League of Legends Wiki

Master Yi/Strategy

Comments238
1,793pages on
this wiki

< Master Yi

Champion Background Strategy Skins & Trivia


Skill usage

  •  Master Yi's  Double Strike is similar to  Caitlyn's  Headshot. It is very useful when farming minions. Gathering stacks on it by attacking minions, then attacking the enemy on the fourth strike is an effective harassment method. Note that waiting too long will cause the buff to disappear.
  • Using  Alpha Strike with  Double Strike ready and activating  Wuju Style as soon as  Master Yi reappears can be an excellent harassment technique as it often takes most of the opponent's health in early game.
  •  Alpha Strike's multiple-target component has a deceptively long range. You can target minions near an enemy champion to harass them, as well as farm at a better rate compared to most champions.
  •  Alpha Strike will hit  Fizz even after  Playful is used(tested)
  • If  Alpha Strike is used on a unit that dies before the ability finishes,  Master Yi will end up where  Alpha Strike was first cast as opposed to near the first unit cast on.
  •  Alpha Strike can also be used defensively. Since it includes a dash function, you can dodge skillshots. Also,  Master Yi is untargetable during the teleport, so  Alpha Strike can be used to dodge AoE nukes such as  Nunu's  Absolute Zero if timed properly.
    •  Alpha Strikes can also be used to escape chasing enemies, by placing a ward in the Neutral monster camp and using  Alpha Strike on the creep.
    •  Alpha Strike also causes  Master Yi to lose tower aggro when he uses it, by keeping a few friendly and enemy minions around  Master Yi can tower dive an enemy champion without fearing the tower's attack after the dive.
  • By timing  Alpha Strike properly,  Master Yi can follow enemy champions over walls when they use a dash or a blink skill like Flash or  Tryndamere's  Spinning Slash.
  • In the past  Alpha Strike is great for harassing no matter how many minions in a wave there are so that Yi can harass his foe for amazing damage from a distance. It is best for Yi to use Alpha Strike as a gapcloser and to dodge attacks. One must also keep track of how many targets are around due to the ability now only targeting the closest ones around as opposed to a near-random set out of luck (with an enemy champion being one of the targets out of high sheer luck).
  • If you're in a lane against ranged players, leveling up  Meditate can allow you to stay in the lane longer and gain levels faster than the opponents.
  • Use  Meditate if you are being focused on, as the percentage damage reduction greatly reduces your damage taken.
    •  Meditate is especially useful when an opponent is trying to turret dive against  Master Yi. He can stand next to the turret and use  Meditate to hold off damage from the opponent while they are repeatedly being hit by the turret.
  • When you are being chased, hiding in a brush and channeling  Meditate can give you the upper hand against the enemies. However, do not do this if they can still defeat you after the  Meditate.
  • When playing  Master Yi, remember that  Highlander reduces all your cooldowns by 70%. Try to cast  Alpha Strike so it will result in a kill. This may seem like kill stealing but it will greatly increase the damage the other team will take.
  •  Highlander can be used as an effective escape tool, especially with Ghost used at the same time. it is also incredibly great at chasing enemies because you cannot be slowed and gain a movement speed boost.
  • Triggering  Wuju Style and  Highlander causes massive spikes in  Master Yi's DPS, allowing for unparalleled dueling and assassinating potential. However, the former if activated too soon will reduce Yi's damage output upon the active wearing off while on cooldown due to short duration, and must be used if about to score a kill or if extra damage must be done on the get go.
  •  Wuju Style combined with  Alpha Strike is very strong for last hitting minions.
  •  Master Yi is one of the best backdoorers. Activating  Highlander then attacking a turret or inhibitor can take it down very fast.
  • Once  Master Yi gets enough major items, he is able to rush into the enemy team, swiftly assassinate key targets like the carry or mages, and then  Meditate or escape. Watch for cooldowns on disables while doing this.
  •  Master Yi must pick his targets wisely with proper coverage from either the environment, situation, or via ganking; he can die easily if used recklessly without careful planning, and often needs his abilities to be able to win in most one-on-one fights with raw autoattacking.
    • Despite  Master Yi lacking in teamfights, due to his high base movement speed and with the combination of certain items and his ultimate, it's possible for him to dive into an enemy team cluster and run back out at full speed, making himself the perfect decoy/distraction and enabling his team to find a proper time to initiate.
    • It's wise to be sure that not all enemies are close and packed together, but are still within reach, so that cooldown refreshes from  Highlander are more effective without landing  Master Yi in too much danger of getting focused on; an example would be  Alpha Strike usage to attack multiple targets to close the gap (depending on which enemy you choose to focus), especially if  Alpha Strike's damage is quite high during the time.

Build usage

  •  Master Yi can build several ways. He can be built as an AD assassin (as a typical AD Carry), or to be a tanky DPS fighter who can outlast in one on one.
    • The standard AD carry build revolves around a combination of attack damagelife stealattack speedcritical strike chance, and armor penetration for maximum DPS output and survivability through life steal and only one or no defensive items at all.  Master Yi's damage directly scales in strength with all of these stats except for life steal. Much of his AD can naturally stem from bonus AD from his items due to his  Wuju Style, so runes that increase attack damage aren't much of a need for him.
      • This is especially true due to  Wuju Style's active enabling true damage, so armor penetration and mana boosts are less of a need for a Yi with an absurdly high amount of raw damage.
  • Due to  Double Strike, it should be noted that attack speed items like  Phantom Dancer and  Berserker's Greaves, and items that provide bonuses on attacking or subsequent attacking like  Blade of the Ruined King are more useful on  Master Yi than on general champions. Also, higher attack speed dramatically reduces the cooldown for  Alpha Strike. However, for maximum DPS, and to boost  Alpha Strike's damage and  Wuju Style, it is strongly recommended to not focus on stacking attack speed while neglecting attack damage.
  • Cooldown reduction items are great to increase his overall use of abilities, which in general have fairly long cooldowns. However, like with most champions, cooldown reduction should never be one of the first stats you itemize for since you need other stats to increase the threat of your abilities in the first place.
  • Doran's Shield, as with most champions, helps in laning because of the basic attack damage reduction, health, and health regeneration.
  • The Black Cleaver is a great first major item since it provides a little bit of several stats. With the attack speed boost of  Highlander, you can easily reach and benefit from the maximum four armor reduction stacks.
  • Infinity Edge/ Lord Van Damm's Pillager is very recommended on all  Master Yi builds, even tanky ones, since  Alpha Strike can crit.
    • Used in combination with Youmuu's Ghostblade, Statikk Shiv, and Phantom Dancer (or all three together) can not only improve DPS, but it can amp up critical strike chance and enabling Yi to inflict many strong critical strikes in a row, all while having more possible movement speed to chase down targets.
      • Statikk Shiv and Phantom Dancer are often debated upon for which is best for Yi, especially since one of the both combined with Berserker's Greaves is enough attack speed for Yi to suffice. The former is often more popular to enable more burst damage in combination with Infinity Edge/ Lord Van Damm's Pillager's passive, though the latter is best for raw stats and running through minions. Though both the Shiv and Dancer have been combined in some builds.
  • Because  Master Yi is very fragile, burst damage through critical strikes and items providing life steal helps him finish the work quickly and stay alive as long as he's doing damage.
  •  Highlander and the active effect of  Youmuu's Ghostblade can be used as a combo to gain huge amounts of attack speed and movement speed. This can likely catch unwary opponents off guard and allow for a very fast gapclose.
  • Wit's End can act as a strong source of magic damage, and synergizes well with  Double Strike Wuju Style, and  Highlander. This can allow you to counter opponents with huge amounts of armor, though armor penetration may do the same job.
  • Since  Master Yi is an effective DPS/Pusher, it is useful to build him with attack damage and attack speed runesLife steal can also be useful with increased damage and attack speed, as Yi tends to need it more than most other carries due to being a melee champion.
  •  Master Yi is extremely vulnerable to crowd control abilities, especially blind and snare, so players can consider  Cleanse as a summoner spell to counteract these effects.
    • Quicksilver Sash can provide good results in surviving; the active "Cleanse" effect is very useful for countering crowd control. The magic resistance also helps against return damage from  Thornmail, a primary counter to  Master Yi. Building it into the  Mercurial Scimitar is highly recommended due to the high Attack Damage bonus and because Yi greatly benefits from the movement speed buff on the "Cleanse" active.
    • Banshee's Veil similarly helps to fizzle initiation abilities (which are often crowd control).
    • Building  Guardian Angel will help you survive due to the aversion to focus someone with it, and the passive can allow you to come back to a fight just as the opponents get low on health and clean up with repeated  Alpha Strikes.
  • Trinity Force is a fantastic item to rush when playing  Master Yi, with its multiple stats and passives.
    • The original Icy passive is very useful since he lacks any form of CC, but the new Rage passive enables a fine substitute or compliment for Furor, Allowing him to easily chase down any target.
    • The Spellblade passive can lead to impressive early-mid game burst in conjunction with  Alpha Strike and   Double Strike. However,  Double Strike will not make Spellblade hit twice.
    • The movement speed bonus has a higher effect since Master Yi has the highest base movespeed in the game.
  • Sword of the Occult can work very well with  Master Yi, as after level 6 you can often choose your battles and rip through most squishies with ease, creating a powerful snowball effect in the early game when there are few hard CCs to stop you.
  • Similarly to Red Buff, items such as  Frozen Mallet or Bilgewater Cutlass work well on  Master Yi as he lacks any form of crowd control. Without said crowd control your movement speed from  Highlander may allow you to keep up with a fleeing target, but you can't help your teammate(s) close the gap to your target. Blade of the Ruined King also works just as well.
  • Spirit of the Elder Lizard is a great item for jungling with Master Yi early game, as it enables damage overtime without needing red buff constantly, so Yi can force an easier retreat on targets to regain lane dominance for his team. However, it's possible to sell the item for others that fit his build more, if jungling no longer matters around late game especially.
  • The Bloodthirster, Ravenous Hydra, and Blade of the Ruined King are all recommended life steal items for  Master Yi's damage output combined with survivability
    • The first one mentioned is popular for all AD-based champions alike, being somewhat easy to rush early game, and is great for snowballing on raw damage output and life steal stacking; however, on other maps, the Sanguine Blade is the only direct substitute for it.
    • Since Yi is DPS based, Sanguine Blade can rocket his damage output as he's on the offense, especially with his  Highlander activated, and/or his  Wuju Style as well.
    • Ravenous Hydra is great for having extra burst on Yi's auto attacks, as well as having a more all-around life steal mechanic with added sustain, with the AoE effects enabling Yi to deal more damage in teamfights. Unlike The Bloodthirster and Sanguine Blade, the damage stays consistent but is still high, making it great for an early game item to farm and splitpush with via crowd clearing minion waves/monster packs. However, depending on how much attack speed Yi has, it can be hard to fit the Crescent active in the middle of his auto attacks.
    • Blade of the Ruined King is more of a situation-based item, due to the fact that as of its recent nerfs, the attack damage it provides is not as effective for  Wuju Style's active, and is more of a counter against Thornmail as well as a mere gap filler for attack speed and/or life steal. However, depending on how tanky enemies are in terms of health, then this item tends to do wonders for Yi's auto attacks, though buffing up  Wuju Style is best left to higher damage items.
  • Last Whisper is a viable item for  Master Yi in order to stand against tanky targets, but as mentioned before, armor penetration is not as vital to Yi due to his  Wuju Style true damage active scaling off of raw attack damage, though that combined with items like Youmuu's Ghostblade and The Black Cleaver can instead benefit his auto attacks while  Wuju Style is on cooldown, and most of all, the damage of his  Alpha Strike.

Jungling

Items Runes Spells

Hunter's Machete Health Potion x5

GMarks (2) Greater Mark of Attack Speed
GSeals (1) Greater Seal of Armor
GGlyphs (4) Greater Glyph of Scaling Magic Resist
GQuintessences (1) Greater Quintessence of Armor Penetration

Smite


Ghost

Recommended builds

Summoner's Rift
recommended items
Starting Hunter's Machete item Health Potion item5 Scrying Orb item
Essential Berserker's Greaves item Wriggle's Lantern item Avarice Blade item
Offensive Youmuu's Ghostblade item Infinity Edge item Trinity Force item Last Whisper item
Defensive Banshee's Veil item Guardian Angel item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
recommended items
Starting Boots of Speed item Health Potion item2 Mana Potion item Doran's Shield item Doran's Blade item
Essential Berserker's Greaves item Infinity Edge item Statikk Shiv item
Offensive Last Whisper item Youmuu's Ghostblade item Ravenous Hydra item
Defensive Maw of Malmortius item Mercurial Scimitar item
Consumables Health Potion item Mana Potion item
The Crystal Scar
recommended items
Starting Boots of Speed item Prospector's Blade item Health Potion item2
Essential Berserker's Greaves item Avarice Blade item The Brutalizer item
Offensive Youmuu's Ghostblade item Infinity Edge item Phantom Dancer item
Defensive Mercurial Scimitar item Guardian Angel item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
recommended items
Starting Boots of Speed item Doran's Blade item
Essential Berserker's Greaves item Avarice Blade item Grez's Spectral Lantern item
Offensive Youmuu's Ghostblade item Lord Van Damm's Pillager item Phantom Dancer item
Defensive Mercurial Scimitar item Maw of Malmortius item
Consumables Health Potion item Mana Potion item

Countering

  •  Master Yi's strength is his biggest weakness. His main damage output is his auto-attacks. Therefore buying a Thornmail is very a very good choice against Master Yi, that can easily kill himself against it. However it's important to note that  Wuju Style's active is an on-hit effect that ignores Thornmail's passive and bypasses armor, especially if he has stacked on tons of raw damage.
  • If  Master Yi's goes all-in against you during a teamfight, becoming untargetable will cripple him:
    • He will waste at least half a second idling, giving your team a chance to react.
    • More importantly, he will be forced to either retreat or attack a less favorable target while you are untargetable.
      • As such,  Zhonya's Hourglass is a great item to counter him with if playing with any AP champion.
      • With these in mind,  Master Yi requires careful judgment and placement/positioning in team fights unless well-fed; this is due to the fact that he lacks any form of crowd control. But one must not carelessly engage him as he might carelessly engage you/others on your team.
  • When Yi uses  Meditate, it is better to use a form of crowd control (especially silence or knockup, as these interrupt him) than attempting to deal damage.
  • Using Exhaust on  Master Yi can cripple his damage output, even during  Highlander.
  • Slow is ineffective when  Master Yi uses  Highlander. Keep this in mind when trying to flee.
  •  Master Yi excels at backdooring. Keep this in mind and be particularly aware of your mini-map.
  • You can use Ignite on  Master Yi during  Meditate to reduce his healing by half but it will not stop him from channeling the spell (Hard CC is required).
  • When  Master Yi is laning mid, he relies on  Meditate, thus making champions that can apply Grievous Wounds / healing reduction strong counterpicks (such as  Fizz).
    • This also makes building Morellonomicon viable for countering, giving both AP and the passive effect of Grievous Wounds.
  • Remember that  Master Yi's  Wuju Style only gives him the bonus when the spell is not on cooldown, making  Master Yi weaker when  Wuju Style is on cooldown.
  • Remember that  Alpha Strike places Yi at his initial target when it ends - you can "pull" him into a bad position if you are his target. Note that if the initial target dies when Yi is untargettable, he will return to the position he first cast  Alpha Strike, so a smart Yi can land some interesting harassing blows; beware.
    •  Alpha Strike can also follow you over walls when timed correctly, try to get  Master Yi to use it before flashing over a wall.
  • Be very careful if you happen to be on low health with little in the way of fighting back, as Yi can quickly execute you with  Alpha Strike. This can be prevalent in teamfights, especially with out-of-position teams, with a combination of cooldown reduction, fast-strong-life stealing auto-attacks used in gap intervals, and spamming  Alpha Strike to damage while being untargetable can cause a fed  Master Yi to chain kill an entire team (even without  Highlander), not unlike the original AP Master Yi who also relied on a high-damaging  Alpha Strike in the same manner. Split up to reduce his effectiveness to make sure Yi wastes too much time chasing one target, and be wary of Master Yi catching up with  Highlander.
    • Stay in a close pack to surround and focus on Yi if he happens to rush in blindly alone. Combined damage is usually more than enough to bring him down, but be weary of how much damage he'll inflict on any of your teammates if so; since Master Yi is skilled at clean up, it's possible for his teammates to also clean up for him if Yi happens to die before them, and the opposite can happen as well. Yi is less powerful when he's alone, so ganging up on him while most of his abilities are on cooldown tends to lead to frequent kills on him.
  • As an AD carry,  Master Yi requires a lot to farm for, so during early game, it's crucial to deny him access to being fed early to prevent him from doing major damage.
  •  Master Yi's ultimate being immune to slow can backfire greatly on him; champions with fear as a source of CC can easily chase away Yi while  Highlander is active, forcing Yi to flee at full speed while his ult makes him immune to the slow. Keep this in mind if you need to flee a pursuing Yi.
Advertisement | Your ad here

Around Wikia's network

Random Wiki