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Master Yi/Abilities

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Double Strike
Double Strike

After landing 3 basic attacks, Master Yi's next one within 4 seconds strikes twice, dealing 50% AD physical damage which applies on-hit effects and can Critical strike icon critically strike.

Ability Details
Double Strike is an on-hit effect.

Additional Information:

  • Double Strike's first one both triggers it as well as resets the counter (even if it kills Master Yi's target) while the second one acts as the first stack for the next Double Strike activation (continuous attacking will cause it to occur every 3 basic attacks, or 2 if Guinsoo&#039;s Rageblade item.png Guinsoo's Rageblade is purchased)


Alpha Strike
RANGE: 600
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Alpha Strike

Active: Master Yi blinks to the target enemy, dealing physical damage to it and up to 3 nearby enemies, to then reappear next to his main target. Non-champions receive increased damage.

「 Physical Damage: 25 / 60 / 95 / 130 / 165 」「 Non-Champion Damage: 100 / 160 / 220 / 280 / 340 」 (+ 100% AD)

Master Yi becomes untargetable over Alpha Strike's duration, and can Critical strike icon critically strike, dealing 60% AD (+ 100% bonus critical strike damage) bonus physical damage to all enemies. Basic attacks reduce Alpha Strike's cooldown by 1 second.

Ability Details
Alpha Strike is a single-targeted blink with bouncing and on-hit effect components.

Additional Information:

  • Master Yi will reappear at Alpha Strike's cast location if his primary target dies or becomes invulnerable as he completes the blink (he cannot hit stealthed enemies or those hiding in fog of war)
  • Alpha Strike counts as movement for the purposes of Energized Strike, Dreadnought, and Echo.
  • Alpha Strike's damage is calculated after Master Yi exits untargetability (Bonus AD from auras will be factored while the tooltip displays the total bonus damage from a Critical strike icon critical strike)
  • Master Yi will be focused by turrets once he exits untargetability (if he is the only one in range of if he hits an enemy champion) while neutral monsters will stop doing so during it (they do not reset their health)
  • Master Yi can use Summoner Spells during Alpha Strike (Smite.png Smite while clearing jungle camps)
  • Alpha Strike can be used to dodge and avoid damage from enemy skillshots, enemy area of effect abilities (Time Bomb.png Time Bomb, Absolute Zero.png Absolute Zero, Requiem.png Requiem) as well as enemy single-targeted ones (except Urchin Strike.png Urchin Strike) but will also dodge allied abilities (except Wish.png Wish)


Meditate
COST: 50 Mana
COOLDOWN: 35
Meditate

Active: Master Yi channels for up to 4 seconds, healing himself each second for an amount increased by 1% for every 1% missing health.

「 Minimum Healing Per Second: 30 / 50 / 70 / 90 / 110 (+ 25% AP) 」「 Maximum Healing Per Second: 60 / 100 / 140 / 180 / 220 (+ 50% AP) 」

「 Minimum Total Healing: 120 / 200 / 280 / 360 / 440 (+ 100% AP) 」「 Maximum Total Healing: 240 / 400 / 560 / 720 / 880 (+ 200% AP) 」

While channeling, Master Yi reduces incoming damage, halved against turrets.

「 Damage Reduction: 50 / 55 / 60 / 65 / 70% 」「 Turret Damage Reduction: 25 / 27.5 / 30 / 32.5 / 35% 」

Meditate resets Master Yi's autoattack timer.

Ability Details
Meditate is a self-buff.

Additional Information:

  • Meditate can be interrupted by hard crowd control and will not reduce true damage.
  • Meditate actually ticks every 0.5 seconds for a total of 8 ticks over the duration (the healing amount updates itself each one, making Master Yi heal for less as his current health increases)


Wuju Style
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wuju Style

Passive: Master Yi gains 10% AD as bonus attack damage while Wuju Style is not on cooldown.

Wuju Style 2

Active: Master Yi's basic attacks deal bonus true damage for 5 seconds.

  • True Damage: 14 / 23 / 32 / 41 / 50 (+ 25% Bonus AD)
Ability Details

Additional Information:

  • Wuju Style has no cast time and does not interrupt Master Yi's previous orders.


Highlander
COST: 100 Mana
COOLDOWN: 85
Highlander

Passive: Champion takedowns reduce the current cooldown of Master Yi's basic abilities by 70%.

Active: For 7 seconds, Master Yi gains bonus attack speed, multiplies his movement speed and becomes immune to all Slow icon slows. While active, champion takedowns extend the duration of Highlander by 7 seconds.

  • Bonus Attack Speed: 30 / 55 / 80%
  • Multiplied Movement Speed: 25 / 35 / 45%
Ability Details
  • Highlander's passive is an on-kill/assist effect.
  • Highlander's active is a self-buff.

Additional Information:

  • Highlander has no cast time and does not interrupt Master Yi's previous orders.
  • Highlander's bonus movement speed is one of the few that stacks multiplicatively rather than additively.
  • Highlander's slow immunity extends to Fear icon fear, Disarm iconSilence icon polymorph, and attack speed slows (but not Charm.png Charm or Frost.png Frost unless detonated by Permafrost.png Permafrost)
  • Abilities composed of multiple effects other than a slow (Petrifying Gaze.png Petrifying Gaze, Chomp.png Chomp, Mocking Shout.png Mocking Shout) will not be negated by Highlander (only the slow will)


References

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