Previous Lore
For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success.
Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine
and her renowned use of her twin , 'Shock' and 'Awe'. Her success gave her the means to legitimately purchase her own ship - with a little flirtatious haggling, of course.Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home along the northern shores of the Blue Flame Islands' largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage. One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandanna.
Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both.
(the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered
- Candidate
- Date
- 31 August, 20 CLE
- Observation
Miss Fortune spills into the Great Hallway with the same tenacity that she spills into her silk blouse, both taxed to contain her. She is cramped inside any structure not bobbing across the salt ocean. Her eyes pan across the recessed ceiling's filigree with disdain, the toil of Valoran's finest artisans a pitiful substitute for the night sky's celestial collage. The disapproving shake of her head would be imperceptible, if not exaggerated by the wag of her ornamented tricorne, the defining accessory of a captain. An avalanche of cherry locks tumbles from the hat, engulfing her shoulders in scarlet waves. Her every feature seduces attention, a weapon as - or perhaps more - potent than the enormous gilded clinging to her hips.
She
across the tiles. The impact of every footfall ripples up the curves of her figure; the distraction of her beauty magnified in motion. One can practically see the hearts of those who've beheld her trailing in her wake.An inscription looms overhead: The truest opponent lies within.
The corner of her lips twitch, almost a smile. With uncanny grace, she plucks a musket from its holster, twirls it once round her finger and brings it to rest with the word 'opponent' in its crosshair. Her lips mouth a silent pop, and the firearm is re-holstered. She dawdles no longer.
- Reflection
Hands on her hips, Miss Fortune tapped her foot impatiently in the dark. This was a juvenile tactic. If the League resorted to gimmicks like black smoke for its trials, perhaps she never should have made landfall. Her foot sank mid-thought. She intended to recoil, but a familiar sensation pressed her on all sides.
She didn't hear herself cry, but she watched bubbles carry the sound away. Water? She flailed, her limbs searching for something solid. Yards above, she saw the surface's dancing prism of light. She paddled furiously, but the light remained distant - something was wrong. More bubbles. The skin of her leg crawled, begging attention. Precious air waning, she risked a glance and found the problem. Rooted seaweed clutched her ankle tightly, apparently aware of its catch. She tore at it, but its slimy grip would not relent. Out of time, Sarah Fortune watched the last bubbles drift merrily upward, growing smaller and smaller, until salt stung her lungs. She felt strangely peaceful when her vision faded.
I'm on my way, Mom.
Sarah's sides wrenched in misery. A torrent poured from her mouth. Expecting entrails, she pried her eyes open. She grasped for focus; the escaping deluge lacked the visceral color she'd expected. Blurry vines framing her field of vision coalesced into defeated strands of hair, dangling limply around her face. Her hands dug into the sand. Her mind filled the gaps: she was kneeling on the beach and the puddle in front of her consisted of frothy seawater, as opposed to innards. Her lungs, battling her stomach, forced an inhale before the next heave.
"A sure ugly sight ye be fer a young wench. Thought yeh might be shark bait fer a turn."
A sputter of briny droplets was the best retort Sarah could articulate. Her eyes locked on the source, a garish boy, and she fell backward. His onyx hair and leering grin were unmistakable, but he was too young.
"How... "
"Ye be a lucky one. I was huntin' fer
. Fancy me letdown when I spied yer kickers."Her breath found rhythm. "They don't disappoint many."
"They got some shape to be sure, but I seen better."
Sarah stumbled to her feet, wet clothes matted to her body. "There are none better."
The boy chortled. "So what be the reward fer fishin ye from the drink?"
"Thanks?"
"A fine thanks I'll wager, but no reward I assure ye." He pointed at her head. "How bout 'at?"
She touched her hair, and her fingers grasped a smooth object. She extracted a pearlescent comb, fashioned from a conch. Mother's comb? She examined it dubiously; an epiphany clawed at the back of her mind. She opened her mouth, but before she could speak, the boy closed the distance and stole a lingering kiss. Her nagging subconscious burst, realization surging forth.
This beach, this boy... the day her mother died.
She'd wandered from her house, drenched in her mother's blood. Wading into the surf, she was vaguely aware of the crimson wisps stretching from her garments. She dipped below the surface and screamed, attempting to shock her mind back to rationality. Beneath the waves, her tears either joined or comprised the ocean around her, she couldn't tell.
That day, the boy was waiting on the banks. Under other circumstances, she'd have wondered how long he had been there; she may have even blushed. But she only stared, too exhausted to ponder his presence. His mouth moved, but her ears denied the sound. Then he joined her amongst the waves and kissed her, a confounding loop added to the dizzying course of her emotions.
He pulled away with her mother's comb in hand, cackling. One day he'd make a ruthless
. Prize in tow, he sauntered off, jack boots stamping the sand. He turned once, comb held high, and bellowed, "Come an' get it!" He then laughed, disappearing beneath black sails which dotted the distant shoreline.Strangely inspired, Sarah welled with new found purpose. Once she'd buried her mother, and burned her house to the ground, she would enjoy getting her comb back.
As the memory receded, Miss Fortune jerked away from the boy's embrace.
"Who are you?!"
"Why do you want to join the League, Miss Fortune?" The seadog timbre was gone.
"What?"
"Why do you want to join the League?"
"I... for power and plunder." She doubted her own words.
"Why do you want to join the League?" Frost bit every syllable.
Crashing waves filled the silence.
"I need to find him."
"How does it feel, exposing your mind?"
Miss Fortune let his inquiry hang in the air. Drowned and drained, questions brimming, she felt somehow revitalized.
"Thank you."
Light filled her view, and the hallway beckoned. The marble doors behind her offered retreat. She laughed at the thought. No matter what, Miss Fortune always gets her man.
Previous Abilities
Previous Splash Art
Patch History
- Base damage increased to 20 / 40 / 60 / 80 / 100 from 20 / 35 / 50 / 65 / 80.
- AD ratio increased to 100% AD from 85% AD.
- New Effect: Cast range now adjusts based on Miss Fortune's attack range (ex. ).
- New Effect: No longer briefly pauses after casting Double Up.
- New Effect: No longer briefly pauses after casting Make it Rain.
- Second shot base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 70 / 100 / 130 / 160.
- Second shot AD ratio reduced to 85% AD from 100% AD.
- Second shot AP ratio reduced to 35% AP from 50% AP.
- Removed: Second shot dealing 50% increased damage if the first one kills its target.
- New Effect: The second shot can now Template:Cctip, dealing 100% increased damage, based on critical strike chance.
- New Effect: If the second shot is a Template:Cctip, its bonus damage scales with bonus critical damage.
- New Effect: The second shot, after the first successfully kills its target, is a guaranteed Template:Cctip.
- Removed: Reduced damage to turrets.
- Bug Fix: Fixed a bug where Miss Fortune's next basic attack would sometimes not activate Love Tap after casting (particularly at higher attack speeds).
- Bug Fix: Pool Party Miss Fortune's Make It Rain no longer causes coconuts to visually hit people from weird directions in certain situations.
- General
- Bug Fix: Pool Party Miss Fortune's level number no longer drifts out of the side of her health bar.
- Bug Fix: Applying extra armor shred stacks
- Bonus attack speed duration increased to 4 seconds from 3
- Cooldown increased to 12 seconds from 8
- Cooldown timer changed to on-cast from on buff expiration
- Removed: extending the duration
- New Effect: While on cooldown applying reduces the timer by 2 - 1.1 seconds
- Bonus damage reduced to 50 - 100% AD from 60 - 100% AD
- Damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 145 / 200 / 255 / 310
- Bonus attack speed reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100
- Slow reduced to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60
- Stats
- Health reduced to 530 from 577.8
- Bonus attack speed reduced to 60 / 70 / 80 / 90 / 100% from 60 / 75 / 90 / 105 / 120
- Stats
- Attack damage reduced to 46 from 49.54
- Attack damage growth reduced to 1 from 3
- Attack speed growth reduced to 3% from 3.1
- Mana increased to 325.84 from 275.84
- Mana growth reduced to 35 from 38
- New I
- Miss Fortune's basic attacks deal 60 - 100% AD (based on level, up to 11) bonus damage (50% versus minions and structures) and mark her target. Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets will allow to continually trigger the bonus damage on each.
- Wind's Fury will not) will also apply the mark ( 's
- The bonus damage applies life steal
- - Removed: On-kill bonus bounce damage being classified as a critical strike
- On-kill bonus bounce damage reduced to 50% from 150
- Secondary target selection priority updated to accommodate 's removal (second shot will bounce to targets marked with )
- New W
- Removed: Stacking bonus movement speed over time
- New Effect: After 5 seconds of not taking damage Miss Fortune passively gains 25 bonus movement speed, increased to 60 / 70 / 80 / 90 / 100 after another 5 seconds.
- New Effect: Upon activation Miss Fortune gains 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and triggers fully-charged.
- The bonus attack speed's duration is increased by 1 second for each mark applied (doubled for marked champions) but the remaining duration cannot exceed 3 seconds
- Cost: 30
- Cooldown: 8
- - Range increased to 1000 from 800
- Damage application changed to instant from after a 0.5 seconds delay
- Maximum duration increased to 3 seconds from 2
- Waves increased to 12 / 14 / 16 from 8 at all ranks
- Damage changed to 75% Total AD (+ 20% AP) from 50 / 75 / 125 (+ 10 / 17.5 / 25% Bonus AD) (+ 20% AP)
- Maximum damage changed to 900 / 1050 / 1200% Total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+ 80 / 140 / 200% Bonus AD) (+ 160% AP)
- New Effect: Each wave can critically strike for 「 20% bonus damage 」「 90% Total AD (+ 24% AP) 」 for a maximum 1080 / 1260 / 1440% Total AD (+ 288 / 336 / 384% AP) potential damage
- New Effect: Has a (+ 10 / 17.5 / 25% Bonus AD) ratio
- Tooltip updated to indicate second shot critically strikes on-kill
- General
- Visual Update
- New models and textures for all skins
- New animations
- New sound effects
- Visual Update
- Removed: Falling off upon taking damage over time
- Secondary target selection priority order updated
- New Effect: If the primary target dies the secondary one takes 50% bonus damage (marked by critical strike animation)
- Cooldown reduced to 12 seconds from 16
- New Effect: Upon activation it triggers fully-charged
- Removed: Grievous Wounds upon activation
- Slow changed to 40 / 45 / 50 / 55 / 60% from 25 / 35 / 45 / 55 / 65
- Duration reduced to 2 seconds from 3 (total damage unchanged)
- Tooltip updated to indicate the bonus magic damage comes from
- Removed: Bonus movement speed being removed by non-damaging effects
- New Effect: Primary damage has a (+ 35% AP) ratio
- New Effect: Secondary damage has a (+ 50% AP) ratio
- Stats
- Armor increased to 19 from 15
- New Effect: Buff icon displays bonus movement speed value
- Primary damage changed to 20 / 35 / 50 / 65 / 80 (+ 85% AD) from 25 / 60 / 95 / 130 / 165 (+ 75% AD)
- Secondary damage changed to 40 / 70 / 100 / 130 / 160 (+ 100% AD) from 30 / 72 / 114 / 156 / 195 (+ 90% AD)
- New Effect: Secondary target selection priority order:
- Enemy champions marked by within a 40º cone
- Units immediately behind primary target (to avoid presumed-targeting confusion cases)
- Enemy units within a 20º cone (minions and/or neutral monsters over champions)
- Enemy units within a 40º cone (minions and/or neutral monsters over champions)
- Enemy units within a 90º cone
- Cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5
- Per-stack damage changed to 6% AD bonus magic damage from 4 / 6 / 8 / 10 / 12 (+ 5% AP)
- Maximum damage changed to 30% AD magic damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP)
- Bonus attack speed changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50
- Grievous Wounds duration reduced to 2 seconds from 3
- Cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16
- Per-stack damage changed to 6% AD bonus magic damage from 4 / 6 / 8 / 10 / 12 (+ 5% AP)
- Tooltip updated to mention half-second delay
- Sight radius increased to match area of effect
- Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks
- Duration increased to 3 seconds from 2 (total damage unchanged)
- New Effect: Passively increases ' maximum stacks to 6 / 7 / 8 for a maximum 36 / 42 / 48% AD potential damage
- Per-wave damage reduced to 50 / 75 / 125 (+ 20% AP) from 65 / 95 / 125 (+ 20% AP)(+35% bonus AD)
- New Effect: Applies ' passive damage (but not its active's Grievous Wounds)
- Slow refresh rate reduced to 0.25 seconds
- Stacks increased to 5 from 4
- Per-stack damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 8 / 10 / 12 / 14
- AD ratio reduced to (+ 35% Bonus AD) from (+ 45% Bonus AD)
- New Effect: Targeting cone is attached to Miss Fortune
- Stats
- Movement speed increased to 325 from 300
- Out-of-combat activation time reduced to 5 seconds from 7
- Ramp-up time to reach maximum movement speed reduced to 5 seconds from 13
- Wind-up time reduced significantly
- Cost reduced to 100 from 150
- Range increased to match basic attack's
- Slow increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40
- Cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100
- Secondary damage increased to 120% from 115
- Damage changed to physical from magic
- Bug Fix: Being removed by effects like until Miss Fortune dies and respawns
- New Effect: Cooldown timer
- Per-wave damage increased to 65 / 95 / 125 from 60 / 85 / 110
- Per-wave AD ratio increased to (+ 45% AD) from (+ 40% AD)
- Scaling changed to AD and AP ratios combined from the highest of the two
- Bug Fix: Being removed when taking damage absorbed by a shield
- Grievous Wounds duration reduced to 3 seconds from 8
- Bug Fix: Sometimes not showing particle while active
- Bug Fix: Occasionally scaling with AP even though AD had the the higher value
- Bug Fix: Audio timing
- Bug Fix: Audio not playing at certain distances
- Stats
- Movement speed reduced to 300 from 310
- Damage reduced to 25 / 60 / 95 / 130 / 165 from 35 / 70 / 120 / 140 / 175
- Stats
- Basic attack projectile speed reduced to 2000 from 2250
- Bug Fix: Bonus movement speed slightly going above 70
- Damage reduced to 90 / 145 / 200 / 255 / 310 from 95 / 155 / 215 / 275 / 335
- Cone width reduced by ~25%
- Bug Fix: Bullets sometimes dealing too much damage
- Bug Fix: Tooltip calculating bonus damage with incorrect AD value (45% instead of the intended 40)
- Secondary damage reduced to 115% from 120
- Slow duration reduced to 1 second from 1.5
- Maximum bonus movement speed reduced to 70 from 80
- Bounce range reduced to 500 from 575
- Range reduced to 1400 from 1500
- Per-wave AD ratio reduced to (+ 40% AD) from (+ 45% AD)
- Added