Melee minions are melee minion. Three melee minions spawn with each minion wave.

Notes

  • They are controlled by artificial intelligence, and only use basic attacks to attack.
  • Minion stats increase at 1:15 and every 90 seconds after that.
  • Melee minions Gold gold reward can potentially increase infinitely.
  • Melee minions lose 45% health per turret shot.

Media

  • Melee minions as they appear in the Snowdown Showdown each year.
  • Blue and Red melee minions
  • Red PROJECT: melee minion
  • Blue PROJECT: melee minion
  • Snowdown melee minions
  • Blue Draven melee minion
  • Purple Draven melee minion
  • Red Draven melee minion
  • Blue Star Guardian melee minion
  • Red Star Guardian melee minion

Patch History

V6.22
  • Health growth over time increased by ~60%
  • Melee minions no longer gain attack damage as the game progresses.
  • Turret bullets now deal a fixed percent of minion max health:
    • Melee ~45% health per bullet
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift)
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
V4.21
  • MELEE MINION GOLD REWARD 19 ⇒ 20.
V4.20
  • Minions no longer gain armor or magic resistance over time.
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances.
V4.19
  • Visual Update on Summoner's Rift map.
V3.14
  • Lane minions are no longer worth more experience based on game time.
V1.0.0.152
  • Base gold value reduced to 20 from 22.
V1.0.0.112
  • Melee minion magic resist now increases by 1.25 every 3 minutes (up from 0.5)