PrimusMobileVzla

aka Diego Antonio Sáez Moreno

  • I live in Venezuela. Carabobo, Valencia
  • I was born on August 21
  • My occupation is Existing, working with my parents, thinking, imagining and waiting for the protest in my country to stop preventing me from studying Physics in peace.
  • I am Human, thus far
an anonymous contributor
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  • https://leagueoflegends.wikia.com/wiki/Template:Data_Nunu/Biggest_Snowball_Ever!?diff=next&oldid=2714421

    why did you revert my edits about Nunu and Willump being able to ignore terrain during W? Even tho the ball doesn't.

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    • Is true that the ball's hitbox is what is considered, but being able to drift on curves isn't different from Sion during his ult, rather he was granted easier time with the increase of turn rate over time on straight pathing.

      At worst is a bug, at best is an unintended feature, either way is an unintended effect that wasn't meant from the designer, so goes into the Ability's Description until a Rioter gives a proper explanation and if they say it remains as a feature, then it stays. Same happened with Pyke's ultimate resetting from spell shield and invulnerability.

      Also, for clarity purposes, commonly on the Wikia is in the description where forms of mobility are specified whether can go through terrain or not.

      UPDATE: Found out why - Isn't precisely "wall-clipping", is that since the hitbox of the entire system belongs to the ball, when they summon the ball at the other side of a piece of terrain then they proceed with the charge as if it didn't exist because the hitbox skipped the terrain, but then acts as normal (if the ball hits terrain the charge ends). Notice in the video that when attempting to do the trick on Krugs they collide once with the terrain they attempt to clip because the ball manifested partially inside terrain so it was considered a collision.

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    • PrimusMobileVzla wrote: Also, for clarity purposes, commonly on the Wikia is in the notes where forms of mobility are specified whether can go through terrain or not.


      This could've been way faster if you had said that from the beginning xD

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    • an anonymous contributor
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  • https://leagueoflegends.wikia.com/wiki/Template:Data_Nunu/Snowball_Barrage?curid=1370060&diff=2714439&oldid=2714418

    that's not true. As you found out the barrage is affected by cooldown reduction. If you spam those snowballs you'll see that at 40% cdr you still have to wait for those 3 seconds to finish until the aura explodes.

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    • an anonymous contributor
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  • I re-edited the page. As always check it out to see anything wrong.

    The magic damage was repeating, so i deleted the first one, since you added the last one.

    Also, i added the "not being affected by the storm", to the end since the person is unaffected by both what's written in description 2 and in 3.

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    • By the logic of the two instances of damage values, the first is the one to stay, but with how the two are distanced by the paragraph between, as well as the clarification that the storm's damage can vary too depending of the distance travelled by the bola, it would be prefferable to keep both.

      As for the "Not being affected by the storm" being moved to the 2nd paragraph, I won't touch it. I put it at the end of the sentence rather than the end of the descriptions to clarify that everything that will be mentioned about the storm doesn't affect the initial target, rather than what was mentioned about it, but whether can affect clarity is beyond me.

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    • PrimusMobileVzla wrote: the storm's damage can vary too depending of the distance travelled by the bola, it would be prefferable to keep both.

      the storm only activates if the bola goes beyond 400 range, so it only does the empowered damage.

      hmm anyway, i think i would still leave it at the end. I don't like the will part, since we're considering effects that people not knowing about the champ have no idea about them. I mean, yea for clarity i would leave it at the end. How did we do it until now?

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    • an anonymous contributor
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  • https://leagueoflegends.wikia.com/wiki/Template:Data_Sion/Glory_in_Death?diff=2573901&oldid=2572796 you changed 1.4 - 13.3 (based on level) to 70%. Why so, since the first one is correct? I'll revert your edit for now. If what i'm doing is wrong feel free to undo my edit with some explanation.

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  • I noticed that you've made a comment (and based on google translate, a rather Out of Character one) on the blog posted by EverLyKiaEx.

    I'll be deleting the blog, as the wikia does not support blogs solely for promoting one's channels, but this bothered me. Could you answer?

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  • I presume by omitting my amendment that you can justify this change, or perhaps provide an alternative solution that can iterate the distinction I've noted between the first and second parts of this ability?

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    • My amendment written on the actual description of the ability was justified for the importance of Bladesurge's interaction. It is a very important note that allows Irelia understand the full extent of her undefined marking when chaining combos and winning fights. If it is not written in the description, players glossing over the page will assume that all components of the ability will apply the mark, as defined in the Bladesurge tooltip.

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    • Repeating the same text over multiple applying sources rather than resume it into a single instance on the origin source (if it comes from an ability) is risking into being redundant, the same is true for other champions on the wikia that apply marks through abilities without specific application, and the wikia gives itself liberties for clarity sake that in-game tooltips have slight discrepancies (e.g.: Zoe's Q saying in-game that is its damage plus her Innate, although when they add up don't match in value to the actual damage dealt, or Orrn's ability to knock-back targets through basic attacks being listed on W although isn't exclusive of it nor depends of it to have the effect).

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    • an anonymous contributor
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    • an anonymous contributor
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  • I thank you for your help and contirbution with Nevon in my Sandbox 3. Initially, I was going to refine it further, but seeing your edits (and clean-up of the ability box formatting, I thought a sandbox collab was a nice idea. Thus I've invited others to edit it too (of course adding comments so it doesn't go out of my hands). Please feel free to revisit it if time allows. Otherwise, once again, thank you. I hope to see you around.

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    • an anonymous contributor
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  •  
    GreenMoriyama VJ teaser music
    e "In the name of Marine Snow..."

    A man fashioned much like a Bilgewater Crest icon Bilgewater pirate, with the blood of a Freljord Crest icon Freljordian war chief in his veins. And to whom he pledges his loyalty, it is none other than Marine Snow, the goddess of the cold seas.

    What more will GreenMoriyama VJ profile icon The Wintertide Corsair deliver?

    ---

    Was thinking too much of making these teasers coded, and probably went to far with excluding you. Look forward to what is to come, my friend.

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    • And a small bit of lore is in the teaser page. Check it out when you have the time. More incoming in the coming few days.

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    • an anonymous contributor
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  • Lesdin Sona BG small
     
    Lesdin Sona Theme
    e

    Landscape Ⅱ - ryuryu (りゅーりゅー)

    Sona, the Marvel

    Lesdin Sona Circle
    Unsealed Spellbook runePhase Rush runeElectrocute runeGuardian runeFleet Footwork runeGlacial Augment rune

    "From my heart to yours."

    This one's going to be good! Prep yourself!

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    • I've been checking the progress on the rework, and got to say: I fucking love the Innate, is perfect.

      I was tinkering of a musical concept (but rather someone that lures and brainwashes people with music, and more than that wanted music to be part of her gameplay and not just flavor... blame Bard's original design of having a build-in Guitar Hero for that. :P), but personally what I could do for that couldn't be better with an Innate other than this. <3

      As for the basic abilities, I see the sense of not having a cooldown, but does it actually needs to be force to cast the spells on the current quarter note? However, does make sense that the used quarter note is locked until the cycle ends. The effects are nice, but still as meh to me as the current Sona: effective, but that's it... also you and your angular defense fetish.

      The only thing I could think of as suggestion is that, to make something befitting of the kit, the prism that indicates the tempo empowers or causes a "spell crit" if a spell cast in sync with it. Say that it passes through the quarters as it rotates, and there's a meter on each (akin to metronomes), the closer to the center at the moment of cast, the more powerful it is (with the increase scaling with the selected melody, the higher the beat, the more powerful it is, or make a unique empowerment depending of the current beat).

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    • What...? Me?! An angular defense fetish?

      💦

      Anyway, thanks for the suggestions. Tbh I was hoping you hadn't seen it so that it could be a surprise, but this is fine as well.

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    • That's what happens when the custom champions sections grows stale, you long for something new, as such I started to peek whoever I can to sate this.

      Sorry buddy. :P

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    • an anonymous contributor
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