The first attack functions as the trigger of Double Strike's on-hit effect and resets Double Strike's counter. The second attack will generate a stack of Double Strike if completed. As such, continuous attacking will net an activation of Double Strike on every 3rd attack.
If the target dies to the first hit, Double Strike's counter is still reset.
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ActiveMaster Yiblinks to the target enemy and up to 3 consecutive nearest enemies, becoming untargetable in the process, deals physical damage to each of them, increased against minions and monsters, and reappears next to his primary target.
If the primary target dies or becomes invulnerable as Master Yi finishes Alpha Strike, he will appear at the cast location.
Alpha Strike counts as movement for the purpose of Statikk Shiv.
Alpha Strike's critical damage component is effectively 0.6 × the bonus damage a critical strike would grant to a basic attack. This cuts the normal +100% down to +60%; with Infinity Edge, it would instead cut +150% down to +90%.
The total bonus damage is shown in the ability tooltip.
Alpha Strike cooldown reduction counts up when attacking Turrets, but not when under the effect of Blind.
The damage is calculated after Master Yi becomes targetable, meaning that bonus AD from auras will be factored. This means he can also take tower aggro from the damage dealt.
Neutral minions will reset to their idle positions when Master Yi is untargetable, but they do not reset their health.
Wuju Style has no cast time and does not interrupt Master Yi's previous orders.
The passive bonus is only lost after the active bonus has expired, meaning the bonus attack damage from the passive will increase the true damage dealt by the active, effectively giving it a +11 / 13.75 / 16.5 / 19.25 / 22% AD Ratio.
COST: 100 mana
Passive:Champion takedowns reduce the current cooldown of Master Yi's basic abilities by 70%.
Active: For 10 seconds, Master Yi gains bonus attack speed, multiplies his movement speed and becomes immune to all slows. While active, champion takedowns extend the duration of Highlander by 4 seconds.
Multiplied Movement Speed: 25 / 35 / 45%
Bonus Attack Speed: 30 / 55 / 80%
Highlander'spassive reduces the remaining cooldowns of Master Yi's basic abilities whenever he scores a kill or assist.
Highlander'sactive is a self-targeted buff.
Highlander has no cast time and does not interrupt Master Yi's previous orders.
Highlander is one of the few abilities granting a multiplicative movement speed bonus; it stacks multiplicatively rather than additively with other movement speed bonuses.