this to run up to your opponent in order to start your combo.
    • Conversely, it can be used for running away and disengaging.
    • If your enemy is out of range, Q a minion or monster to get the speed boost to do either of the aforementioned uses.
  • Brutal Strikes Brutal Strikes
    • Malphite's W passively grants him extra armor and makes his autoattacks deal bonus AoE damage when activated for 6 seconds.
    • It is recommended to max this ability second or last as it scales on a % of your armor which will only be noticeable when you already have built some armor.
    • Use this to help clear waves or jungle camps and when you are fighting long extended trades.
    • It does not reset your autoattack animation nor does it deal bonus damage to towers so only use it when taking towers to proc Sheen item Sheen.
  • Ground Slam Ground Slam
    • Malphite's E deals AoE damage and slows the attack speed of all enemies hit for 3 seconds.
    • This should be maxed first if the enemy is melee and reliant on autoattacks.
    • The attack speed slow (along with his massive amount of armor) is what makes Malphite amazing against AD champions. Be sure to hit them with this ability or your effectiveness will drop sharply.
    • It's damage scales with your armor so it hurts a lot even in full tank builds.
    • It is cheaper to cast than Seismic Shard Seismic Shard so you can afford to use it more often.
    • Use this in conjunction with Brutal Strikes Brutal Strikes to make quick work of minion waves and monsters.
  • Unstoppable Force Unstoppable Force
    • Malphite's ult makes him dash to an area, knocking up and damaging enemies hit.
    • This turns Malphite's subpar team-fighting into one of the best as it can knock up and incapacitate entire enemy teams.
    • It can be used offensively to start a fight or defensively to protect your carries.
    • It can also be used as an effective escape as Malphite is unstoppable during the dash.
    • The ability deals a decent chunk of damage even without AP so it can be used to burst enemies down as well.
Runes Usage
  • Arcane Comet rune Arcane Comet is a great keystone to take on MalphiteSquare Malphite because it allows you to weave in extra damage with Seismic Shard Seismic Shard poke.
    • Take Comet with Scorch rune Scorch for some significant poke damage in the early game.
    • Since MalphiteSquare Malphite generally builds Cooldown reduction items, his ultimate cooldown drops significantly compared to the base cooldown without this rune and no CDR.
  • Grasp of the Undying rune Grasp of the Undying is another keystone you can take if you are looking to take extended trades.
Item Usage
  • Sunfire Cape item Sunfire Cape is a good for MalphiteSquare Malphite as it offers health and armor to increase his tankiness. The passive AoE burn also supplements his damage and wave clear. It is once again a near mandatory item for Malphite, with its damage increased against champions, this item once again offers everything that Malphite wants, save for mana and CDR.
  • Iceborn Gauntlet item Iceborn Gauntlet grants armor, mana and CDR which are all useful for Malphite. The bonus damage from the Sheen item Sheen procs are also good since you will be weaving autoattacks in between abilities anyway due to Brutal Strikes Brutal Strikes. The ability's free armor also makes Iceborn's slow field huge due to the armor scaling on the item, giving another great source of AoE crowd control.
  • Randuin's Omen item Randuin's Omen is a very good item for Malphite. It offers attack speed reduction which is really powerful when combined with Malphite's ability to reduce attack speed with his Ground Slam Ground Slam. But more importantly, it protects Malphite from critical strikes, allowing him to become an even more potent ADC counter.
  • Ninja Tabi item Ninja Tabi are the recommended boots for Malphite in almost any situation. It reinforces Malphite's role as an anti-AD champion since AD champions are often the ones reliant on their basic attacks to do damage. The only situation where Mercury's Treads item Mercury's Treads are recommended is if the enemy team is mostly AP and has lots of crowd control.
  • Abyssal Mask item Abyssal Mask is your go-to magic resist item as it grants MR, health, cooldown reduction, and mana. The Negatron Cloak item Negatron Cloak in its build path helps against magic damage which is of Malphite's biggest issues. The mana is really useful too because Malphite has high mana costs in general and Eternity lets him restore even more mana. Don't forget of the aura which increase Malphite's damage potential!
  • Bramble Vest item Bramble Vest (and by extension Thornmail item Thornmail) makes Malphite almost impossible for most physical damage duelists to deal with him, while at same time countering ADC's lifesteal, while further stacking attack speed reduction with Ground Slam Ground Slam, in addition to providing more damage (due to the extra armor and the passive adding yet another source of damage). All those aspects make Thormail an item that should be heavily considered on Malphite.
  • While Warmog's Armor item Warmog's Armor does not offer any armor or magic resistance, it is nonetheless Malphite's only source of health sustain, so it can be considered in games where Malphite has to deal with poke or he is constantly getting out of battles with little health. It is also mandatory on ARAM since Malphite cannot to go back to base, as such it is impossible to recover health in any ways other than dying or having a teammate that can heal him.
  • Gargoyle Stoneplate item Gargoyle Stoneplate gives Malphite both armor and magic resistance, and gives him even more resistances when nearby multiple enemies. This makes this item a good choice to consider when the enemy team has lots of both physical and magic damage. The active makes Malphite even tankier, but keep in mind that Malphite then reduces his own damage. And because he lacks good CC outside of his ultimate, his damage is most of Malphite's contribution during teamfights.
  • Locket of the Iron Solari item Locket of the Iron Solari also offers both magic resistance and armor (it offers more MR than armor however). Its active is a good way to protect your team from damage, especially AoE damage, during teamfights. Malphite can use this item's active to provide an even better follow up for his team when he engages with his ultimate.
  • Dead Man's Plate item Dead Man's Plate gives Malphite better mobility, which is many times very useful, since Malphite is quite immobile outside of his ultimate. However, it lacks the defensive properties of both Randuin's Omen item Randuin's Omen and Thornmail item Thornmail.
  • Righteous Glory item Righteous Glory offers Malphite another mobility tool as well as a better way to engage with his ultimate.
  • Frozen Heart item Frozen Heart can be considered in lieu of Iceborn Gauntlet item Iceborn Gauntlet (or alongside it, but this isn't recommened since both items offer only armor and no health). While Malphite loses the potential damage and movement speed slow, he gains higher armor, as well as an attack speed slow that stacks with Randuin's Omen item Randuin's Omen or Thornmail item Thornmail, and Ground Slam Ground Slam, for an even stronger attack speed slowing. It can be considered if you prefer to be more durable instead of dealing more damage and having more CC. However, Malphite is often durable enough, and he really appreciates the slow from Iceborn Gauntlet, since he is lacking in CC, unlike other tanks.
  • Because Malphite has a fantastic 100% AP scaling on Unstoppable Force Unstoppable Force, and has reliable poke with Seismic Shard Seismic Shard, a little of AP can be considered on Malphite. He can also be built with fully AP instead, trading the ability to become a massive tank against physical damage for the ability to murder squishies and potentially deal ridiculous damage in an AoE with his ultimate.
    • Rod of Ages item Rod of Ages gives Malphite extra Health, Mana and Ability which will make him a more tanky AP damage dealer. 
    • Luden's Echo item Luden's Echo offers Malphite everything he wants: Mana, AP and cooldown reduction. This makes this item a nearly mandatory choice on AP builds.
    • Zhonya's Hourglass item Zhonya's Hourglass is an obvious choice because in addition to having AP, it has armor, and Malphite still scales with armor even with an AP focused build. It has another amazing asset, however: It has an active that saves Malphite's life in many situations and allow him to avoid the following damage once he engages with Unstoppable Force Unstoppable Force.
    • When you have enough AP, build a Rabadon's Deathcap item Rabadon's Deathcap, as this transforms Unstoppable Force Unstoppable Force into an absolute nuke, but its other abilities's AP scalings are not nearly as high.
    • Luden's Echo item Luden's Echo, Lich Bane item Lich Bane, and Hextech Protobelt-01 item Hextech Protobelt-01 are all items that should be considered in an AP build, adding more damage sources and having utility in giving Malphite more mobility in some way.
    • Malphite's base damage is high, but the same cannot be said of his AP scalings (except his ultimate). As such, magic penetration items like Haunting Guise item Haunting Guise, Sorcerer's Shoes item Sorcerer's Shoes, and Void Staff item Void Staff, should be heavily considered.
  • Being a tank with a kit oriented at countering AD champions, and with a massive armor steroid, the obvious solution is to pick AP champions. They counter MalphiteSquare Malphite because he is a lot more vulnerable to magic damage. Forcing Malphite to build magic resistance is a detriment to him since his armor scaling spells will do less damage, his armor steroid becomes weaker, and Malphite's kit itself isn't actually suited to deal with AP champions.
    • Some particular options to deal with him at top lane include:
      • VladimirSquare Vladimir - Probably the biggest counter to Malphite, he can sustain against Malphite's damage, can build a Spirit Visage item Spirit Visage for further sustain (without reducing his damage since he can gain AP from building HP) or can build a Banshee's Veil item Banshee's Veil which in addition to giving Vladimir magic resistance, will deny Malphite's opportunities to engage. He can get tankier and have more sustain and Malphite can do nothing against that, other than build magic resistance and try to survive a bit more against Vlad, then hope that he can get good engages with his ult later in the game. Keep in mind that Vladimir can avoid being hit by Unstoppable Force Unstoppable Force with his Sanguine Pool Sanguine Pool (this is tricky to do, however, since Unstoppable Force Unstoppable Force has a very high travel speed).
      • RumbleSquare Rumble - He can freely harass Malphite during the lane phase, block Malphite's attempts to poke with his Scrap Shield Scrap Shield, and at late game can potentially be as useful during teamfights as Malphite, thanks to his The Equalizer The Equalizer. Malphite can do very little in this matchup because he gets constantly bullied early and is forced to build magic resistance.
      • HeimerdingerSquare Heimerdinger - A very brutal matchup for Malphite because he gets absolutely dominated by Heimer's turrets during the early game. Unlike the other aforementioned matchups, he can't resort to jungler assistance, since Heimerdinger can easily prevent ganks from happening with his turrets.
  • There are still some AD champions capable of dealing well with Malphite. A notable example is DariusSquare Darius, due to his in-built armor penetration from Apprehend Apprehend, natural sustain, and overall ability to bully Malphite during the early game. While Malphite can build armor, that armor gets negated by Darius' armor penetration, and also by the true damage from Noxian Guillotine Noxian Guillotine. Darius doesn't really rely on his basic attacks for most of his magic damage so Ground Slam Ground Slam isn't as effective against him as it is against other champions.
    • Another notable example is WarwickSquare Warwick, because he does magic damage even though he is AD. He also has sustain, and has better dueling potential overall.
  • Most other tanks tend to also do well against MalphiteSquare Malphite, since they do magic damage and do not have problems itemizing for magic resistance. A notable example is GalioSquare Galio, which unlike Malphite, profits very well from building magic resistance. With his ult, Hero's Entrance Hero's Entrance, Galio can counter a possible engage from Malphite's team if he uses Unstoppable Force Unstoppable Force.
    • Other example is Cho'GathSquare Cho'Gath. He has sustain, better early game waveclear, and even if Malphite builds magic resistance, with Feast Feast, Cho'Gath can deal true damage and execute Malphite if he is low enough on health.
  • Overall, MalphiteSquare Malphite should never be blindly picked, since he is easy to counter. If the enemy team has more than one AP champion, Malphtie gets considerably weaker, since not only he is forced to build more magic resistance than usual, but AP compositions tend to have a lot of CC which screws with Malphite's ability to dive the backline.
    • He wants to be picked into situations where he is favorable. For example, against full AD teams, Malphite does very well, since he is free to stack as much armor as he wants, and ADs tend to not have the tools to stop Malphite from doing his job, like AP champions do. In fact, Malphite is one of the reasons why teams are heavily encouraged to pick at least one AP champion.
  • Building a The Black Cleaver item The Black Cleaver is a strong option against Malphite, since it reduces his armor. It may sound like an obvious advice, but what isn't initially obvious is that if Malphite's armor is reduced, his spells become weaker, since both Ground Slam Ground Slam and Brutal Strikes Brutal Strikes scale with his armor.
  • As an AP champion, building Banshee's Veil item Banshee's Veil can deny Malphite's opportunities to engage with his ultimate. Zhonya's Hourglass item Zhonya's Hourglass can also work in that aspect, with the difference is that you have to time it very well, but with the advantage that you can control when you can use it, unlike Banshee's Veil, which can be poped by another spell.
  • Unstoppable Force Unstoppable Force means that you should avoid clumping as a team, since this can make it very easy for Malphite to land a spell on multiple members of your team. Watch out for when Malphite is paired with assassins, however, since assassins can prey on enemies that are distant from each other.
  • Watch out for AP MalphiteSquare Malphite. He has a very different playstyle from his tank counterpart. Instead of stacking armor and becoming a massive and durable tank, AP Malphite can nuke enemy champions with his combo, working pretty much like an AP assassin or burst mage. Unstoppable Force Unstoppable Force has high base damage AND AP ratio, making it an even deadlier spell if Malphite builds AP. When building AP, Malphite actually deals well with some AP champions, since many of them are immobile and have no way to deal with his combo or with his poke potential with Seismic Shard Seismic Shard.
    • However, AP Malphite falls off considerably late game, since unlike actual AP assassins, he can't get out once he engages. He is also significantly squishier, and other than his ultimate, he doesn't actually have good damaging spells. He is a lot more reliant on his ult than his tank counterpart, so if the enemy team manages to play around it, AP Malphite becomes useless.