Passive: Each time a champion's ability is used near Maokai, he gains a charge of Sap Magic. When he has 5 charges, his next basic attack will heal him for 7% of his maximum health.
Arcane Smash
Range: 600
Cooldown: 6
Cost: 55 mana
Active: Maokai smashes the ground and sends an arcane shockwave forward, dealing magic damage and slowing enemies hit for 2 seconds. Enemies within 100 range of Maokai are also briefly knocked back.
Active: Maokai transforms into a cloud of arcane energy, becoming untargetable while quickly travelling to a target enemy. Once Maokai reaches the target, the target takes magic damage and is rooted in place for a short time.
Active: Maokai hurls a sapling to a target area, dealing magic damage on impact within 175 range. The sapling becomes implanted in the ground, granting 350 range vision of its surroundings for up to 35 seconds.
After a 1 second delay after landing, the sapling will seek out nearby enemies. When an enemy comes within 250 range, the sapling will chase for up to 2.5 seconds and explode in an arcane blast that deals magic damage to enemies within 175 range.
Toggle: Maokai creates a great vortex of natural energy in a 575 radius area, reducing non-tower damage done to allied champions in the area by 20%. Maokai can prolong the effect as long as he has mana to spend on it.
When the effect ends the energy is released, dealing magic damage to enemies within the vortex, plus bonus magic damage based off the damage stored by the damage reduction effect.
Magic Damage: 100 / 150 / 200 (+ 50% AP)(+ 2 bonus damage for every 1 damage absorbed)