A person is entitled to play what games they want to play, be it Neopets, Club Penguin, or any other game. If you hold any issues to people who play such games, that is your issue with them, not a general consensus.
If the person is aggressive and rude, then for certain, they should be reviewed. However, I would also like to point out that at times, TAG, your attitude in the comments section lead to being an instigator of these other editors. As a result, you are also held responsible for certain incidents too, even if it was not your intention to do so too. It may not be a welcomed statement for everyone, but I would like to warn you again about your actions. Be aware of what you say, reflect upon them before you press that publish button, or else you are just a hypocrit when pointing out other people's flaws, when your comments may be just as flawed. We are entitled to opinions, but it's beyond irresponsible to just state opinions without a bit of conscious awareness of what is said behind the words; for you, it may just be that you too need time in the world, or that you may need to look up to other people on how to change your attitude for the better.
TLDR: your intentions are appreciated, and each of us can say opinions. However, TAG, you may need to review what you say, because sometimes, your actions can be hypocritical. Even if you want to help with the situations, I recommend that you comment less to prevent instigating the problem.
Tylobic has dealt with Darkesia already otherwise.
Seems like I did not specify on the template what kind of mistakes I was referring to. Updated it.
However, to summarize, you have been making many kit-based mistakes (be it unbalance or wrong identifiers of the kit's direction) or in the sense of creativity. I've pointed them out before, but you continue to perform the same mistakes over and over, as if you haven't reviewed what I have commented for you and for other content creators.
I understand that the community is purposed so that you can receive criticism for what issues there may be in your custom content. But when you repeat the same mistakes over and over, criticism on the matter becomes less tolerated, as it becomes "babying the mistakes you make." You are held responsible to critically review how custom content is made, and realize your mistakes. People can help you by pointing it out, but the best way to improve is to realize and know what mistakes are being made on your own.
The fact that I see a lack of this supposed development is, in honesty, why I haven't commented to your custom blogs. You keep posting new blogs, but your concepts have not appealed to me. Even if the concepts seem intriguing, the content of what you make of the kit or theme are not attractive, showing sight of your weakness in the creation of custom content.
Thus, I recommend to you again: stop posting more content, and instead review ALL of your older concepts, and any good concepts around. Review criticism you have received, see what you may have been doing wrong, and improve. And if anything, join the discourse of a more active community when given. That is the very reason why I made the Discord community, because commenting on a blog can become stale when interacting with "active" members.
Being wrong in itself is not wrong, we are flawed. If you continue to press wrong ideas around though, that is when it becomes wrong. It's just an acceptance that we are flawed, but have room to improve. And if you can't wrap your head around that, or do not understand anything I've said above, that is all I can provide. My ignorance of your blogs is nothing more than to show in a different way than criticism that you need to improve your concepts and not make new ones. May you have a good day.
I keep reviewing my last works and I consider every comments and reviews by other blogger.. I know you're telling me to interact with other blogger so that I can polish and get unique ideas from others.. I have a Discord but it seems I was out of place to involve and then talk about my work.. It's like a new foreign guy walks in and talks about his work just to help him to improve what I have done..that's why I prefer to consider the critics of other who comment in my work here in wiki.. And then critics in the comment is the only thing I have to do some rewoks in my blogs..thank you green for your guidance
I'm glad that you do review your works. However, your repeated publishing of new ones feel like you are publishing them just to get as many ideas out there in public. Yet, take my word, that is very counter-productive.
The reason why it is counter-productive is that the more you publish, the more you have to monitor and keep working on. Look at RITO and how they have so many champions, that to a lot of people, their update speed can be slow (seriously, they need to update some of the voiceovers to match their new lore). The more you have to monitor, the more stretched out the attention of the public is. Not everyone is going to zoom to each and every custom champion you make; for the creator, who is you, there is only so much attention you can give to any one concept when you have so many.
There is a reason that I don't just release champions on-the-go: because I rather develop each and every concept before I move onto the next. I have the list of potential ideas, boiling over time, but I don't publish them when I think the kit is complete. I have released for the most part, and would like to continue releasing, champion concepts that have an eye-catching lore and kit, and engage with those who comment on the long run. But if I released every other week... I can only expect that any creativity I have will be diced up, and I find that is the issue with your concepts. I won't say that it could also be an issue with your mindset from the start, but take it that seeing you publish blog after blog may look cool, but I see the pattern that a content creator publishing not-so-satisfying concept ideas.
I see that you have witnessed what is dissatisfying of some Discord communities. And if you have joined ours... then I can only apologize. However, I beckon you to come back, at least to the one I am attempting to foster with some of the other people on the wikia. Why? Because seriously, a person's creativity does better in a community. The comment-blog style of the wikia does do that to an extent, but I find that it is limiting. Not immediate enough.
But I find a personal problem with your attitude. "A new guy comes in, talks about his work." In a larger community, you will have ot face the wave of other people having their ideas. But that's the responsibility you should take on if you want to be a recognized content creator. As much as you may want other people to pay attention to you only, that is something you have to do for them, the readers. I find it closed-minded to just opt out for the wikia comments, because seriously, you are asking for a limited pool of comments, ones that may not even come. I don't like making this claim, but you are not fearing the right things. You are centering on your comfort, but not really the benefits of your ideas. To me, your ideas are greatly hampered by some of the habits or decisions you make, and I can only help so much if those actions do nothing in the wake of criticism. I've given you criticism, and even if you say you've absorbed them, to me you look like you have learnt none.
I still invite you to the discord. I invite you because you are to an extent capable of some possibly interesting ideas, even if not the best out there. I, or anyone, wouldn't take their time to lecture on your qualities, unless they are a jackass who likes insulting people. And you know me, I am not a jackass (or I'll claim so if you do think I am). If you seek to better your ideas, I beckon you to at least make satisfying connections on the discord. And if you don't, that is your boat that has sunk.
You are very much entering old Japanese history, which I too am not fully knowledgable in (nor is any normal native Japanese person). Maybe in a parallel vein to old English, old Japanese is a monster of its own.
Anyways, I'll bring this topic to my colleagues at my Uni (UC Berkeley), as they have likely encountered this before. However, from my current pool of knowledge, I wouldn't go as far back as old Japanese, as these names were likely made from only the modern interpretation (though this suggestion contradicts why other names have their old language etymology... so tell me if you still want to put them in).
Hardened "y" wouldn't have changed to "du" as I don't have any examples in mind of Japanese letter changing like that. There have been cases of the consonant falling off 思し->思い (not the best example, even for myself, but just one to offer what I mean), but none as grand as hoping consonant lines.
As for tu & du, take it that Japanese has always been an oral language, and tsu and dzu always existed before. Tu & du were simplified into being used along side tsu and dzu because of what some would call the softening of the language. Yet again, I wouldn't go as far as point this out on the wiki page as old Japanese was likely not considered into the naming conventions at all, as they differ from Modern.
Recently, I've provided my reconstructed forms of champions' names from Semitic language & also corrected many mistaken interpretations of Semitic names which I myself added in the past (my understanding of Semitic grammar is better now).
Now onto my main point, the name Janna definitely originated from Arabic جَنَّة "garden, enclosure, paradise". Officially, Rioters explain that the name means "Guardian" in Ancient Shuriman, a reasonable derivation considering that the root verb was g-n-n "to protect".
However, Arabic janna & the proto-Semitic form *gann-at always mean "garden" (possibly, a piece of land protected by a fence) & never "Guardian". Hypothetically, "guardian" (feminine) would've been *ganin-at > Arabic **Janina & Hebrew gonenet lit. "she (who) protects".
So should I add the hypothetical, yet grammatically correct Janina for "guardian," or just leave Rioters' official explanation as it is?
I would put in all those information. It would be very informational to know what approach RITO took, compared to what it should have been if fully correct. It would help readers know that not everything RITO has put out is supposed to be 100% perfect in the sense of translations, and have been derivatives with some changes.
I'm currently conflicted about the name Avarosa's etymology. Straightforwardly, the name contains two Latin words ava "grandmother" & rosa "rose". According to Ashe's lore, this Iceborn queen's tomb was marked with the runeword, so in runic script the name would appear as ᚨᚹᚨᚱᛟᛊᚨ. (I'm aware of Latin avis "bird" yet if that were the case the name would've been Avirosa)
Yet in real-life Latin names were rarely written in rune (e.g. Marcus son of Benedictus on a Swedish rune-stick), while Germanic names abound. So I interpreted the name Avarosa as from Proto-Norse ᚨᚢᚺᚨᚺᚱᚢᛊᚨ Auhahrussaₙ "stream-horse". Germanic names with hrussaₙ are rare, the horse is a well-known Germanic cult animal: Rosalind "horse-lithe" & Horsa, a mythological Anglo-Saxo-Jutish warrior. Still, according to regular sound-changes Auhahrussaₙ would become, at least in Old West Norse, Áhross ᚬᚼᚱᚢᛋ.
So in your opinion, whence comes the name Avarosa: Latin or native Germanic? I ask this because the name of Lissandra, a sister of Avarosa, is obviously Greek in real-life.
I would find that the "rose" (thus the Latin) depiction to be the way to go. I would also make note that, while not mirroring proper Latin, the first part of Avarosa's name could be referring to avis. As you may be aware of, the Avarosan are often depicted with a bird, which is seen in Ashe's kit with Hawkshot.
Recently, I've reconstructed, to the best of my ability, the Proto-Germanic version of the Path to Hearthhome (Sa Paþaz tō þanōn Herþahaiman). Still, the reconstructed version is unsingeable & not authorized nor recognized by Rioters. So should I relegate it to a sandbox?
A long while ago, I posted the very popular Reddit etymology of Rakan's name as literally "Friend, Kinsperson".
Because I treated the "X" in Xayah /'zaja:/ name as the cluster /ks/, the closest real-life noun whose pronunciation matched her name is Sanskrit kṣayá /kʂa'ja:/ "wane, destruction".
However, some Malayan redditors pointed out that there is a Malay word saya, which means "I , me, mine", & Malay sahaya came from Sanskrit सहाय sahāya < सखि sákhaya "companion" (masculine), ultimately from Proto-Indo-European *sokʷH- "follower". Even though Xayah's 2nd etymology is more compatible with the friends & love(rs)-bird(s) theme, TehAnonymous pointed out a long time ago that Rioters were unlikely to go to great lengths to name a champion.
Still, in your opinion, which etymology of Xayah is what Rioters intended? Destruction or Companion?
I did see the rework you had made, and it looks relatively nice. But I do have an issue with it.
To cut to the chase, I haven't found it productive to provide entire kits to most content creators. In some cases, you are doing the labour for them, and in other cases, you may be forcibly pushing your own ideas upon them. In Clay's case, it can be both.
As far as I have seen, Clay has made some progress in general with kit making, but hasn't developed much further with their creativity of making an interactive kit, neither have they gotten the grasp of making a coherent one either. In response to this, I've taken my time to question their approaches and criticize what has been done wrong, while on the side hinting what may be for the better. When I've given suggestions, I believe I've avoided as much as I can in not warping their words and/or giving a perspective than an answer. This is what I offer to content creators in hopes that they'll improve. I won't deny though that I do have a belief that some of the content creators around have plateaued as to what they can produce, whether if it's being limtied by age, maturity, knowledge, or all of these combines or more.
Reworking a kit and posting it though has other issues. I find that at the moment, Tayna's theme is still vague, even with the story Clay has put together. She isn't well defined, thus a proper kit specifically to her cannot be implemented. If I had posted my own rework of the kit, it would then be "my take on Tayna." But is that helping Clay, or just my own desire to fulfill Tayna? At that point, Tayna would become my project, taking the ownership away from Clay. It is an extreme view of looking at the situation, but to Clay, even if he were to be alright with it, it does not help them as a content creator. With each piece, I would like the content creator to also develop. But if such content creator see that the only goal of each of their creations is "to complete the contnet" and not "learn how to complete the content," I am not as willing to follow them on that journey. Only if they've really found themselves unable to do anything further with the vision they have in mind and wish to pass the baton to someone they deem can produce it better would I take it up.
It doesn't change that the kit you produced is overall nice. It's coherent, interesting and I would play it more than I would other Champions in the game. However, the kit you provide feels more like "Primus's Hexblade Warrior X" than a derivative of Tayna, even if you did base the kit off hers. As mentioned, this is a result of how shallow Tayna is, and that is one thing I would prefer to build upon first before anything.
Doesn't mean that your kit will remain meaningless. Clay has been adjusting the kit and lore, and what you can do in response is to adjust your reworked kit too. I'm sure you can agree that would be one step in the right direction. The fact that I find Clay's new story to be an improvement in regards to identity means your rework isn't so remote, but still remote. ;3
Right now I don't plan to, as his new iteration are the same mechanics (plus some recycled ones, as the shield... which now is an innate shield granted for just playing the game, the personal bane of my existence.) with number changes.
What's holding him back is the Runesword system, multiple instances of bonus damage, repeated mechanics (Like R using his Innate when attacks already do) and clashing purposes (wants to not have reliable mobility or engage, yet has non-targeted dash and the passive MS buff). All of it can be simplified and still keep the kit's essence and core elements.
It is happening like E did before: Rather than a single impactful instance of power has it dispersed across the kit with multiple small interaction. The overall problem is that he has clear ideas, but rather than concentrating them in each ability with their own identity for specific purposes wants to have a little of each of those ideas on all abilities.
It is true that that Clay has clear ideas, but I find that even if they went to creating an identity in each ability, the issue goes back to Tayna's identity. This is why at the very start, I told them to remove "knives" because they could work, but didn't provide anything for Tayna. I find the same problem happening with E (even with the new lore, the Magus Orbs do not feel justified) and Q feels flat even if it's part of the "blade" theme.
For this reason, I would like to say that "clear" for Clay having ideas may not be the right word. It is more like Clay has ideas that have a shape, but not a clear image of how they interact around.
At the moment, I'll keep criticizing Clay on their lore, as that is where I do best. They've improved the lore, but it still has a long way to go due to plot holes and writer liberties that have been taken. Tayna feels flat as a character, and more like a puppet to the story.
Off-topic: I am trying to comment on Baristar's concept, but have the "your account is at risk of hijack" problem, so I'll comment here for Green's information: The only thing I could find by investigating was this. I don't know if the account belongs to Baristar or not, but if I had to take a wild guess would say that was intended as a Date A-Live OC or a character of it I don't know.
For some reason I can comment here, but the site's articles and blogposts cannot.
And now this worries me. Yes, I can still rely on the assumption that that is their DeviantArt account, but am having doubts. Nonetheless, from the tags, it does seem like an OC. From my knowledge, "Taro Misuto" isn't a character in the series, as this is the roster of characters I know: here. This is only irritating me more, since I am not fond of individuals who don't credit in the bit the origins of their source. It only hurts the credibility of their concept imo, and them not replying is only going to make it worse, regardless of their intention; posting a work in the blogs is asking for criticism, and even if people say "I only wanted to post it somewhere, but no comments," that is negated by posting it here. Post it in your own userspace, or in some google doc, if you don't want people prying. Makes me think that I should apply a "need to reply to at least a third of the comments" policy, lest people will just post and leave them hanging.
As for the "hijack" error wikia has, shutting down the browser should be enough. You could relog or delete cookies, but I find it easier that when I don't have much important tabs on, I close the browser and reopen it. Still, copy-pasta is your friend.
Thank you for your findings. While I don't wish to rub off badly on people, I am not so tolerant of these kinds of matters. I hope that people have noticed I do have the "no use of creative content without clear/proper sourcing" policy about my criticism, as I find it also as a responsibility of mine as the mod of custom content.
Hello Baristar here, I can confirm that it is indeed my character and yes it is my account. Sorry for my intrusion. Taro Misuto is a my OC character based on one of the Sephiroth angels from Date A Live. Sorry Green.
I will check the character out when I can. I will admit though to having some animosity. As you would know, a lack of response isn't the best way to present oneself, especially if someone is doubting your work. However, knowing now that this work is truly an OC, I'll only judge it as such.
Have you made reflections on my comments? I hope some changes were made, because I do believe that while original content, the character you have put up does not inspire anything, both to the original Date A Live scene and to League of Legends. It would be like if you had some Noxian warrior who's just a "knight" from a noble family and nothing further. That doesn't sound intriguing, does it?
If you want some more advice or criticism, please let me know.
So I've been thinking about this concept for a while, but I'm having trouble... The idea is a sort of living Nexus champion, so it would be crystal-like (it looks like a Nexus but more rugged, more unstable, its form constantly shifting), and colorful: blues, reds, purples, a touch of green. It seems to pulse with energy / light when it speaks, and little bits of crystal orbit around it.
I was wondering what kinds of ability names you would suggest for such a champion. I wanted names alluding to mathematics but mathematics is not my area of expertise. For example, the words hedron and tesseract come to mind, but I can't think of any others. :(