PVP.Net
- New Map – Summoner's Rift Winter Version is now a playable map.
- AI Controlled Bots – You can now add two Bots to your Game: and .
League of Legends
Champions
- Remade
- Now returns 5 / 7.5 / 10% of magic damage dealt by Morgana as health.
(Innate)
- Fires a line missile (skill shot), the first unit it encounters becomes unable to move for 4 seconds and takes damage over the duration.
(Q)
- Duration decreased to 5 seconds from 7.
- Periodic damage dealt changed to 25 / 40 / 55 / 70 / 85 per tick from 20 / 30 / 40 / 50 / 60 per tick (combine with the duration adjustment, this now deals a total of 425 damage over 5 seconds from 420).
- Cooldown reduced to 14 seconds from 18.
- Ability power ratio changed to 0.3 from 0.2.
(W)
- Changed Black Shield to a magic absorbing shield, that causes the bearer to be immune to all magic effects until the shield is burned through magic damage.
- Shield absorbs 100 / 200 / 300 / 400 / 500 (+1.0 ability power).
(E)
- No longer stuns on cast, now slows over the duration (still stuns at the end).
- Damage changed to 175 / 250 / 350 from 150 / 250 / 350 on start and finish.
(Ultimate)
- Stats
- Attack delay reduced to 0.05 from 0.09 (increased attack speed).
- Base health regeneration increased to 2 from 1.79.
- Health regeneration per level increased to 0.2 from 0.15.
- Now heals surrounding allies for 25 / 37.5 / 50% of damage dealt instead of increasing max health on attack.
Remade
- Now drains 6 / 8 / 10 / 12 / 14 health per attack from draining health per second while activated.
- Kills while this skill is active permanently increase Sion's maximum health by 1 / 1.5 / 2 / 2.5 / 3 (no cap).
Remade
- Wild Cards ability moved to the "Q" key and has a new function: Cardmaster throws three cards in front of him which deal damage to each enemy they pass through.
(Q) Remade
- Cardmaster draws cards in a sequential order and gets an added effect on his next attack according to the card he has picked.
- Blue cards add magic damage and the ability to draw another card.
- Red cards explode, dealing magic damage to all enemies near the target and slowing their movement for 1 second.
- Gold cards explode, dealing magic damage to all enemies in an area and stunning them for 1.25 seconds.
(W)
- Cardmaster draws cards in a sequential order and gets an added effect on his next attack according to the card he has picked.
- Now reveals stealthed units.
- Destiny will now make instant cast while it is active.
- General
- Updated selection size and pathfinding radius.
- Improved Evelynn's ability to chase champions.
- Size of basic hit particle lowered.
- Added a particle as Evelynn is becoming invisible.
- Updated tooltip; it had incorrect values for –armor.
- Stats
- Attack speed per level reduced to 1.5 from 2.
- Attack delay increased to 0.05 from 0.02 (slowed attack speed).
- Duration reduced to 25 seconds from 30.
- Bonus damage reduced to 30 / 50 / 70 from 40 / 60 / 80.
- Splash damage % reduced to 30 / 50 / 70 from 40 / 60 / 80.
- Bonus attack range reduced to 350 from 400.
- Ability power ratio increased to 0.4 from 0.24.
- Stats
- Armor increased to 14 from 7.75.
- Armor per level increased to 3 from 2.25.
- Updated tooltip to correct values (to 60% slow for 2 seconds from 30% slow for 3 seconds).
- Cast range reduced to 900 from 1000.
- General
- Updated selection size and pathfinding radius.
- Fixed a performance issue regarding Tryndamere's Passive.
- Tweaked Tryndamere's attack animation.
- Stats
- Base health increased to 585 from 550.
- Health gain per level increased to 95 from 80.
- Fixed a bug where Tryndamere was not having his health regen increase per level. Health regen per level increased to 0.2 per level from 0.
- Cooldown changed to 10 seconds at all ranks from 8 / 10 / 12 / 14 / 16.
- Slash's speed now increases with Tryndamere's movement speed.
- Range increased to compensate for casting issues.
- Fixed bug where this spell used Tryndamere's facing instead of the targets.
- Cooldown increased to 14 seconds from 11.
- Now properly stacks 2 / 4 / 6 / 8 / 10 times.
- Made instant cast.
- Fixed associated issues with incorrect attack speed/critical strike chance values.
- Bloodlust now adds 5% critical strike chance and 8% attack speed per stack.
- Changed Bloodlust's hit particle.
- Fixed bug that caused 1 too many stacks of .
- General
- Updated selection size and pathfinding radius.
- Improved Twitch's ability to chase champions.
- Stealth cooldown increased to 11 seconds from 10.
- Fixed a Bug with Ambush where the fade into stealth time was too long.
- Poison damage reduced to 2 / 4 / 6 / 8 from 3 / 5 / 7.
- Fixed a bug where slow debuff was not properly getting removed by .
- Range reduced.
- Hit particle improved.
- Projectile speed increased.
- Collision size for spray and pray missiles increased to 40 from 25.
- No longer procs on hit item effects.
- Added ability power ratio of 1.0.
- Now deals magic damage.
- Life drains based on damage Dealt.
Items
- Added
- Legendary armor/magic resistance/health item
- Unique Passive: +12 damage/+35 armor/+40 magic resist aura (affects minions).
- Added
- Legendary health/mana/magic resist item
- Unique Passive: Block one negative spell every 25 seconds.
- Added
- Basic health/damage/attack speed item.
- Added
- Basic health/mana/ability power item.
- Added
- Basic armor/health/health regen item.
- Added
- Legendary ability power/mana item (builds out of Sheen)
- Unique Passive: When an ability is used, your next physical attack deals your ability power as bonus damage.
- Added
- Legendary attack speed item
- Passive: 15% chance on attack to instant kill a minion.
- Added
- Legendary armor/magic resistance item
- Unique Passive: +25 armor/+30 magic resist aura (affects minions).
- Added
- Legendary attack speed/mana regeneration item
- Unique Passive: +10% cooldown reduction.
- Added
- Consumable: places an invisible ward which has true sight (sees invisible units) for 3 minutes.
- Remade
- Unique Passive: On being hit, returns 20% of damage taken (20 damage minimum).
- Now builds out of
- Armor increased to 70 from 50.
- Increased recipe cost to 500 from 320.
- Remade
- Unique Passive: Increases ability power by 25%.
- Mana reduced to 500 from 550.
- Magic resistance debuff aura increased to 40 from 30.
- Now grants 65 armor from health.
- Combine cost increased to 800 from 750.
- Attack damage bonus increased to 2% of max health from 1.5%.
- / /
- Gold gain per 10 seconds increased to 5 from 4.
- Combine cost increased to 570 from 475.
- Fixed a bug which gave it an ability power ratio of 1.
- Fixed a bug which caused it to do bonus damage based on ability power.
- Updated proc on cast spell tooltips to state that they only take effect on spells with at least one second cooldown.
- Updated tooltips which had multiple passives to read better.
- Combine cost reduced to 500 from 600.
- Health regen per 5 seconds reduced to 18 from 20.
- Made accessible from the health section.
- Armor reduced to 50 from 60.
- Recipe changed to include from 2 × s.
- Combine cost increased to 500 from 400.
- Damage decreased to 45 from 50.
Summoner Spells
- Remade
- Exhaust no longer silences, it now blinds the target (100% miss chance).
- Cooldown increased to 180 seconds from 90.
- Cooldown reduced to 210 secondsfrom 240.
- Cooldown to 270 seconds from 300.
- Cooldown increased to 210 seconds from 180.
- Siegerider's cleave increased to 80% from 40%.
- Cooldown decreased to 240 seconds from 300.
Masteries
- Bonus experience awarded reduced to 4 / 6 / 8 / 10% from 4 / 8 / 12 / 16%.
General
- Various tooltip fixes and updates.
- Increased neutral minion respawn time from 60 to 90 seconds.
- Increased damage of shrine turrets from 400 to 600.
- Stealth characters ( and ) will now have their fade timer reset when they take damage while fading.
- You can now cancel your stealth by re-activating your stealth ability.
- Enhanced logging for disconnects.
HUD
- Returned minimap to always facing the camera direction.
- Can no longer focus target an enemy hero from the minimap.
- Shop items have a gold border if you already own in requirements graph.
- Shop recipes now show total cost to you as their price in the main shop.
- Tooltip of items in your inventory while in shop show how much you will get for selling back.
- You can now view shop items (but not purchase or sell) from anywhere on the map.
- Shop can be toggled with the P button.
- Pings can now also be done with alt-left click.
- You now get the visual range indicator of spells when you mouseover a spell you have learned. This is helpful for PBAOEs (point blank area of effect abilities) like .
- Dead player names no longer appear for dead players. Healthbars now disappear for all dead units.
- You can now select heroes who are dead through the UI to see their inventories.
Bug Fixes
- Fixed issue with Volume being reset to 0 at the end of a game. (Will still need to turn it back up your first game).
- Fixed a bug where hero bounty was much less than it was supposed to be.
- Fixed issues with target's items not showing their background image, and not giving tooltips.
- Fixed issues where health of targets and self in HUD was sometimes slightly incorrect.
- Fixed bug where some neutral minions names had extra symbols at the end of their names.