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Miss Fortune/Background

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Champion Background Strategy Skins & Trivia

Miss Sarah Fortune, the Bounty Hunter
Miss Fortune Render
Gender Female
Race Human
Birthplace Bilgewater
Residence Bilgewater
Occupation Pirate hunter
Faction Bilgewater
GangplankSquare Gangplank
GangplankSquare Gangplank


For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. MissFortuneSquare.png Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, "Shock and Awe". Her success gave her the means to legitimately purchase her own ship - with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home along the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage.

One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandanna. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous GangplankSquare.png Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both.

"More men have voluntarily surrendered to the care of Miss Fortune than any other bounty hunter."
Grinnick Torip, Bilgewater Bonds


Upon selection
  • Play "Fortune doesn't favor fools!"
  • Play "The fun begins."
  • Play "Nothing but powder monkeys."
  • Play "I always shoot first."
  • Play "No prey, no pay."
  • Play "Guns blazin'."
  • Play "Bang!"
  • Play "Step to."
  • Play "Not a problem."
  • Play "I know what I'm doing."
  • Play "Set sail!"
  • Play "Sure you can handle me, summoner?"
  • Play "You've got dangerous eyes... I like that."
  • Play "Don't get cocky."
  • Play "I've got a good feeling about this."
  • Play "Watch your mouth kid, or you'll find yourself respawning at home!"
  • Play "How do you like my guns... Shock, and Awe!"
  • Play Miss Fortune laughs.
  • Play Miss Fortune laughs.
  • Play Miss Fortune laughs.
  • Play Miss Fortune laughs.

Co-op vs. AI Responses

Match start

  • "Who will fortune favor today?"

Player team victory

  • "GG!"

Player team defeat

  • "Don't get cocky. I'll be back!"


  • "Get those oranges ready, Gangplank!"

League Judgement

Candidate: Miss Fortune

Date: 31 August, 20 CLE


Miss Fortune spills into the Great Hallway with the same tenacity that she spills into her silk blouse, both taxed to contain her. She is cramped inside any structure not bobbing across the salt ocean. Her eyes pan across the recessed ceiling's filigree with disdain, the toil of Valoran's finest artisans a pitiful substitute for the night sky's celestial collage. The disapproving shake of her head would be imperceptible, if not exaggerated by the wag of her ornamented tricorne, the defining accessory of a captain. An avalanche of cherry locks tumbles from the hat, engulfing her shoulders in scarlet waves. Her every feature seduces attention, a weapon as – or perhaps more – potent than the enormous gilded muskets clinging to her hips.

She bounds across the tiles. The impact of every footfall ripples up the curves of her figure; the distraction of her beauty magnified in motion. One can practically see the hearts of those who've beheld her trailing in her wake.

An inscription looms overhead: The truest opponent lies within.

The corner of her lips twitch, almost a smile. With uncanny grace, she plucks a musket from its holster, twirls it once round her finger and brings it to rest with the word "opponent" in its crosshair. Her lips mouth a silent pop, and the firearm is re-holstered. She dawdles no longer.


Hands on her hips, Miss Fortune tapped her foot impatiently in the dark. This was a juvenile tactic. If the League resorted to gimmicks like black smoke for its trials, perhaps she never should have made landfall. Her foot sank mid-thought. She intended to recoil, but a familiar sensation pressed her on all sides.

She didn't hear herself cry, but she watched bubbles carry the sound away. Water? She flailed, her limbs searching for something solid. Yards above, she saw the surface's dancing prism of light. She paddled furiously, but the light remained distant - something was wrong. More bubbles. The skin of her leg crawled, begging attention. Precious air waning, she risked a glance and found the problem. Rooted seaweed clutched her ankle tightly, apparently aware of its catch. She tore at it, but its slimy grip would not relent. Out of time, Sarah Fortune watched the last bubbles drift merrily upward, growing smaller and smaller, until salt stung her lungs. She felt strangely peaceful when her vision faded.

I'm on my way, Mom.

Sarah's sides wrenched in misery. A torrent poured from her mouth. Expecting entrails, she pried her eyes open. She grasped for focus; the escaping deluge lacked the visceral color she'd expected. Blurry vines framing her field of vision coalesced into defeated strands of hair, dangling limply around her face. Her hands dug into the sand. Her mind filled the gaps: she was kneeling on the beach and the puddle in front of her consisted of frothy seawater, as opposed to innards. Her lungs, battling her stomach, forced an inhale before the next heave.

"A sure ugly sight ye be fer a young wench. Thought yeh might be shark bait fer a turn."

A sputter of briny droplets was the best retort Sarah could articulate. Her eyes locked on the source, a garish boy, and she fell backward. His onyx hair and leering grin were unmistakable, but he was too young.


"Ye be a lucky one. I was huntin' fer mermaids. Fancy me letdown when I spied yer kickers."

Her breath found rhythm. "They don't disappoint many."

"They got some shape to be sure, but I seen better."

Sarah stumbled to her feet, wet clothes matted to her body. "There are none better."

The boy chortled. "So what be the reward fer fishin ye from the drink?"


"A fine thanks I'll wager, but no reward I assure ye." He pointed at her head. "How bout ‘at?"

She touched her hair, and her fingers grasped a smooth object. She extracted a pearlescent comb, fashioned from a conch. Mother's comb? She examined it dubiously; an epiphany clawed at the back of her mind. She opened her mouth, but before she could speak, the boy closed the distance and stole a lingering kiss. Her nagging subconscious burst, realization surging forth. This beach, this boy...the day her mother died.

She'd wandered from her house, drenched in her mother's blood. Wading into the surf, she was vaguely aware of the crimson wisps stretching from her garments. She dipped below the surface and screamed, attempting to shock her mind back to rationality. Beneath the waves, her tears either joined or comprised the ocean around her, she couldn't tell.

That day, the boy was waiting on the banks. Under other circumstances, she'd have wondered how long he had been there; she may have even blushed. But she only stared, too exhausted to ponder his presence. His mouth moved, but her ears denied the sound. Then he joined her amongst the waves and kissed her, a confounding loop added to the dizzying course of her emotions.

He pulled away with her mother's comb in hand, cackling. One day he'd make a ruthless pirate. Prize in tow, he sauntered off, jack boots stamping the sand. He turned once, comb held high, and bellowed, "Come an' get it!" He then laughed, disappearing beneath black sails which dotted the distant shoreline.

Strangely inspired, Sarah welled with new found purpose. Once she'd buried her mother, and burned her house to the ground, she would enjoy getting her comb back.

As the memory receded, Miss Fortune jerked away from the boy's embrace.

"Who are you?!"

"Why do you want to join the League, Miss Fortune?" The seadog timbre was gone.


"Why do you want to join the League?"

"I...for power and plunder." She doubted her own words.

"Why do you want to join the League?" Frost bit every syllable.

Crashing waves filled the silence.

"I need to find him."

"How does it feel, exposing your mind?"

Miss Fortune let his inquiry hang in the air. Drowned and drained, questions brimming, she felt somehow revitalized.

"Thank you."

Light filled her view, and the hallway beckoned. The marble doors behind her offered retreat. She laughed at the thought. No matter what, Miss Fortune always gets her man.


MissFortuneSquare.png Miss Fortune was designed by Geeves.

  • Miss Fortune concept art (by Riot Artist Eduardo Gonzalez)
  • 1st Classic Miss Fortune splash art
  • Road Warrior Miss Fortune concept (by Riot Artist Larry Ray)
  • Arcade Miss Fortune concept (by Riot Artist Paul Kwon)
  • Arcade Miss Fortune model 1 (by Riot Artist Cody Bunt)
  • Arcade Miss Fortune model 2 (by Riot Artist Cody Bunt)
  • The Final Boss approaches teaser

Champion Sneak Peek

By ByronicHero [1] With the recent increase in ninja population at the Institute of War, there has been some PR backlash amongst pirate enthusiasts. For those like myself, who proudly sail under the Black Flag, Riot Games has asked me to inform you that you have not been forgotten! Every scurvy dog has his day, and very soon, you shall have yours!

To appease these constituents, we have our latest pirate champion coming up! Her name is Miss Fortune, the Bounty Hunter, and she's got everything a lady buccaneer should offer. I mean, just check out the pair on her! Those are some seriously huge, enormous, titanic pistols she's got there! That's right, pistols. What did you think I was talking about? So start getting excited! Miss Fortune will be sailing into your port, soon!

Patch history

  • Strut.png Strut
    • Buff will no longer be removed by non-damaging effects.


  • Double Up.png Double Up
    • Added a (+35% AP) scaling on the first target and a (+50% AP) on the second.


  • Stats
    • Base armor increased to 19 from 15.
  • Strut.png Strut
    • Now displays the current bonus on its buff icon.
  • Double Up.png Double Up
    • Damage to first target changed to 20 / 35 / 50 / 65 / 80 (+85% AD) from 25 / 60 / 95 / 130 / 165 (+75% AD).
    • Damage to second target changed to 40 / 70 / 100 / 130 / 160 (+100 % AD) from 30 / 72 / 114 / 156 / 195 (+90% AD).
    • Criteria for 2nd target selection rework.
      • Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
      • Will then attempt to find a target immediately behind the target, to avoid cases where it looks like it should have bounced to them.
      • Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
      • Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
      • Will then attempt to find any target within a 90° cone.
    • Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
    • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
  • Impure Shots.png Impure Shots
    • Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
      • Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
    • Attack speed bonus changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Grievous Wounds duration reduced to 2 seconds from 3.
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.
  • Make It Rain.png Make It Rain
    • Tooltip updated to clarify that there's a half-second delay.
    • Area of sight increased to match the area of damage.
    • Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52%.
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
    • Duration increased to 3 seconds from 2.
      • Total damage is unchanged.
  • Bullet Time.png Bullet Time
    • New Passive: Increases the stack limit of Impure Shots to 6 / 7 / 8, for a new maximum potential damage of 36 / 42 / 48% AD.
    • Damage per wave reduced to 50 / 75 / 125 (+20% AP) from 65 / 95 / 125 (+20% AP)(+35% bonus AD).
    • Now applies the passive on Impure Shots (not the active Grievous Wound).



  • Impure Shots.png Impure Shots
    • Max stacks increased to 5 from 4.
    • Damage per stack reduced to 4 / 6 / 8 / 10 / 12 from 6 / 8 / 10 / 12 / 14.


  • Bullet Time.png Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45
    • Targeting cone is now attached to Miss Fortune


  • Stats
    • Base movement speed increased to 325 from 300.


  • Strut.png Strut
    • Out of combat activation time reduced to 5 seconds from 7.
    • Ramp up time to reach max speed reduced to 5 seconds from 13.
  • Bullet Time.png Bullet Time
    • Windup time significantly reduced.
    • Mana cost reduced to 100 from 150.


  • Double Up.png Double Up
    • Range increased to better match her attack range.
  • Make It Rain.png Make It Rain
    • Slow increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40%.
    • Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.


  • Double Up.png Double Up
    • Secondary target damage increased to 120% from 115%.
  • Bullet Time.png Bullet Time
    • Now deals physical damage.


  • Strut.png Strut
    • Fixed a bug where it would be broken by effects like Guardian Angel item.png Guardian Angel until she died and respawned.


  • Strut.png Strut
    • Now shows a cooldown timer.


  • Bullet Time.png Bullet Time
    • Base damage increased to 65 / 95 / 125 per wave from 60 / 85 / 110.


  • Bullet Time.png Bullet Time
    • Attack damage ratio increased to (+45% AD) from (+40% AD).


  • Bullet Time.png Bullet Time
    • Now scales with both attack damage and ability power from only the higher of the two.


  • Strut.png Strut
    • Is now properly removed when taking damage that is absorbed by a shield.


  • Impure Shots.png Impure Shots
    • Healing reduction debuff duration reduced to 3 seconds from 8.


  • Strut.png Strut
    • Fixed a bug where it sometimes wouldn't show a particle while active.
  • Bullet Time.png Bullet Time
    • Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.


  • Make It Rain.png Make It Rain
    • Fixed audio timing.
    • Fixed a bug that caused the audio not to play at certain distances.


  • Stats
    • Base movement speed reduced to 300 from 310.
  • Double Up.png Double Up
    • Base damage reduced to 25 / 60 / 95 / 130 / 165 from 35 / 70 / 120 / 140 / 175.


  • Stats
    • Autoattack missile speed reduced to 2000 from 2250.
  • Strut.png Strut
    • Fixed a bug where the bonus movement speed could go slightly above 70.
  • Make It Rain.png Make It Rain
    • Base damage reduced to 90 / 145 / 200 / 255 / 310 from 95 / 155 / 215 / 275 / 335.
  • Bullet Time.png Bullet Time
    • Lowered cone width by about 25%.
    • Fixed a bug where the bullets sometimes dealt too much damage.
    • Fixed a bug where the tooltip was calculating bonus damage from attack damage incorrectly (at 45% instead of 40%).


  • Double Up.png Double Up
    • Damage dealt to the secondary target reduced to 115% from 120%.
  • Make It Rain.png Make It Rain
    • Slow duration reduced to 1 second from 1.5 seconds.


  • Strut.png Strut
    • Maximum movement speed bonus reduced to 70 from 80.
  • Double Up.png Double Up
    • Bounce range reduced to 500 from 575.
  • Bullet Time.png Bullet Time
    • Range reduced to 1400 from 1500.
    • Attack damage scaling per bullet reduced to (+40% AD) from (+45% AD).

V1.0.0.100: Added.

  • Strut.png Strut (Innate)
    • Miss Fortune's movement speed increases the longer she doesn't get attacked.
  • Double Up.png Double Up (Q)
    • Fires a bullet at an enemy, damaging them and bouncing to another enemy behind them, dealing even more damage.
  • Impure Shots.png Impure Shots (W)
    • Miss Fortune passively deals increased damage to an enemy the more times she attacks them. Can be activated to grant increased attack speed and lower healing received by targets that she attacks.
  • Make It Rain.png Make It Rain (E)
    • A flurry of bullets is fired into the air which soon land at a target location, dealing damage and slowing enemies inside of it over a few seconds.
  • Bullet Time.png Bullet Time (Ultimate)
    • Miss Fortune hysterically unleashes a massive barrage of bullets into a cone in front of her, channeling for a few seconds and causing large amounts of damage to enemies.


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