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Void Shift
Void Shift

Innate: Malzahar receives Void Shift if he hasn't taken damage nor been affected by crowd control in the last 30 / 24 / 18 / 12 seconds. Damage from minions does not interact with Void Shift.

Void Shift phases out Malzahar, making him immune to crowd control and taking 90% reduced damage, lingering for 0.25 seconds after taking damage or blocking a crowd control effect.

Ability Details
Void Shift is a self-targeted buff.

Additional Information:

  • Void Shift will not mitigate true damage but the buff will be still consumed

Call of the Void
RANGE: 900 / 400
COST: 80 Mana
Call of the Void

Active: Malzahar summons two orbs at the target location perpendicular to where he is facing, dealing magic damage to all enemies caught between the orbs and Silence icon silencing them.

  • Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 70% AP)
  • Silence Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
Call of the Void is a linear area of effect.

Additional Information:

  • Call of the Void provides vision of a small area around it.

Void Swarm
RANGE: 450 / 600
COST: 40 Mana
Recharge Time: 20 / 19 / 18 / 17 / 16
Void Swarm

Passive: Malzahar stores a charge of Void Swarm periodically, up to a maximum of 2 at once.

Active: Malzahar spawns a Voidling after a 0.35 seconds delay at the target location for 12 seconds, that deals physical damage plus bonus magic damage on its attacks. Voidlings deal 50% damage to monsters, and 300% damage against minions affected by Malefic Visions.png Malefic Visions.

「 Physical Damage: 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD) 」「 Physical Damage vs. Monsters: 15 / 17.5 / 20 / 22.5 / 25 (+ 20% bonus AD) 」

「 Bonus Magic Damage: 10 / 15 / 20 / 25 / 30 (+ 20% AP) 」「 Bonus Magic Damage vs. Monsters: 5 / 7.5 / 10 / 12.5 / 15 (+ 10% AP) 」

The first time a Voidling attacks a champion or large monster, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn additional Voidlings. This cannot happen if there is less than 9 seconds remaining on the swarm.

Voidlings gain 100% bonus movement speed toward priority targets and if they're close enough to Malzahar.

Ability Details
Void Swarm is a summon.

Malefic Visions
RANGE: 650
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
Malefic Visions

Active: Malzahar infects the target enemy's mind, dealing them magic damage every half second over 4 seconds. Damaging a target with Call of the Void.png Call of the Void or Nether Grasp.png Nether Grasp will refresh the duration of Malefic Visions.

「 Magic Damage Per Half Second: 10 / 14.375 / 18.75 / 23.125 / 27.5 (+ 8.75% AP) 」「 Total Magic Damage: 80 / 115 / 150 / 185 / 220 (+ 70% AP) 」

If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restoring 2% of maximum mana.

Ability Details
Malefic Visions is a single-targeted damage over time ability.

Additional Information:

  • Void Swarm.png Voidlings will automatically attack the nearest target affected by Malefic Visions (prioritizing champions) if no target is affected by Nether Grasp.png Nether Grasp.
  • Malefic Visions cannot be removed.
  • Malefic Visions does not count as a single target ability when applying Omnivore.

Nether Grasp
RANGE: 700
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Nether Grasp

Active: Malzahar Grounded icon knocks down an enemy champion. For the next 2.5 seconds Malzahar channels, during which the target is Suppression icon suppressed.

A Null Zone is opened beneath the target that lasts 5 seconds, dealing magic damage every second to both Nether Grasp's target as well as all other enemies within it.

「 Damage Per Second: 5 / 7 / 9% (+ 1.5% per 100 AP) of target's maximum health 」「 Total Magic Damage: 25 / 35 / 45% (+ 7.5% per 100 AP) of target's maximum health 」
Ability Details
Nether Grasp is a single-targeted tether with damage over time and area of effect components.

Additional Information:

  • Nether Grasp's suppression can be removed with Unbreakable Will.png Unbreakable Will, Remove Scurvy.png Remove Scurvy, and Quicksilver Sash item.png Quicksilver Sash.
    • Possible Bug: Ragnarok.png Ragnarok will remove both the suppression and the tethered damage as well as prevent Malzahar from even forming the tether if Ragnarok.png Ragnarok is already active (effectively putting Nether Grasp on cooldown with no effect)
  • Like all channeled abilities, Nether Grasp will be interrupted by hard crowd control (Stun icon stun, Silence icon silence) and will end prematurely if Malzahar performs any other action (moving, casting other abilities)
  • Malzahar is unable to perform any actions for the first 0.5 seconds of the channel to prevent him from accidentally cancelling Nether Grasp.
    • This is the result of high playerbase demand as this happened often to click-heavy players.
  • Nether Grasp's targets may themselves interrupt the channeling if their crowd control abilities are mid-flight or cannot be interrupted.


Control type Champion-influenced AI
Target type Minion
On-hit effects Attacks can be dodged and blocked.
Spell effects Applies effects as pet damage, physical damage, and magic damage.
  • Disarm icon Disarm will prevent Voidlings from attacking.
  • Blind icon Blind will cause Voidlings to miss their attacks.
  • Neutral monsters take 50% reduced damage.


Void Swarm
Void Swarm
  • Passive: Voidlings deal 10 / 15 / 20 / 25 / 30 (+ 20% AP) bonus magic damage.
  • Passive: Voidlings deal 300% damage to minions affected by Malefic Visions.png Malefic Visions.
  • Passive: The first time a Voidling attacks a champion or large monster, Malzahar will spawn an additional Voidling that also possesses this ability.
    • Additional Voidlings will not spawn if there is less than 9 seconds remaining on the swarm.
  • Passive: Voidlings gain 100% bonus movement speed toward high priority targets, and while within a 600-range of Malzahar, (denoted above with †).


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