Active: Maokai transforms into a cloud of arcane energy, becoming untargetable while quickly travelling to a target enemy. Once Maokai reaches the target, the target takes magic damage and is rooted for a short time.
Twisted Advance will cancel mid-dash if the target dies or becomes untargetable.
Maokai will continue to chase his target even if he loses sight of them.
There is an occasional bug where losing sight of his target causes the animation to freeze mid-air. Despite how it looks, Maokai will continue to chase his target and Maokai will "blink" to where he should be once he arrives at his target.
Possible Bug: Maokai is able to interact with Dark Passage as he passes over it. His target will become rooted when Maokai arrives at Thresh's location, allowing him to "safely" root people (i.e. root without jumping in).
Cost: 70 / 80 / 90 / 100 / 110 mana
Active: Maokai hurls a sapling to a target area, dealing magic damage on impact within 175 range. The sapling becomes implanted in the ground, granting 350 range vision of its surroundings for up to 35 seconds.
After a 1 second delay after landing, the sapling will seek out nearby enemies. When an enemy comes within 250 range, the sapling will chase for up to 2.5 seconds and explode in an arcane blast that deals magic damage to enemies within 175 range.
Spell shields will block the impact damage or the detonation damage.
Sapling Toss grants vision of the target area even while the sapling in flight.
Unlike Elise'sVolatile Spiderling or Yorick'sGhouls, Saplings will continue to chase their target even if they lose sight. However, Saplings do not prioritize champions and will not change focus after they have selected a target.
Saplings are untargetable and invulnerable, but will appear on the map as a minion.
Cooldown: 40 / 30 / 20
Cost: 75 mana + 30 per second
Toggle: Maokai creates a great vortex of natural energy in a 575 radius area, reducing non-tower damage done to allied champions in the area by 20%. Maokai can prolong the effect as long as he has mana to spend on it.
When the effect ends the energy is released, dealing magic damage to enemies within the vortex, plus bonus magic damage based off the damage stored by the damage reduction effect.
Magic Damage: 100 / 150 / 200 (+ 50% AP)(+ 2 bonus damage for every 1 damage absorbed)