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Champion Background Strategy Skins & Trivia

"The bigger the risk, the bigger the bounty." - Miss Fortune Miss Fortune

Beauty and danger: There are few who can match Miss Fortune Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne'er-do-wells. The booming echoes of her twin pistols in the port city's reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.


Bilgewater Burning Tides A2P3

Like most who rise to notoriety in the twisting, salt-encrusted labyrinth of Bilgewater, Miss Fortune has no shortage of blood on her hands. Yet, it was not always this way, for she was once known as Sarah, the beloved daughter of a renowned gun-dame who lived peacefully at her isolated island workshop. Young Sarah helped her mother in the forge, filing wheel locks, calibrating trigger pulls, or casting custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy noble. But ofttimes, they were desired by those with more meager means and darker hearts.

One who desired such a weapon was an up-and-coming reaver of Bilgewater called Gangplank Gangplank. Cocksure and certain of his power, he demanded Sarah’s mother fashion a pair of pistols the likes of which no other man possessed. A reluctant deal was struck, and a year later to the day, Gangplank returned for his weapons. He had donned a red scarf face-mask and had no intention of paying for the guns – he was there to take them by force.

The pistols Sarah’s mother had crafted were masterpieces, twin hand cannons of pinpoint lethality and exquisite beauty. Too fine for the likes of him, declared Sarah’s mother, seeing the brutish pirate that Gangplank had become. Enraged, Gangplank seized the pistols and gunned her down with her own creations before turning them on her husband and Sarah herself. Then, for spite’s sake, he set the workshop ablaze and smashed both pistols on the ground, declaring that if they were too good for the likes of him, then no one would have them.

Sarah awoke to agony, straw-colored hair stained red with her mother’s blood and bullets lodged on either side of her heart. She crawled from the burning ruins of her home with the broken remains of the two pistols clutched to her bleeding chest. Her body healed, but a part of her mind remained trapped in her mother’s burning workshop, and no amount of soap could wash the vivid red from Sarah’s hair – or at least, so the story is told. Waking nightmares and night terrors would forever torment her, but Sarah endured them with an all-consuming obsession with vengeance. She rebuilt her mother’s pistols and learned all she could of the red-masked reaver during his rise to power, preparing for the day when she would be ready to slay him.

Taking ship to Bilgewater, Sarah killed her first man within minutes of setting foot on the crooked timbers of the quayside, a drunken pirate with a gallon of Myron’s Dark in his gut and a bounty on his head. Sarah shot him in his stupor and dragged his corpse to the Bounty Board, before tearing off a dozen more warrants.

Within a week, every one of them was settled, and those criminals who’d had the misfortune to be hunted by Sarah were either dead or in chains. She quickly earned a fearsome reputation in the taverns and gambling dens of Bilgewater, becoming Miss Fortune to inspire fear in those she hunted and to mask her true intent with flamboyant exploits. Gangplank would never see her coming; she would be just another bounty hunter among many in the crowded streets of Bilgewater.

In the years that followed, tales of Miss Fortune spread far and wide, each more fanciful than the last. She captured the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn’t wanted, drowned the master of the Silk-Knife Corsairs in a barrel of her own rum, and dragged the insane Doxy-Ripper from his lair in the belly of a half-dismembered leviathan in the slaughter docks.

Gangplank was still too powerful to confront openly, so Miss Fortune spent the years wisely, surrounding herself with a small but loyal cadre of allies and lovers she would eventually use to lay her demons to rest. But just killing Gangplank would never be enough for Miss Fortune. Only his abject humiliation and the burning to ash of all he cared for would satisfy the bloody-haired bounty hunter.

And that day has come at last.

Miss Fortune has risked everything to make her opening move against Gangplank. Plots within plots have seen the Dead Pool blown to flaming wreckage at the quayside and the self-professed King of Bilgewater overthrown. Best of all, everyone in Bilgewater saw him fall. Now, with Gangplank deposed, every reaver captain and ganglord in the port city is vying to take his position.

The battle for Bilgewater has begun.

Bilgewater’s White Wharf had earned its name thanks to the layer of bird waste covering it from end to end, which was only to be expected at a resting place for the dead. Folk here didn’t bury corpses; they returned them to the sea. A grave of the sunken dead hung suspended in the cold depths, marked by hundreds of bobbing grave-buoys. Some were merely name posts, while others were elaborate tomb markers carved to resemble rearing krakens or buxom sea wenches. Miss Fortune sat on an empty crate of Rapture Rum at the end of the wharf, legs crossed and a noxious cheroot dangling from her bottom lip. In one hand, she held a length of breathing tube connected to a half-submerged coffin floating low in the water. In the other, she grasped a length of frayed rope running through a rusted pulley block and tied to the coffin lid. Both her pistols were holstered within easy reach.

Moonlight cast a weak glow through the mist rolling in from the sea, staining the water’s scummed surface tobacco yellow. Cawing carrion gulls lined every swaybacked roof on the quayside, which was always a good omen. They knew better than any the signs of fresh pickings. “About time,” she whispered, as a shaven-headed man in a drake-scale frock coat emerged from the narrow, debris-choked alley. A pack of needle-toothed wharf-rats stalked him, hoping he was drunk and might pass out to become easy meat. The man’s name was Jakmunt Zyglos, one of the Painted Brothers. Any corsair worth his salt had tattoos, but every inch of Zyglos was inked with clawed serpents, lovers’ names, and a record of every boat he’d sunk, every man he’d murdered. His skin was as good a confession as any she’d known.

He marched purposefully along the wharf, but his eyes darting warily from side to side gave the lie to his confidence. His hand gripped a long cutlass with a shark-toothed edge that hung low on his hip. He too boasted a firearm, a stubby carbine with glassy pipes running the length of its barrel.

“Where is he?” demanded Zyglos. “You said you’d bring him.”

“That a Piltover hex-carbine?” she asked, ignoring his question.

“Answer me, damn you!”

“You first,” said Miss Fortune, letting some rope out through the pulley and allowing the coffin to sink a little more. “After all, I’m not sure how long this breathing tube is, and you wouldn’t want your brother to go without air, would you?”

Zyglos took a breath, and she saw the tension go out of him.

“Yes, damn you, it’s from Piltover,” he said, drawing the weapon and holding it out by the trigger guard.

“Pricy,” said Miss Fortune.

“I guess you’d know,” he sneered.

She let out even more rope. Bubbles of air escaped the now fully submerged coffin. Zyglos held up his hands, instantly contrite.

“Alright! Alright!” he pleaded. “It’s yours. Pull him up. Please.”

“You’ll come quietly?”

Zyglos gave a bark of fatalistic laughter.

“What choice do I have?” he asked. “You sank my ships and killed all my men. You’ve sent my kin to the poorhouse or the gaol, and for what? A stolen hex-gun? A bounty?”

“A little of both and then some?”

“So how much am I worth to you, bitch?”

“Coin? Five hundred silver serpents.”

“All this mayhem for a lousy five hundred serpents?”

“It’s not the money that’s got you killed. It’s the fact that you’re one of Gangplank’s sworn men,” said Miss Fortune. “That’s why I want you dead.”

“Dead? Wait, the warrant says alive!”

“True, but I’ve never been very good at following instructions,” said Miss Fortune, releasing the rope and the breathing tube. The coffin plunged into the darkness of the sunken dead, trailing a froth of frantic bubbles. Zyglos screamed his brother’s name and ran at her, drawing his serrated sword. She let him get within spitting distance before drawing her pistols and blasting him with both barrels, one through the eye, one in the heart.

Miss Fortune spat her cheroot into the sea and blew the smoke from each muzzle.

“Self defense,” she said with a smile, rehearsing her lie for the bounty pursers. “Crazy fool came at me with that fang-sword of his. I didn’t have a choice.”

Miss Fortune bent to retrieve the fallen hex-carbine. She turned the weapon over in her hands. Too light for her tastes, but artfully made and absurdly lethal. The ghost of a smile twitched the corner of her mouth as she thought back to the warmth of the old workshop, the smell of gun oil, and the touch of her mother’s hand on her shoulder. Miss Fortune sighed and shook off the memory before it turned sour. She threw the pistol out over the water, sending it down to the dead. The sea demanded its due, after all, and she’d not lied; the weapon was worth a small fortune.

She stood and strolled back into Bilgewater. She knew she ought to throw Zyglos’s corpse into the water too, but the wharf-rats and the carrion gulls had to eat, didn’t they? And fresh meat was a rare delicacy on the White Wharf.


Upon selection
  • MissFortune Select
    "Fortune doesn't favor fools!"
  • MissFortune.attack1
    "The fun begins."
  • MissFortune.attack2
    "Nothing but powder monkeys."
  • MissFortune.attack3
    "I always shoot first."
  • MissFortune.attack4
    "No prey, no pay."
  • MissFortune.attack5
    "Guns blazin'."
  • MissFortune.attack6
  • MissFortune.move1
    "Step to."
  • MissFortune.move2
    "Not a problem."
  • MissFortune.move3
    "I know what I'm doing."
  • MissFortune.move4
    "Set sail!"
  • MissFortune.move5
    "Sure you can handle me, summoner?"
  • MissFortune.move6
    "You've got dangerous eyes... I like that."
  • MissFortune.move7
    "Don't get cocky."
  • MissFortune.move8
    "I've got a good feeling about this."
  • MissFortune.taunt
    "Watch your mouth kid, or you'll find yourself respawning at home!"
  • MissFortune.joke
    "How do you like my guns... Shock, and Awe!"
  • MissFortune.laugh1
    Miss Fortune laughs.
  • MissFortune.laugh2
    Miss Fortune laughs.
  • MissFortune.laugh3
    Miss Fortune laughs.
  • MissFortune.laugh4
    Miss Fortune laughs.

Co-op vs. AI Responses

Match start

  • "Who will fortune favor today?"

Player team victory

  • "GG!"

Player team defeat

  • "Don't get cocky. I'll be back!"


  • "Get those oranges ready, Gangplank!"


Miss Fortune Miss Fortune was designed by Geeves.

  • 1st Classic Miss Fortune splash art
  • 2nd Classic Miss Fortune splash art
  • 1st Cowgirl Miss Fortune splash art
  • 1st Waterloo Miss Fortune splash art
  • 1st Secret Agent Miss Fortune splash art
  • 1st Candy Cane Miss Fortune splash art
  • 1st Road Warrior Miss Fortune splash art
  • Miss Fortune concept art (by Riot Artist Eduardo Gonzalez)
  • Road Warrior Miss Fortune concept art (by Riot Artist Larry Ray)
  • Arcade Miss Fortune concept art (by Riot Artist Paul Kwon)
  • Arcade Miss Fortune model 1 (by Riot Artist Cody Bunt)
  • Arcade Miss Fortune model 2 (by Riot Artist Cody Bunt)
  • The Final Boss approaches teaser
  • Old Miss Fortune model
  • Captain Fortune concept art (by Riot Artist Paul Kwon)
  • Captain Fortune Log-in screen still
  • Captain Fortune model 1 (by Riot Artist Cody Bunt)
  • Captain Fortune model 2 (by Riot Artist Cody Bunt)
  • Miss Fortune gun concept art
  • Arcade promotional art (by Riot Artist Suke Su)
  • Arcade Miss Fortune pixelated
  • Arcade Summoners Rift promotional art
  • Secret Agent Miss Fortune VU concept art (by Riot Artist Jon Buran)
  • Candy Cane Miss Fortune VU concept art (by Riot Artist Jon Buran)
  • Road Warrior Miss Fortune VU concept art (by Riot Artist Jon Buran)

Champion Sneak Peek

By ByronicHero [1] With the recent increase in ninja population at the Institute of War, there has been some PR backlash amongst pirate enthusiasts. For those like myself, who proudly sail under the Black Flag, Riot Games has asked me to inform you that you have not been forgotten! Every scurvy dog has his day, and very soon, you shall have yours!

To appease these constituents, we have our latest pirate champion coming up! Her name is Miss Fortune, the Bounty Hunter, and she's got everything a lady buccaneer should offer. I mean, just check out the pair on her! Those are some seriously huge, enormous, titanic pistols she's got there! That's right, pistols. What did you think I was talking about? So start getting excited! Miss Fortune will be sailing into your port, soon!

Champion Update (Visual & Gameplay): Miss Fortune


Beauty and danger

"There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

As part of the Bilgewater: Burning Tides event, we’re updating Miss Fortune’s visuals, while tweaking her gameplay a little."


Miss Fortune gains gradually increasing movement speed after not taking damage for a few seconds.

[New] Strut now has increased scaling based on level, and only falls off when Miss Fortune takes direct, non-periodic damage.

Double Up
Double Up

Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing physical damage to the first and increased physical damage to the second, applying on-hit effects to both.

[New] If the first shot kills the target, the bounce damage increases.

Impure Shots
Impure Shots

Passive: Miss Fortune’s basic attacks deal stacking bonus magic damage.

Active: Miss Fortune gains bonus attack speed for a few seconds.

[New] Activating Impure Shots enables Strut.

Make It Rain
Make It Rain

Miss Fortune rains hundreds of bullets down onto a targeted area, damaging and slowing enemies inside.

Bullet Time
Bullet Time

Miss Fortune plants her feet and unleashes a barrage of bullets in a cone in front of here over a few seconds that damage all enemies within the cone.


Miss Fortune’s in a fairly healthy state. The slight changes we’ve made emphasize her core strengths and shave some hidden power in favor of clarity. Fancy design speak aside, the TLDR is your ultimate barrage of bullets remains unblemished, but we’ve removed Grievous Wounds from Impure Shots.

Miss Fortune VU Screenshots

Digging into some of the other smaller changes, the updated Strut means shields will keep her passive up when fleeing or engaging and we’ve replaced Grievous Wounds on Impure Shots with new surprise strutting: activating her W now grants Miss Fortune’s passive instantly.

"The slight changes we’ve made emphasize her core strengths and shave some hidden power in favor of clarity. "

We’ve cleaned up the bounce logic for Double Up (yes, we’ve done this before) and improved visual feedback when the ability fails. Now you’ll see a dud bullet plop onto the ground a bit behind the first target if there isn’t anything to hit.

Make It Rain’s a slick package of utility wrapped in a hail of bullets, so we’ve increased the early rank slow, although it doesn’t scale up quite as fast. Overall, we’ve reduced the duration but kept the damage the same. This’ll make the damage slightly more consistent, and provides clarity for both MF and anyone caught in pig-iron precipitation.


Miss Fortune’s donned a new model for almost all of her skins (her Arcade self was already pretty snazzy) and her base, although we’ve kept the familiar look you’ll recognize from her splash art. With new run animations, we’ve made it easier to tell when her passive is up.

Miss Fortune VU models

"Miss Fortune’s donned a new model for almost all of her skins and her base, although we’ve kept the familiar look you’ll recognize from her splash art. "

We’ve also taken the opportunity to gussy up her spell effects. Make it Rain, for example, now kicks up dust from the dirt lanes or splashes into the river depending on where it’s targeted. You’ll see a few other improvements to readability and general upkeep bringing her art in line with current standards, but that’s the gist of how we’ve given the bloody-haired Bounty Hunter new paint and polish in this update.

MF joins Gangplank and a whole slew of event-related content on PBE, so while we’ve steered clear of any spoilers in this piece, just be mindful if you go fishing for other Bilgewater news. Leave your comments and feedback below, and we’ll see you on the battlefield!"

Previous Lore

For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. MissFortuneSquare.png Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, "Shock and Awe". Her success gave her the means to legitimately purchase her own ship - with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home along the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage.

One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandanna. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both.

"More men have voluntarily surrendered to the care of Miss Fortune than any other bounty hunter."
Grinnick Torip, Bilgewater Bonds

Candidate: Miss Fortune
Date: 31 August, 20 CLE


Miss Fortune spills into the Great Hallway with the same tenacity that she spills into her silk blouse, both taxed to contain her. She is cramped inside any structure not bobbing across the salt ocean. Her eyes pan across the recessed ceiling's filigree with disdain, the toil of Valoran's finest artisans a pitiful substitute for the night sky's celestial collage. The disapproving shake of her head would be imperceptible, if not exaggerated by the wag of her ornamented tricorne, the defining accessory of a captain. An avalanche of cherry locks tumbles from the hat, engulfing her shoulders in scarlet waves. Her every feature seduces attention, a weapon as – or perhaps more – potent than the enormous gilded muskets clinging to her hips.

She bounds across the tiles. The impact of every footfall ripples up the curves of her figure; the distraction of her beauty magnified in motion. One can practically see the hearts of those who've beheld her trailing in her wake.

An inscription looms overhead: The truest opponent lies within.

The corner of her lips twitch, almost a smile. With uncanny grace, she plucks a musket from its holster, twirls it once round her finger and brings it to rest with the word "opponent" in its crosshair. Her lips mouth a silent pop, and the firearm is re-holstered. She dawdles no longer.


Hands on her hips, Miss Fortune tapped her foot impatiently in the dark. This was a juvenile tactic. If the League resorted to gimmicks like black smoke for its trials, perhaps she never should have made landfall. Her foot sank mid-thought. She intended to recoil, but a familiar sensation pressed her on all sides.

She didn't hear herself cry, but she watched bubbles carry the sound away. Water? She flailed, her limbs searching for something solid. Yards above, she saw the surface's dancing prism of light. She paddled furiously, but the light remained distant - something was wrong. More bubbles. The skin of her leg crawled, begging attention. Precious air waning, she risked a glance and found the problem. Rooted seaweed clutched her ankle tightly, apparently aware of its catch. She tore at it, but its slimy grip would not relent. Out of time, Sarah Fortune watched the last bubbles drift merrily upward, growing smaller and smaller, until salt stung her lungs. She felt strangely peaceful when her vision faded.

I'm on my way, Mom.

Sarah's sides wrenched in misery. A torrent poured from her mouth. Expecting entrails, she pried her eyes open. She grasped for focus; the escaping deluge lacked the visceral color she'd expected. Blurry vines framing her field of vision coalesced into defeated strands of hair, dangling limply around her face. Her hands dug into the sand. Her mind filled the gaps: she was kneeling on the beach and the puddle in front of her consisted of frothy seawater, as opposed to innards. Her lungs, battling her stomach, forced an inhale before the next heave.

"A sure ugly sight ye be fer a young wench. Thought yeh might be shark bait fer a turn."

A sputter of briny droplets was the best retort Sarah could articulate. Her eyes locked on the source, a garish boy, and she fell backward. His onyx hair and leering grin were unmistakable, but he was too young.


"Ye be a lucky one. I was huntin' fer mermaids. Fancy me letdown when I spied yer kickers."

Her breath found rhythm. "They don't disappoint many."

"They got some shape to be sure, but I seen better."

Sarah stumbled to her feet, wet clothes matted to her body. "There are none better."

The boy chortled. "So what be the reward fer fishin ye from the drink?"


"A fine thanks I'll wager, but no reward I assure ye." He pointed at her head. "How bout ‘at?"

She touched her hair, and her fingers grasped a smooth object. She extracted a pearlescent comb, fashioned from a conch. Mother's comb? She examined it dubiously; an epiphany clawed at the back of her mind. She opened her mouth, but before she could speak, the boy closed the distance and stole a lingering kiss. Her nagging subconscious burst, realization surging forth. This beach, this boy...the day her mother died.

She'd wandered from her house, drenched in her mother's blood. Wading into the surf, she was vaguely aware of the crimson wisps stretching from her garments. She dipped below the surface and screamed, attempting to shock her mind back to rationality. Beneath the waves, her tears either joined or comprised the ocean around her, she couldn't tell.

That day, the boy was waiting on the banks. Under other circumstances, she'd have wondered how long he had been there; she may have even blushed. But she only stared, too exhausted to ponder his presence. His mouth moved, but her ears denied the sound. Then he joined her amongst the waves and kissed her, a confounding loop added to the dizzying course of her emotions.

He pulled away with her mother's comb in hand, cackling. One day he'd make a ruthless pirate. Prize in tow, he sauntered off, jack boots stamping the sand. He turned once, comb held high, and bellowed, "Come an' get it!" He then laughed, disappearing beneath black sails which dotted the distant shoreline.

Strangely inspired, Sarah welled with new found purpose. Once she'd buried her mother, and burned her house to the ground, she would enjoy getting her comb back.

As the memory receded, Miss Fortune jerked away from the boy's embrace.

"Who are you?!"

"Why do you want to join the League, Miss Fortune?" The seadog timbre was gone.


"Why do you want to join the League?"

"I...for power and plunder." She doubted her own words.

"Why do you want to join the League?" Frost bit every syllable.

Crashing waves filled the silence.

"I need to find him."

"How does it feel, exposing your mind?"

Miss Fortune let his inquiry hang in the air. Drowned and drained, questions brimming, she felt somehow revitalized.

"Thank you."

Light filled her view, and the hallway beckoned. The marble doors behind her offered retreat. She laughed at the thought. No matter what, Miss Fortune always gets her man.

Patch History


  • Strut.png Strut
    • Attack speed duration increased to 4 seconds from 3.
    • Cooldown increased to 12 seconds from 8.
      • New Effect: Cooldown begins on cast rather than when the buff expires.
    • Removed: Love Tap.png Love Tap extends the duration.
    • New Effect: While Strut is on cooldown, applying Love Tap.png Love Tap reduces the remaining cooldown by 2 - 1.1 seconds.


  • Love Tap.png Love Tap
    • AD ratio reduced to 50%-100% AD from 60%-100% AD.
  • Make It Rain.png Make It Rain
    • Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 145 / 200 / 255 / 310.


  • Strut.png Strut
    • Attack speed reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100%.
  • Make It Rain.png Make It Rain
    • Slow icon Slow reduced to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%.


  • Stats
    • Base health reduced to 530 from 577.8.
  • Strut.png Strut
    • Bonus attack speed reduced to 60 / 70 / 80 / 90 / 100% from 60 / 75 / 90 / 105 / 120%.


  • Stats
    • Base attack damage reduced to 46 from 49.54.
    • Attack damage growth reduced to 1 from 3.
    • Attack speed growth reduced to 3 from 3.1.
    • Base mana increased to 325.84 from 275.84.
    • Mana growth reduced to 35 from 38.
  • Love Tap.png Love Tap - New Innate. Strut.png Strut repurposed to replace Impure Shots.png Impure Shots.
    • Innate: Miss Fortune's attacks deal 60 - 100% AD (based on level, capping at level 11) bonus damage and mark her target (halved versus minions and structures). Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
    • The mark system will interact with Double Up.png Double Up but is specifically disabled from interacting with Runaan&#039;s Hurricane item.png Runaan's Hurricane.
    • The bonus damage benefits from life steal.
  • Double Up.png Double Up
    • On-kill bonus bounce damage is no longer classified as a critical strike.
    • On-kill bonus bounce damage reduced to 50% from 150%.
    • With the removal of Impure Shots.png Impure Shots, Double Up's bounce will now prioritize Miss Fortune's most recently attacked target (i.e. the target carrying Love Tap.png Love Tap's mark).
  • Impure Shots.png Impure Shots removed.
  • Strut.png Strut - New W
    • Passive: After 5 seconds of not taking damage, Miss Fortune gains 25 Movement Speed. After another 5 seconds, this bonus increases to 60 / 70 / 80 / 90 / 100.
    • Active: Grants 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and primes the full passive bonus from Strut. Love Tap.png Love Taps extend the duration of the bonus attack speed by 1 seconds (doubled for Love Tap.png Love Taps versus champions), but the remaining duration cannot exceed 3 seconds.
    • Mana cost: 30 mana.
    • Cooldown: 8 seconds.
  • Make It Rain.png Make It Rain
    • Range increased to 1000 from 800.
    • Removed: 0.5 delay. Now deals damage instantly.
  • Bullet Time.png Bullet Time
    • Maximum duration increased to 3 seconds from 2.
    • Damage changed to 75% total AD (+ 20% AP) from 50 / 75 / 125 (+ 10 / 17.5 / 25% bonus AD) (+ 20% AP).
    • Number of waves increased to 12 / 14 / 16 from 8 at all ranks.
      • Maximum damage changed to 900 / 1050 / 1200% total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+80 / 140 / 200% bonus AD) (+ 160% AP).
    • Each wave can now Critical strike icon critically strike, dealing 「 20% bonus damage 」「 90% AD (+ 24% AP) damage instead 」.
      • Maximum potential damage: 1080 / 1260 / 1440% total AD (+288 / 336 / 384% AP).


  • Bullet Time.png Bullet Time
    • Now has (+ 10 / 17.5 / 25% bonus AD) ratio.


  • Double Up.png Double Up
    • Tooltip updated to indicate that the second shot critically strikes on-kill.


  • General
    • Complete visual upgrade featuring an upgraded model as well as new animations and sounds.
  • Strut.png Strut
    • No longer falls off upon taking non-periodic damage.
  • Double Up.png Double Up
    • Secondary targeting paradigm improved (again).
    • New Effect: If the first shot kills the target, Double Up deals 50% bonus damage to the second target. Uses the crit animation.
  • Impure Shots.png Impure Shots
    • Cooldown reduced to 12 seconds from 16.
    • New Effect: Now instantly readies Strut.png Strut at full power.
    • Grievous Wounds icon Grievous Wounds removed.
  • Make It Rain.png Make It Rain
    • Slow changed to 40 / 45 / 50 / 55 / 60% from 25 / 35 / 45 / 55 / 65%.
    • Duratio reduced to 2 seconds from 3. Total damage unchanged.
  • Bullet Time.png Bullet Time
    • Tooltip updated to indicate its Impure Shots.png Impure Shots bonus magic damage.


  • Strut.png Strut
    • Buff will no longer be removed by non-damaging effects.


  • Double Up.png Double Up
    • Added a (+35% AP) scaling on the first target and a (+50% AP) on the second.


  • Stats
    • Base armor increased to 19 from 15.
  • Strut.png Strut
    • Now displays the current bonus on its buff icon.
  • Double Up.png Double Up
    • Damage to first target changed to 20 / 35 / 50 / 65 / 80 (+85% AD) from 25 / 60 / 95 / 130 / 165 (+75% AD).
    • Damage to second target changed to 40 / 70 / 100 / 130 / 160 (+100 % AD) from 30 / 72 / 114 / 156 / 195 (+90% AD).
    • Criteria for 2nd target selection rework.
      • Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
      • Will then attempt to find a target immediately behind the target, to avoid cases where it looks like it should have bounced to them.
      • Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
      • Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
      • Will then attempt to find any target within a 90° cone.
    • Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
    • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
  • Impure Shots.png Impure Shots
    • Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
      • Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
    • Attack speed bonus changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Grievous Wounds duration reduced to 2 seconds from 3.
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.
  • Make It Rain.png Make It Rain
    • Tooltip updated to clarify that there's a half-second delay.
    • Area of sight increased to match the area of damage.
    • Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52%.
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
    • Duration increased to 3 seconds from 2.
      • Total damage is unchanged.
  • Bullet Time.png Bullet Time
    • New Passive: Increases the stack limit of Impure Shots to 6 / 7 / 8, for a new maximum potential damage of 36 / 42 / 48% AD.
    • Damage per wave reduced to 50 / 75 / 125 (+20% AP) from 65 / 95 / 125 (+20% AP)(+35% bonus AD).
    • Now applies the passive on Impure Shots (not the active Grievous Wound).



  • Impure Shots.png Impure Shots
    • Max stacks increased to 5 from 4.
    • Damage per stack reduced to 4 / 6 / 8 / 10 / 12 from 6 / 8 / 10 / 12 / 14.


  • Bullet Time.png Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45
    • Targeting cone is now attached to Miss Fortune


  • Stats
    • Base movement speed increased to 325 from 300.


  • Strut.png Strut
    • Out of combat activation time reduced to 5 seconds from 7.
    • Ramp up time to reach max speed reduced to 5 seconds from 13.
  • Bullet Time.png Bullet Time
    • Windup time significantly reduced.
    • Mana cost reduced to 100 from 150.


  • Double Up.png Double Up
    • Range increased to better match her attack range.
  • Make It Rain.png Make It Rain
    • Slow increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40%.
    • Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.


  • Double Up.png Double Up
    • Secondary target damage increased to 120% from 115%.
  • Bullet Time.png Bullet Time
    • Now deals physical damage.


  • Strut.png Strut
    • Fixed a bug where it would be broken by effects like Guardian Angel item.png Guardian Angel until she died and respawned.


  • Strut.png Strut
    • Now shows a cooldown timer.


  • Bullet Time.png Bullet Time
    • Base damage increased to 65 / 95 / 125 per wave from 60 / 85 / 110.


  • Bullet Time.png Bullet Time
    • Attack damage ratio increased to (+45% AD) from (+40% AD).


  • Bullet Time.png Bullet Time
    • Now scales with both attack damage and ability power from only the higher of the two.


  • Strut.png Strut
    • Is now properly removed when taking damage that is absorbed by a shield.


  • Impure Shots.png Impure Shots
    • Healing reduction debuff duration reduced to 3 seconds from 8.


  • Strut.png Strut
    • Fixed a bug where it sometimes wouldn't show a particle while active.
  • Bullet Time.png Bullet Time
    • Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.


  • Make It Rain.png Make It Rain
    • Fixed audio timing.
    • Fixed a bug that caused the audio not to play at certain distances.


  • Stats
    • Base movement speed reduced to 300 from 310.
  • Double Up.png Double Up
    • Base damage reduced to 25 / 60 / 95 / 130 / 165 from 35 / 70 / 120 / 140 / 175.


  • Stats
    • Autoattack missile speed reduced to 2000 from 2250.
  • Strut.png Strut
    • Fixed a bug where the bonus movement speed could go slightly above 70.
  • Make It Rain.png Make It Rain
    • Base damage reduced to 90 / 145 / 200 / 255 / 310 from 95 / 155 / 215 / 275 / 335.
  • Bullet Time.png Bullet Time
    • Lowered cone width by about 25%.
    • Fixed a bug where the bullets sometimes dealt too much damage.
    • Fixed a bug where the tooltip was calculating bonus damage from attack damage incorrectly (at 45% instead of 40%).


  • Double Up.png Double Up
    • Damage dealt to the secondary target reduced to 115% from 120%.
  • Make It Rain.png Make It Rain
    • Slow duration reduced to 1 second from 1.5 seconds.


  • Strut.png Strut
    • Maximum movement speed bonus reduced to 70 from 80.
  • Double Up.png Double Up
    • Bounce range reduced to 500 from 575.
  • Bullet Time.png Bullet Time
    • Range reduced to 1400 from 1500.
    • Attack damage scaling per bullet reduced to (+40% AD) from (+45% AD).

V1.0.0.100: Added.

  • Strut.png Strut (Innate)
    • Miss Fortune's movement speed increases the longer she doesn't get attacked.
  • Double Up.png Double Up (Q)
    • Fires a bullet at an enemy, damaging them and bouncing to another enemy behind them, dealing even more damage.
  • Impure Shots.png Impure Shots (W)
    • Miss Fortune passively deals increased damage to an enemy the more times she attacks them. Can be activated to grant increased attack speed and lower healing received by targets that she attacks.
  • Make It Rain.png Make It Rain (E)
    • A flurry of bullets is fired into the air which soon land at a target location, dealing damage and slowing enemies inside of it over a few seconds.
  • Bullet Time.png Bullet Time (Ultimate)
    • Miss Fortune hysterically unleashes a massive barrage of bullets into a cone in front of her, channeling for a few seconds and causing large amounts of damage to enemies.


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