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Lore

Master Yi, the Wuju Bladesman
MasterYiSquare
vd
Master Yi Render
Gender Male
Race Human
Birthplace Ionia
Residence Ionia
Occupation Wuju Practitioner
Faction Ionia
Friends
WukongSquare Wukong
Rivals
SingedSquare Singed

Through the ancient martial art of Wuju, Master Yi tempered his body and sharpened his mind until thought and action became one. Though he chooses to enter into violence as a last resort, the grace and speed with which he wields his blade ensures resolution is always swift. As the last living practitioner of Wuju, Master Yi has devoted his life to finding able pupils to carry on the legacy of his lost people.

Even before Yi mastered Wuju, he was considered one of the most skilled practitioners of the mystical martial art. He would soon prove his mastery when word of a massive Noxian invasion reached his remote village. Yi swept across the battlefields of Ionia, turning back the tide of Noxus's vast infantry with swift and deadly strikes, much to the embarrassment of the Noxian High Command. Recognizing the threat the Wuju disciples posed to their invasion, the Noxians chose to unleash a nightmarish chemical attack on the home of the deadly art. Those who somehow survived the poisonous concoction had their minds twisted beyond repair. Yi's home was left in ruin.

At the war's conclusion, Yi returned to the grotesque remains of his village. There he became the attack's final casualty. Slain in spirit, if not in body, Yi clung to the only feeling left within his heart: vengeance. Driven only by his desire to punish those who'd destroyed his home, Yi spent years training in seclusion. He became a deadlier swordsman than he had ever been, but true mastery of Wuju still eluded him.

At the height of Yi's frustration, a WukongSquare.png monkey of unusually noble bearing interrupted his training. Standing as straight and tall as a man, the monkey watched and mimicked Yi's movements. Yi shooed the monkey away, but the agile creature took great amusement in turning Yi's own techniques against him. Gradually, Yi felt his anger subside as he sparred with the playful animal, and when the burden of his hatred had fully lifted, he found he had caught the monkey by his tail. Yi then understood that he would never master Wuju so long as he pursued it for vengeance, and as he let go of the monkey, he also released his desire to shed his enemy's blood.

Yi thanked the monkey for showing him what he'd been blind to, and was surprised when the creature actually replied. He wished to learn Yi's art of fighting. It was an odd request, but through it Yi saw his new path: the way to honor the memory of his lost people was to pass their teachings on to a new generation.

"The edge of the sharpest blade is no match for the calm of the peaceful mind."
Master Yi

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as SingedSquare.png Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.

After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.

"The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes."

BETA LORE

If asked, Yi will tell you he was born from wisps of the cosmos, and that is why he moves like the wind. Those who have faced him in combat know the bite of the Wuju Bladesman - he strikes twice, without warning, and is gone. Often, the only clue that you are about to be struck by Master Yi is the hiss of his blade as it parts the air.

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. His village was steeped in Wuju, and his kinfolk were some of the few to carry the tradition into the modern day. That is, until the armies of Noxus came to Ionia, ravaging the land. Master Yi went to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. However, in his absence, the armies of Noxus closed in and tested the latest invention of the chemist now known as SingedSquare.png Singed. What was done to his village is something of which Master Yi will not speak. However, he has brought his mastery of the blade to the League of Legends in order to avenge his kinfolk and end the predations of the Noxus once and for all.

Master Yi brings the art of the Wuju style in a way that makes his enemies falter. He is capable of fighting with lightning speed, as well as finding purchase behind the defenses of an enemy's armor. He can call on his inner fortitude, regenerating at an accelerated rate. Calling upon ancient forces, Master Yi can fold space, appearing behind enemy after enemy. He is even able to reject magic, rendering it useless against him.

Master Yi himself has studied the arts of Wuju for more than a thousand years. He is the oldest known living human on Valoran, but to gaze upon him, you would guess him no more than thirty years old. The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.[1]

Goggles from the Revered Inventor

The goggles Master Yi wears are a techmaturgical device that was gifted to the champion by Piltover's own HeimerdingerSquare.png Heimerdinger, the Revered Inventor. Master Yi first used these goggles when defending his homeland from Noxus invaders in the time after the League has just formed and before Ionia had affiliated itself with the League. The goggles are fitted specifically for Master Yi; while someone else may wear them, they won't receive anywhere near the same benefit as he does himself.

The one-of-a-kind goggles, known as the "Seven Lenses of Insight", allow Master Yi to see across a wider range of the spectrum than normal people see. They also give him abilities not dissimilar to that of real world binoculars and telescopes. The goggles are synced to Yi's own magical resonance, allowing him to adjust settings without the use of his hands. He simply thinks what he needs, and the goggles act accordingly.[2]

Quotes

Upon selection
  • Play "My blade is yours."
Attacking
  • Play "This will be... a harsh lesson."
  • Play "One cut, of many."
  • Play "Observe."
  • Play "Defend yourself."
  • Play "Blade and body."
  • Play "Never await victory."
Movement
  • Play "Let us begin."
  • Play "Anger gives motivation without purpose."
  • Play "In me, Wuju lives on."
  • Play "Form before strength."
  • Play "Wuju style!"
  • Play "The focused mind can pierce through stone."
  • Play "Do not let your pride blind you."
  • Play "I will show you the path."
  • Play "Doubt is the greatest enemy."
  • Play "A true master is an eternal student."
Taunt
  • Play "Your skills are inferior!"
  • Play "You wish to learn the hard way, I see."
  • Play "I will take an eye... as if I don't have enough already."
Taunting an enemy WukongSquare.png Wukong
  • Play "Pupil, show me what you have learned."
  • Play "Quit monkeying around!"
Joke

Master Yi throws his sword up in the air, catching it by its tip.

  • Play "Wuju.. pass me that potion?"
  • Play "The goggles? Just for reading!"
  • Play "The key to immortality? Not dying."
Laugh
  • Play Master Yi laughs.
  • Play Master Yi laughs.
  • Play Master Yi laughs.
  • Play Master Yi laughs.
Upon using Alpha Strike.png Alpha Strike
  • Play "Many foes, one strike!"
  • Play "A master stroke!"
  • Play "Did you miss it?"
Upon using Meditate.png Meditate
  • Play "Mind and body."
  • Play "Shh - I'm meditating!"'
  • Play "Look inward."
Upon using Highlander.png Highlander
  • Play "Speed of thought!"
  • Play "Keep up!"
  • Play "So fast."
  • Play "Watch, and learn."

Upon selection
  • Play "My blade is yours."
Movement/attacking
  • Play "We strike now!"
  • Play "Certainly."
  • Play "Do not fear the unknown."
  • Play "My blade is yours."
  • Play "Wuju style!"
  • Play "Follow my lead."
  • Play "I will show you the path."
  • Play "A wise decision."
Taunt
  • Play "Your skills are inferior!"
Joke
  • Play "Wuju... pass me that potion?"

Co-op vs. AI Responses

Match start

  • "We shall see which way our paths lead."

Player team victory

  • "GG!"

Player team defeat

  • "Your skills were superior!"

Special

  • "Let us test our skills, Wukong."

Development

  • 1st Classic Master Yi splash art
  • 1st Assassin Master Yi splash art
  • Assassin Master Yi concept
  • Chosen Master Yi concept
  • Headhunter Master Yi (Initial splash art concept)

Headhunter Master Yi Stalks the Jungle on Summoner’s Rift!

Summoners!

Headhunteryi

Headhunter Master Yi promo

Any League of Legends player will tell you that sometimes the jungle on Summoner’s Rift can be a dangerous place. In addition to all of those wolves and lizards and golems, if you’re not careful you might run into something like this lurking out there in the trees!

Allow me to introduce Headhunter Master Yi. Featuring some menacing new armor and brand new spell effects on both Alpha Strike and Wuju Style, this is one rendition of the Wuju Bladesman that you won’t want to run afoul of on a stroll through a wooded area. You may want to steer clear of the jungle for a while if you want to stay out of his trophy case!

Headhunter Master Yi is coming soon to a Field of Justice near you, so stay tuned for more information on this fantastic new skin!

Patch history

V4.5:
  • Stats
    • Base armor increased to 19 from 15.

V3.13:

  • Alpha Strike.png Alpha Strike
    • Bug fix: Becoming untargetable will now correctly drop projectiles that were already in the air.
  • Meditate.png Meditate
    • Mana cost reduced to 50 from 50 / 65 / 80 / 95 / 110.

V3.10a:

  • Stats
    • Attack speed per level reduced to 2% from 2.75%.
  • Double Strike.png Double Strike
    • Fixed a bug where the second strike would damage targets even when Master Yi was blinded.
  • Meditate.png Meditate
    • Damage reduction increased to 50/55/60/65/70% from 40/45/50/55/60%.
  • Wuju Style.png Wuju Style
    • Passive attack damage bonus changed to 10% at all ranks from 7/9/11/13/15%.
  • Highlander.png Highlander
    • Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist from 18 seconds on kill or 9 seconds on assist.

V3.10: remake

  • Stats
    • Health per level increased to 92 from 86.
    • Base mana reduced to 180 from 199.
    • Mana per level increased to 42 from 36.
    • Base armor reduced to 15 from 16.3.
    • Armor per level reduced to 3 from 3.7.
    • Attack speed per level reduced to 2.75% from 2.98%.
  • Double Strike.png Double Strike (Innate)
    • Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike.
  • Alpha Strike.png Alpha Strike (Q)
    • Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total attack damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total attack damage.
    • Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks.
    • Mana cost: 70/80/90/100/110
    • Cooldown: 18/17/16/15/14 seconds
  • Meditate.png Meditate (W)
    • Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 ability power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets.
    • Mana cost: 50/65/80/95/110
    • Cooldown: 35 seconds
  • Wuju Style.png Wuju Style (E)
    • Passive: Master Yi gains 7/9/11/13/15% attack damage.
    • Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total attack damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown.
    • Mana cost: 0
    • Cooldown: 18/17/16/15/14 seconds
  • Highlander.png Highlander (Ultimate)
    • Passive: when Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
    • Active: grants Master Yi 30/55/80% attack speed and 25/35/45% movement speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds.
    • Mana cost: 100
    • Cooldown: 75 seconds

V3.5:

  • Double Strike.png Double Strike
    • Double Strike swing time now scales with MasterYiSquare.png Master Yi's attack speed instead of being fixed at 0.6 seconds.
    • Fixed a bug where the second strike of Double Strike.png Double Strike could critically hit turrets.

V3.02:

  • Alpha Strike.png Alpha Strike
    • Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.

V3.01

  • Meditate.png Meditate
    • Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700.
    • Total ability power ratio reduced to 2.0 from 4.0.
    • Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110.

V1.0.0.153:

  • Alpha Strike.png Alpha Strike
    • Initial cast time reduced.
    • Chance to deal bonus minion damage adjusted to 50% at all ranks from 20/30/40/50/60%.
    • Bonus minion damage adjusted to 260/320/380/440/500 from 400 at all ranks.
  • Meditate.png Meditate
    • Reduced the startup time before channeling.
  • Wuju Style.png Wuju Style
    • Cooldown reduced to 25/23/21/19/17 seconds from 25 at all ranks.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 355 from 330.

V1.0.0.139:

  • Meditate.png Meditate
    • Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
  • Highlander.png Highlander
    • Fixed a bug where assists failed to reduce Alpha Strike.png Alpha Strike's cooldown.
    • Duration increased to 8/10/12 seconds from 6/9/12.

V1.0.0.133:

  • Meditate.png Meditate
    • Fixed a bug where the ability power ratio was shown as lower than it actually was.

V1.0.0.129:

  • Alpha Strike.png Alpha Strike
    • Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
  • Highlander.png Highlander
    • Mana cost reduced to 100 from 120.

V1.0.0.126:

V1.0.0.123:

V1.0.0.118:

  • Alpha Strike.png Alpha Strike
    • Teleporting behavior improved to be more consistent when near walls. (this was removed in a hotfix because it caused Master Yi to always appear on the other side of the wall when using Alpha Strike on the Ancient GolemSquare.png Ancient Golem).

V1.0.0.104:

V1.0.0.100:

V1.0.0.96:

V1.0.0.86:

V1.0.0.85:

  • Stats
    • Attack range increased to 125 from 100.
  • Double Strike.png Double Strike
    • Now deals a double strike on every 7th attack instead by percent chance.
  • Alpha Strike.png Alpha Strike
    • Cooldown reduced to 18/16/14/12/10 seconds from 18 at all ranks.
    • Mana cost reduced to 80/90/100/110/120 from 90/105/120/135/150
    • Reduced total spell cast windup time.
    • Missile speed increased.
  • Meditate.png Meditate
    • Cooldown reduced to 35 seconds from 45.
    • Now ticks every .5 seconds instead of every 1 second.
    • Heal amount reduced to 140/280/420/560/700 from 150/300/500/750/1100.
    • Mana cost reduced to 70/85/100/115/130 from 80/100/120/140/160.
    • Armor and magic resist gained while channeling increased to 100/150/200/250/300 from 30 at all ranks.
  • Wuju Style.png Wuju Style
    • Cooldown reduced to 25 seconds from 30.
  • Highlander.png Highlander
    • Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.

V1.0.0.70:

  • Highlander.png Highlander
    • Now applies an additive attack speed boost, rather than multiplicative. This change means Master Yi won't be as strong when using Highlander.png Highlander along with a second attack speed increase (such as items).
    • Now applies a multiplicative movement speed boost, rather than additive.
    • Attack speed boost increased to 40/60/80% from 30/50/70%.

V0.9.25.34:

V0.9.22.16:

V0.9.22.15:

  • Stats
    • Base health increased to 530 from 480.
    • Health per level reduced to 86 from 88.
    • Damage increased to 55.7 from 48.7.
    • Movement speed increased to 330 from 325.
    • Damage per level increased to 3.1 from 1.775.

V0.9.22.7:

  • Stats
    • Increased movement speed from 320 to 325.
  • Meditate.png Meditate
    • Now increases armor and magic resist by 30.

V0.8.22.115:

  • Highlander.png Highlander
    • Movement speed increased from 30% to 40% due to movement speed soft capping.
  • Fixed a bug where Master Yi would sometimes lose an attack order after Alpha Strike.png Alpha Strike.

July 10, 2009 Patch:

  • Alpha Strike.png Alpha Strike
    • Now moves Master Yi to the target's location after the effect ends.

June 26, 2009 Patch:

June 12, 2009 Patch

  • Wuju Style.png Wuju Style
    • Base damage increased to 15/20/25/30/35 from 10/15/20/25/30.
    • Cooldown reduced to 30 seconds from 40.
    • Mana cost increased to 40 from 25.
    • Active: bonus damage reduced to double from triple the damage of its passive.

June 6, 2009 Patch

  • Highlander.png Highlander
    • Attack speed bonus modified to 30/50/70% from 25/50/75%.
    • Movement speed bonus reduced to 30% from 35%.
  • Alpha Strike.png Alpha Strike
    • Cooldown increased to 18 seconds from 16.

May 29, 2009 Patch: remake

  • Alpha Strike.png Alpha Strike remade
    • Master Yi slashes across the battlefield, dealing damage with a chance of slay minions instantly.
  • Meditate.png Meditate
    • Cooldown reduced to 45 seconds from 60.
    • Mana cost reduced to 80/100/120/140/160 from 100/120/140/160/180.
    • Heal reduced to 150/300/500/750/1100 from 150/350/600/900/1250.
  • Wuju Style.png Wuju Style remade
    • Passive: increases Master Yi's physical damage.
    • Active: this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
  • Highlander.png Highlander remade
    • Increases Master Yi's movement and attack speed and makes him immune to all slowing effects temporarily. Additionally, killing a champion while in Highlander refreshes all of Master Yi's cooldowns.

May 23, 2009 Patch:

  • Double Strike.png Double Strike
    • Chance to double strike modified to 15% from 12/16/20%.

May 15, 2009 Patch:

  • Meditate.png Meditate
    • Channeling time reduced to 5 seconds from 6 (and made the end of the channel proc a heal).
    • Rewrote the tooltip to make more sense.
  • Highlander.png Highlander
    • Duration reduced to 3/4/5/6/7 seconds from 4/5/6/7/8.
    • No longer nullifies Soul Shackles.png Soul Shackles.
  • Alpha Strike.png Alpha Strike
  • Made new recommended items for Master Yi.

May 9, 2009 Patch:

April 25, 2009 Patch:

  • Updated recommended items.

April 18, 2009 Patch:

  • Alpha Strike.png Alpha Strike
    • Bonus damage increased to 150/250/350 from 50/125/200.
  • Meditate.png Meditate
    • Cooldown increased to 60 seconds from 50.

April 11, 2009 Patch:

  • Highlander.png Highlander
    • No longer removes Rune Prison.png Rune Prison.
    • Updated Highlander's movement speed modification type to fix an associated bug.
  • Alpha Strike.png Alpha Strike
    • Bounce range increased to 600 from 400.
    • Made a fix which had previously caused its slow to not be removed by Highlander.

Alpha Week 7:

  • Alpha Strike.png Alpha Strike
    • Damage reduced to +50/125/200 from 200/300/400.
    • Now slows all targets by 60% for 4/5/6 seconds.

Alpha Week 6:

  • Highlander.png Highlander
    • Cooldown changer to 20 seconds at all ranks from 30/26/22/18/14.
    • Will no longer break "net" effects such as RyzeSquare.png Ryze's Rune Prison.png Rune Prison.
  • Corrected a tooltip error for Meditate.png Meditate.

Alpha Week 4:

  • Meditate.png Meditate
    • Mana cost changed to 100/120/140/160/180 from 120/140/160/180/200.
    • Heal amount changed to 50/100/150/200/250 health per second from 2/4/6/8/10% of maximum health.
  • Alpha Strike.png Alpha Strike
    • Cooldown changed to 90 at all ranks from 210/150/120.
    • Damage changed to 200/300/400 +100% of attack damage from 300% of attack damage.
    • Fixed a bug where it was doing too much damage and could crit.

Alpha Week 3:

  • Double Strike.png Double Strike
    • Fixed a bug where it would not work correctly on inhibitors.
  • Meditate.png Meditate
    • Cooldown reduced to 50 seconds from 60.
    • Channel duration reduced to 8 seconds from 10.
  • Wuju Style.png Wuju Style
    • Mana cost reduced to 4 from 5.
    • Damage increased to 15/20/25/30/35 from 10/15/20/25/30.
    • Attack speed increased to 15/20/25/30/35 from 10/15/20/25/30.
  • Alpha Strike.png Alpha Strike
    • Mana cost reduced to 150 at all rank from 150/175/200.
    • Cooldown changed to 150/120/90 seconds from 140/120/100.
    • Master Yi now bounces to 10 targets at all ranks.
    • Damage done to champions will now scale with attack damage.

Alpha Week 2:

References

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