Manamune
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Manamune
| Availability |
Common |
|---|---|
| Tier | Legendary |
| Stats |
+250 mana +20 attack damage +7 mana regen per 5 seconds |
| Passive |
Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana. |
| Menu |
Attack > Damage Magic > Mana Magic > Mana Regen |
| Item cost | 2100g (1000g) |
| Sell value | 1470g |
| Item code | 3004 |
Manamune is a legendary item in League of Legends.[1]
Recipe
Edit
-
Tear of the Goddess (700g)
-
Faerie Charm (180g)
-
Sapphire Crystal (400g)
- 120g
-
-
Long Sword (400g)
- 1000g
Cost Analysis
Edit
- 250 mana = 500g
- 20 + 5 attack damage = 1000g
- 7 mana regeneration = 420g
- Total Gold Value = 1920g
Passive Gold Value
- 750 mana = 1500g
- 15 attack damage (for every 750 mana) = 600g
Total Gold Value (Fully Stacked) = 4020g
Gold Efficiency
-
Manamune is gold efficient when the champion's maximum mana is at least 225.
- Alternately, Mana Charge must have stored at least 65 bonus mana for
Manamune to be gold efficient.
Builds into
Edit
-
Manamune automatically transforms into
Muramana at 750 bonus mana.
Similar Items
Edit
Notes
Edit
-
Manamune gives 1 attack damage per 50 mana. With its flat 20 bonus attack damage, it provides as much attack damage as a
B. F. Sword at 1250 mana. Taking into account how much
Manamune costs, it is less efficient than a
B. F. Sword until 1878 mana, although it does help with early game mana issues.
- Multiple
Manamunes will not stack any of its effects, as they are unique. While
Archangel's Staff is effective with
Manamune for stats, its mana bonus does not stack with
Manamune's, nor does that of
Tear of the Goddess.
- It is only possible to begin stacking a new
Tear of the Goddess,
Archangel's Staff or
Manamune if one of the latter two upgrades into
Seraph's Embrace or
Muramana, respectively.
- It is only possible to begin stacking a new
- Assuming a Mana Charge stack is gained once every 3 seconds, the 750-mana unique passive takes 9 minutes and 24 seconds to max.
-
Manamune may be used to charge
Archangel's Staff using only autoattacks, as
Archangel's Staff's transformation takes priority.
- Manaless champions may charge the
Tear of the Goddess,
Manamune and
Archangel's Staff to get
Muramana and
Seraph's Embrace. However, they won't get any bonuses of
Muramana's Awe and toggle, as well as
Seraph's Embrace's Insight and Mana Shield.
Trivia
Edit
- The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
- The
Manamune was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
Patch History
Edit
V1.0.0.154:
- Attack damage increased to 20 from 10.
- Item cost reduced to 2100 from 2110.
- Combine cost increased to 1000 from 700.
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive Changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
-
Tear of the Goddess,
Archangel's Staff, and
Manamune now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to 700. Total cost is now 2110.
- Unique passive conversion percent dropped to 1.5% from 2%.
- Unique passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown.) Bonus caps at 1000.
V1.0.0.100: Added.
-
Manamune
- Recipe:
Tear of the Goddess +
Long Sword + 500 gold.
- + 350 mana.
- + 7 mana regeneration per 5 seconds.
- + 20 Attack Damage.
- Unique passive: 2% of your maximum mana is converted to attack damage.
- Unique passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown.) Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown.) Bonus mana caps at 1000.
- Recipe:
References
Edit
List of Items
| Consumable | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Basic | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Advanced | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Legendary | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Mythical | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Removed items | |||
|---|---|---|---|
| Alpha/Beta Items | ||||
|---|---|---|---|---|
