Offense Mastery TreeDefense Mastery TreeUtility Mastery TreeThe Mastery is the way that a summoner is able to focus their intense magical training into three specific categories, which collectively are known as masteries. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they are able to select which specific areas of interest to focus on.
Summoner masteries are not set in stone; based on the type of champion you wish to control in a battle arena, masteries can be changed to better suit a summoner's needs, simply by pressing the "Return Points" button to completely reset your masteries and allow yourself to choose others in which to spend your points ("re-spec").
With each level that a Summoner gets, the Summoner also gains one mastery point. Thus, with the current maximum level of 30, one is able to use 30 mastery points at their best. Each mastery takes one point to increase its level and each tree contains a total of 31 points worth of masteries, so even at top level the Summoner is not quite able to completely fill any one tree, let alone all trees. This adds a strategic element to your selection of Summoner masteries, as you can choose masteries that synergize with your champion, spells, and teammates.
It is important to note that most masteries require points in the tree. When moving to higher levels in the tree (higher "tiers"), one will encounter an increasing prerequisite of a 4 points spent in that tree. For example, in order to put points into Awareness (a tier-2 utility mastery), one must first put a total of 4 points into any of the tier-1 utility masteries, and to put a point into Juggernaut (the tier-6 defense skill), one must have 20 points in other defense masteries. A summoner must have at least 21 points (so level 21) to acquire the last mastery in a tree. The last mastery is usually the most useful and vital to that particular mastery tree.
Some masteries require another mastery to be earned before a higher tier mastery is available. This more direct type of prerequisite is shown by the grey lines that sometimes lead from one mastery to another higher-tiered mastery. These connected masteries usually correlate in some way. The lines denote the fact that all ranks of the lower tier mastery must fully acquired ("maxed out") before the higher tier mastery will become available.
Trees
There are three types of trees that your summoner can develop in:
Mastery pages were released in patch V1.0.0.118b. Mastery pages can be stored and, later, chosen similar to Rune pages during champion selection. One can have at most 10 different mastery pages stored at once and are given for free, unlike Rune pages.
Trivia
A level 9 account on the US servers with all the masteries.
In-client, the Chinese artwork of Ashe, Poppy and Soraka are used as backgrounds for the Offense, Defense and Utility trees respectively.
There is currently a possible bug related to masteries, where it is possible to have all 3 trees maxed out at any level. Changing the preferances file (default location is C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\X.X.X.XXX\deploy\preferences\SummonerName.properties) will cosmetically show the pages filled. The .properties file is encrypted so it is not easy to change; but if any mastery page such as this is used to get in-game, no mastery bonuses are added (essentially a blank page)
Strength of Spirit: Mana to health regeneration conversion reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
Meditation: Mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
Veteran's Scars: Health reduced to 12/24/36/48 from 15/30/45/60.
Willpower - Increases the duration of Boost by 2 seconds, and reduces its cooldown by 30 second.
Ardor - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18. which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
Reinforce - While Fortify is off cooldown, increases damage to minions and monsters by 6. In addition, increases the armor of turrets by 10 seconds after the invulnerability fades.