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** If Miss Fortune is [[blind]]ed, both hits will miss. |
** If Miss Fortune is [[blind]]ed, both hits will miss. |
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|spellshield=will block either hit. |
|spellshield=will block either hit. |
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+ | *Neither hits of Double Up can [[critical strike|critically strike]]. |
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|additional= |
|additional= |
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* The second shot follows a priority order on targets within 500 range: |
* The second shot follows a priority order on targets within 500 range: |
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*#Minions and neutral monsters within a 40° cone. |
*#Minions and neutral monsters within a 40° cone. |
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*#Enemy champions within a 40° cone. |
*#Enemy champions within a 40° cone. |
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− | *#Enemy or neutral units within a |
+ | *#Enemy or neutral units within a 110° cone. |
+ | *#Enemy or neutral units within a ~{{tt|150|Estimated}}-range 160° cone. |
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* Double Up's range is not listed as spell range, but instead matches her basic attack range. For clarification see - [[range]]. |
* Double Up's range is not listed as spell range, but instead matches her basic attack range. For clarification see - [[range]]. |
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* Double up can bounce to units in [[brush]] or [[fog of war]] if they are in range of the target the spell is initially cast on. |
* Double up can bounce to units in [[brush]] or [[fog of war]] if they are in range of the target the spell is initially cast on. |
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|icon=Bullet Time.png |
|icon=Bullet Time.png |
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|description={{sbc|Passive:}} The stack limit for {{ai|Impure Shots|Miss Fortune}} is increased. |
|description={{sbc|Passive:}} The stack limit for {{ai|Impure Shots|Miss Fortune}} is increased. |
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− | |description2={{sbc|Active:}} Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets (6 bullets per wave) in a cone in front of her. A wave is fired every quarter of a second |
+ | |description2={{sbc|Active:}} Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets (6 bullets per wave) in a cone in front of her. A wave is fired every quarter of a second, dealing physical damage and applying {{ai|Impure Shots|Miss Fortune}}' passive magic damage and stack to all enemies within the area. |
|leveling={{lc|New Stack Limit}} {{ap|6|7|8}} |
|leveling={{lc|New Stack Limit}} {{ap|6|7|8}} |
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|leveling2={{lc|Physical Damage Per Wave}} {{ap|50|75|125}} {{as|(+ 20% AP)}} |
|leveling2={{lc|Physical Damage Per Wave}} {{ap|50|75|125}} {{as|(+ 20% AP)}} |
Revision as of 19:37, 8 April 2014
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