Passive:Malzahar stores a charge of Void Swarm periodically, up to a maximum of 2 at once.
Active:Malzahar spawns a Voidling at the target location for 12 seconds, that deals physical damage plus bonus magic damage on its attacks. Voidlings deal 50% damage to monsters, and 300% damage against minions affected by Malefic Visions.
The first time a Voidling attacks a champion or large monster, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn additional Voidlings. This cannot happen if there is less than 9 seconds remaining on the swarm.
Voidlings gain 100% bonus movement speed toward priority targets and if they're close enough to Malzahar.
Active:Malzahar infects the target enemy's mind, dealing them magic damage every half second over 4 seconds. Damaging a target with Call of the Void or Nether Grasp will refresh the duration of Malefic Visions.
Possible Bug:Ragnarok will remove both the suppression and the tethered damage as well as prevent Malzahar from even forming the tether if Ragnarok is already active (effectively putting Nether Grasp on cooldown with no effect)
Like all channeled abilities, Nether Grasp will be interrupted by hard crowd control (stun, silence) and will end prematurely if Malzahar performs any other action (moving, casting other abilities)