"The art of - lives on in , and is plunged through the hearts of his foes." , the Starchild
Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of
Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy.
When the armies of
Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the . The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village.
Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as
. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.
After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance.
The only thing that roused him was news of the
League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of Noxus once and for all.
If asked, Yi will tell you he was born from wisps of the cosmos, and that is why he
like the wind. Those who have faced him in combat know the bite of the Bladesman - he strikes , without warning, and is gone. Often, the only clue that you are about to be struck by Master Yi is the hiss of his as it parts the air.
Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of
Ionia. His village was steeped in Wuju, and his kinfolk were some of the few to carry the tradition into the modern day. That is, until the armies of Noxus came to Ionia, ravaging the land. Master Yi went to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. However, in his absence, the armies of Noxus closed in and tested the latest invention of the chemist now known as .
What was done to his village is something of which Master Yi will not speak. However, he has brought his mastery of the blade to
the League of Legends in order to avenge his kinfolk and end the predations of Noxus once and for all.
brings the art of the in a way that makes his enemies falter.
He is capable of fighting with lightning
, as well as finding purchase behind the defenses of an enemy's armor. He can call on his inner , regenerating at an accelerated rate. Calling upon ancient forces, Master Yi can fold space, behind enemy after enemy. He is even able to , rendering it useless against him.
Master Yi himself has studied the arts of Wuju for more than a thousand years. He is the oldest known living human on
Valoran, but to gaze upon him, you would guess him no more than thirty years old. The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.
"We strike now!"
"Do not fear the unknown."
"My blade is yours."
"Follow my lead."
"I will show you the path."
"A wise decision."
"Your skills are inferior!"
"Wuju... pass me that potion?"
Previous Splash Art
Bug Fix: Fixed a bug where if it killed a champion, the second hit could hit nearby invisible champions.
New Effect: If Double Strike's first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows).
New Effect: Channeling Meditate pauses the durations of and .
New Effect: Now grants Master Yi one stack of per second while channeling.
Bug Fix: Fixed a bug where dealt damage to Master Yi on Double Strike's second hit.
Now determines Master Yi's ending position when damage is dealt, rather than 0. 05 seconds beforehand. In other words, Master Yi more reliably ends up next to his target if the target at the end of Alpha Strike. ( Alpha Strike duration unchanged)
Bug Fix: Fixed a bug causing the cooldown to sometimes not display properly.
Bug Fix: Now properly charges passive.
Bug Fix: Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds.
Bug Fix: Dying during Alpha Strike will properly play Master Yi's death animation, placing him where Alpha Strike was portraying him to be.
New Effect: Minimum untargetability of 0. 25 seconds.
Bug Fix: Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again.
New Effect: Alpha Strike now also grants vision of where Master Yi will strike on his next bounce.
Alpha Strike won't place Master Yi on top of if it is the primary target.
Baron Nashor is no longer momentarily locked out after a failed Alpha Strike cast.
Master Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation).
Bug Fix: Fixed a bug where Wuju Style's passive attack damage bonus wasn’' counting toward the 25% bonus AD scaling of its active effect if Wuju Style was cast immediately as its cooldown expired.
Per-second AP ratio increased to (+ 25% AP) from (+ 15% AP)
Active bonus true damage increased to 14 / 23 / 32 / 41 / 50 from 12 / 19 / 26 / 33 / 40
Cooldown increased to 85 from 75
Duration reduced to 7 seconds from 10
On-kill/on-assist duration extension increased to 7 seconds from 4
Active bonus true damage increased to 12 / 19 / 26 / 33 / 40 from 10 / 15 / 20 / 25 / 30
AD ratio changed to (+ 25% Bonus AD) from (+ 10 / 12.
5 / 15 / 17. 5 / 20% AD)
Tooltip updated to display correct per-second (+ 15% AP) ratio instead of (+ 30% AP)
New Effect: Master Yi dances faster the more total movement speed he has
Bug Fix: Cooldown not being reduced by or 's Phantom Hit
Armor increased to 19 from 15
Bug Fix: In-flight projectiles incorrectly dropping after becoming untargetable
Cost reduced to 50 at all ranks from 50 / 65 / 80 / 95 / 110
Attack speed growth reduced to 2% from 2. 75
Bug Fix: Second strike damaging targets even when Master Yi is blinded
Damage reduction increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60
Passive bonus attack damage changed to 10% at all ranks from 7 / 9 / 11 / 13 / 15
Cooldown reduction changed to 70% on kill or assists from 18 seconds on-kill and 9 on-assist
Health growth increased to 92 from 86
Mana reduced to 180 from 199
Mana growth increased to 42 from 36.
Armor reduced to 15 from 16. 3
Armor growth reduced to 3 from 3. 7
Attack speed growth reduced to 2. 75% from 2. 98
Trigger reduced to every 4h basic attack from every 7th
New Effect: Second strike deals 50% reduced damage
Removed: Bonus minion damage chance
Bonus damage to minions changed to 75 / 100 / 125 / 150 / 175 from 50%
Target bounces reduced to 4 from 10
Damage changed to 25 / 60 / 95 / 130 / 165 (+ 100% AD)
New Effect: Can critically strike for 60% AD
Cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
Cooldown increased to 18 / 17 / 16 / 15 / 14 from 18 / 16 / 14 / 12 / 10
New Effect: Cooldown is reduced by 1 second each time Master Yi basic attacks
Channel duration reduced to 4 seconds from 5
Removed: Bonus resistances for the duration
New Effect: Master Yi gains 40 / 45 / 50 / 55 / 60% damage reduction (halved against turrets) for the duration
Total heal reduced to 120 / 200 / 280 / 360 / 440 from 200 / 350 / 500 / 650 / 800
Total AP ratio reduced to (+ 120% AP) from (+ 200% AP)
New Effect:Heal increases by 1% for every 1% missing health
Passive bonus attack damage changed to 7 / 9 / 11 / 13 / 15% AD from 15 / 20 / 25 / 30 / 35
Active damage changed to 10 / 15 / 20 / 25 / 30 (+ 10 / 12. from 30 / 40 / 50 / 60 / 70
5 / 15 / 17. 5 / 20% AD) Active damage changed to true from physical
New Effect: Master Yi deals bonus true damage on-hit for 5 seconds but passive bonus attack damage is lost for the duration and while on cooldown
Cost reduced to 0 from 40
Cooldown reduced to 18 / 17 / 16 / 15 / 14 from 25 / 23 / 21 / 19 / 17
Duration changed to 10 seconds at all ranks from 8 / 10 / 12
On-kill basic abilities cooldown reduction changed to 18 seconds from 100%
On-assist basic abilities cooldown reduction changed to 9 seconds from 50%
Bonus attack speed changed to 30 / 55 / 80% from 40 / 60 / 80
Bonus movement speed changed to 25 / 35 / 45% from 40 at all ranks
New Effect: Champion kills or assists while active extend the duration by 4 seconds
Trigger speed changed to scale with Master Yi's attack speed from 0. 6 seconds at all times
Bug Fix: Second strike critically striking turrets
Bug Fix: Displaying as off cooldown when on it
Total heal increased to 200 / 350 / 500 / 650 / 800 from 140 / 280 / 420 / 560 / 700
Total AP ratio reduced to (+ 200% AP) from (+ 400% AP)
Cost reduced to 50 / 65 / 80 / 95 / 110 from 70 / 80 / 90 / 100 / 110
Initial cast time reduced
Bonus minion damage chance changed to 50% at all ranks from 20 / 30 / 40 / 50 / 60
Bonus minion damage changed to 260 / 320 / 380 / 440 / 500 from 400 at all ranks
Initial cast time reduced
Cooldown reduced to 25 / 23 / 21 / 19 / 17 seconds from 25 at all ranks
Movement speed increased to 355 from 330
Cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
Bug Fix: Assists not reducing 's cooldown
Duration increased to 8 / 10 / 12 seconds from 6 / 9 / 12
Bug Fix: Tooltip displaying incorrect AP ratio (lower than intended)
Cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120
Cost reduced to 100 from 120
Bug Fix: Immunity to 's rooting while active
New Effect: Master Yi can activate and while untargetable
New Effect: Master Yi will attempt to attack the target champion once he reappears
Blinking updated for consistency when near walls (to avoid Master Yi reappearing on the other side of a jungle camp)
Bug Fix: Missing sword glow
Removed: Casting while rooted
Bug Fix: Death recap display
Attack range increased to 125 from 100
Trigger changed to every 7th basic attack from 10%
Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 at all ranks
Cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 105 / 120 / 135 / 150
Cast time reduced
Cooldown reduced to 35 seconds from 45
Tick rate increased to every 0. 5 seconds from every 1
Heal reduced to 140 / 280 / 420 / 560 / 700 from 150 / 300 / 500 / 750 / 1100
Cost reduced to 70 / 85 / 100 / 115 / 130 from 80 / 100 / 120 / 140 / 160
Bonus resistances increased to 100 / 150 / 200 / 250 / 300 from 30 at all ranks
Cooldown reduced to 25 seconds from 30
New Effect: Assists on enemy champions reduce Master Yi's basic abilities' cooldown by 50%
Bonus attack speed stacking changed to additive from multiplicative
Bonus attack speed increased to 40 / 60 / 80% from 30 / 50 / 70
Bonus movement speed stacking changed to additive from multiplicative
Trigger chance reduced to 10% from 12
Range reduced to 600 from 650
Bug Fix: Master Yi dying when targeting and having active
Health increased to 530 from 480
Health growth reduced to 86 from 88
Attack damage increased to 55. 7 from 48. 7
Attack damage growth increased to 3. 1 from 1. 775
Movement speed increased to 330 from 325
Movement speed increased to 325 from 320
New Effect: Master Yi gains 30 bonus armor and 30 bonus magic resistance for the duration
Bug Fix: Master Yi sometimes canceling attack commands after reappearing
Bonus movement speed increased to 40% from 30 (to accommodate for movement speed soft capping)
July 10, 2009 Patch
New Effect: Master Yi reappears on his target's location
June 26, 2009 Patch
Trigger chance reduced to 12% from 15
June 12, 2009 Patch
Passive bonus attack damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30
Active bonus attack damage reduced to double the passive one from triple
Cost increased to 40 from 25
Cooldown reduced to 30 seconds from 40
June 6, 2009 Patch
Cooldown increased to 18 seconds from 16
Bonus attack speed changed to 30 / 50 / 70% from 25 / 50 / 75
Bonus movement speed reduced to 30% from 35
May 29, 2009 Patch
Moved to Q from R
New Effect: Has a chance to deal bonus damage to minions hit
Heal reduced to 150 / 300 / 500 / 750 / 1100 from 150 / 350 / 600 / 900 / 1250
Cost reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180
Cooldown reduced to 45 seconds from 60
Removed: Cost per attack, bonus attack speed
New Effect: Passively grants Master Yi bonus attack damage
New Effect: Upon activation Master Yi gains triple the bonus attack damage but loses the passive one for the duration
Moved to R from Q
New Effect: Grants Master Yi bonus attack speed and bonus movement speed for the duration
New Effect: Master Yi is immune to slows for the duration
New Effect: For the duration, kills on enemy champions refresh all basic ability cooldowns
May 23, 2009 Patch
Trigger chance changed to 15% from 12 / 16 / 20
May 15, 2009 Patch
Recommended items updated
Duration reduced to 3 / 4 / 5 / 6 / 7 seconds from 4 / 5 / 6 / 7 / 8
Channel duration reduced to 5 seconds from 6
New Effect: Master Yi heals when he finishes channeling
Removed: Bypassing invulnerability ( )
May 9, 2009 Patch
Bug Fix: Incorrectly cleansing
April 25, 2009 Patch
Recommended items updated
April 18, 2009 Patch
Cooldown increased to 60 seconds from 50
Damage increased to 150 / 250 / 350 from 50 / 125 / 200
April 11, 2009 Patch
Bug Fix: Bonus movement speed stacking incorrectly (stacking type changed)
Bounce range increased to 600 from 400
Bug Fix: Enemy not cleansing the slow
Alpha Week 7
New Effect: Slows all targets hit by 60% for 4 / 5 / 6 seconds
Damage reduced to 50 / 125 / 200 from 200 / 300 / 400
Alpha Week 6
Removed: Cleansing roots ( )
Cooldown changed to 20 seconds at all ranks from 30 / 26 / 22 / 18 / 14
Alpha Week 4
Heal changed to 50 / 100 / 150 / 200 / 250 per second from 2 / 4 / 6 / 8 / 10% maximum health
Cost changed to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200
Damage changed to 200 / 300 / 400 (+ 100% AD) from 300% AD
Cooldown reduced to 90 seconds at all ranks from 210 / 150 / 120
Bug Fix: Doing more damage than intended
Bug Fix: Critically striking
Alpha Week 3
Bug Fix: Not triggering when attacking inhibitors
Channel duration reduced to 8 seconds from 10
Cooldown reduced to 50 seconds from 60
Damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30
Bonus attack speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30
Cost reduced to 4 from 5
Target bounces changed to 10 at all ranks
New Effect: Damage to champions has an AD ratio
Cost reduced to 150 at all ranks from 150 / 175 / 200
Cooldown changed to 150 / 120 / 90 seconds from 140 / 120 / 100
Alpha Week 2
Bug Fix: Basic attack timing
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