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Miss Fortune/Ability Details

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< Miss Fortune

Champion Ability Details Background Strategy Skins & Trivia
Miss Fortune
the Bounty Hunter
Carry, Haste, Ranged, Slow Release date 8 September 2010
80
20
50
30
Statistics
Health 435 (+85) Attack damage 46.5 (+3)
Health regen. 5.1 (+0.65) Attack speed 0.658 (+3.01%)
Mana 212 (+38) Armor 15 (+3)
Mana regen. 6.95 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 325

Abilities Edit

Patch V1.0.3.01

Strut
(Innate): Miss Fortune gains an additional 25 movement speed after not taking any damage for 5 seconds, increasing thereafter by 9 every second up until reaching 70 bonus movement speed.
Strut is a passive ability that grants Miss Fortune bonus movement speed after not receiving damage for 5 seconds, further increasing every second up to a cap.
Ability Description Leveling up

Double Up
(Active): Miss Fortune fires a shot at an enemy target, dealing physical damage and 120% of that damage to another enemy target behind the first. Both hits apply on-hit effects.
  • Range: 550
  • Bounce hit range: 500

Cost: 70 / 75 / 80 / 85 / 90 mana

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Physical Damage: 25 / 60 / 95 / 130 / 165 (+0.75 per attack damage)

Double Up is a targeted ability that deals physical damage to a target enemy unit. Another enemy unit in a cone behind the original target will have the shot ricochet to them, taking an increased amount of physical damage.
  • Double Up procs on-hit effects.
  • Double Up pops Spell Shield.
  • Double Up will not damage  Black Shield.
  • Double Up's range is not listed as spell range, but rather matches her auto-attack range. For clarification see - range
  • Double Up does not proc Rylai's slow or spell vamp, but does proc lifesteal and the ranged slow (30%) from Frozen Mallet.
  • Double Up cannot critically strike.
  • Armor is taken into account separately for each of  Double Up's targets.
  • Sheen, Trinity Force, Lich Bane, and Manamune will only proc on the first of  Double Up's two hits, due to the items' cooldowns, unless the cooldown comes up after you have casted Double Up, and then cast another skill to proc the item after the first hit.
  • Manamune will trigger both its on-hit and its on-cast effect, granting a total of 8 (4 + 4) bonus mana.
  • Double up can bounce to units in brush or Fog of War if they are in range of the target the spell is initially cast on.
  • Double Up will apply any on-hit effects Miss Fortune gains after the spell has been cast and is already in motion. This includes the time after the spell has already "bounced" and is traveling to its second target. The first target will not be affected by any effects gained after it has dealt damage to them.

Impure Shots
(Passive): Miss Fortune's autoattacks deal extra magic damage on-hit. This damage cumulatively stacks up to 4 times on the same target if no more than 5 seconds pass between each hit.

Magic Damage: 6 / 8 / 10 / 12 / 14 (+0.05 per ability power)

(Active): Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 3 seconds.
  • Cost: 50 mana
  • Cooldown: 16 seconds

Attack Speed: 30 / 35 / 40 / 45 / 50 %

Impure Shots passively grants Miss Fortune an on-hit effect, dealing bonus magic damage on her autoattacks and debuffing the attacked target for 5 seconds. This debuff increases the damage dealt by future applications of Impure Shots, stacking up to 4 times. When activated, Impure Shots is a self-targeted ability that increases Miss Fortune's attack speed and grants her a separate on-hit effect, afflicting attacked targets with Grievous Wounds for 3 seconds.
  • Impure Shots will damage  Black Shield but Grievous Wounds will be applied in any case.
  •  Double Up will apply Impure Shots' damage and debuff to both enemies hit. If Impure Shots is activated, Grievous Wounds will also be applied to both enemies.
  • Runaan's Hurricane will apply and stack both the active and the passive on secondary targets.

Make It Rain
(Active): Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds delay. The area lasts for 2 seconds, slowing and dealing magic damage every quarter of a second to each enemy that stands on it. Slow lasts 1 second after leaving the area.
  • Cost: 80 mana
  • Cooldown: 15 seconds
  • Range: 800
  • Diameter: 200

Total Magic Damage: 90 / 145 / 195 / 255 / 310 (+0.8 per ability power)

Slow: 20 / 28 / 36 / 44 / 52 %

Make it Rain is a ground targeted area of effect ability that marks a target area for 2 seconds. Every 0.25 seconds, enemy units within the area take magic damage and are slowed. The slow lingers for 1 second after leaving the area.
  • Make It Rain does not proc on-hit effects.
  • Make It Rain procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Make It Rain does not pop Spell Shield.
  • Make It Rain will damage  Black Shield and the slow is negated.
  • Vision is granted of the center of the target area upon cast, lasting for the duration of the spell. The area of vision granted is roughly ~50% of the size the spell itself.
  • Make it Rain remains active for its duration even if Miss Fortune dies.

Bullet Time
(Active): Miss Fortune channels for 2 seconds to fire a wave of bullets in a cone in front of her every quarter of a second. She fires 8 waves in total and each wave will deal physical damage to all enemies caught in the area.
  • Cost: 100 mana
  • Range: 1400

Cooldown: 120 / 110 / 100 seconds

Physical Damage Per Wave: 65 / 95 / 125 (+0.35 per bonus attack damage) (+0.2 per ability power)

Maximum Physical Damage: 520 / 760 / 1000 (+2.8 per bonus attack damage) (+1.6 per ability power)

Bullet Time is a channeled pass-through conic skillshot ability that initiates a channel for 2 seconds. While the channel is active, a wave of bullets is fired every 0.25 seconds that passes through the targeted conic area. Enemy units hit by a wave take physical damage.


References Edit

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