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Miss Fortune/Abilities

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Love Tap
Love Tap

Whenever Miss Fortune attacks an enemy unit that was not the target of her previous basic attack, she will deal 50 - 100 (based on level)% AD bonus physical damage to them, halved to 25 - 50 (based on level)% AD versus minions.

Ability Details
Love Tap is an on-hit effect.

Additional Information:

  • With Runaan&#039;s Hurricane item.png Runaan's Hurricane Love Tap only applies to the target affected by Miss Fortune's primary basic attack.
  • Love Tap and Miss Fortune's basic attacks trigger Tribute separately.


Double Up
RANGE: 650 / 500
COST: 43 / 46 / 49 / 52 / 55 Mana
COOLDOWN: 7 / 6 / 5 / 4 / 3
Double Up

Active: Miss Fortune fires a shot at a target enemy, which then bounces to hit another unit behind it, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both.

First Target Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 85% AD) (+ 35% AP)

Double Up's second shot prioritizes units directly behind the primary target, especially enemy champions marked by Love Tap.png Love Tap prior to the ability being cast. If the first target is killed, the second hit will deal 50% increased damage.

「 Second Target Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 100% AD) (+ 50% AP) 」「 Increased Physical Damage: 60 / 105 / 150 / 195 / 240 (+ 150% AD) (+ 75% AP) 」
Ability Details
Double Up is a single-targeted ability with a conic area of effect component.

Additional Information:

  • The second shot follows a priority order on targets within 500 units of the primary one:
    1. Enemy champions in a 40º cone marked by Love Tap.png Love Tap.
    2. Enemy or neutral units within a 20º cone.
    3. Enemy champions within a 20º cone.
    4. Enemy or neutral units within a 40º cone.
    5. Enemy champions within a 40º cone.
    6. Enemy or neutral units within a 110º cone.
    7. Enemy or neutral units within 150 units in a 160º cone.
  • Double Up's range matches that of Miss Fortune's basic attack range.
  • Double Up can bounce to units in brush or in fog of war if they are in range of the primary target.
  • Double Up must kill the first target for the second hit to deal enhanced damage.
    • If the first target dies before Double Up lands, the secondary target receives regular bonus damage.
  • Double Up's 50% bonus damage to the second target from killing the first target will also apply to Love Tap.png Love Tap.
  • Although the bounce from killing a unit with Double Up is counted as a Critical strike icon critical strike it does not benefit from increased critical damage.


Strut
COST: 30 Mana
COOLDOWN: 12
Strut

Passive: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time. This bonus is increased to a greater amount after another 5 seconds.

  • Maximum Bonus Movement Speed: 60 / 70 / 80 / 90 / 100

Active: Miss Fortune gains bonus attack speed for 4 seconds and brings Strut's passive effect to full power.

  • Bonus Attack Speed: 40 / 55 / 70 / 85 / 100%

Marking a new target with Love Tap.png Love Tap reduces Strut's cooldown by 2 - 1.1 (based on cooldown reduction) seconds.

Ability Details
Strut is a self-targeted buff.


Make It Rain
RANGE: 1000 / 200
COST: 80 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Make It Rain

Active: Miss Fortune rains down hundreds of bullets onto the target area for 2 seconds, Slow icon slowing and dealing magic damage every 0.25 seconds to units within the area.

「 Magic Damage Per Tick: 10 / 14.375 / 18.75 / 23.125 / 27.5 (+ 10% AP) 」「 Maximum Magic Damage: 80 / 115 / 150 / 185 / 220 (+ 80% AP) 」

  • Slow: 28 / 36 / 44 / 52 / 60%
Ability Details
Make It Rain is a ground-targeted area of effect.

Additional Information:

  • Make It Rain grants Sight icon sight of its area of effect.
  • Make it Rain remains active for its duration even if Miss Fortune dies.


Bullet Time
RANGE: 1400
COST: 100 Mana
COOLDOWN: 120 / 110 / 100
Bullet Time

Active: Miss Fortune channels for 3 seconds, firing several waves of bullets over the duration, each dealing 75% AD (+ 20% AP) physical damage.

「 Total Waves: 12 / 14 / 16 」「 Minimum Total Damage: 900 / 1050 / 1200% AD (+ 240 / 280 / 320% AP) 」

Each wave can Critical strike icon critically strike, dealing 20%  × (1 + bonus critical damage) increased damage.

Ability Details
Bullet Time is a conic, pass-through area of effect.

Additional Information:

  • Bullet Time's tooltip displays the critical strike modifier.


References

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