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Master Yi

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Champion Background Strategy Skins & Trivia
MasterYiSquare Master Yi
the Wuju Bladesman
Cost: IP 450 or RP 260
Primary: Assassin Secondary: Fighter Release date 2009-02-21
100
40
20
20
Statistics
Health 444 (+92) Attack damage 55 (+3)
Health regen. 6.5 (+0.65) Attack speed 0.679 (+2%)
Mana 180 (+42) Armor 19 (+3)
Mana regen. 6.5 (+0.45) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 355
Master Yi, the Wuju Bladesman is a champion in League of Legends [1].

Abilities

Double Strike
Double Strike

Every 4th consecutive autoattack, Master Yi strikes twice. The second strike deals 50% of Master Yi's AD, but fully applies on-hit effects and can critically strike.

Double Strike's counter resets if Master Yi has not autoattacked in the last 4 seconds.

Ability Details

Double Strike is an on-hit effect.

Additional Information:

  • The first attack functions as the trigger of Double Strike's on-hit effect and resets Double Strike's counter. The second attack will generate a stack of Double Strike if completed. As such, continuous attacking will net an activation of Double Strike on every 3rd attack.
  • If the target dies to the first hit, Double Strike's counter is still reset.
Alpha Strike
RANGE: 600
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Alpha Strike

Active Master Yi becomes untargetable and leaps to strike up to 4 enemies, dealing physical damage to each and dealing additional damage to minions and monsters.

Each bounce will target the nearest enemy that has not yet been damaged. Master Yi re-appears at the initial target's location after the effect ends.

  • Physical Damage: 25 / 60 / 95 / 130 / 165 (+ 100% AD)
  • Additional damage to minions & monsters: 75 / 100 / 125 / 150 / 175

Alpha Strike can critically strike, dealing additional physical damage equal to 60% AD. Basic attacks reduce the cooldown of Alpha Strike by 1 second.

Ability Details

Alpha Strike is a targeted blink that bounces to nearby enemies before arriving.

Additional Information:

  • If the primary target dies or becomes invulnerable as Master Yi finishes Alpha Strike, he will appear at the cast location.
  • Alpha Strike counts as movement for the purpose of Statikk Shiv.
  • Alpha Strike's critical damage component is effectively 0.6× the bonus damage a critical strike would grant to a basic attack. This cuts the normal +100% down to +60%; with Infinity Edge, it would instead cut +150% down to +90%.
    • The total bonus damage is showed in the ability.
  • Alpha Strike cooldown reduction counts up when attacking Turrets, but not when under the effect of Blind.
  • The damage is calculated after Master Yi becomes targetable, meaning that bonus AD from auras will be factored. This means he can also take tower aggro from the damage dealt.
  • Neutral minions will reset to their idle positions when Master Yi is untargetable, but they do not reset their health.
  • Sword of the Divine does not count critical strikes sourced from abilities toward its 3-crit limit, meaning Alpha Strike will critically strike against up to 4 units and still have 100% critical strike chance for a second-or-so thereafter.
  • It is possible to cast Summoner Spells while using Alpha Strike, such as Smite.
  • Alpha Strike can be used to dodge and avoid skillshots and area of effect abilities. Some dodgeable spells involve the damage instance of  Time Bomb,  Absolute Zero and  Requiem. Being untargetable extends to allies and will dodge e.g.  Wish. Since V3.13,  Alpha Strike can be used to dodge targeted abilities.
  • Alpha Strike does not hit enemies in stealth or in the Fog of War.
Meditate
COST: 50 mana
COOLDOWN: 35
Meditate

Active: Master Yi channels for up to 4 seconds, restoring health each second. This healing is increased by 1% for every 1% of his missing health. Meditate also resets the autoattack timer.

  • Base healing per second: 30 / 50 / 70 / 90 / 110 (+ 30% AP)
  • Maximum healing per second: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
  • Base total heal: 120 / 200 / 280 / 360 / 440 (+ 120% AP)

While channeling, Master Yi reduces incoming damage (halved against turrets).

  • Damage Reduction: 50 / 55 / 60 / 65 / 70%
Ability Details

Meditate is a self-targeted buff.

Additional Information:

  • As a channeled ability, it can be interupted by any form of hard-CC.
  • Healing amount depends on the amount of health while the healing tick occurs, not at the casting point of health. As such, Master Yi heals less per second as his current health increases.
  • Although the tooltip show that he heals each second while channeling, the healing tick occurs every 0.5 seconds instead, but heals for half of the amount shown in the tooltip with a total of 8 ticks.
Wuju Style
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wuju Style

Passive: Master Yi gains 10% of his total AD as bonus attack damage.

Active: Autoattacks deal bonus true damage for 5 seconds. Afterwards, the passive bonus is lost until Wuju Style is off cooldown.

  • Bonus True damage: 10 / 15 / 20 / 25 / 30 (+10 / 12.5 / 15 / 17.5 / 20% AD)
Ability Details

Wuju Style's passive is a self-targeted buff.
Wuju Style's active is an on-hit effect.

  • The triggering attack will apply other on-hit effects and can critically strike as normal.
  • Critical strikes will not interact with Wuju Style's bonus true damage.
  • The bonus damage will not affect structures.
  • The true damage will hit through  block and  Riposte.
  • The true damage will NOT hit through  dodge and blind.
  • True damage ignores all forms of damage reduction, except invulnerability.

Additional Information:

  • The passive bonus is only lost after the active bonus has expired, meaning the bonus attack damage from the passive will increase the true damage dealt by the active, effectively giving it a +11 / 13.75 / 16.5 / 19.25 / 22% AD Ratio.
Highlander
COST: 100 mana
COOLDOWN: 75
Highlander

Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.

Active: For 10 seconds, Master Yi gains increased movement speed and attack speed, and becomes immune to all slowing effects. While active, champion kills and assists extend the duration of Highlander by 4 seconds.

  • Movement Speed: 25 / 35 / 45%
  • Attack Speed: 30 / 55 / 80%
Ability Details

Highlander's passive reduces the remaining cooldowns of Master Yi's basic abilities whenever he scores a kill or assist.
Highlander's active is a self-targeted buff.

Additional Information:

  • Highlander is one of few abilities granting a multiplicative movement speed bonus; it stacks multiplicatively rather than additively with other movement speed bonuses.
  • As of Master Yi's rework in V3.10, Highlander will resist the slows applied by Flee, Charm and Polymorph.
  • Highlander will not prevent the application of the  Sejuani's "Frost" debuff, as it does not slow prior to being detonated by  Permafrost.
  • As of V3.13, all attack speed reduction is treated as a slow and will also be ignored.
  • Abilities with conditional effects are usually composed of multiple debuffs, and ignoring the movement speed slowing debuff will not ignore the conditional effects. To name a few:

References

Start a Discussion Discussions about Master Yi

  • AD Tank Master Yi.

    15 messages
    • if you get popped by 1 spell that means that you are not careful with your plays. even if they poke it you have lots of time to wait a little ...
    • I understood what you meant, I was merely offering an alternative magic resist item that would allow for the stick that melee carries often ne...
  • Potential Items for Master Yi

    • Contents[show] 30% cooldown Youmuu's Ghostblade + Frozen Heart 15% crit striker chance 100 bonus armor 400 mana Yi can run out of m...

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