PVP.net
- Normal Games with Matchmaking are now available.
- New loading screen – Now shows each player’s champions and summoner selections with their loading bars.
League of Legends
Champions
remade
- Master Yi slashes across the battlefield, dealing damage with a chance of slay minions instantly.
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- Cooldown reduced to 45 seconds from 60.
- Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
- Heal reduced to 150 / 300 / 500 / 750 / 1100 from 150 / 350 / 600 / 900 / 1250.
- Passive: increases Master Yi's physical damage.
- Active: this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
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- Increases Master Yi's movement and attack speed and makes him immune to all slowing effects temporarily. Additionally, killing a champion while in Highlander refreshes all of Master Yi's cooldowns.
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- Alistar gains 60 attack damage, and takes percentage based reduced physical and magical Damage for the duration.
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- Ability power ratio increased to 0.33 from 0.25.
- Cooldown increased to 15 seconds from 12.
- Projectile speed increased to 1200 from 1000.
- Now detonates for a fraction of the damage based on how long is channeling.
- You are now able to cancel Absolute Zero.
- Damage reduced to 500 from 500 / 800 / 1200.
- Area of effect diameter increased to 180 from 150.
- Cooldown increased to 4 seconds from 3.
- Damage increased to 50 / 100 / 150 / 200 / 250 from 40 / 80 / 120 / 160 / 200.
- Max critical strike chance bonus reduced to 50% from 70%.
- Cast range reduced to 1000 from 1150.
- Cooldown increased to 14 seconds from 12.
- Duration reduced to 5 / 7 / 9 seconds from 6 / 8 / 10.
- Slow increased to 45% from 40%.
- Instant Gate now teleports the user after 1.5 seconds instead of near instantly.
- Projectile speed increased to 1400 from 1200.
- Changed functionality to deal the greater value between 75 / 125 / 175 / 225 / 275 or 15% of the target's health.
- Can no longer hit minions and monsters.
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- Max stacks reduced to 5 from 8.
- Life steal per stack increased to 6 / 9 / 12 / 15 from 4 / 6 / 8 / 10.
Items
- Removed.
- Changed functionality to leave a buff to restore health/mana over the course of 2 seconds (to lower the strength of multiple units with lockets).
- Unique effect no longer stacks with effect.
- Max ability power gained reduced to 80 from 120.
- True sight range increased to 500 from 450.
- Health regeneration per 5 reduced to 16 from 18.
- After two seconds, the vision ward becomes invisible to opponents.
- Proc's movement/attack speeds slow increased to 50% from 40%.
Summoner
- Experience Table: fixed a bug that caused your summoner to require too much experience
- Health/mana regeneration reduced to 4 / 8 / 12% from 5 / 10 / 15%.
- Promoted minion damage increased to 75 from 50 (still has an 80% cleave).
- Cooldown increased to 420 seconds from 300.
HUD
- New Art and some changes to the general layout.
- Can now disable the automatic hud popup of enemy champions during combat by going to
Options > More options > Interface > Auto-target enemies
. - Massive framerate improvement for scoreboard.
- New features added to Hud: death timer, level, items with tooltips, indicator when enemies are in fog of war.
- Scoreboard can be activated by holding down tab.
General
- : knockback ability reduced to 600 from 750 range.
- Tooltip Fixes: turrets. , , , , outer
- Outer turrets: health reduced to 2600 from 2800.
- Each champion's natural health regeneration reduced by 10%.
- Inhibitor bonuses:
- Bonus melee minion damage increased to 10 from 8.
- Bonus caster minion damage increased to 18 from 15.
- Bonus siege minion damage increased to 25 from 20.
- Inhibitor respawn time: increased to 6 minutes from 5.
- Added a new passive to mech minions: Turret Shield - damage taken from turrets is reduced by 50%.
- Basic attack system has been redone:
- Fixed a bug with animations not transitioning correctly. Example: Tryndamere's slash animation would continue after the slash was completed having him spin around.
- You will no longer auto attack monsters in the jungle even if your champion is in range until after you initiate an attack.
- Fixed a bug where you would occasionally get double gold and xp from a kill when an item proc occurred on the last hit.
- Fixed some of the bugs involved with mouse click inputs being lost.
- Fixed a bug where monsters in the jungle did not fully leash properly but would meander before going back to their camp.