Passive: On every fourth ability use, Malzahar summons a Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking.
VoidlingsGrow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Summon Voidling is a passive ability that gains a charge every time Malzahar uses a champion ablity. After gaining 3 charges, Malzahar's next ability cast will consume the charges to summon a Voidlingpet.
Call of the Void
COST: 80 / 85 / 90 / 95 / 100 mana
Active: Malzahar opens up two portals to the Void 400 range from each other. After a short delay, power erupts from them, damaging and silencing all enemies caught between the portals.
Call of the Void provides vision of a small area around it.
COST: 90 / 95 / 100 / 105 / 110 mana
Active: Malzahar creates a 250-radius zone of negative energy for 5 seconds. Enemies that stand in the zone take magic damage every second equal to a percentage of their maximum health (capped at 120 to monsters and minions).
Magic damage per second: 4 / 5 / 6 / 7 / 8% (+1% per 100 AP)of enemies' maximum health
Max damage: 20 / 25 / 30 / 35 / 40% (+5% per 100 AP)of enemies' maximum health
For the purposes of the Furor Enchantment and Hextech Gunblade, Malefic Visions does not count as a single target spell.
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Active: Malzahar channels an engulfing void of energy for up to 2.5 seconds, suppressing and dealing magic damage to a target enemy champion every 0.5 seconds while the channel holds. Nether Grasp will knockdown the target on activation.
Nether Grasp is a channeledtether-like damage over time ability. While in range of the tether, the target takes magic damage every 0.5 seconds. Both the suppression and tether are removed if the channel is stopped or interrupted.
Nether Grasp's suppression and tethered damage effects are separate. If the suppression is removed, Nether Grasp will continue to deal damage unless the channel is interrupted or the tether is broken by moving away.
Probably Bug: Olaf'sRagnarok will remove both the suppression and the tethered damage, and it will also prevent Malzahar from forming the tether if Ragnarok is already active (putting Nether Grasp on cooldown with no effect).
Like all channeled abilities, Nether Grasp will be interrupted by hard crowd control like stuns and silences, and will end prematurely if Malzahar attempts another action, e.g. moving or casting other abilities.
Malzahar can still use summoner spells (excluding Flash and Teleport) and item activatables without interrupting the channel provided that Malzahar does not need to move to use them.
Malzahar is unable to make actions for the first 0.5 seconds of the ability to prevent Malzahar from accidentally cancelling his ultimate.
This was made due to high community demand, as the accident was often between players who like to click too much.
Voidlings gain bonuses to their attack damage, armor and attack speed as they last out on the field. After 7 seconds, they gain 50% increased armor and attack damage. After 14 seconds, they gain increased attack speed.
Enemy turrets will prioritize Voidlings directly above the chain of melee minions.
Possible Bug: When Malzahar dies, any active Voidlings will become idle for the rest of their lifespan. Occasionally, if Voidlings have an attack target when Malzahar dies, they will continue to chase their target - but they will not deal damage.