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Range is a value that defines how far a basic attack, ability, summoner spell, and item active can reach.

Range is defined in an arbitrary quantities of "units". It shares the scale of "units" with movement speed, so one point translates to one game distance unit traveled. Note that basic attack range is defined differently than ability range.

Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: basic attack range from edge to edge; targeted skill range from center to center (barring exceptions); skillshot range from center to edge*; and the range of self-centered area of effects are from the center of the source (the larger champions benefit slightly less from most auras than smaller champions). The difference is approximately 125 (i.e. 550 basic attack range is roughly 675 casting range)[1][2][3]

Each champion begins the game with a particular base basic attack range. This can vary from 125 to 325 for melee units and 350 to 650 for ranged units. As of V9.24, Aphelios Aphelios (while his main weapon main weapon is Calibrum Calibrum) and Caitlyn Caitlyn have the highest base basic attack range at level 1 with 650. The highest possible range is held by Senna Senna, whose passive, Absolution Absolution, allows her range to scale indefinitely.

Champion base ranges[]

Modifying attack range[]

The following game elements modify the Champion icon champion's respective Range icon attack range without affecting their range type (Melee role melee or Ranged role ranged).

Champion abilities[]

Increasing range
Reducing range

Ranged champions
Modified rangeChampion
1800
1300
1025
850
750
725
710
661
650
625
550
525
500
475
410
400
0
-25
Melee champions
Modified rangeChampion
745
425
350
275
250
225
205
200
175
150
125
100
50
0
-375

Items[]

Runes[]

Range type modifiers[]

The following abilities change a champion attack classification from Melee role melee to Ranged role ranged, or vice versa.

Range exclusivity[]

Champion with range type modifiers are not affected by item range-restrictions.

Range type differences[]

The following game elements have their effects modified based on the champion range type, Melee role melee or Ranged role ranged.

Items[]

Runes[]

Buffs[]

Others[]

Size modifiers[]

Ranges calculated from the Range model edge of a champion's hitbox will see an increase or decrease in reach based on the champion's current size. Note that a change in range due to the champion's size is only relative to the champion's center and is not an explicitly mentioned effect (i.e. the champion's attack range stat will not increase).

Targeted abilities[]

The following targeted spells are exceptions and calculate their range like a basic attack (Range model edge-to-edge)

Champion abilities
Summoner spells
Items

Trivia[]

  • On V9.20, Ivern Ivern became the first champion to have its range type changed, from Melee role Melee to Ranged role Ranged.
  • Range icon Attack ranges can have negative values.
    • Kennen's Kennen's Lightning Rush Lightning Rush reduces his attack range by 575 to -25 while the effect is active.
    • Alistar's Alistar's Headbutt Headbutt reduces his attack range by 500 to -375 during the dash, to prevent him from being able to attack the target when he completes the dash.

References[]

  1. Hitboxes, Range and Deflection. "Hitboxes, Range, and Deflection" by Snickersnacks. Wayback Machine. Retrieved 13 April 2018
  2. Annie q and normal attack same 625 range, but normal attack range longer than q, Why?. Retrieved 13 August 2012
  3. What's the difference between spell range and autoattack range?. Retrieved 13 August 2012
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