Mana is the resource of some champions necessary to cast most of his/her abilities. The mana pool is represented by a blue bar below the green health bar and two numbers ( # / # ) in the middle of it. The first one is your current amount of mana and the second refers to the maximum amount you can store. Mana regenerates over time and this rate can be increased with masteries and items.
- Main article: Mana Regeneration
At level 18, the base mana pool ranges from 's 745.4 to 's 1537.6.
Maximum mana has a gold value of 2 per point. Mana regen has a gold value of 7.2 per percent of base mana regen per 5 seconds. Mana restored by a has a gold value of 0.35 per point.
Manaless
- Main article: Manaless
The following champions do not use mana and are referred to as manaless:
- health) (uses
- energy) (uses
- health) (uses
- (has abilities without cost)
- (has abilities without cost)
- (has abilities without cost)
- energy) (uses
- energy) (uses
- health) (uses
- (has abilities without cost)
- (has abilities without cost)
- (has abilities without cost)
- (has abilities without cost)
- (has abilities without cost)
- energy) (uses
- (has abilities without cost)
- (has abilities without cost)
- health) (uses
- (has abilities without cost)
- health) (uses
- energy) (uses
Mana as scaling
Champion abilities
- 12% of maximum mana when picking up a chime. restores
- 50% of current mana health when dropping below 20% maximum health for up to 10 seconds. grants a shield that absorb up to
- 1.5% maximum mana when killing a target. refunds its mana cost plus
- 2% of her missing mana every second, after being out of combat for Error: Parameter '3' is not accepted. seconds. regenerates
- 4 / 5 / 6 / 7 / 8% missing mana and 20 / 25 / 30 / 35 / 40% missing mana against champions.
- (2% maximum mana) magic damage, up to 240 / 300 / 360 + (6% maximum mana) magic damage at 4 stacks. deals 80 / 100 / 120 +
restores - (+ 8% maximum mana) health at 5 stacks for 2.5 + (0.5 × rank) seconds.
- (55% AP) + (2 / 2.5 / 3 / 3.5 / 4% maximum mana) magic damage. deals 60 / 85 / 110 / 135 / 160 +
- (40% AP) + (2.5% maximum mana) magic damage. deals 80 / 100 / 120 / 140 / 160 +
- (20% AP) + (2% maximum mana) magic damage to the first target hit. Other targets hit will suffer 18 / 26 / 34 / 42 / 50 + (10% AP) + (1% maximum mana) magic damage. deals 36 / 52 / 65 / 84 / 100 +
grants a shield that absorb up to 20 + (5 × Ryze's level) - bonus health equal to 25% of his maximum mana. grants him
- 9% maximum mana upon champion takedown. restores 9 + (Swain's level) mana upon killing an enemy or structure, and
- (80% AP) + (8% maximum mana) health for up to 7 seconds. grants a shield that absorb up to 60 / 100 / 140 / 180 / 220 +
- 1% of his missing mana. grants 1.5% increased mana regeneration for every
Items
- (3% maximum mana) ability power. grants
- 2% of missing mana every 5 seconds, and restores 30% of maximum mana on kill or assist. restores
- 2% of missing mana every 5 seconds. restores
- 30% of maximum health and 30% of maximum mana 4 seconds after taking lethal damage. restores
- (2% maximum mana) attack damage. grants
- (2% maximum mana) attack damage. Unique Toggle: Single target spells and attacks (on hit) consume 3% of current mana to deal 6% of your current mana as physical damage. grants
- 2% of missing mana every 5 seconds. restores
- 8% of missing mana against monsters. restores
- (3% maximum mana) ability power. Unique Active – Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds. grants
Masteries
- Meditation restores 0.5 / 1 / 1.5% of missing mana every 5 seconds.
- Strength of Spirit 「 increases health regeneration by 1 for every 300 mana you have. 」「 increased health regeneration equal to 0.33% of maximum mana. 」
Ways to restore mana
A champion's mana can be restored in several ways:
- Mana regeneration
- Using a or .
- Returning to the spawning pool, which restores a percentage of your maximum mana per second.
- Having the buff, which can be obtained by slaying the or by slaying an enemy champion that has the buff.
- The passive effect of , and .
- Using .
- Using on .
- Slaying a monster that has Healing Sigil ( , , , and ).
- Killing a unit while in possession of at least one .
- Killing a unit while having Feast mastery active.
- Triggering the on-hit effect of .
- Obtaining kill or assist when possessing .
- Obtaining kill or assist while having Dangerous Game mastery active.
- Picking up a Health Relic on the Crystal Scar, Twisted Treeline or Howling Abyss.
Abilities which restore mana
- its mana cost (60 / 65 / 70 / 75 / 80) if it kills the target. refunds
- 3.25 + (0.25 × Cho'Gath's level) mana per kill. restores
- its mana cost (50 / 60 / 70 / 80 / 90) plus 1.5% of her maximum mana when it kills a target. restores
- 2% of her missing mana every second, after being out of combat for Error: Parameter '3' is not accepted. seconds. restores
- 25 mana if it kills the target. refunds
- 35 mana if it kills the target. refunds
- 6 / 8 / 10 / 12 / 14 mana per hit while in . restores
- 20 / 27 / 34 / 41 / 48 mana upon killing an enemy. , while toggle off, restores
- 4 / 5 / 6 / 7 / 8% of missing mana on hit. The value quintuples against enemy champions for a maximum of 20 / 25 / 30 / 35 / 40% of missing mana. active restores
- 10 / 14 / 18 / 22 / 26 mana per enemy unit that dies while having this ability on them. restores
- 80 / 95 / 110 / 125 / 140 mana whenever it successfully blocks an ability. restores
- 9 + (Swain's level) mana upon killing an enemy or structure, and 9% maximum mana upon champion takedown. restores
- 50 / 75 / 100 / 125 / 150 mana upon throwing this card. restores
- half of its mana cost (35 / 37.5 / 40 / 42.5 / 45) if he fails to fire after four seconds of channeling the ability. refunds
- 1% of his missing mana. grants 1.5% increased mana regeneration for every
- 「 30 – 195 」「 Template:Pp18 」 mana every 12 seconds on a basic attack. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.
- half of its mana cost (40 / 45 / 50 / 55 / 60) if he fails to fire after 3 seconds of channeling the ability. refunds
restores
Increasing mana
Several items and runes can increase the total mana of a champion. This statistic scales additively, which means that each bonus point acquired is directly added to the mana pool.
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Items
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Variable Availability
- Item availability needs updating. Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
Champion specific items
- increases his maximum mana by 300.
- increases his maximum mana by 500.
increases his maximum mana by 150.
Masteries
- Expanded Mind increases your maximum mana by 25 / 50 / 75.
Runes
- Main article: List of runes
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
---|---|---|---|---|
Mana | Mark | X | X | 5.91 |
Seal | X | X | 6.89 | |
Glyph | X | X | 11.25 | |
Quintessence | X | X | 37.5 | |
Mana, Scaling
(Mana per level) |
Mark | X | X | 1.17 per level (21.06) |
Seal | X | X | 1.17 per level (21.06) | |
Glyph | X | X | 1.42 per level (25.56) | |
Quintessence | X | X | 4.17 per level (75.06) |
List of champions' mana
- Main article: List of champions' mana
- Manaless champions are not considered in this list.
Champion Level | Top 5 champions | Bottom 5 champions | |||
---|---|---|---|---|---|
Level 1 | 1. | 325.75 mana | 1. | 256.025 mana | |
1. | |||||
1. | |||||
2. | 367.805 mana | 2. | 252.6 mana | ||
2. | |||||
3. | 335.545 mana | 3. | 256.025 mana | ||
4. | 346.6 mana | 4. | 225.75 mana | ||
5. | 445.765 mana | 5. | 228.08 mana | ||
Level 18 | 1. | 1767.64 mana | 1. | 908.8 mana | |
2. | 1146 mana | 2. | 830.2 mana | ||
3. | 954.32 mana | 3. | 1057 mana | ||
3. | |||||
4. | 1293.2 mana | 4. | 753.04 mana | ||
5. | 1238 mana | 5. | 830.2 mana | ||
5. | |||||
5. |
Trivia
[Last updated 7/7/2015 on patch 5.12]
- The maximum attainable mana is 8446.9 with
- 6 +6000 mana) (or any combination of both) or 6 (
- a full Rune Page with Template:Rune runes (+834.3 mana)
- his own maximum mana (+1537.6 mana)
- 3 points in the mastery Expanded Mind (+75 mana)
at level 18 if he has:
- Relevant mathematics:
- 1000 × 6 + 21.06 × 9 + 21.06 × 9 + 25.56 × 9 + 75.06 × 3 + 75 + 1537.6 = 8446.9 Mana =