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Melee minion

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The Melee Minion is a kind of minion that fights in League of Legends. These minions are controlled by a simple Artificial Intelligence, and use melee attacks against their enemies. Three melee minions spawn with each minion wave.

Time Health
0:00 455
1:15 473
2:45 491
4:15 509
5:45 528
7:15 548
8:45 574
10:15 600
11:45 627
13:15 654
14:45 682
16:15 710
17:45 738
19:15 766
20:45 795
22:15 824
23:45 853
25:15 882
26:45 912
28:15 942
29:45 973
31:15 1004
32:45 1035


Notes

  • Base stats are based on stats at 0:00.
  • Minion stats increase at 1:15 and every 90 seconds after that.

Media

  • Melee minions as they appear in the Snowdown Showdown each year.
  • Blue and Red melee minions
  • Red PROJECT: melee minion
  • Blue PROJECT: melee minion
  • Snowdown melee minions
  • Blue Draven melee minion
  • Purple Draven melee minion
  • Red Draven melee minion
  • Blue Star Guardian melee minion
  • Red Star Guardian melee minion

Patch History

V6.22:

  • Health growth over time increased by ~60%
  • Melee minions no longer gain attack damage as the game progresses
  • Turret bullets now deal a fixed percent of minion max health:
    • Melee ~45% health per bullet


V5.8:

  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.

V4.21:

  • MELEE MINION GOLD REWARD 19 ⇒ 20.

V4.20:

  • Minions no longer gain armor or magic resistance over time.
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances.

V4.19:

  • Visual Update on Summoner's Rift map.

V3.14:

  • Lane minions are no longer worth more experience based on game time.

V1.0.0.152:

  • Base gold value reduced to 20 from 22.

V1.0.0.112:

  • Melee minion magic resist now increases by 1.25 every 3 minutes (up from 0.5).

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