Edit Tab
Double Strike
Double Strike

Every fourth basic attack, within 4 seconds of each other, Master Yi strikes twice, dealing 50% AD bonus physical damage which applies on-hit effects and can Critical strike icon critically strike. If Master Yi's primary target is killed before the second hit can go off, he automatically attacks another enemy within 300 range.

Ability Details
  • PENDING FOR TEST Interaction with Infinity Edge item Infinity Edge.
  • The fourth attack that triggers Double Strike will both reset the counter and add a stack for the next Double Strike activation.
    • The next Double Strikes will happen at every third basic attack because of this (at every second with Guinsoo's Rageblade item Guinsoo's Rageblade).
  • Depending on the timing of Double Strike with Guinsoo's Rageblade item Guinsoo's Rageblade, Master Yi will trigger:
Master Yi IVideo
Alpha Strike
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Alpha Strike

Active: After a small delay, Master Yi becomes Playful untargetable and bounces on up to 4 Sight icon visible enemies that are up to 600 units away from each other, starting from the targeted enemy and prioritizing the closest ones, to then blink in front of his primary target and dealing physical damage to all enemies that he touched. Monsters receive 75 increased damage.

Physical Damage:
25 / 60 / 95 / 130 / 165 (+ 100% AD)
Monster Damage:
100 / 160 / 220 / 280 / 340 (+ 100% AD)

When Master Yi bounces from an unit it will grant Sight icon vision around it. It will always grant vision around the primary target even if Master Yi doesn't bounce off it. This vision will not reveal brushes.

Alpha Strike can Critical strike icon critically strike, dealing 60% AD bonus physical damage.

Basic attacks reduce Alpha Strike's Cooldown reduction icon cooldown by 1 second.

Ability Details
  • PENDING FOR TEST Interaction with Infinity Edge item Infinity Edge.
  • Master Yi will reappear at Alpha Strike's cast location if his primary target dies or is too far away as he completes the blink.
  • Master Yi will follow his primary target's movement even if it Hallucinate vanishes or becomes Twilight Shroud old2 invisible.
  • The bounces of Alpha Strike's cannot hit stealthed enemies or those hiding in the fog of war.
  • Alpha Strike's cooldown reduction applies on structures but not when Master Yi is Blind icon blinded.
  • Master Yi can use summoner spells during Alpha Strike (Smite Smite while clearing jungle camps).
  • If the primary target is a champion, Master Yi will auto attack that champion when Alpha Strike finishes, but he cannot buffer Highlander or Wuju Style.
  • If the primary target is a minon or monster, Master Yi can buffer either E - Wuju Style or R - Highlander, but he will not automatically basic attack the target.
  • Alpha Strike counts as movement for the purposes of Energized Strike, Dreadnought and Echo.
  • Alpha Strike's damage is calculated individually on each bounce. It is possible to inflict differing amounts of damage during an Alpha Strike chain if Yi loses Wuju Style's passive AD bonus in the middle of Alpha Strike.
    • Critical strike icon Critical strikes have the same chance each bounce. Because of this, hitting more targets increases Alpha Strike's overall critical strike chance.
  • Alpha Strike applies damage after Master Yi leaves untargetability and thus can attract turret aggro.
  • If Master Yi gets crowd controlled during the delay, Alpha Strike does not stop, and if the crowd control is long enough Yi will be stunned when he finishes Alpha Strike.
Master Yi QVideo
COST: 50 Mana

Active: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% - 100% (based on missing health).

Minimum Healing Per Half Second:
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
Maximum Healing Per Half Second:
30 / 50 / 70 / 90 / 110 (+ 25% AP)
Minimum Total Healing:
120 / 200 / 280 / 360 / 440 (+ 100% AP)
Maximum Total Healing:
240 / 400 / 560 / 720 / 880 (+ 200% AP)

While channeling, Master Yi reduces incoming damage, halved against turrets, pauses Wuju Style Wuju Style's and Highlander Highlander's duration, and grants one stack of Double Strike Double Strike per second.

Damage Reduction:
50 / 55 / 60 / 65 / 70%
Turret Damage Reduction:
25 / 27.5 / 30 / 32.5 / 35%

Meditate resets Master Yi's autoattack timer.

Ability Details
  • Meditate can be interrupted by hard crowd control and will not reduce true damage.
  • Meditate's healing amount updates dynamically as he heals himself, making Master Yi heal for less as his current health increases.
Master Yi WVideo
Wuju Style
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wuju Style 2

Passive: Master Yi gains 10% AD as bonus attack damage while Wuju Style is not on cooldown.

Wuju Style

Active: Master Yi's basic attacks deal bonus Hybrid penetration icon true damage for 5 seconds.

True Damage:
18 / 26 / 34 / 42 / 50 (+ 35% bonus AD)
Ability Details
  • Wuju Style has no cast time and does not interrupt Master Yi's previous orders.
  • Wuju Style's bonus true damage does not interact with Critical strike icon critical strikes nor does it affect structures.
  • Wuju Style's bonus true damage cannot be Aegis Protection blocked but can be Counter Strike dodged and/or miss if Master Yi is Blind icon blinded.
  • Wuju Style's passive AD bonus is kept while Wuju Style is active.
Master Yi EVideo
COST: 100 Mana

Passive: Champion Damage rating takedowns reduce the current Cooldown reduction icon cooldown of Master Yi's basic abilities by 70%.


Active: For 7 seconds, Master Yi gains bonus attack speed, multiplies his total movement speed and becomes immune to all Slow icon slows and Cripple icon cripples.

Bonus Attack Speed:
30 / 55 / 80%
Multiplied Movement Speed:
25 / 35 / 45%

While active, champion Damage rating takedowns extend the duration of Highlander by 7 seconds.

Ability Details
  • Highlander has no cast time and does not interrupt Master Yi's previous orders.
  • Highlander's slow immunity extends to all slows including abilities with multiple effects (e.g Flee icon fear, Charm icon charm) and attack speed slows. The abilities themselves won't be negated, but the slows will.
  • Without considering enemy respawns, Presence of Mind rune Presence of Mind can make Highlander's duration exceed its cooldown. For this Master Yi needs to:
    • Kill 4 champions and have at least 31.4% cooldown reduction.
    • Kill 5 champions and have at least 1.2% cooldown reduction.
  • There're two situations that can happen if Master Yi uses Highlander while Highlander's buff is active.
    • If the buff's duration is under 7 seconds, the buff refreshes to 7 seconds.
    • If the buff's duration is above 7 seconds nothing happens.
Master Yi RVideo