League of Legends
- Stun duration reduced to 2.2 seconds from ~2.7.
- Fear duration modified to 1.5/2/2.5/3/3.5 seconds from 1/1.75/2.5/3.25/4.
- Received a new particle to better express its use.
- Made this spell not penetrate magic resistance.
- Damage increased to 40/70/100/130/160 from 30/60/90/120/150 (overall damage increase vs. minions, overall damage decrease vs. champions).
- Chance to double strike modified to 15% from 12/16/20%.
- Damage increased to 66/132/231/308/440 from 60/120/210/280/400.
- Ability power ratio per bounce reduced to 0.75 from 1.
- Mana cost increased to 42/54/66/78/90 from 30/45/60/75/90.
- Critical strike chance modifier changed to 70% at all levels from 50%/70%/90%/100% (now he only achieves 70% when at 1% health).
- Duration reduced to 7 secondsfrom 8 sec.
- Fixed an issue which caused him to cancel his Gate and attack a nearby enemy unit.
- Mana cost reduced to 80/95/110/125/140 from 90/105/120/135/150.
- Fixed a few minor issues with UNIQUE item stacking.
- Fixed a number of Tooltip bugs.
- Fixed a bug which caused to stack.
- Unique Passive: 33% armor penetration.
- Combine cost reduced to 750 from 850.
- Now properly shows that it is a component for .
- Mana regeneration per 5 reduced to 8 from 9.
- Ability power gain per kill reduced to 10 from 12.
- Proc now slows movement and attack speeds by 40% from 3 seconds instead of dealing damage and stunning for 1 second.
- Experience Table: reduced dramatically, your summoner will level much quicker once again.
- Now activates a 30-second duration spell shield (90 sec cool down), also removes any slows/silences/snares currently on the caster.
- Fixed a bug that caused Clairvoyance to remain post duration ending.
- Slow reduced to 40% from 50%.
- Cooldown reduced to 210 seconds from 240.
- Death duration reduction reduced to 5/10/15% from 7/14/21%.
- Bonus health per level increased to 250 from 200.
- Cleave increased to 100% from 80%.
- Brightened the new Mech Minions and Cannon Minions.
- Corrected the collision sizes of the new Mech Minions and Cannon Minions.
- Death Timers lowered to 20/20/20/25/25/30/30/37/37/44/51/58/65/65/70/70/75/75 from 20/20/20/25/25/30/30/37/44/51/58/65/70/75/80/85/85/85.
- Neutral Minion Lizard: Magic Resist reduced to 0 from 60.
- Correctly named buildings so they will be addressed correctly when pinged.
- Fixed a bug with Neutral Minions were not returning to their camp after the aggressive champion ran away.