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Double Strike
Double Strike

After landing 3 basic attacks, Master Yi's next one within 4 seconds strikes twice, dealing 50% AD bonus physical damage which applies on-hit effects and can Critical strike icon critically strike. If Master Yi's primary target is killed before the second hit can go off, he automatically attacks another enemy within 300 range.

Ability Details
Notes
  • The fourth attack that triggers Double Strike will both reset the counter (even if it kills Master Yi's target) and add a stack for the next Double Strike activation.
    • The next Double Strikes will happen at every third basic attack because of this (at every second with Guinsoo's Rageblade item Guinsoo's Rageblade).
Master Yi IVideo
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Alpha Strike
TARGET RANGE: 600
EFFECT RADIUS: 600
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Alpha Strike

Active: After a small delay, Master Yi becomes Playful untargetable and bounces for up to 4 times on unique enemies that are up to 600 units away from each other, starting from the targeted enemy and prioritizing the closest ones, to then blink next to his primary target and dealing physical damage to all enemies that he touched. Non-champions receive increased damage.
When Master Yi bounces from an unit it will grant Sight icon vision around it. It will always grant vision around the primary target even if Master Yi doesn't bounces of it. This vision will not reveal bushes.

Physical Damage:
25 / 60 / 95 / 130 / 165 (+ 100% AD)
Non-Champion Damage:
100 / 160 / 220 / 280 / 340 (+ 100% AD)

Master Yi can Critical strike icon critically strike, dealing increased damage to all enemies.

Critical Strike Damage:
25 / 60 / 95 / 130 / 165 (+ 160% (+ Infinity Edge item 30%) AD)
Crit Non-Champion Damage:
100 / 160 / 220 / 280 / 340 (+ 160% (+ Infinity Edge item 30%) AD)

Basic attacks reduce Alpha Strike's Cooldown reduction icon cooldown by 1 second.

Ability Details
Alpha Strike is a single-targeted blink.

Additional Information:

  • Master Yi will reappear at Alpha Strike's cast location if his primary target dies, becomes invulnerable or is too far away as he completes the blink.
  • The bounces of Alpha Strike's cannot hit stealthed enemies or those hiding in the fog of war.
  • Master Yi can use summoner spells during Alpha Strike (Smite Smite while clearing jungle camps).
  • If the primary target is a champion, Master Yi will auto attack that champion when Alpha Strike finishes, but he cannot buffer Highlander or Wuju Style.
  • If the primary target is a minon or monster, Master Yi can buffer either E - Wuju Style or R - Highlander, but he will not automatically basic attack the target.
  • Alpha Strike counts as movement for the purposes of Energized Strike, Dreadnought, and Echo.
  • Alpha Strike's damage is calculated individually on each bounce. It is possible to inflict differing amounts of damage during an Alpha Strike chain if Yi loses Wuju Style's passive AD bonus in the middle of Alpha Strike.
  • Alpha Strike applies damage after Master Yi leaves untargetability and thus can attract turret aggro.
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Meditate
COST: 50 Mana
COOLDOWN: 35
Meditate

Active: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% - 100% (based on missing health).

Minimum Healing Per Half Second:
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
Maximum Healing Per Half Second:
30 / 50 / 70 / 90 / 110 (+ 25% AP)
Minimum Total Healing:
120 / 200 / 280 / 360 / 440 (+ 100% AP)
Maximum Total Healing:
240 / 400 / 560 / 720 / 880 (+ 200% AP)

While channeling, Master Yi reduces incoming damage, halved against turrets, pauses Wuju Style Wuju Style's and Highlander Highlander's duration, and grants one stack of Double Strike Double Strike per second.

Damage Reduction:
50 / 55 / 60 / 65 / 70%
Turret Damage Reduction:
25 / 27.5 / 30 / 32.5 / 35%

Meditate resets Master Yi's autoattack timer.

Ability Details
Meditate is a self-targeted buff.

Additional Information:

  • Meditate can be interrupted by hard crowd control and will not reduce true damage.
  • Meditate's healing amount updates dynamically as he heals himself, making Master Yi heal for less as his current health increases.
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Wuju Style
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wuju Style 2

Passive: Master Yi gains 10% AD as bonus attack damage while Wuju Style is not on cooldown.

Wuju Style

Active: Master Yi's basic attacks deal bonus Hybrid penetration icon true damage for 5 seconds.

True Damage:
18 / 26 / 34 / 42 / 50 (+ 35% bonus AD)
Ability Details
Notes
  • Wuju Style has no cast time and does not interrupt Master Yi's previous orders.
  • Wuju Style's bonus true damage does not interact with Critical strike icon critical strikes nor does it affect structures.
  • Wuju Style's bonus true damage cannot be Aegis Protection blocked but can be Counter Strike dodged and/or miss if Master Yi is Blind icon blinded.
Master Yi EVideo
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Highlander
COST: 100 Mana
COOLDOWN: 85

Passive: Champion Damage rating takedowns reduce the current Cooldown reduction icon cooldown of Master Yi's basic abilities by 70%.

Highlander

Active: For 7 seconds, Master Yi gains bonus attack speed, multiplies his total movement speed and becomes immune to all Slow icon slows and Cripple icon cripples.

Bonus Attack Speed:
30 / 55 / 80%
Multiplied Movement Speed:
25 / 35 / 45%

While active, champion Damage rating takedowns extend the duration of Highlander by 7 seconds.

Ability Details
Notes
  • Highlander has no cast time and does not interrupt Master Yi's previous orders.
  • Highlander's bonus movement speed is one of the few that stacks multiplicatively rather than additively.
  • Highlander's slow immunity extends to Flee icon fear, Silence iconDisarm icon polymorph, and attack speed slows (but not Charm Charm or Frost Frost unless detonated by Permafrost Permafrost)
  • Abilities composed of multiple effects other than a slow (Petrifying Gaze Petrifying Gaze, Chomp Chomp, Mocking Shout Mocking Shout) will not be negated by Highlander (only the slow will)
Master Yi RVideo

References