"The land may melt, the sea may swell, the sky may fall... but they will come!" - Malzahar
Many men have gone mad beneath the glare of the Shuriman sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a Seer, blessed with the gift of foresight. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.
He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lain the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees: League of Legends. Now infused with the power of the Void itself, Malzahar set off to the north to seek his fate.
On every fourth ability use, Malzahar summons a Voidling that that lasts for 21 seconds or until killed. If Malzahar dies, the Voidling stays behind but stops attacking.
Voidlings grow in size after 7 seconds, gaining 50% bonus attack damage and 50% bonus armor. After another 7 seconds, they frenzy and gain 100% bonus attack speed.
Null Zone has no cast time and does not interrupt Malzahar's previous orders (will cancel Nether Grasp)
Null Zone has a 0.25 seconds delay before it starts ticking.
When powered by Liandry's Torment, Null Zone will deal up to 16% of target's current health as magic damage over 8 seconds (6% over 3 seconds with a single tick, with further ones refreshing the effect)
COST: 60 / 75 / 90 / 105 / 120 Mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
Active:Malzahar infects the target enemy's mind, dealing them magic damage every half second over 4 seconds.
Possible Bug:Ragnarok will not only remove both the suppression and the damage over time, but will also prevent Malzahar from even creating the tether, if Ragnarok is already active (effectively putting Nether Grasp on cooldown with no effect)
Nether Grasp can be interrupted by hard crowd control (stun, silence) or end prematurely if Malzahar performs any other action (moving, using other abilities)
Malzahar is unable to perform any actions for the first 0.5 seconds of the channel (to prevent him from accidentally canceling Nether Grasp, as was highly requested by the playerbase since it happened often to click-heavy players)
Possible Bug: Any Voidlings still active when Malzahar dies will become idle for the rest of their lifespan. If they had an attack target at the time, they will continue to chase them (they will not deal any damage)
Beam base damage reduced to 125 / 225 / 325 from 125 / 250 / 375.
Beam AP ratio reduced to 110% AP from 115% AP.
Bug Fix:Quicksilver Sash and Mercurial Scimitar now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar's target stays within a 1250-range.
Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
Removed: Charge system. Now has a standard cooldown.
Cooldown reduced to 8 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
New Effect:Malzahar gains a stack of Gathering Swarm when he casts another ability, up to a maximum of 2 stacks. Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm, up to a maximum of 3 Voidlings par cast.
Removed: Voidlings are no longer able to spawn additional Voidling.
Cast range reduced to 150 from 450.
Removed: Voidlings killed increasing the minion killed stat.
Attack damage dealt changed to 5 - 64.5 (based on level) at all ranks from 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD).
If Malzahar has not taken damage nor been affected by crowd control in the last 23 - 6 (based on level) seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
Malzahar spawns a Voidling at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain 50% bonus attack speed.
Voidlings deal 30 / 32.5 / 35 / 37.5 / 40% AD physical damage plus 10 / 15 / 20 / 25 / 30 (+ 10% AP) bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health.
Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)