+250 mana +25 attack damage +25% base mana regen
Transforms into at +750 mana.
Unique Passive – Gain attack damage equal to 2% of your maximum mana. Awe:
Unique Passive – Grants + Mana Charge: 4 / 8 maximum mana (max +750 mana) for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 / 6 seconds).
Attack > Damage
Magic > Mana Regen
Magic > Mana
2200g (625g) Sell value
1540g Item Code
Manamune is a legendary item in League of Legends.
Passive Gold Value Total Gold Value (Fully Stacked) = 3800g
The base stats are 80% gold efficient.
The item is 172. gold efficient when fully stacked.
7% The item is 100% gold efficient when the champion has 611 mana from base stats and other Items/Runes/Masteries.
automatically transforms into at 750 bonus mana.
gives 1 attack damage per 50 mana. With its flat 25 bonus attack damage, it provides as much attack damage as a at 1250 mana. Taking into account how much costs, it is less efficient than a until 1878 mana, although it does help with early game mana issues.
Multiple will not stack any of its effects, as they are unique. While is effective with for stats, its mana bonus does not stack with , nor does that of .
It is only possible to begin stacking a new , or if one of the latter two upgrades into or , respectively.
Assuming a Mana Charge stack is gained once every 4 seconds, the 750-mana unique passive takes 12 minutes and 32 seconds to max.
may be used to charge using only basic attacks, as transformation takes priority.
Manaless champions may charge the , and to get and . However, they won't get any bonuses of Awe and toggle, as well as Insight and Mana Shield.
The name "Manamune" is a reference to the legendary swordsmith , who is widely regarded as Japan's greatest swordsmith.
Masamune The was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
The icon/picture of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2.
Total item cost increased to 2200 gold from 2100 gold.
Recipe changed to + + 625 gold from + + 1040 gold.
Base attack damage increased to 25 from 20.
Combine cost increased to 1040g from 1000g (total cost remains the same due to price being reduced).
Unique Passive - Mana Charge
Cooldown per charge increased to 4 seconds from 3.
Updated the tooltip to clarify its actual functionality.
Attack damage increased to 20 from 10.
Item cost reduced to 2100g from 2110g.
Combine cost increased to 1000g from 700g.
Base attack damage reduced to 10 from 20.
Base mana reduced to 250 from 350.
Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
Maximum bonus mana reduced to 750 from 1000.
Now displays its cooldown on the item itself rather than with a buff.
Tooltip now updates dynamically.
, , and now display their current bonus mana again.
Now displays your unique bonus mana in its tooltip.
Mana conversion percent increased to 2% from 1. 5%.
Combine cost increased to 700g.
Total cost is now 2110g.
Unique Passive conversion percent dropped to 1. 5% from 2%.
Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
Recipe: + + 500 gold.
7 mana regeneration per 5 seconds
20 attack damage
Unique Passive: 2% of your maximum mana is converted to attack damage.
Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown.) Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown.) Bonus mana caps at 1000.
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