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Master Yi/Background

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< Master Yi | Redirected from Master Yi the Wuju Bladesman/Background

Champion Ability Details Background Strategy Skins & Trivia

Lore Edit

Yi-Render
Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.


After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.

"The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes."

Goggles from the Revered Inventor Edit

The goggles Master Yi wears are a techmaturgical device that was gifted to the champion by Piltover's own Heimerdinger, the Revered Inventor. Master Yi first used these goggles when defending his homeland from Noxus invaders in the time after the League has just formed and before Ionia had affiliated itself with the League. The goggles are fitted specifically for Master Yi; while someone else may wear them, they won't receive anywhere near the same benefit as he does himself.

The one-of-a-kind goggles, known as the "Seven Lenses of Insight", allow Master Yi to see across a wider range of the spectrum than normal people see. They also give him abilities not dissimilar to that of real world binoculars and telescopes. The goggles are synced to Yi's own magical resonance, allowing him to adjust settings without the use of his hands. He simply thinks what he needs, and the goggles act accordingly.[1]

Quotes Edit

Upon selection
  • Play "My blade is yours."
Movement/attacking
  • Play "We strike now!"
  • Play "Certainly."
  • Play "Do not fear the unknown."
  • Play "My blade is yours."
  • Play "Wuju Style!"
  • Play "Follow my lead."
  • Play "I will show you the path."
  • Play "A wise decision."
Taunt
  • Play "Your skills are inferior!"
Joke
  • Play "Wuju.. pass me that potion?"


Co-op vs. AI ResponsesEdit

Match start

  • "We shall see which way our paths lead."

Player team victory

  • "GG!"

Player team defeat

  • "Your skills were superior!"

Special

  • "Let us test our skills, Wukong."

Development Edit

  • Master Yi was designed by Riot employee Ezreal and was remade by Shurelia.

Headhunter Master Yi Stalks the Jungle on Summoner’s Rift! Edit

Summoners!

Headhunteryi
Headhunter Master Yi promo
Any League of Legends player will tell you that sometimes the jungle on Summoner’s Rift can be a dangerous place. In addition to all of those wolves and lizards and golems, if you’re not careful you might run into something like this lurking out there in the trees!

Allow me to introduce Headhunter Master Yi. Featuring some menacing new armor and brand new spell effects on both Alpha Strike and Wuju Style, this is one rendition of the Wuju Bladesman that you won’t want to run afoul of on a stroll through a wooded area. You may want to steer clear of the jungle for a while if you want to stay out of his trophy case!

Headhunter Master Yi is coming soon to a Field of Justice near you, so stay tuned for more information on this fantastic new skin!

Patch history Edit

V3.5:
  •  Double Strike:
    • Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds
    • Fixed a bug where the second strike of  Double Strike could critically hit turrets

V3.02:

  •  Alpha Strike: Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.

V3.01

  •  Meditate:
    • Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700.
    • Total ability power ratio reduced to 2.0 from 4.0.
    • Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110.

V1.0.0.153:

  •  Alpha Strike:
    • Initial cast time reduced.
    • Chance to deal bonus minion damage adjusted to 50% at all ranks from 20/30/40/50/60%.
    • Bonus minion damage adjusted to 260/320/380/440/500 from 400 at all ranks.
  •  Meditate:
    • Reduced the startup time before channeling.
  •  Wuju Style:
    • Cooldown reduced at later ranks to 25/23/21/19/17 seconds from 25 seconds at all ranks.

V1.0.0.139:

  •  Meditate: mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
  •  Highlander:
    • Fixed a bug where assists failed to reduce  Alpha Strike's cooldown.
    • Duration changed to 8/10/12 seconds from 6/9/12.

V1.0.0.133:

  • Fixed a bug where  Meditate ability power ratio was shown as lower than it actually was.

V1.0.0.129:

  •  Alpha Strike: mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
  •  Highlander: mana cost reduced to 100 from 120

V1.0.0.126:

V1.0.0.123:

V1.0.0.118:

  •  Alpha Strike: teleporting behavior improved to be more consistent when near walls. (this was removed in a hotfix because it caused Master Yi to always appear on the other side of the wall when using Alpha Strike on the blue golem)

V1.0.0.104:

  • Fixed a bug where Chosen Master Yi's sword was missing a glow.

V1.0.0.100:

V1.0.0.96:

  • Added a glow to Chosen Master Yi's sword.

V1.0.0.86:

V1.0.0.85:

  • Attack range increased to 125 from 100.
  •  Double Strike now deals a double strike on every 7th attack instead by percent chance.
  •  Alpha Strike:
    • Cooldown reduced to 18/16/14/12/10 seconds from 18 at all ranks.
    • Mana cost reduced to 80/90/100/110/120 from 90/105/120/135/150
    • Reduced total spell cast windup time.
    • Missile speed increased.
  •  Meditate
    • Cooldown reduced to 35 seconds from 45.
    • Now ticks every .5 seconds instead of every 1 second.
    • Heal amount reduced to 140/280/420/560/700 from 150/300/500/750/110.
    • Mana cost reduced to 70/85/100/115/130 from 80/100/120/140/160.
    • Armor and Magic Resist gained while channeling increased to 100/150/200/250/300 from 30 at all ranks.
  •  Wuju Style: Cooldown reduced to 25 seconds from 30.
  •  Highlander: Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.

V1.0.0.70:

  •  Highlander:
    • Now applies an additive attack speed boost, rather than multiplicative. This change means Master Yi won't be as strong when using  Highlander along with a second attack speed increase (such as items).
    • Now applies a multiplicative movement speed boost, rather than additive.
    • Attack speed boost increased to 40/60/80% from 30/50/70%.

V0.9.25.34:

  •  Alpha Strike range reduced to 600 from 650.
  •  Double Strike has had its chance to double strike modified from 12% to 10%.

V0.9.22.16:

V0.9.22.15:

  • Stats:
    • Base health increased to 530 from 480.
    • Health per level reduced to 86 from 88.
    • Damage increased to 55.7 from 48.7.
    • Movement speed increased to 330 from 325.
    • Damage per level increased to 3.1 from 1.775.

V0.9.22.7:

  • Increased Movement Speed from 320 to 325.
  •  Meditate now increases Armor and Magic Resist by 30.

V0.8.22.115:

  •  Highlander movement speed increased from 30% to 40% due to movement speed soft capping.
  • Fixed a bug where Master Yi would sometimes lose an attack order after  Alpha Strike.

July 10, 2009 Patch:

  •  Alpha Strike, once again, moves you to the target's location after the effect ends.

June 26, 2009 Patch:

June 12, 2009 Patch

  •  Wuju Style:
    • Base damage increased to 15/20/25/30/35 from 10/15/20/25/30.
    • Cooldown reduced to 30 from 40 sec.
    • Mana cost increased to 40 from 25.
    • Active: bonus damage reduced to double from triple the damage of its passive.

June 6, 2009 Patch

  •  Highlander:
    • Attack speed bonus modified to 30/50/70% from 25/50/75%.
    • Movement speed bonus reduced to 30% from 35%.
  •  Alpha Strike:
    • Cooldown increased to 18 from 16 sec.

May 29, 2009 Patch: REMAKE

  • REMAKE (Non-Ultimate)  Alpha Strike: Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly.
  •  Meditate:
    • Cooldown reduced to 45 from 60 sec.
    • Mana cost reduced to 80/100/120/140/160 from 100/120/140/160/180.
    • Heal reduced to 150/300/500/750/1100 from 150/350/600/900/1250.
  • REMAKE  Wuju Style:
    • Passive: increases Master Yi's Physical damage.
    • Active: upon activating  Wuju Style's effectiveness is tripled, at the cost of the passive bonus it yields for a period of time.
  • REMAKE  Highlander: (Ultimate) Increases Master Yi's movement and attack speeds and he becomes immune to all slowing effects temporarily. Additionally, killing a champion refreshes all of Master Yi's cooldowns.

May 23, 2009 Patch:

  •  Double Strike: chance to double strike modified to 15% from 12/16/20%.

May 15, 2009 Patch:

  •  Meditate:
    • Channeling time reduced to 5 from 6 (and made the end of the channel proc a heal).
    • Rewrote the tooltip to make more sense.
  •  Highlander:
    • Duration reduced to 3/4/5/6/7 from 4/5/6/7/8.
    • No longer nullifies  Soul Shackles.
  •  Alpha Strike: no longer penetrates  Invulnerability.
  • Made new recommended items for Master Yi.

May 9, 2009 Patch:

April 25, 2009 Patch:

  • Updated recommended items.

April 18, 2009 Patch:

  •  Meditate: cooldown increased to 60 from 50.
  •  Alpha Strike: bonus damage increased to 150/250/350 from 50/125/200.

April 11, 2009 Patch:

  •  Alpha Strike:
    • Bounce range increased to 600 from 400.
    • Made a fix which had previously caused its slow to not be removed by Highlander.
  •  Highlander:
    • No longer removes  Rune Prison.
    • Updated Highlander's movement speed modification type to fix an associated bug.

Alpha Week 7:

  •  Alpha Strike:
    • Damage reduced to +50/125/200 from 200/300/400.
    • Now slows all targets by 60% for 4/5/6 seconds.

Alpha Week 6:

  •  Highlander:
    • Cooldown changer to 20 at all ranks from 30/26/22/18/14.
    • Will no longer break "net" effects such as Ryze's  Rune Prison.
  • Corrected a tooltip error for  Meditate.

Alpha Week 4:

  •  Meditate:
    • Mana cost changed to 100/120/140/160/180 from 120/140/160/180/200.
    • Heal amount changed to 50/100/150/200/250 health per second from 2/4/6/8/10% of maximum health.
  •  Alpha Strike
    • Cooldown changed to 90 at all ranks from 210/150/120.
    • Damage changed to 200/300/400 +100% of attack damage from 300% of attack damage.
    • Fixed a bug where it was doing too much damage and could crit.

Alpha Week 3:

  • Fixed a bug where  Double Strike would not work correctly on inhibitors.
  •  Meditate:
    • Cooldown reduced to 50 seconds from 60 seconds.
    • Channel duration reduced to 8 seconds from 10 seconds.
  •  Wuju Style:
    • Mana cost reduced to 4 from 5.
    • Damage increased to 15/20/25/30/35 from 10/15/20/25/30.
    • Attack speed increased to 15/20/25/30/35 from 10/15/20/25/30.
  •  Alpha Strike:
    • Mana cost reduced to 150 at all rank from 150/175/200.
    • Cooldown changed to 150/120/90 from 140/120/100.
    • Master Yi now bounced to 10 targets at all ranks.
    • Damage done to champions will now scale with attack damage.

Alpha Week 2:

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