League of Legends Wiki

Miss Fortune/Strategy

Comments116
1,819pages on
this wiki

< Miss Fortune

Champion Background Strategy Skins & Trivia


Skill usage

  •  Miss Fortune ramps up movement speed with her passive  Strut if she isn't attacked by an enemy unit. Avoid getting hit to keep her passive. This is an exceptional passive when it comes to reaching lanes or closing distances fast, such as crossing lanes to support or gank.
  • Use  Double Up to harass enemy champions. Casting it on an enemy minion or champion if an enemy champion are behind them will result in it bouncing off towards them for extra damage.
  •  Double Up can hit enemies in bushes, even without vision. Use this to your advantage by bouncing it off a visible minion/enemy champion, in the champion's vicinity.
  • You can activate  Impure Shots while a  Double Up shot is in the air and it will still apply the debuff on hit.
  • Use  Impure Shots to attack opponents that have high health regeneration, lifesteal or healing such as from spells or items. The Grievous Wounds debuff from  Impure Shots will reduce their ability to heal and potentially get you an easier kill because of the effect.
  • Activate  Impure Shots to take down turrets quicker.
  •  Miss Fortune's abilities allow her to clear minions faster than many other champions, but needs to farm a lot of gold in order to be successful against other champions.  Make It Rain can and should be used all game to farm weak groups of minions.  Bullet Time will instantly destroy even large groups of minions, but it is usually better to save it for team-fights due to its long cooldown, unless a tower or inhibitor is in severe danger from minion waves.
  •  Make It Rain slows enemy units, including champions. Use it to prevent low-health enemy champions from escaping and get your teammates an extra kill, or fire it behind you while running (with caution) to slow enemy pursuers.
  •  Make It Rain has a noticeable cast time when activated, so be cautious using it when running away from an opponent. You can compensate for the loss of movement by using  Ghost or Flash.
  •  Make It Rain provides sight when it is activated, so use it on brush or gank spots to avoid being ganked.
  • Use  Make It Rain before using  Bullet Time to keep your enemies in  Bullet Time's area of effect.
  •  Bullet Time is able to go through walls; use it to surprise tower-hugging enemies.
  • Also, take advantage of an ally stun or snare, like  Curse of the Sad Mummy or  Dazzle
  •  Bullet Time is a channeling ability, so a stun or a silence can interrupt it. Be sure that you are out of range to enemy champions with Crowd Control while casting  Bullet Time so that it can not be interrupted.
  • All of  Miss Fortune's abilities are strongest in mid game.  Bullet Time is almost unstoppable at level 6. By level 18, it will hardly scratch most enemies. Use her timing effectively by pushing hard in mid-game so that  Miss Fortune is prepared for the item-heavy endgame she needs.
  • Her ultimate is great for stealing Baron.

Build usage

 Miss Fortune is a team-oriented Marksman that can be played in different ways, offering her team an array of options few other Marksmen can match with superb damage. In exchange, she trades any escape mechanism and safety, making her very vulnerable during team fights and, overall, an easy target to focus. 

Offense:

  • Being a strong bully in lane,  Miss Fortune benefits from attack damage greatly. Sometimes a  Doran's Blade or two can set her ahead due to sustain and bonus health. Given her natural dominance in the early stage of the game, any small lead can become a big advantage for  Miss Fortune.
  • An early  The Brutalizer can be very powerful on  Miss Fortune, as  Double Up scales very well with attack damage, it provides armor penetration, and useful cool down reduction. It also builds into  The Black Cleaver later on.
  • Because of her back-line nature,  The Bloodthirster works very well as  Miss Fortune's first big item. The bonus AD is great on her and the sustain is essential. 
  • A common strategy is to build around  Bullet Time by getting a  The Black Cleaver in combination with  Last Whisper; start a team fight with a heavy AoE CC or lock-down move and unleash  Bullet Time. Since it deals physical damage in such a large cone, it applies  The Black Cleaver stacks very quickly to all the targets hit. This can cause massive armor shred and damage in the first seconds of a fight, giving  Miss Fortune and her team great advantage.
  •  Miss Fortune can be built as a conventional Marksman with  Phantom Dancer and  Infinity Edge combo, focusing on sustained damage rather than AoE burst. increases her attack speed substantially, making the combo even deadlier.
  • Blade of the Ruined King is another good item if you are focusing on sustained damage, and being particularly effective against high health targets. It's important for  Miss Fortune to have enough armor penetration and attack speed in order to maximize its value. 

Defense:

  • Being one of the less mobile Marksmen once in battle, a  Banshee's Veil can prevent or at least deter enemies from spending a valuable spell on  Miss Fortune. Preferred against teams with very few important crowd control spells or large nukes.
  • Alternatively, a  Quicksilver Sash can provide magic resistance and the ability to remove powerful crowd control spells for lock down. Plus, it can later be built into  Mercurial Scimitar, which provide the same benefits and a substantial AD increase.
  • Another common pick for Marksmen is  Guardian Angel, which makes  Miss Fortune less attractive as a primary target. However, beware; roaming and dying to enemies when teammates are at distance renders  Guardian Angel's passive useless.
  • Hexdrinker is another good early pick, albeit not common on Marksmen. It helps by defending against strong magic damage nukes like  Veigar's  Primordial Burst and preventing spells like  Karthus's  Requiem from finishing  Miss Fortune off. Also, it can be upgraded to  Maw of Malmortius later on, providing even more AD.
  • Large health items like  Frozen Mallet and  Warmog's Armor are not considered optimal as they can be easily countered by health shredding items. Furthermore, the lack of resistances weakens the value of raw health.
  • Another unconventional choice for Marksmen is  Randuin's Omen. This item should be considered however, when the enemy team has strong threats that rely on auto attacking such as bruisers and enemy marksmen.
  • Zephyr can be bought later in the game to replace boots. It provides many useful stats. 

Miscellaneous:

  • Although it is not often considered,  Trinity Force has great synergy with  Miss Fortune as it amplifies the damage of  Double Up's first hit substantially, as well as provides ability power to increase the damage of her other skills. It also gives her more movement speed than most other items, as well as attack damage, ability power, health and mana. Not to mention the Rage passive will allow  Miss Fortune to move much quicker than she normally does when catching up to enemy champions. Cooldown reduction would be recommended in order to get the most out of the build.
  • Due to the nature of her kit,  Miss Fortune can build through several paths and still be viable. Some items like  Runaan's Hurricane and  Wit's End have limited yet realistic potential;  Miss Fortune can either apply healing reduction to up to three targets or slowly shred their magic resistance.
  • A Boots of Mobility with Statikk Shiv, Zephyr and Trinity Force will give  Miss Fortune a total of 544 movement speed with  Strut. This build can be considered for moving around the map very quickly, however it sacrifices some of her damage output. Trinity Force also has the Rage passive and combined with Enchantment - Furor allows her to chase opponents very well.
  • Most of Miss Fortune's abilities provide AP ratios as well, so an AP build can be used with pleasing results. Although not considered viable at a competitive level, the build can still deal good damage with reasonable results.

Recommended builds

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Berserker's Greaves item The Bloodthirster item
Offensive The Black Cleaver item Last Whisper item Infinity Edge item
Defensive Guardian Angel item Banshee's Veil item Mercurial Scimitar item
Consumables Health Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Doran's Blade item2 Health Potion item
Essential Berserker's Greaves item Sanguine Blade item Phantom Dancer item
Offensive The Black Cleaver item Infinity Edge item Runaan's Hurricane item Entropy item
Defensive Banshee's Veil item Mercurial Scimitar item
Consumables Health Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item2 Prospector's Blade item
Essential Berserker's Greaves item Phantom Dancer item Sanguine Blade item
Offensive Last Whisper item Blade of the Ruined King item Wicked Hatchet item Lord Van Damm's Pillager item
Defensive Dervish Blade item Guardian Angel item
Consumables Health Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Blade item
Essential Berserker's Greaves item Lord Van Damm's Pillager item Phantom Dancer item
Offensive The Black Cleaver item Sanguine Blade item Last Whisper item
Defensive Banshee's Veil item Dervish Blade item
Consumables Health Potion item

Countering

  •  Miss Fortune is a rather squishy champion like most other ranged AD carries; pressuring her in lane will minimize her utility.
  •  Miss Fortune has no escaping abilities besides her  Strut. Harassing her frequently will minimize the effect of her passive.
    • If  Miss Fortune is hit by any source of damage,  Strut is immediately removed, use this as an advantage as it removes her mobility.
  • Quickly move away from  Miss Fortune's  Make It Rain and  Bullet Time to avoid taking damage.
    • However, running straight backwards from  Bullet Time can often be one of the worst things you can do, because it has a long range and a widening cone - move sideways or even towards  Miss Fortune if at melee range to escape  Bullet Time fastest.
  • Before using healing abilities, wait until the debuff from  Miss Fortune's  Impure Shots expires.
  •  Bullet Time is a channeling ability, try to interrupt  Miss Fortune when she channels it.
  • Like  Tristana,  Miss Fortune has some magic damage abilities, so consider building MR/health in addition to straight armor.
  • If being chased by  Miss Fortune and if she doesn't have Blessing of the Lizard Elder or Frozen Mallet, landing a ranged ability or auto attack will act as a slow on her since it removes  Strut long enough for you to escape.

Champion spotlight

Miss Fortune Champion Spotlight05:41

Miss Fortune Champion Spotlight

Around Wikia's network

Random Wiki