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Double Strike
Double Strike

After landing 3 basic attacks, Master Yi's next one within 4 seconds strikes twice, dealing 50% AD bonus physical damage which applies on-hit effects and can Critical strike icon critically strike. If Master Yi's primary target is killed before the second hit can go off, he automatically attacks another enemy within 300 range.

Ability Details
  • The fourth attack that triggers Double Strike will both reset the counter (even if it kills Master Yi's target) and add a stack for the next Double Strike activation.
    • The next Double Strikes will happen at every third basic attack because of this (at every second with Guinsoo's Rageblade item Guinsoo's Rageblade).
Master Yi IVideo

Alpha Strike
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Alpha Strike

Active: Master Yi blinks to the target enemy, dealing physical damage to it and up to 3 nearby enemies, to then reappear next to his main target. Non-champions receive increased damage.

Physical Damage:
25 / 60 / 95 / 130 / 165 (+ 100% AD)
Non-Champion Damage:
100 / 160 / 220 / 280 / 340 (+ 100% AD)

Master Yi becomes Playful untargetable over Alpha Strike's duration, and can Critical strike icon critically strike, dealing 60% (+ Infinity Edge item 30%) AD increased damage to all enemies. Basic attacks reduce Alpha Strike's cooldown by 1 second.

Ability Details
Alpha Strike is a single-targeted blink.

Additional Information:

  • Master Yi will reappear at Alpha Strike's cast location if his primary target dies or becomes invulnerable as he completes the blink (he cannot hit stealthed enemies or those hiding in fog of war)
  • Master Yi can use summoner spells during Alpha Strike (Smite Smite while clearing jungle camps).
  • If the primary target is a champion, Master Yi will auto attack that champion when Alpha Strike finishes, but he cannot buffer Highlander or Wuju Style.
  • If the primary target is a minon or monster, Master Yi can buffer either E - Wuju Style or R - Highlander, but he will not automatically basic attack the target.
  • Alpha Strike counts as movement for the purposes of Energized Strike, Dreadnought, and Echo.
  • Alpha Strike's damage is calculated individually on each bounce. It is possible to inflict differing amounts of damage during an Alpha Strike chain if Yi loses Wuju Style's passive AD bonus in the middle of Alpha Strike.
  • Alpha Strike applies damage after Master Yi leaves untargetability and thus can attract turret aggro.

COST: 50 Mana

Active: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% - 100% (based on missing health).

Minimum Healing Per Half Second:
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
Maximum Healing Per Half Second:
30 / 50 / 70 / 90 / 110 (+ 25% AP)
Minimum Total Healing:
120 / 200 / 280 / 360 / 440 (+ 100% AP)
Maximum Total Healing:
240 / 400 / 560 / 720 / 880 (+ 200% AP)

While channeling, Master Yi reduces incoming damage, halved against turrets, pauses Wuju Style Wuju Style's and Highlander Highlander's duration, and grants one stack of Double Strike Double Strike per second.

Damage Reduction:
50 / 55 / 60 / 65 / 70%
Turret Damage Reduction:
25 / 27.5 / 30 / 32.5 / 35%

Meditate resets Master Yi's autoattack timer.

Ability Details
Meditate is a self-targeted buff.

Additional Information:

  • Meditate can be interrupted by hard crowd control and will not reduce true damage.
  • Meditate's healing amount updates dynamically as he heals himself, making Master Yi heal for less as his current health increases.

Wuju Style
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wuju Style 2

Passive: Master Yi gains 10% AD as bonus attack damage while Wuju Style is not on cooldown.

Wuju Style

Active: Master Yi's basic attacks deal bonus Hybrid penetration icon true damage for 5 seconds.

True Damage:
14 / 23 / 32 / 41 / 50 (+ 25% bonus AD)
Ability Details

Additional Information:

  • Wuju Style has no cast time and does not interrupt Master Yi's previous orders.

COST: 100 Mana

Passive: Champion Damage rating takedowns reduce the current cooldown of Master Yi's basic abilities by 70%.

Active: For 7 seconds, Master Yi gains bonus attack speed, multiplies his total movement speed and becomes immune to all Slow icon slows and Cripple icon cripples.

Bonus Attack Speed:
30 / 55 / 80%
Multiplied Movement Speed:
25 / 35 / 45%

While active, champion Damage rating takedowns extend the duration of Highlander by 7 seconds.

Ability Details
Highlander is a self-targeted buff.

Additional Information:

  • Highlander has no cast time and does not interrupt Master Yi's previous orders.
  • Highlander's bonus movement speed is one of the few that stacks multiplicatively rather than additively.
  • Highlander's slow immunity extends to Flee icon fear, Silence iconDisarm icon polymorph, and attack speed slows (but not Charm Charm or Frost Frost unless detonated by Permafrost Permafrost)
  • Abilities composed of multiple effects other than a slow (Petrifying Gaze Petrifying Gaze, Chomp Chomp, Mocking Shout Mocking Shout) will not be negated by Highlander (only the slow will)