Every fourth basic attack, within 4 seconds of each other, Master Yi strikes twice, dealing 50% ADbonusphysical damage which applies on-hit effects and can critically strike. If Master Yi's primary target is killed before the second hit can go off, he automatically attacks another enemy within 300 range.
The fourth attack that triggers Double Strike will both reset the counter and add a stack for the next Double Strike activation.
The next Double Strikes will happen at every third basic attack because of this (at every second with Guinsoo's Rageblade).
Active: After a small delay, Master Yi becomes untargetable and bounces for up to 4 times on visible unique enemies that are up to 600 units away from each other, starting from the targeted enemy and prioritizing the closest ones, to then blink in front of his primary target and dealing physical damage to all enemies that he touched. Non-champions receive increased damage.
25 / 60 / 95 / 130 / 165 (+ 100% AD)
100 / 160 / 220 / 280 / 340 (+ 100% AD)
When Master Yi bounces from an unit it will grant vision around it. It will always grant vision around the primary target even if Master Yi doesn't bounce off it. This vision will not reveal brushes.
Alpha Strike's damage is calculated individually on each bounce. It is possible to inflict differing amounts of damage during an Alpha Strike chain if Yi loses Wuju Style's passive AD bonus in the middle of Alpha Strike.
Critical strikes have the same chance each bounce. Because of this, hitting more targets increases Alpha Strike's overall critical strike chance.
Alpha Strike applies damage after Master Yi leaves untargetability and thus can attract turret aggro.
If Master Yi gets crowd controlled during the delay, Alpha Strike does not stop, and if the crowd control is long enough Yi will be stunned when he finishes Alpha Strike.