Mana
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At level 18, the base mana pool ranges from
Poppy's 725 to
Janna's 1454.
The most mana any champion can get is 8468, adding all mana per level runes, mana masteries, level 18
Janna's base mana, six
Seraph's Embraces or six
Muramanas.
Contents |
Manaless
Edit
Main article: Manaless
The following champions do not use mana and are referred to as manaless:
-
Akali
-
Dr. Mundo
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Garen
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Katarina
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Kennen
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Lee Sin
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Mordekaiser
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Renekton
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Rengar
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Riven
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Rumble
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Shen
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Shyvana
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Tryndamere
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Vladimir
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Zac
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Zed
Mana as scaling
Edit
Champion abilities
Edit
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Blitzcrank's
Mana Barrier (scales off of current mana, not maximum)
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Evelynn's
Shadow Walk
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Ryze's
Overload,
Rune Prison, and
Spell Flux
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Singed's
Empowered Bulwark
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Taric's
Gemcraft
Items
Edit
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Archangel's Staff increases your ability power by 3% of your maximum mana.
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Athene's Unholy Grail restores 12% of your maximum mana on kill or assist.
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Seraph's Embrace increases your ability power by 3% of your maximum mana. Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds.
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Manamune increases your attack damage by 2% of your maximum mana.
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Muramana increases your attack damage by 2% of your maximum mana. Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as physical damage.
Masteries
Edit
-
Strength of Spirit increases health regeneration by 1 / 2 / 3 for every 400 mana you have.
Ways to restore mana
Edit
A champion's mana can be restored in several ways:
- Mana regeneration
- Using a
Mana Potion or
Crystalline Flask.
- Returning to the spawning pool, which restores a percentage of your maximum mana per second.
- Having the
Crest of the Ancient Golem buff, which can be obtained by slaying the
Ancient Golem or by slaying an enemy champion that has the buff.
- Having
Exalted with Baron Nashor buff, which is obtained by slaying
Baron Nashor.
- The passive effect of
Catalyst the Protector and
Rod of Ages.
- Using
Clarity.
- Slaying a monster that has Healing Sigil (
Wolf,
Wraith and
Golem).
- Killing a unit while in possession of at least one
Doran's Ring.
- Obtaining kill or assist when possessing
Athene's Unholy Grail.
- Picking up a Health Relic on the Crystal Scar, Twisted Treeline or Howling Abyss.
Abilities which restore mana
Edit
-
Annie's
Disintegrate refunds the mana cost if it kills the target.
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Cho'Gath's
Carnivore restores 3.25 + (0.25 × level) mana per kill.
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Evelynn's
Shadow Walk restores 1% of maximum mana every second while stealth.
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Gangplank's
Parrrley refunds half the mana cost (25 / 27.5 / 30 / 32.5 / 35) if it kills the target.
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Gragas's
Drunken Rage restores 30 / 45 / 60 / 75 / 90 mana.
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Irelia's
Bladesurge refunds 35 mana if it kills the target.
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Jayce's
Lightning Field restores 6 / 8 / 10 / 12 / 14 mana per hit.
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Karthus's
Defile restores 20 / 27 / 34 / 41 / 48 mana per kill when turned off.
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Kassadin's
Nether Blade restores 8 / 11 / 14 / 17 / 20 mana for each basic attack he performs. The value triples against enemy champions.
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Malzahar's
Malefic Visions restores 10 / 14 / 18 / 22 / 26 mana per enemy unit that dies while having this ability on them.
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Sivir's
Spell Shield restores 150 mana (net gain of 75 mana) whenever it successfully blocks an ability.
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Soraka's
Infuse restores 40 / 80 / 120 / 160 / 200 mana to an allied unit.
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Swain's
Carrion Renewal restores 9 + (1 × level) mana per kill.
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Twisted Fate's
Pick a Card will restore 50/75/100/125/150 mana with a "Blue Card".
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Varus's
Piercing Arrow refunds half of its mana cost (25 / 37.5 / 40 / 42.5 / 45) if he fails to fire after four seconds of channeling the ability.
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Veigar's
Equilibrium increases mana regeneration by 1% for every percentage of mana missing.
Ways to increase maximum mana
Edit
Several items and runes can increase the total mana of a champion. This statistic scales additively, which means that each bonus point acquired is directly added to the mana pool.
Items
Edit
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Archangel's Staff: Unique Passive: Each time your champion uses an ability their maximum mana will increase by 6 mana. Bonus caps at +750 mana. This effect has a 3 second cooldown. +250 mana, +10 mana regeneration, +60 ability power. Unique Passive - Insight: 3% of your maximum mana is converted to ability power. 2700 gold.
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Banshee's Veil: +300 mana, +400 health, +45 magic resistance. Unique Passive: Gain a spell shield that blocks the next incoming enemy aility. This shield refreshes if you haven't taken damage from champion in 25 seconds. 2520 gold.
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Catalyst the Protector: +300 mana, +200 health. Unique Passive: Upon leveling up restores 150 health and 200 mana over 8 seconds. 1200 gold.
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Iceborn Gauntlet: +500 mana, +30 ability power, +70 armor, 10% cooldown reduction. Unique - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35%. This effect has a 2 second cooldown. 3250 gold.
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Frozen Heart: +400 mana, +95 armor. +20% cooldown reduction. Unique Aura: Reduces the attack speed of nearby enemies by 20%. 3000 gold.
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Glacial Shroud: +300 mana, +45 armor, Unique Passive: +10% cooldown reduction. 1350 gold.
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Lich Bane: +250 mana, +80 ability power, +5% movement speed. Unique – Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown. 3000 gold.
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Manamune: Unique Passive: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 750 mana. +250 mana, +7 mana regeneration, +20 attack damage. Unique Passive - Awe: 2% of your maximum mana is converted to Attack Damage. 2100 gold.
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Muramana: +1000 mana, +7 mana regeneration, +20 attack damage. Unique Passive - Awe: 2% of your maximum mana is converted to attack damage. Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as physical damage. 2100 gold.
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Odyn's Veil: +350 mana, +350 health, +50 magic resistance. Unique passive : Reduces and stores 10% of magic damage dealt to your champion. Unique active: Deals 200 + (Stored magic damage)[Max: 400] to nearby enemy units. 90 second cooldown. 2520 gold.
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Rod of Ages: +450 mana, +450 health, +60 ability power. Passive: This item gains 20 health, 20 mana, and 2 ability power every one minute, up to 10 times. Unique Passive - Valor's Reward: Upon leveling up, restores 150 health and 200 mana upon over 8 seconds. 2800 gold.
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Sapphire Crystal: +200 mana. 400 gold.
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Seraph's Embrace: +1000 mana, +10 mana regeneration, +60 ability power. Unique Passive - Insight: 3% of your maximum mana is converted to ability power. Unique Active - Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds. 120 second cooldown. 2700 gold.
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Sheen: +200 mana, +25 ability power, Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to your base attack damage. This effect has a 2 second cooldown. 1200 gold.
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Tear of the Goddess: Unique Passive - Mana Charge: Each time you cast a spell or spend mana, your maximum mana increases by 4. 3 second cooldown. Bonus caps at +750 mana. +250 mana, +7 mana regeneration. 700 gold.
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Trinity Force: +200 mana, +30 attack damage, +30 ability power, +30% attack speed, +10% critical chance, +8% movement speed, +250 health. Unique Passive - Icy: 25% chance on hit to slow the target by 30% (20% for ranged attacks) for 2 seconds. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base attack damage. This effect has a 2 second cooldown. 3843 gold.
Champion abilities
Edit
-
Viktor's
Augment: Gravity increases his maximum mana by 200.
Masteries
Edit
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Expanded Mind increases maximum mana by 4 / 7 / 10 points per level ( 72 / 126 / 180 additional mana at level 18).
Runes
Edit
- Mana and Scaling Mana runes increase maximum mana.
List of champions' mana
Edit
Main article: List of champions' mana
| Champion Level | Top 5 champions | Bottom 5 champions | |||
|---|---|---|---|---|---|
| Level 1 | 1. | (366 mp) | 1. 1. | (208 mp) | |
| 2. | (348 mp) | 2. | (215 mp) | ||
| 3. | (335 mp) | 3. | (220 mp) | ||
| 4. | (331 mp) | 4. | (222 mp) | ||
| 5. | (320 mp) | 5. | (225 mp) | ||
| Level 18 | 1. | (1454 mp) | 1. | (725 mp) | |
| 2. | (1410 mp) | 2. | (730 mp) | ||
| 3. | (1368 mp) | 3. 3. | (760 mp) | ||
| 4. | (1340 mp) | 4. | (769 mp) | ||
| 5. 5. 5. | (1320 mp) | 5. | (771 mp) | ||
- Manaless champions are not considered in this list.
| Champion statistics | |
|---|---|
| Offensive | |
| Defensive | |
| Magical | |