Wikia

League of Legends Wiki

WatchlistRandom pageRecent changes

Miss Fortune the Bounty Hunter

Comments1k
1,409pages on
this wiki

Redirected from Miss Fortune

Champion Ability Details Background Strategy Skins & Trivia
Miss Sarah Fortune, the Bounty Hunter Cost: 4800 IP or 975 RP
Attributes Carry, Ranged Release Date September 8, 2010[1]
Attackpower.png
Statistics
Health 435 (+85) Attack damage 46.5 (+3)
Health regen. 5.1 (+0.65) Attack speed 0.658 (+3.01%)
Mana 212 (+38) Armor 15 (+3)
Mana regen. 6.95 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 300
Miss Fortune, the Bounty Hunter is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.139

Strut
(Innate): Miss Fortune gains an additional 25 movement speed after not taking any damage for 7 seconds, increasing thereafter by 4 every second up until reaching 70 bonus movement speed.


Ability Description Leveling up

Double Up
(Active): Miss Fortune fires a shot at an enemy target, dealing physical damage and 120% of that damage to another enemy target behind the first. Both hits apply on-hit effects.
  • Range: 625
  • Bounce hit range: 500

Cost: 70 / 75 / 80 / 85 / 90 mana

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

First Target Physical Damage: 25 / 60 / 95 / 130 / 165 (+0.75 per attack damage)

Second Target Physical Damage: 30 / 72 / 114 / 156 / 198 (+0.9 per attack damage)


Impure Shots
(Passive): Miss Fortune's autoattacks deal extra magic damage on-hit. This damage cumulatively stacks up to 4 times on the same target if no more than 5 seconds pass between each hit.

Magic Damage: 6 / 8 / 10 / 12 / 14 (+0.05 per ability power)

(Active): Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 3 seconds.
  • Cost: 50 mana
  • Cooldown: 16 seconds

Attack Speed: 30 / 35 / 40 / 45 / 50%


Make It Rain
(Active): Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds delay. The area lasts for 2 seconds, slowing and dealing magic damage every quarter of a second to each enemy that stands on it. Slow lasts 1 second after leaving the area.
  • Cooldown: 15 seconds
  • Range: 800
  • Radius: 400

Cost: 80 / 85 / 90 / 95 / 100 mana

Total Magic Damage: 90 / 145 / 195 / 255 / 310 (+0.8 per ability power)

Slow: 20 / 25 / 30 / 35 / 40%


Bullet Time
(Active): Miss Fortune channels for 2 seconds to fire a wave of bullets in a cone in front of her every quarter of a second. She fires 8 waves in total and each wave will deal physical damage to all enemies caught in the area.
  • Cost: 150 mana
  • Range: 1400

Cooldown: 120 / 110 / 100 seconds

Physical Damage Per Wave: 65 / 95 / 125 (+0.45 per bonus attack damage) (+0.2 per ability power)

Maximum Physical Damage: 520 / 760 / 1000 (+3.60 per bonus attack damage) (+1.6 per ability power)


ReferencesEdit

Champion Ability Details Background Strategy Skins & Trivia
  • Showing 25 most recent

1,848 comments

 
10.8.56.52Anonymous User
Log in?
  Loading editor
  • One of the more viable on-hit roamers due to her passives on both Strut, and Impure Shots. She also has rather naturally high base damage scaling on her spells and a somewhat nice zoning ability to help with ganks.
    Only think I can say is don't get yourself caught or you're screwed :p

    • The only "roaming" you should ever do during lane phase is to roam to mid when the lane is pushed to a gank and roam back immediately after. MF has good ganks thanks to her E+R.

    • You can do it if you go double bot-lane with another carry, but you will have to build on-hit and rely heavily on assists for gold as well as your GP5 items. This is similar to Teemo going bot-lane, minus the shrooms everywhere.

  • i've been wondering for endgame with this passive if you could drop zerks for a BT, if you have 3 MS quints it should still get decent MS with PD and you'd have a good advantage on other AD carries with DPS

    • what late game? if you dont have flat AD marks and quints for lane phase then there wont be any late game.

    • Ignoring the anons statement, it usually isnt a good idea because if you get targeted by ANYTHING, and then you basically have no chance to escape if you get targeted by say a nocturne

    • Laughed at the excessive confidence in the first reply - almost gotta agree on AD marks, but 2-3 MS quints on ranged AD carry is very viable. I've bought MS quints few weeks ago and played many games with them on AD carries (mostly Ashe, Graves and Sivir) and results made me kinda satisfied - you're getting an edge in trades with the opponents when you can get in range, autoattack and/or use damaging ability, then get out fast enough not allowing your a bit slower enemy to trade off the damage. Now I use 2 MS quints (3%+2% in utility masteries) with 9 flat AD marks and 1 flat AD quint (11 AD) and almost always start with boots+pots - that benefits my prefered "faster" playstyle rather good, and generates more fun when playing AD ranged carry, especially in stale botlane farmville.

    • ^ Know whats got even higher impact than movespeed quints? Lifesteal quints. Not only you can start with 9% lifesteal without any gold spent (3% from masteries), it also scales great into late game because your only source of life steal on carries is usually just one BT (one BT = 20% life steal, BT+masteries+quints = 29%). Flat AD quints is godlike for like 1-5 but from mid game onwards they fall off and move speed are just bad from lane phase (does not help with last hitting or sustain) to late game (with boots 2, one PD and 300 base speed you get +13 speed out of move speed quints due to soft cap; like if thats gonna make any difference).

  • Finally, MF ult affected by Last Whisper. About damned time.

    by Deshiba
    • I still dont think is good,for example if now you ult a tank with 300 armor and have a last whisper he will remain with 150 armor which will reduce your damage by 60%

      While if it was still magic resist and he wouldve had 100-150 mr you would deal the same damage - the lw

      It was better to have some hybrid damage on her so that she wouldnt be epic countered by armor like most ad's by armor

    • In the current meta it is a boost imo. I see scaling MR runes on almost every enemy I run into, even the AD carry, while Armor is a rare purchase currently on everyone but Jungle and Top (or the rare bot-lane tank like Leona) except for the occasional GA or Zhonya's I never see it on AD/AP carries. Abyssal is currently FoTM as well on several mids, which could have hurt or helped the damage depending on which team had it back when her ulti dealt Magic Damage.

      On average I see around 80 Armor and ~ 100 MR up until full builds in the late game which even without Last Whisper would be a boost for having it physical.

      I've been getting Black Cleaver more and more on her due to this. It gives more Ad and shreds them down to that nice and tasty 35 Armor where Last Whisper would leave them at 48.

  • Her Q should be made an on-hit attack effect like so many others. it makes no sense for you to be forced to target someone with it... without smart casting it just takes unnecessary time.

    by Deshiba
    • I had not thought about this but it seems like a good idea. I'm not sure how AA and spell ranges work but I do believe it will have to be adjusted.

    • on-hit effects can't proc on-hit effects. That change would alter her Q by a bit more than you realize. Maybe you meant to say that it should be altered to be an empowered auto attack (much like many other skills in the game). Either way, if smart casting renders your comment moot, why did you even comment in the first place?

  • i always build MF berserkers greaves 2 blood thursters 2 phntom dancers and an infinity edge. what are some other better builds?

  • Still my favorite carry (even if she is a wh--e (fill in the blanks)). I was wondering, with her stacking magic damage every shot would getting a malady along with AD items help her? Or would it just slow down your damage compared to taking only AD items?

    • Since the change to her ult being physical damage Malady is not worth the gold in any way. Before it was a somewhat questionable item on her because the MR shred helped her ult deal more damage but now, just no.

    • well even before, if you go into exotic builds with your AD carry it might give you an edge mid game but your team will lose endgame because of you.

      without a real carry endgame is hard, especially when a mundo comes with 6K hp and your mages burst him down to 5K with all their burst

  • MF is useless with Varus around.

  • Broken fucked shit, which champ could deal 1k + 3.6 AOE damage to all wtf?!

  • Can someone explain how her W passive debuff works?


    So let's say I have it at rank 1, and I attack four times. Will the extra magic damage be +6/+6/+6/+6 or +6/+12/+18/+24?

  • I think that any questions about MFs viability can be answered with this equation: strong aoe = viable

  • Now there is no reason whatsoever to build MF AP or even hybrid, nice going Riot.

    • Yeah, they finally did it. Thanks Riot, no more stupids guys playing AP/Hybrid Miss Fortune.

    • But... I liked playing on-hit mf with rabadon :(

    • I used to put a Malady on MF so that I could shoot somebody a few times and then hit them with my ult as they ran away. Stacked nicely with Impure Shots, too.

      But now there's really no point to it anymore. And thank god, too. That slot is better suited to something else like some other item that every single AD carry in the game builds because they changed the only thing that made MF unique and I routinely went 15/2/3 averages with her and fuck you guys.

    • Get Black Cleaver now, does the same thing but to armor and has a lot better stats.

    • The stats aren't better when you consider it costs 1000 more gold.

  • New topic up for debate. Who is the absolute worst ranged AD carry? I personally think it is Miss Fortune. She has terrible base damages, a pretty bad early game, her CC is terrible, she has no escapes, she has terrible scalings, no team utility, her passive serves absolutely no purpose in battler and it's charge time is too long to consider it good for chasing foes who start losing, her ult only seems to help at all if you have a lead on the oponnent. Not to mention it is increadibly hard to use safely and effectively... I don't know... that's just my two-cents... what do you guys think?

    • Sivir.

    • twitch

    • Was kind of hoping for why... well I already know the arguement for Twitch but still...

    • Orianna.

      You asked for who was the worst AD carry.

    • Agree. Her skill-set are pretty bad imo... (atleast Riot finally changed her ultimate). W and E are just ridiculous. Maybe, they should buff them, like: When u active W, u have the max magic damage since first hit. And E, just remove the delay.

    • that spiderman guy is obviously a fucking noob. otherwise he wouldnt be able to say crap like MF having a bad early game.

    • This wiki gets worse and worse every day. Why is it always the bad players commenting.

    • Bad early game and terrible scalings?

      Woe to the people who level W instead of Q first...

      Q has the highest base damage of any non-ultimate ability that procs on-hit effects by far, this means it also has one of the highest for abilites that use total AD instead of just bonus AD. Getting good and bouncing it lets her harass and zone without pushing minions like a boss. Plus, unless they fixed it in the last patch I haven't been able to play since then, it does not draw minion aggro if you bounce it off of a minion letting you easily keep strut. She has one of the BEST early games of AD carries tbh.

      If you ask me the absolute worst, excluding the bad named twitch *cough* highest potential dps of any carry *cough*, it would have to be Cait. Outside of laning phase she brings so little to the carry role.

    • ^ Lane phase is at least 50% of most most games. Isnt getting farmed and shutting down the enemy carry good enough?

    • I honestly think you are wrong.

      First of all-Terrible base damage?Yes,her base damage is pretty low compared to other carries,but impure shots makes up for that lack of damage with an addition of stacking magic damage,and double up can be used to reset your attack animation and land an extra auto-attack. (After Impure shots are fully stacked,you deal 24/32/40/48/56 magic damage,so I doubt having a built-in wits end in your skillset causes you to lack in damage output).

      Secondly-She has a built-in attack speed steroid along with an healing reduction effect to counter heal summoner spell/any other healing supports.

      Her ultimate does not lack damage at all,with the recent changes to it-it is EVEN STRONGER then it used to be,and there are many uses for it,you can use it to farm waves occasionally,and after you get last whisper your ultimate can nearly get you a pentakill now that it deals physical damage and not magic.

      Her passive has great uses,you can poke with it while avoiding damage,and it can save you alot of time when you recall and come back into lane,calculated,it would probably save you 15 seconds between each recall,which means more EXP and gold for you.

      But except for make it rain (E),I find no bad things in her skillset,she fits AoE team compositions very well,she is an amazing duelist and one of the strongest early-mid game ad carries in lane,her late game is just as strong being honest.


      This is my opinion as an 1800 ELO(I am aware of the fact my ELO is not too high,but it is not low at the same time) AD carry player in the east server who have played MF alot and other AD carries overall.

    • @NinjaWolfy11 above me, Double Up does not have the highest base damage of all the on-hit-effect abilities. Mystic Shot has higher base damage. Parrrley has higher scaling and crits. Yes double up is good, but it's argueably her only good ability.


      @A Wikia contributor above me I am aware that her ult does more damage now that it does physical but it is still very difficult to hit enemies for the full duration, and you're a sitting duck. It's very dangerous and I find that just auto attack I gets me better results than resorting to her ult. Her impure shot ability is decent but the extra damage doesnt become noticable until a good 3 or 4 shots in, her base AD is just awful so the enemy is usually doing more damage to you until then. Also I honestly don't care what your ELO is. To me ELO doesn't make anyones arguements much more credible. There's plenty of good players who choose not to do ranked because it just isn't worth it (Like Stonewall008) and there are plenty of people in platinum ELO that just don't belong there, usually getting lucky games and getting carried and what-not. I know this is a small portion of platinum ELO players, but I'm just saying rank doesn't always mean you're better than others. When it comes to arguement I look at the arguement itself, not the errelavent information about the person making the arguement.

    • ^Seriously man, stop trolling dude. ELO matters because if you are platinum in solo/duo, then you deserve to be in their because you carried yourself to that elo, not someone else. Fucking dumbass.

    • I love how hostile you guys are. I say something bad about your precious ELO and you have to curse me out. Oh this community <3

    • - Heal reduction vs Summoner Heal (almost every AD ranged has it)

      - A strong aoe ultimate (i guess she does most aoe damage from all AD-Ranged heroes)

      - AoE slow always nice to have

      - Good harass with Q

      - Can return into lane faster than every other AD-Ranged (miss less cs)


      Don`t think she is bad she just need a good team that know what places they should fight (jungle all enemys on one place and mf can ulti all of them)

    • Her ult deals almost 2k aoe damage with late game build, not only is MF a great carry, she is better than most other carries!


      Heres the math: 2k x 5 = 10k damage in 2 seconds.

    • ^ And ppl is stupid and stay in ur ultimate, right? Dear God, these stupids fanboys...

    • Actually Mystic Shot only has better base damage at level 1 after that Double Up beats it.

      Mystic: 35/55/75/95/115

      Double (first bounce): 25/60/95/130/165

      All in all she's fine where she is and far from the "worst." This has become nothing but a hater thread so I'm just gonna leave it at this post.

      Each carry has their positives and negatives, strong and weak points, ect ect. Miss Fortune just gets a lot of hate because she can do every carry role to an extent and really never has that moment in game where she's at her absolute strongest like other carries. She scales very evenly throughout the entire match.

    • @NinjaWolfy11

      I'm not trying to bash on her at all, it's just an observation. I really like MF. A lot more than most other AD carries. I personally just can't see how she is "far from the worst". Far from the worst to me, means better than at least 3 other AD carries. And I can only see Twitch being argued as worse. Unless we still count Twisted Fate as an AD carry. So far the arguments given to me as to why she is better than I give her credit for just aren't enough for me personally. I'm not saying I'll ragequit if someone picks her, I'm not saying you're stupid for using her, in fact I usually promote people use anyone they truly like, all characters deserve to be used, or else it's just a waste of the developers talents and what not. So keep on rocking MF, I just don't think I'll ever get good enough with her to rock.

    • "^ And ppl is stupid and stay in ur ultimate, right? Dear God, these stupids fanboys..."

      I guess you've never heard of teammates. Dear god, brainless idiots.

    • Are you stupid? champion with a most broken ulti in this game (gj riot...), which in team fight deals 1.5k + damage to all?

    • Most broken ultimate? Good god you're an idiot.

    • show me fucker, which champ could deal so much damage to all?

    • basically...

      pros:

      can get back to lane pretty fast, so recalling isnt such a burden;

      strong aoe damage dealer (especially now that her ult is physical);

      good burst with AA>double up>AA;

      healing reduction with AS steroid and free on-hit effect (no need to explain);

      smooth laning as she has an excellent AA animation and can harass/counter harass with double up plus good mobility due to strut;

      cons:

      very vulnerable to burst - and CC since she lacks a escape tool (that's why flash is always a must, i also recommend heal);

      unreliable cc, with a very long channeling time and high mana cost. (though mir is an aoe and also reveals);

      loses her passive way too easily in fights and in lane if you somehow draw minion aggro;

      ult's cone is a bit too narrow and difficult to know when to use, makes you really really vulnerable;

      can't really feel safe in most situations, most people can kill her pretty fast if left unprotected (just like most ranged ad champions, however, as mentioned above, she's imho the most vulnerable of all);


      Her base stats aren't that good either, but that will barely be felt if u have good runes and place your mastery points correctly. Try to get a good support, if there's no support or the guy playing that role doesn't do his job (wards), a wriggle's will be helpful. Anyway, i like playing MF and i feel she's just as good as caitlyn or tristana, but more team dependent.

    • ^^ FUCKING FIDDLESTICKS AND WUKONG.

    • I understand why you're making this argument.Yes i agree.MF is bad compared to most of other AD carries except your opponents are not better player than you.Ironic because i main MF ,played her since her release (with Leona tanking.She's worst tank too but i am stubborn and still plays) .But whenever i play by Ashe,Corki or Cait by carry and Amumu ,Blitz or Malph by tank i do much contribution to team.At least my teammates say so.I stop using her ulti from mid phase just because auto attack is much better in colliding team fights ..except enemy team is losing and you're trying to slow them down for your team.No one is stupid enough to stay in her ulti until it ends unless they're 1.8 lower elo.

    • They always find a way to shut you up even when you positioned yourself in very good place and began to ulti lol

  • which champion do you think is the easiest to last hit with? page related, i just love mfs aa animation, it's so easy to farm with.

    • MF off course - she is ranged, with clean animation, fast missile speed and bonus damage from W.

    • For AD carries... that's actually a tough one. I would say it's between MF and Corki. Both of them have steroids which increase their auto attack damage passively, and both have really nice Animations. I'm honestly not sure which one is easier, I've played both of them a lot ( I main MF) and they're both super easy.

    • I'd also like to point out that Kog has a really good animation too.

    • He does, but he also has rather low damage without his W on. MF and Corki always have their damage steroid on making their ability to constantly last hit amazing.

    • Corkie does the most damage. case settled.

    • Graves + Soraka ... spam buckshot and never run oom thx to soraka

  • Is it bad that I am now considering her in my top 5 ad carries list?

    • No, she's in quite a few people's top 5.

    • yes, her passive is actually extremely good for an AD carry 70 MS gives easy positioning so you can make death rain safely and catch runners (and her rebound shot can catch multiple runners ( + her ulti is quite nice if well used)

  • And from now on her ult actually becomes useful and sometimes gamechanging ability.

  • now mf mite be played in Tournaments the ad carry pick have gotten really bouring

  • I think people are overvaluing the upcoming changes to her ult. While it is true that the ult is going to benefit from Last Whisper and the armor penetration skill in offense, you can be much more easily countered when youre fed, by buying armor. The major advantage is that in AoE teams with the likes of Kennen, Galio etc. you are not as heavily countered by Magic Resistance as you normally would, but then again, this job is better done by Graves, as he has more tankiness, a better AS steroid, a dash and his physical AoE burst is instant. So MF will not get a lot better just because of this little change.

    • It'll be buff to early game damage - no change to mid game - buff to late game

      I say this because people have less armor than MR early game, usually about the same mid game, and you can get Armor Pen now late game to bring the damage back up.

      It'll help her with her "Every other carry can do my job better late game" syndrome.

  • Why they nerf mf so hard?!

    Now I cant get magic pen boots to boost my w e and ult, so e and w will be usless lategame although they have high base dmg.

    U cant even focuse on amor pen because their are no options only brutalizer and last whisper, which dont sinc well and blackkleaver is no option because u dont auto atk the targets before u use ult.

    Another prob is carries doesnt often get magic res early so it stays at 30 and tanks often get more amor then mag res.

    Ap mf is totally destroyed now and Ad nerfed hard.

    I dont understand why they want to change a unique char who could be played ad carry, ap and hybrid too a typical ad carry!  :´ (

    • There are still people who play her as AP carry?.... When clearly AD is superior?

    • Because she was never a good ap or hybrid char. Her cool downs were way too long. Now that they made her ult physical damage, buying a last whisper (which you should be doing anyway) is amazing. This buffed the crap out of AD MF.

  • Oh yes. Bullet Time gonna hit so much harder when it can make us of armor pen.

  • Everyone always seems to pick up Wriggle's Lantern with her, immediately followed up by Phantom Dancers. I don't understand why, though. I always thought that as an AD Carry, you should only get Wriggle's Lantern, if you are losing your lane and/or want to be better at trading blows in your lane. So, why is everyone always getting Wriggle's + PD on her, no matter what the situation is?

    Wouldn't be a normal IE + PD setup better, especially when you are farmed/fed?

    Thanks for you input :)

    • Early sustain. Also, if MF go mid.

      Wriggle's gives her the lifesteal, AD and armor needed for early game. MF is very squishy, so going solo mid is fucked if she doesn't have sustain. Also, wards for ganks and easier farming with passive.

      But, if MF go bott with a support, then yeah, IE+PD is better.

    • I wouldn't say that people get wriggle + PD "no matter what the situation is". If I see that I am getting fed and have over 2k gold when I go back to base then I will grab that early BF sword and aim for a fast IE. But such games are rather rare.

      In many cases Wriggle's is just a pretty nice choice. MF's damage is strong in early game anyway. Wriggle gives some survivability and great sustain on top of that.

    • most champions get wriggle's if they have problems farming.

      if you can get a BF on your first trip back i say go for BF.

    • nah most champions pick wriggle if they are jungling or want free ward.

    • I can't say for sure but many times wriggles is built on champs that don't have an instant disengage or plan to farm for awhile and ez dragon. like kog and mf. i see many tornies going wriggles then PD. reasons i think are for safer games and just plan game mechanics in general. Positioning can always be interrupted with champs like olaf and noct, etc.

      ~im being very vague and jumbling thoughts together, sorry for that i'm kinda tired shudn't even be on right now buuut >.>

  • Most amusing part of playing her is having 430 Movement Speed at level 1 just with boots and watching the enemy jungle pop ghost to try and catch you and yet you still outrun him.

  • If those changes come through for her I'm also buying her.

  • I hope the change to her ult makes it through the patch. If it does, I'm so buying MF.

    • Their making it physical damage now instead of magic. Her double up is now also 120% to the next target

    • I had a ranked game today, I was playing amumu and we had mf with like 1/7, we were losing pretty bad. Then we won two teamfights purely by amumu ult + mf ult combo. Mf ult has insane scaling and going 4x BT + LW + boots of swiftness/mobility will be VERY viable on her soon.


      Also with the amumu buff (scaling mres and less cd on ult) beware, AOE META IS COMING BACK and it wont look pretty at all!

    • I also really hope that the changes really make it through. Good positioning for an awesome Ult will be much more rewarding now.

    • really? where did u get ds news? i rily do hope ds goes through though

    • Just Google it. You are on the Internet after all. "Varus patch notes." should work.

    • i prefer berserkers or mercs on her, mobility and swiftness are kind of overkill

    • Not sure if it's a nerf or a buff.. people get so much more armor than MR

    • It will def be a buff because if you're playing MF you shouldn't be getting any Magic Pen and the simple fact it scales with Armor Pen now will make it significantly stronger.

      I want it to go through to kill these AP fortune builds more than for more damage.

    • I am now also not quite sure if it will be a buff. Since most enemies have their 30 Magic Resistance and typically buy armor to counter you, Miss Fortune's Ult dealing Magic Damage is pretty awesome in that case. But other than that, I do think it's a buff. Especially when getting Last Whisper later on in the game.

    • @the guy talking about the amumu+mf combo, sadly ur little combo will actually be nerfed with this patch being becuz your passive lowers mr but a nice amount making mf's MAGIC ult do a lot more than it shud. and im sure your mf wudnt have a last whisper at 1/7 score

  • I think Mf is not in a bad position right now , but There are also better carries than her. For example , I think her passive is not bad because due to the lack of CC she has(Yes , I know she has her E , but I don't see It as a "great CC" , I see It as a poor CC) , It can help her to escape or chase(If you do It right) , The only thing I don't like is that It gets deactivated If you take ANY damage , so basically If you draw minion aggro when you chase someone It gets lost , I'd basically like a change for It to make It only deactivate when She gets hit by champs/turrets , but that would make It very OP during the laning phase and probably the entire game. Anyway , Her damage output is very nice , I been myself facing sometimes some MF's and If an MF gets fed well(farm , kills , good positioning), she can hurt your team a lot and make you regret meeting her. She aswell has a lot of counters , For example , If you're Mf and face an Ashe It will become hard since Ashe has a perma slow And can chase you/escape from a bit more easy , while the only CC MF has is her E , And well , more other champions can counter her a lot. Conclusion : If you know how to play her , farm , get fed and the rest , go for It , If you're not sure how to use her to the best and you think You could ruin the game , I suggest you practice with her first.

  • Max Q or W first?

    I always do Q, but people are telling me to do W since the continuous magic damage does more than one Double Up.

    • I max first W and then Q because because the AS Buff is huge and the magic dmg on lvl 5 stacks up to a free wits-end. W Skales also well with crit Chance and Bonus dmg from IE what Double Up doesnt. I just use Double Up to Harass or to safe a kill because when casted it cant be interrupted

    • I always go with Q because it is its strongest at early game, having the highest base damage of any ability that deals on-hit damage even before bouncing, and doesn't scale as well with AD like other similar abilities.

      That's really just the tip of the iceberg though. It is long range harass, has no windup time, and even deals the bonus damage from the Impure Shots passive when you fire it at someone.

      Get good at bouncing it during laning phase and she has one of the best harassments in game AD carry wise durning laning phase. One of the most overloooked things about it is Double Up is the only AD carry skill that actually PUNISHES you for hiding behind minions by dealing more damage. Ashe - blocked by minions. Cait/Sivir/Varus - deals reduced damage by # of targets hit. Everyone else has their own reasons, but you hopefully get my point.


      To finish it off (and two things I really wish someone would add to the damage info on these two spells) is the max damage they deal.


      Double up damage on bounce/second hit: 28.75/69/109.25/149.5/189.75 (+0.8625 Per Attack Damage)

      Impure Shots damage on fourth hit: 24/32/40/48/56 (+.2 Per Ability Power)

    • W for last hitting and no mana cost attached.

    • If you max W first just to last hit you're wasting a lot of her potential... she's extrememly strong during laning phase.

    • max q first if you want to heavily harrass your lane enemies to push them away from the creeps rather than all-in them to kill. but if you play to all-in at any point in lane phase, it's nearly always better to max w first.

Advertisement | Your ad here

Latest Photos

Add a Photo
5,368photos on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki