The Melee Minion is a kind of minion that fights in League of Legends. These minions are controlled by a simple Artificial Intelligence, and use melee attacks against their enemies. Three melee minions spawn with each minion wave.
Time | Health |
---|---|
0:00 | 455 |
1:15 | 473 |
2:45 | 491 |
4:15 | 509 |
5:45 | 528 |
7:15 | 548 |
8:45 | 574 |
10:15 | 600 |
11:45 | 627 |
13:15 | 654 |
14:45 | 682 |
16:15 | 710 |
17:45 | 738 |
19:15 | 766 |
20:45 | 795 |
22:15 | 824 |
23:45 | 853 |
25:15 | 882 |
26:45 | 912 |
28:15 | 942 |
29:45 | 973 |
31:15 | 1004 |
32:45 | 1035 |
Notes
- Base stats are based on stats at 0:00.
- Minion stats increase at 1:15 and every 90 seconds after that.
Media
Patch History
- Health growth over time increased by ~60%
- Melee minions no longer gain attack damage as the game progresses
- Turret bullets now deal a fixed percent of minion max health:
- Melee ~45% health per bullet
V5.8:
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- MELEE MINION GOLD REWARD 19 ⇒ 20.
- Minions no longer gain armor or magic resistance over time.
- All minion health gain over time has been increased to be roughly as durable as when they had resistances.
- Visual Update on Summoner's Rift map.
- Lane minions are no longer worth more experience based on game time.
- Base gold value reduced to 20 from 22.
- Melee minion magic resist now increases by 1.25 every 3 minutes (up from 0.5).
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