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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 514.4 (+80) Attack damage 54.7 (+3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+1.36%)
Mana 325.6 (+45) Armor 21.88 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 550 Mov. speed 340


Summon Voidling
Summon Voidling

Passive: On every fourth ability use, Malzahar summons a VoidlingSquare Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking.

Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).

Ability Details
Summon Voidling is a passive ability that gains a charge every time Malzahar uses a champion ablity. After gaining 3 charges, Malzahar's next ability cast will consume the charges to summon a Voidling pet.

Call of the Void
RANGE: 900
COST: 80 / 85 / 90 / 95 / 100 mana
Call of the Void

Active: Malzahar opens up two portals to the Void 400 range from each other. After a short delay, power erupts from them, damaging and Silence icon silencing all enemies caught between the portals.

  • Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 80% AP)
  • Silence Duration: 1.4 / 1.8 / 2.2 / 2.6 / 3
Ability Details
Call of the Void is a linear area of effect ability. After a 0.5 second delay, two waves of void energy are fired from each end point to the other.

Additional Information:

  • Call of the Void provides vision of a small area around it.

Null Zone
RANGE: 800
COST: 90 / 95 / 100 / 105 / 110 mana
Null Zone

Active: Malzahar creates a 250-radius zone of negative energy for 5 seconds. Enemies that stand in the zone take magic damage every second equal to a percentage of their maximum health (capped at 120 to monsters and minions).

  • Magic damage per second: 4 / 5 / 6 / 7 / 8% (+1% per 100 AP) of enemies' maximum health
  • Max damage: 20 / 25 / 30 / 35 / 40% (+5% per 100 AP) of enemies' maximum health
Ability Details
Null Zone is a ground targeted area of effect ability.

Additional Information:

  • Null Zone begins dealing damage 0.25 seconds after being cast.
  • Null Zone has no cast time and does not interrupt Malzahar's previous orders. It will however, cancel Nether Grasp.

Malefic Visions
RANGE: 650
COST: 60 / 75 / 90 / 105 / 120 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
Malefic Visions

Active: Infects target enemy's mind, dealing magic damage every 0.5 seconds for a total of 4 seconds.

If the target dies during this time, the target passes Malefic Visions to the closest enemy, refreshing the duration and restoring mana to Malzahar.

  • Magic damage per half-second: 10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP)
  • Total Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 80% AP)
  • Mana restored: 10 / 14 / 18 / 22 / 26
Ability Details
Malefic Visions is a single target damage over time ability that deals magic damage every 0.5 seconds.

Additional Information:

  • VoidlingSquare Voidlings will automatically attack the nearest target affected by Malefic Visions, prioritizing champions, if no target is affected by Nether Grasp.png Nether Grasp.
  • Malefic Visions cannot be removed with Cleanse.png Cleanse, however it WILL be removed by Quicksilver Sash item.png Quicksilver Sash.
  • For the purposes of the Furor Enchantment and Hextech Gunblade, Malefic Visions does not count as a single target spell.

Nether Grasp
RANGE: 700
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Nether Grasp

Active: Malzahar channels an engulfing void of energy for up to 2.5 seconds, Suppression icon suppressing and dealing magic damage to a target enemy champion every 0.5 seconds while the channel holds. Nether Grasp will Airborne icon knockdown the target on activation.

  • Magic damage per Half-second: 50 / 80 / 110 (+ 26% AP)
  • Total Magic damage: 250 / 400 / 550 (+ 130% AP)
Ability Details
Nether Grasp is a channeled tether-like damage over time ability. While in range of the tether, the target takes magic damage every 0.5 seconds. Both the suppression and tether are removed if the channel is stopped or interrupted.

Additional Information:

  • Nether Grasp's suppression can be removed with abilities like Unbreakable Will.png Unbreakable Will and Remove Scurvy.png Remove Scurvy, and by Quicksilver Sash item.png Quicksilver Sash.
  • Nether Grasp's suppression and tethered damage effects are separate. If the suppression is removed, Nether Grasp will continue to deal damage unless the channel is interrupted or the tether is broken by moving away.
    • Probably Bug: OlafSquare.png Olaf's Ragnarok.png Ragnarok will remove both the suppression and the tethered damage, and it will also prevent Malzahar from forming the tether if Ragnarok is already active (putting Nether Grasp on cooldown with no effect).
  • Like all channeled abilities, Nether Grasp will be interrupted by hard crowd control like stuns and silences, and will end prematurely if Malzahar attempts another action, e.g. moving or casting other abilities.
    • Malzahar can still use summoner spells (excluding Flash.png Flash and Teleport.png Teleport) and item activatables (excluding Zhonya's Hourglass item.png Zhonya's Hourglass and Seraph's Embrace item.png Seraph's Embrace) without interrupting the channel provided that Malzahar does not need to move to use them.
  • Malzahar is unable to make actions for the first 0.5 seconds of the ability to prevent Malzahar from accidentally cancelling his ultimate.
    • This was made due to high community demand, as the accident was often between players who like to click too much.
  • The target of Nether Grasp may themselves interrupt the channeling, if their crowd control abilities are mid-flight or cannot be interrupted. Notable examples:IreliaSquare.png Irelia, EliseSquare.png Elise, JayceSquare.png Jayce, GarenSquare.png Garen, OriannaSquare.png Orianna, FizzSquare.png Fizz, AlistarSquare.png Alistar, MaokaiSquare.png Maokai, ShyvanaSquare.png Shyvana, TristanaSquare.png Tristana, QuinnSquare.png Quinn, XerathSquare.png Xerath and DravenSquare.png Draven.


Summon Voidling.png Voidling
GOLD: 12 gold
EXP: 0 exp
Attack damage 20 + (5 × Malzahar's level) (+ 100% bonus AD)
Ability power N/A
Attack speed 0.831
200 + (50 × Malzahar's level)
Health regen. N/A
Mov. speed 451
Magic res.
AoE mitigation N/A
Malzahar Voidling Render
Ability Details

Voidlings are autonomous minions that attack nearby enemy units.

  • Voidlings have a leash range of 1700
  • Voidlings are classified as a minion for targeting purposes.
  • The Voidlings' attacks do not apply spell effects.
  • The Voidlings' attacks do not apply on-hit effects.
  • The Voidlings' attacks will apply The Black Cleaver item.png The Black Cleaver stacks.
  • The Voidlings' attacks can be Riposte.png parried and Aegis Protection.png blocked and will miss if they are blinded.
  • The "Voidlings" attacks CAN'T be Counter Strike.png dodged.
  • Voidlings gain bonuses to their attack damage, armor and attack speed as they last out on the field. After 7 seconds, they gain 50% increased armor and attack damage. After 14 seconds, they gain increased attack speed.
    • Attack damage after 7 seconds: 30 + (7.5 × Malzahar's level) (+ 150% bonus AD)
    • Armor after 7 seconds: 45
    • Attack speed after 14 seconds: 1.496
  • Voidlings' attack priorities (don't conflict with each other):
  • Voidlings will benefit from Malzahar's armor penetration.
  • Enemy turrets will prioritize Voidlings directly above the chain of melee minions.
  • Possible Bug: When Malzahar dies, any active Voidlings will become idle for the rest of their lifespan. Occasionally, if Voidlings have an attack target when Malzahar dies, they will continue to chase their target - but they will not deal damage.


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