The first attack functions as the trigger of Double Strike's on-hit effect and resets Double Strike's counter. The second attack will generate a stack of Double Strike if completed. As such, continuous attacking will net an activation of Double Strike on every 3rd attack.
If the target dies to the first hit, Double Strike's counter is still reset.
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ActiveMaster Yiblinks to the target enemy, dealing physical damage to it and up to 3 nearby enemies, to then reappear next to his main target. Non-champions receive increased damage.
Master Yi becomes untargetable over Alpha Strike's duration, and can critically strike, dealing 60% × (1 + bonus critical damage) AD bonus physical damage to all enemies. Basic attacks reduce Alpha Strike's cooldown by 1 second.
Alpha Strike is a targeted blink that bounces to nearby enemies before arriving.
Wuju Style has no cast time and does not interrupt Master Yi's previous orders.
The passive bonus is only lost after the active bonus has expired, meaning the bonus attack damage from the passive will increase the true damage dealt by the active, effectively giving it a +11 / 13.75 / 16.5 / 19.25 / 22% AD Ratio.
COST: 100 mana
Passive:Champion takedowns reduce the current cooldown of Master Yi's basic abilities by 70%.
Active: For 10 seconds, Master Yi gains bonus attack speed, multiplies his movement speed and becomes immune to all slows. While active, champion takedowns extend the duration of Highlander by 4 seconds.
Multiplied Movement Speed: 25 / 35 / 45%
Bonus Attack Speed: 30 / 55 / 80%
Highlander'spassive reduces the remaining cooldowns of Master Yi's basic abilities whenever he scores a kill or assist.