The Melee Minion is a kind of minion that fights in League of Legends. These minions are controlled by a simple Artificial Intelligence, and use melee attacks against their enemies. Three melee minions spawn with each minion wave.

Time Health
0:00 455
1:15 473
2:45 491
4:15 509
5:45 528
7:15 548
8:45 574
10:15 600
11:45 627
13:15 654
14:45 682
16:15 710
17:45 738
19:15 766
20:45 795
22:15 824
23:45 853
25:15 882
26:45 912
28:15 942
29:45 973
31:15 1004
32:45 1035


Notes

  • Base stats are based on stats at 0:00.
  • Minion stats increase at 1:15 and every 90 seconds after that.

Media

Patch History

V6.22
  • Health growth over time increased by ~60%
  • Melee minions no longer gain attack damage as the game progresses.
  • Turret bullets now deal a fixed percent of minion max health:
    • Melee ~45% health per bullet
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift)
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
V4.21
  • MELEE MINION GOLD REWARD 19 ⇒ 20.
V4.20
  • Minions no longer gain armor or magic resistance over time.
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances.
V4.19
  • Visual Update on Summoner's Rift map.
V3.14
  • Lane minions are no longer worth more experience based on game time.
V1.0.0.152
  • Base gold value reduced to 20 from 22.
V1.0.0.112
  • Melee minion magic resist now increases by 1.25 every 3 minutes (up from 0.5)